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Description
Hi,
thanks for this. using to fill the sample project with data took a bit of working out, but it worked. but when I select a record the selected dataset view does not fill, and when I then select a different record from the main view I get the error below. To reproduce simply
a) press 0 to fill the main list view
b) select a record
c) click on the record in the preview window
=> the Selected dataset view fails to fill - stuck on loading
d) select a different record in the main view
e) unselect a record in the main view
=> error below
InvalidOperationException: out of sync
System.Collections.Generic.Dictionary2+Enumerator[System.Guid,System.Collections.Generic.Dictionary2[System.String,System.Object]].VerifyState () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:912)
System.Collections.Generic.Dictionary2+Enumerator[System.Guid,System.Collections.Generic.Dictionary2[System.String,System.Object]].MoveNext () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:835)
SelectedDatabaseController.OnSelectionChange () (at Assets/ListView/Example/SelectedDatabaseController.cs:36)
VTL.ListView.ListViewManager.OnSelectionEvent (Guid guid, Int32 index) (at Assets/ListView/Scripts/ListViewManager.cs:203)
VTL.ListView.Row.OnSelectionEvent () (at Assets/ListView/Scripts/Row.cs:129)
UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:165)
UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update()