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For example, with the Any% objective for AV2, the default victory condition only includes 4 items, and we only list those because we know they're strictly required in all cases. Even so, we don't really need to be listing them all technically, but listing required items is helpful because it helpfully affects the time estimation by including it as a goal.
We should be able to build a subgraph around an item (around a canon location) to find item requirements. For example, in glitchless logic:
Escapelocations always requireApocalypse_Bomb. The only routes that reachEscapefromApocalypse_Bombrequire eitherLedge_Graband noSeparation,Ledge_GrabandAnuman, orRemote_DroneandSlingshot_Hook.Apocalypse_Bomblocations always requireInfect.- Routes to
Apocalypse_Bombalways requireNanite_Mist(or by warping to the save room which also requires access to the save room) - Routes to
Nanite_Mistalways require entering through a portal, and therefore,Breach_Attractor. (In part because we can eliminate the edges that needNanite_Mistas well.)
And so on.
In part I am trying to improve time estimations to guide the algorithm along, but also the actual route to get Nanite_Mist in AV2 is not easily found even with the greedy searches.
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