From d620f514ef138b72d4ea7a5ccc93f5f7d1fa6a6d Mon Sep 17 00:00:00 2001 From: fiji atc <29590096+fiji-atc@users.noreply.github.com> Date: Mon, 7 Aug 2017 19:41:39 -0400 Subject: [PATCH] Properly update enemy health when damaged The client doesn't update health so you can't completely kill things with spell bombs. This fixes that! --- src/com/company/assembleegameclient/objects/GameObject.as | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/com/company/assembleegameclient/objects/GameObject.as b/src/com/company/assembleegameclient/objects/GameObject.as index ccb3a20..a7bc27d 100644 --- a/src/com/company/assembleegameclient/objects/GameObject.as +++ b/src/com/company/assembleegameclient/objects/GameObject.as @@ -740,6 +740,9 @@ public class GameObject extends BasicObject { var _local_14:Vector.; var _local_15:Boolean; var _local_6:Boolean; + + this.hp_ -= _arg_2; + if (_arg_4) { this.dead_ = true; }