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Refactoring #32

@ViPErCZ

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@ViPErCZ
  • async loading assets + draw preloader
  • add scene object, timer object
  • individual objects at a relative distance from the center - for example, a lamp and its fire -> movement in space with the lamp automatically holds the position of the fire as well
  • all class using modern pointers (shared_ptr, unique_ptr etc.)
  • global directional, spot and point lights by scene
  • fix plane shadows (across the entire surface)
  • extend animation player (example... coin rotation via animation player)
  • gizmo, mark ring and better positioning objects into scene (for scene creating)
  • more physics... for example jumping a snake over a chasm
    ... and more

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