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Rendering issues when two aura lens are in hands #33

@AlexInCube

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@AlexInCube

Just take aura lenses in two hands.

  1. From third person perspective aura lens are crossed.
  2. From third person perspective the GUI of aura lens is rendered, but in concept player must see aspects of blocks/entities/items only through lens glass.
  3. From first person perspective aura lens start Z-fighting.

Also, aura lens don`t give revealing when in off-hand. Its can be easy fixed by changing EquipmentSlotGroup.MAINHAND to EquipmentSlotGroup.HAND

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