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The engine is really slow. I'm not sure if this is a result of poor drawing optimization, slow physics/collision checking or the way entites are being handled.
If it's physics then it's just more motivation to work faster on getting in Box2d, if it's one of the other two it should be worked on.
The engine should in the end be able to handle very large maps with loads of entities running on them, but at the moment it's quite slow.