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Description
There are several ideas that all relate to dynamically switching the behavior of the robot based on our position on the field:
- Automatically point the chassis (or the turret) at the Hub when we're in our Alliance Zone and getting ready to shoot
- Automatically point the chassis (or the turret) at our alliance wall when we're in the Neutral Zone and getting ready to shoot
- Automatically point the chassis in the direction of travel when we're in the Neutral Zone and intaking balls from the floor
- Automatically point the chassis at a weird angle when traversing over the Bump
Create a utility method that will return which field area the robot is in, based on its current pose.
The solution could be similar to the methods in the Reef class from last year's code, e.g.
- getNearestReef()
- getSector()
- getNearestFace()
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