diff --git a/wiki/Controls_(The_Triple_Tap_System).md b/wiki/Controls_(The_Two_Tap_System).md
similarity index 84%
rename from wiki/Controls_(The_Triple_Tap_System).md
rename to wiki/Controls_(The_Two_Tap_System).md
index b59e69e..eb29b7d 100644
--- a/wiki/Controls_(The_Triple_Tap_System).md
+++ b/wiki/Controls_(The_Two_Tap_System).md
@@ -1,6 +1,6 @@
-# Controls in And/Ore work on what we call "The Triple-Tap System."
+# Controls in And/Ore work on what we call "The Double-Tap System."
-The Triple-Tap System involves pressing a "mode" key which determines which mode you are in, and then a modifier key to change the exact actions. The various modes and their mode keys are:
+The Two-Tap System involves pressing a "mode" key which determines which mode you are in, and then a modifier key to change the exact actions. The various modes and their mode keys are:
@@ -16,7 +16,11 @@ The Triple-Tap System involves pressing a "mode" key which determines which mode
| B |
- | Loot |
+ Deconstruct |
+ C |
+
+
+ | Loot |
L |
@@ -73,28 +77,10 @@ Master Table:
| Direction |
- | Move North |
- m |
- * |
- w |
-
-
- | Move West |
+ Move |
m |
* |
- a |
-
-
- | Move South |
- m |
- * |
- s |
-
-
- | Move East |
- m |
- * |
- d |
+ Direction in which you want to move |
| Build Fence |
@@ -144,6 +130,12 @@ Master Table:
8 |
Desired Location Relative to You |
+
+ | Deconstruct Corp Owned Building |
+ c |
+ * |
+ Desired Location Relative to You |
+
| Buy Health Potion from Pharmacy |
l |
@@ -229,28 +221,10 @@ Master Table:
* |
- | Attack Player/Building to your North |
- k |
- * |
- w |
-
-
- | Attack Player/Building to your West |
- k |
- * |
- a |
-
-
- | Attack Player/Building to your South |
- k |
- * |
- s |
-
-
- | Attack Player/Building to your East |
+ Attack Player/Building |
k |
* |
- d |
+ Direction of Player/Building Adjacent to You |
| Increase Corporation Standing |
diff --git a/wiki/contributors.md b/wiki/contributors.md
deleted file mode 100644
index 2a78ddb..0000000
--- a/wiki/contributors.md
+++ /dev/null
@@ -1,33 +0,0 @@
-This is a list of people who have helped And/Ore.
-
-Client
-======
-- [@halstedlarsson](https://github.com/halstedlarsson)
-- [@JCharante](https://github.com/JCharante)
-- [@thelonehamster](https://github.com/thelonehamster)
-
-Server
-======
-
-- [@JCharante](https://github.com/JCharante)
-- [@halstedlarsson](https://github.com/halstedlarsson)
-
-Art
-===
-
-- [@Julian-B](https://github.com/Julian-B)
-
-Documentation
-=============
-
-Reported Bugs
-===========
-- [@JCharante](https://github.com/JCharante)
-- [@halstedlarsson](https://github.com/halstedlarsson)
-- [@Julian-B](https://github.com/Julian-B)
-- [@TheCoub](https://github.com/TheCoub)
-- [@wilSecord](https://github.com/wilSecord)
-- [@mcdfinn](https://github.com/mcdfinn)
-- [@thelonehamster](https://github.com/thelonehamster)
-- [@Razerfish](https://github.com/Razerfish)
-- [@Liham](https://github.com/Liham)
diff --git a/wiki/door.md b/wiki/door.md
index 4181f57..81fa30b 100644
--- a/wiki/door.md
+++ b/wiki/door.md
@@ -5,25 +5,17 @@ Door
* Build with: `b, 5, *`
* Build Cost: `1000 Ore`
* Ore Dropped on Destruction: `333 Ore`
+* Health: `250`
-#### Services Offered
+#### Uses
-You can use the Door once per turn.
+The door is a high health building that will allow the owner and their friends to pass through, but not their enemies.
-The owner or corp member can travels through the door.
-
-#### Owner Information
-
-The Door only allows the owner or corp members to pass through.
-
-The standing (Ally, Neutral, or Enemy) of the owner determines whether a player can pass through the door.
-
-#### Origin
-
-The Door is one of the original structures from v1.0.
+More specifically, the member's of the owner's corp can pass through as well as the Allies of the owner, but not neutral or enemy players.
Contributors
============
- Alexander Pape
+- Ryan Courbron
-##### Page last edited on 10/14/16
+##### Page last edited on 12/8/2016 (Version 1.5, The Benovolent Bearded Dragon)
diff --git a/wiki/fences.md b/wiki/fences.md
index 31e6faa..7fa6e9a 100644
--- a/wiki/fences.md
+++ b/wiki/fences.md
@@ -4,11 +4,16 @@ Fence
* Build with: `b, 1, *`
* Build Cost: `30 Ore`
* Ore Dropped on Destruction: `10 Ore`
-#### Services Offered
-Fences block any player from moving through or onto its location.
