From 6897e5577792607993503ecc002914ebadf837af Mon Sep 17 00:00:00 2001 From: Arecurius <36637378+Arecurius0@users.noreply.github.com> Date: Fri, 11 Jul 2025 22:10:43 +0200 Subject: [PATCH] Fix monsters that have the Transitionable component to be targeted --- AutoOpen.cs | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/AutoOpen.cs b/AutoOpen.cs index 5063f77..cdeaf4c 100644 --- a/AutoOpen.cs +++ b/AutoOpen.cs @@ -1,17 +1,17 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Reflection; -using System.Threading; -using System.Windows.Forms; -using AutoOpen.Utils; +using AutoOpen.Utils; using ExileCore; using ExileCore.PoEMemory.Components; using ExileCore.PoEMemory.MemoryObjects; using ExileCore.Shared.Enums; using ExileCore.Shared.Helpers; using SharpDX; +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Reflection; +using System.Threading; +using System.Windows.Forms; using Vector2 = System.Numerics.Vector2; namespace AutoOpen; @@ -50,6 +50,7 @@ public override void Render() entity.Address != GameController.Player.Address && entity.IsValid && entity.IsTargetable && + !entity.HasComponent() && (entity.HasComponent() || entity.HasComponent() || entity.HasComponent() ||