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Right now I am troubleshooting renderer choice by Qt.
My present inference is that QT_ANGLE_PLATFORM is read and processed by the ANGLE version bundled in Qt rather than its Qt client code. As a result, Qt sticks with d3d11 and fails.
I can polish my branch until Qt widgets work properly, or we can merge it as is (since ANGLE is already good and has a working sample). You can try consuming ANGLE from other components to see what works and what's broken.
ANGLE offers access to accelerated video playback. I was going to look at this after 3D graphics is good.
Originally posted by @treeswift in #11 (comment)
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