diff --git a/src/mesh_writer/fbx_writer.cpp b/src/mesh_writer/fbx_writer.cpp index 63b33c9f..70eabbbe 100644 --- a/src/mesh_writer/fbx_writer.cpp +++ b/src/mesh_writer/fbx_writer.cpp @@ -44,34 +44,6 @@ namespace plateau::meshWriter { ios->SetBoolProp(EXP_FBX_GLOBAL_SETTINGS, true); ios->SetBoolProp(EXP_ASCIIFBX, options.file_format == FbxFileFormat::ASCII); const auto fbx_scene = FbxScene::Create(manager_, ""); - FbxAxisSystem axis_system; - switch (options.coordinate_system) { - case geometry::CoordinateSystem::ENU: - axis_system = FbxAxisSystem( - FbxAxisSystem::EUpVector::eZAxis, - FbxAxisSystem::EFrontVector::eParityEven, - FbxAxisSystem::eRightHanded); - break; - case geometry::CoordinateSystem::ESU: - axis_system = FbxAxisSystem( - FbxAxisSystem::EUpVector::eZAxis, - FbxAxisSystem::EFrontVector::eParityEven, - FbxAxisSystem::eLeftHanded); - break; - case geometry::CoordinateSystem::WUN: - axis_system = FbxAxisSystem( - FbxAxisSystem::EUpVector::eYAxis, - FbxAxisSystem::EFrontVector::eParityEven, - FbxAxisSystem::eRightHanded); - break; - case geometry::CoordinateSystem::EUN: - axis_system = FbxAxisSystem( - FbxAxisSystem::EUpVector::eYAxis, - FbxAxisSystem::EFrontVector::eParityEven, - FbxAxisSystem::eLeftHanded); - break; - } - axis_system.ConvertScene(fbx_scene); // create scene info FbxDocumentInfo* SceneInfo = FbxDocumentInfo::Create(manager_, "SceneInfo");