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coreRelated to core engineRelated to core engine
Description
I want to create HUD scenes for menus, settings, dialogs.
Feature
- Using the same node and scene system
- Create components to represent the HUD elements
- Each type of element can have different properties
- Create systems to handle user interaction with and render the elements
Elements
- Container
- Description: Group many different elements.
- Property:
- Size: vec2
- Position: vec2
- Background color: color
- Text
- Description: Display text.
- Property:
- Font family: string
- Font size: int
- Font color: color
- Text: string
- Button
- Description: A button that the player can click on.
- Property:
- Text: string
- On Click callback: func<void()>
- Texture
- Description: Display an image.
- Property:
- Texture: Texture
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coreRelated to core engineRelated to core engine