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Description
What is the interaction between HorizonOS's "Console screen vividness" setting (either vivid (default) or standard) and fizeau own (low level) LUT manipulation (as you explain)? especially regarding the saturation slider?
It would seem that fizeau just takes whatever HOS's colour enabled vividness as point of reference, and applies an offset to it.
Is it best to use HOS's vivid or standard colour vividness as a reference point ot maximise the quality of the colour rendition? I would suppose the standard colour vividness has a lesser dynamic range, and expanding it should more artifacts and using the vivid vividness as reference and toning down saturation.
Any insight on that topic?
edit: i have an OLED swtich. Maybe that HOS colour setting is only relevant to this model. Dunno.
edit2: wrongly refered to HOS's "vividness" setting as "colour mode" which is actually a separate irrelevant setting (allowing grayscale, inverted colours, and default)