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GameLift Anywhere allows you to provision any machine (like a local dev machine) to be a part of a fleet. More info here: https://aws.amazon.com/blogs/aws/introducing-amazon-gamelift-anywhere-run-your-game-servers-on-your-own-infrastructure/
The main change required for GameLift-Nodejs-ServerSDK to be compatible with GameLift Anywhere would be the addition of a ServerParameters argument in InitSdk. More info via the GameLift Docs:
To initialize a server process on a Amazon GameLift Anywhere compute resource, call InitSdk() with the following ServerParameters:
- The URL of the websocket used to connect to your game server.
- The ID of the process used to host your game server.
- The ID of the compute hosting your game server processes.
- The ID of the GameLift fleet containing your Amazon GameLift Anywhere compute.
- The authorization token generated by the Amazon GameLift operation GetComputeAuthToken.
I would be happy to implement this if a PR would be accepted.
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