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- GL_ACCELERATED_VISUAL attribute: "Set to 1 to require hardware acceleration, or 0 to force software render. By default, both are allowed."
- GL_MULTISAMPLEBUFFERS and GL_MULTISAMPLESAMPLES attributes, which enables multisampling anti-aliasing
- "Try to update only certain parts of the window"
- "Use GPU-acceleration features" option which will try to use the latest pygame-ce(and maybe 3rd party libraries) features for using GPU for rendering
ill add other later
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