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This repository was archived by the owner on Apr 18, 2020. It is now read-only.
Way, way back when we originally made Skycons, the only way to make them was by drawing to a Canvas in JavaScript. These days, animated SVGs are well-enough supported that Skycons should really just be SVG.
This would fix several issues:
Heavy CPU usage on pages that include Skycons.
"Blurry" rasterization of Skycons when one doesn't size the Canvas appropriately.
Make it easier to customize/alter the Skycons using tools that are already built for the purpose.
We've started a skycons/svg branch for working on these. (It's slow going, though, since I very rarely have the extra hours to work on it.)
Already complete are the clear_day and clear_night Skycons. The next big task is to implement that fancy cloud, since so many of the Skycons depend on it.