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Description
I would like to use ROSIntegration and ROSIntegrationVision for my Bachelor Thesis but i encountered the problem that i get very slow framerates.
I run the whole setup by running Unreal with the plugin on Windows and ROS in the WSL.
When i change the framerate of the VisionActor for eg. to 20 it never reaches this framerate and also the whole framerate of the game/simulation decreases to 5-10 FPS. It should not be a problem of not heaving enough resources to render the scene because when i let it run without the plugin the game runs on 50-60 FPS and it does it so when i add a second camera manually.
Do you have any suggestions on how i could increase the framerate without reducing the resolution.
I took also a look at it with the profiler and discovered that the cpu stalls a lot. I will have to investigate into that.