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feature: runtime editor #5

@JustPyrrha

Description

@JustPyrrha

create a editor for creating rtti patch content via a runtime overlay in focus.

the editor should be roughtly based on Guerrilla Games' Decima Editor.
presentation from initial editor development: Creating a Tools Pipeline for Horizon: Zero Dawn

  • editor contexts
    • level (world)
    • sequence (cutscenes, dialog)
    • quest
    • node graph
      • might not be possible to show existing graphcs since they are highly optimised c++
      • fallback to just modded graphs if need be, include a spec for showing them while compiled.
  • editor widgets
    • common windows used thoughout contexts
    • inspector
    • glam-rs
      • edit widgets
      • preview gizmos (where possible)

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