Hi @cipherxof,
Do you know if there is already some kind of source mapping done with TypeScript2Lua? I'd be keen to set up an environment where runtime errors in the Lua environment are parsed through a source map that relays back to the user which TypeScript module it came from. I think this would also significantly enhance the quality of Lua debugging anyway, since currently only being able to get line numbers during runtime is not helpful, hence the complexities of things like Eikonium's DebugUtils.