-#### Origin
-The Hospital is one of the original structures from v1.0.
+* Health: '30'
+
+#### Uses
+
+Fences are a low cost building that can be used to create a low health wall. Players will often use fences to mark the edge of their territory.
+
+
Contributors
============
- Graphyte
-##### Page last edited on 10/07/16
+- Ryan Courbron
+
+##### Page last edited on 12/8/16 (Version 1.5, The Benovolent Bearded Dragon)
diff --git a/wiki/hospital.md b/wiki/hospital.md
index ac44ef8..645620c 100644
--- a/wiki/hospital.md
+++ b/wiki/hospital.md
@@ -5,38 +5,43 @@ Hospital
* Build with: `b, 2, *`
* Build Cost: `200 Ore`
* Ore Dropped on Destruction: `66 Ore`
+* Health: `200`
-#### Services Offered
+#### Uses
-You can use the hospital once per turn, and you are healed by 5 hp per use.
+The hospital is a building which allows anyone who uses to heal 5 health, up to the player's max health.
Costs for Healing:
-* Member of the Hospital Owner: `5 Ore`
-* Ally of the Hospital Owner: `6 Ore`
-* Neutral to the Hospital Owner: `10 Ore`
-* Enemy of the Hospital Owner: `15 Ore`
-
-#### Owner Information
-
-Corporation owned buildings that sell items/services for a cost distribute the profits to the owner.
-
-The expenses for healing someone is `5 Ore`, so you don't profit from your own corporation members using the Hospital.
-
-You profit `1 Ore` when the hospital is used by an Ally, `5 Ore` when it's used by a neutral, and `10 Ore` when it's used by an enemy.
-
-The Standings (Ally, Neutral, Enemy) taken into account are the Owner's standings towards you.
-
-#### Origin
-
-The Hospital is one of the original structures from v1.0.
-
-#### History
-They originally spawned in naturally, just like ore deposits, but now have to be built by player corporations.
-
+
+
+ | Relation to Owner |
+ Cost |
+
+
+ | Corp Member |
+ 5 Ore |
+
+
+ | Ally |
+ 6 Ore |
+
+
+ | Neutral |
+ 10 Ore |
+
+
+ | Enemy |
+ 15 Ore |
+
+
+
+The owner gains ore when a player uses the hospital. The amount they gain is equal to the amount that the person using the hospital paid - 5 Ore.
Contributors
============
- JCharante
+- Ryan Courbron
+
+##### Page last edited on 12/8/16 (Version 1.5, The Benovolent Bearded Dragon)
-##### Page last edited on 10/06/16
diff --git a/wiki/ore_generator.md b/wiki/ore_generator.md
index 5f6fa5e..f460c1b 100644
--- a/wiki/ore_generator.md
+++ b/wiki/ore_generator.md
@@ -2,26 +2,22 @@ Ore Generator
=======
* Icon: 🏭
-* Health: 225
* Build with: `b,3, *`
* Build Cost: `100 Ore`
* Ore Dropped on Destruction: `33 Ore`
+* Health: `225`
-#### Abilities
+#### Uses
-Ore Generators grant their owners 3 ore per tick, with each
-tick decreasing their health by one.
+An Ore Generator can only be built adjacent to an Ore Deposit. Once placed, an Ore Generator will produce 3 Ore per tick for as long as it is still running. An Ore Generator will last for 56 Seconds, but if they take damage, they will stop running earlier.
-#### Other
-
-The Ore Generated was originally introduced in v1.1, but has
-been continually modified.
Contributors
============
- Quinn Balsam
- JCharante
+- Ryan Courbron
-Page last edited on 11/20/16
+Page last edited on 12/8/16 (Version 1.5, The Benovolent Bearded Dragon)
diff --git a/wiki/pharmacy.md b/wiki/pharmacy (NeedsConversion).md
similarity index 100%
rename from wiki/pharmacy.md
rename to wiki/pharmacy (NeedsConversion).md
diff --git a/wiki/spiketrap.md b/wiki/spiketrap.md
index 80b5c73..dc5455b 100644
--- a/wiki/spiketrap.md
+++ b/wiki/spiketrap.md
@@ -6,13 +6,15 @@ Spike Trap
* Ore Dropped on Destruction: `50 Ore`
* Health: `40`
* Damage: `5`
-#### Services Offered
-Damages enemy(E) and neutral(N) players that move onto it.
-#### Owner Information
-Will not damage anyone in the Corp of the builder
-#### Origin
-The Spike Trap was added in v1.3.
+
+Uses
+=======
+* Damages enemy(E) and neutral(N) players that move onto it.
+* Will not damage the builder or anyone in the Corp of the builder.
+
Contributors
============
-- Graphyte
-##### Page last edited on 10/07/16
+- Liam Connor-Schaefer
+
+##### Page last edited on 12/16/16
+##### v1.5 - The Benevolent Bearded Dragon