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Description
create a editor for creating rtti patch content via a runtime overlay in focus.
the editor should be roughtly based on Guerrilla Games' Decima Editor.
presentation from initial editor development: Creating a Tools Pipeline for Horizon: Zero Dawn
- editor contexts
- level (world)
- sequence (cutscenes, dialog)
- quest
- node graph
- might not be possible to show existing graphcs since they are highly optimised c++
- fallback to just modded graphs if need be, include a spec for showing them while compiled.
- editor widgets
- common windows used thoughout contexts
- inspector
- glam-rs
- edit widgets
- preview gizmos (where possible)
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