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HTML5: randomize() has a possible pool of 1000 seeds total #605

@YellowAfterlife

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@YellowAfterlife

... because it calls date.getMilliseconds() (which returns 0-999) instead of date.getTime() (which returns milliseconds since the epoch)

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    HTML5This issue refers to an issue which only happens on this targetgms2-bugIn-game bugs with the "GameMaker Studio 2" runtimes

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