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CRASH AT LAUNCH #17

@Fozzy50

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@Fozzy50

Hi.
This MOD (v6.3.2) makes the game crash at launch. The Melon Loader window show this, repeating in an infinite loop :

[14:07:39.160] [Il2CppInterop] During invoking native->managed trampoline
System.NullReferenceException: Object reference not set to an instance of an object.
at TinyTweaks.PauseOnRadial.FoolProof.Postfix()
at DMDIl2Cpp.GameManager::Update(GameManager this)
at (il2cpp -> managed) Update(IntPtr , Il2CppMethodInfo* )

[14:07:39.161] [Il2CppInterop] During invoking native->managed trampoline
Il2CppInterop.Runtime.Il2CppException: System.NullReferenceException: Object reference not set to an instance of an object.
--- BEGIN IL2CPP STACK TRACE ---
System.NullReferenceException: Object reference not set to an instance of an object.
at GameManager.ControlsLocked () [0x00000] in <00000000000000000000000000000000>:0
at vp_FPSPlayer.Update () [0x00000] in <00000000000000000000000000000000>:0
--- END IL2CPP STACK TRACE ---

at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppException.cs:line 36
at DMD<Il2Cpp.vp_FPSPlayer::Update>(vp_FPSPlayer this)
at (il2cpp -> managed) Update(IntPtr , Il2CppMethodInfo* )

Regards

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