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Description
Being able to add custom mortars can prove this mod to be very useful for modpacks such as my own. Defining in either crafttweaker or config, here's an idea of a sample syntax that I think would be close to that:
mods.advancedMortars.createMortar(String unlocalizedMortarName, int durability, String resourcePath, String localizedName);
The resource path is where the block texture is located in the resources folder of the asset. It can use a block texture to overlay over the mortar model. I'm not sure exactly how this portion of this idea would work, but I think this is a close idea.
The unlocalizedMortarName is also the same name that one would call when defining mortar recipes with CT.
Recipes can of course be defined by the user in CT.
Also someone else had posted this same suggestion, but for some reason closed their own issue.