```lua local ModLoader = require 'asledgehammer/modloader/ModLoader'; if not isServer() then return end (function() local module = 'FoobarExample'; local info = function(msg) print('[' .. module .. '] :: ' .. msg); end local notFound = function(module, path) info( 'File not installed: Zomboid/Lua/ModLoader/mods/' .. module .. '/' .. path ); end local onServerStart = function() -- Load the client-side code and cache it as encrypted. ModLoader.requestServerFile( -- File: '~/Zomboid/Lua/ModLoader/mods/FoobarExample/FoobarExample_Client.lua' module, 'FoobarExample_Client.lua', -- Cache this result for clients as to not grab the file again. -- (If the file is dynamic, set to false) true, -- The callback function. function(module, path, result, data) -- Handle the RESULT_FILE_NOT_FOUND situation. if result == ModLoader.RESULT_FILE_NOT_FOUND then notFound(module, path); return; end -- No need to do anything else because the file is cached -- and ready to serve. end); -- Load the server-side code and run it. ModLoader.requestServerFile( -- File: '~/Zomboid/Lua/ModLoader/mods/FoobarExample/FoobarExample_Server.lua' module, 'FoobarExample_Server.lua', -- No need to cache the file. It only runs once. false, -- The callback function. function(module, path, result, data) -- Handle the RESULT_FILE_NOT_FOUND situation. if result == ModLoader.RESULT_FILE_NOT_FOUND then notFound(module, path); return; end -- Load and run the code. loadstring(data)(); info('Successfully loaded file: ' module .. '/' .. path); end); end end Events.OnServerStarted.Add(onServerStart); end)(); ```