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This repository was archived by the owner on Jan 27, 2022. It is now read-only.
This repository was archived by the owner on Jan 27, 2022. It is now read-only.

Chapter 3 - Graphics Principles #4

@Perksey

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@Perksey

Chapter 3 - Graphics principles

  • Numerical data types
  • Backface culling
  • Clipping & Tests
  • Primitive types
  • Homogenous coordinates
  • Normalized device coordinates
  • Data Storage
  • Cameras

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