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Migration to OpenGL #17

@Twinklebear

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@Twinklebear

A long term goal.

Engine will eventually outgrow SDL when things like support for normal/diffuse/etc maps are desired along with more advanced lighting and shading techniques.

Rendering will remain 2d.

I need to learn OpenGL and get very acquainted with it to do this, so this is a very far in the future goal.

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