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I'll preface this by saying I don't really know anything about BDF. I'm trying to convert some of these fonts: https://github.com/farsil/ibmfonts to use in my embedded graphics based project.
EgBdfOutput::new(font: Font) expects all glyphs to have encoding entries but the parser encodes None if the ENCODING entry isn't a positive integer
this bdf spec indicates that encoding can be negative:
3 File Format 9
ENCODING integer (integer)
ENCODING is followed by a positive integer representing the Adobe Stan-
dard Encoding value. If the character is not in the Adobe Standard Encoding,
ENCODING is followed by –1 and optionally by another integer specifying
the glyph index for the non-standard encoding.
and all of the fonts that I've tried to parse from that repo have this entry as the last character in the font:
STARTCHAR .notdef
ENCODING -1
SWIDTH 500 0
DWIDTH 8 0
BBX 8 16 0 -4
BITMAP
FF
FF
83
39
39
F3
E7
E7
E7
FF
E7
E7
FF
FF
FF
FF
ENDCHAR
since I don't really know what i'm doing, I don't know what the implication of just removing that entry from the font before doing the conversion, or trying to skip that glyph would be.
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