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Description
More the time pass more SWAN² use memory... until it crash.
With a standard world, SWAN² use around 20Mio of RAM at start but then quickly use more than 100Mio and during some experiment, for example, it used 2.9 Gio after 11 400 000 ticks.
It seams not to be related to the "child of champion" functionality as when disabled the memory leak is still there...
We doesn't have to wait for new entity to be created or erased to see the memory leak, memory go up quickly with out it.
How to see it: start a blank world with 1000 herbivores after the firsts tick SWAN² will use around 80Mio of ram and at tick 90 more than 90Mio...
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