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Wireless AOE modules #291

@Taccio33

Description

@Taccio33

Describe the feature

Could I request/suggest a module that creates an NxNxN area (maybe fixed, maybe expandable with range upgrades or configurable) in which every machine/container is subjected to pushing or pulling items, fluids or energy?
Just to make an example, an energy version of this module (in output mode) would work similarly to a justdirethings energy transmitter.

Also, indirectly related to this module, and to both the existing distributor module and sender mk III modules:
An mk III module for the energy output and fluid module,
The energy upgrades to work not additively (maybe logarithmically, or like a small multiplier) to increase max rate/storage,
A liquid buffer similar to the one for energy, to not have to rely on buckets/tanks.

Thanks for the consideration, and thanks again for the great mod!

Reasons why it should be considered

This would be useful for collecting large single-block machines, and if implemented with energy, could be an alternative for the existing energy distributor module. So the AOE could be used in a small room with many machines, and the ED module in a large area with fewer machines or even as a "bridge" from one modular router to the next, as sort of a network.
With mkII upgrades, it could turn Modular Routers into a quasi "flux network" with more complexity for the player.

It would also make this the only mod that has both wireless point-to-point and aoe capabilities.

Additional details

As a "balancing note", when I imagine the AOE module I think it should have a fixed (upgradable) rate (ex: 8 items/tick, 1000 rf/tick). The more machines are present in its AOE, the slower the rate for each machine/container.

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