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Odd rendering crash and possible cause. #8

@UnassumingTroll

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@UnassumingTroll

hs_err_pid10984.log

I know people have encountered this crash before and I may know whats causing it. The crash seems to occur when their are train related entities present on the tracks. I have done some experiments into this and found that if there are more than 4 rolling stock connected to a locomotive the game tries to parse the chunk loading into the wrong memory thread.

UPDATE 1:
I probably figured it out...
It's neither.
Overwolf packages an older version of java for Minecraft's native launcher. I simply replaced both the Bin and the Lib with the latest version.
I have yet to experience a fatal crash.

UPDATE 2:

Nvm... The crash still happens in the ATM6 1.16.4 pack, however it has yet to crash in my custom 1.16.4 pack (the pack I created to test this problem) which has me thinking that it could actually be a mod conflict, or another mod that's preventing IR from being able to write code into the correct memory address.

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