diff --git a/BlackJackGame.py b/BlackJackGame.py new file mode 100644 index 0000000..fd6e71c --- /dev/null +++ b/BlackJackGame.py @@ -0,0 +1,143 @@ +import random as rn +deck = [2,3,4,5,6,7,8,9,10,'J','Q','K','A'] +suit = ['spade' , 'heart' , 'diamond' , 'club'] +arr = [] +pl = [] +dl = [] + +# Check Blackjack__________________________________________ +def BlackJack(s): + if s==21: + return True + else: + return False + +# Check Bust_______________________________________________ +def Bust(s): + if s>21: + return True + else: + return False + +# Check Ace is 1 or 11_____________________________________ +def check_For_Ace(s): + if (s+11)<=21: + return 11 + else: + return 1 + +# Adjust the sum___________________________________________ +def check_sum(s): + if s < 21: + return s + + for i in range(len(pl)-1,-1,-1): + if pl[i] == 'A': + s -= 10 + break + return s + +# creating a well shuffled pack of cards___________________ +def startGame(): + print("Welcome to the BlackJack Game:\n") + for i in suit: + for j in deck: + arr.append([i,j]) + rn.shuffle(arr) + + pl.append(arr[0]) + pl.append(arr[1]) + dl.append(arr[2]) + dl.append(arr[3]) + + print(f'\nDealer draws {dl[0]} and [xxxxxx,xx]\n') + s = 0 + for i in range(0,2): + if arr[i][1] == 'J' or arr[i][1] == 'K' or arr[i][1] == 'Q': + s += 10 + elif arr[i][1] == 'A': + s += check_For_Ace(s) + else: + s += arr[i][1] + return s + +# player's chance__________________________________________ +def playersTurn(s): + print("You are currently at " + str(s)) + print(f'Current Hand: {pl}') + + s = check_sum(s) + + if (BlackJack(s)): + print("Hurray......It's a BLACKJACK....You Won\n") + return 2 + elif (Bust(s)): + print("You got Bust.....You Lost\n") + return 3 + + while(1): + i = int(input("\nHit(Press 1) or Stay(Press 0): ")) + if i==1 or i==0: + return i + else: + print("Enter a valid number....\n") + +if __name__ == '__main__': + s = startGame() + c = j = 0 + for i in range(4,len(arr)): + + j = playersTurn(s) + if j == 2 or j == 3: + j = i + break + elif j == 0: + j = i + c = 100 + break + print(f'You draw {arr[i]}\n') + + if arr[i][1] == 'J' or arr[i][1] == 'K' or arr[i][1] == 'Q': + c = 10 + elif arr[i][1] == 'A': + c = check_For_Ace(s) + else: + c = arr[i][1] + s += c + pl.append(arr[i]) + + if c == 100: + sp = s + s = 0 + for i in range(2,4): + if arr[i][1] == 'J' or arr[i][1] == 'K' or arr[i][1] == 'Q': + s += 10 + elif arr[i][1] == 'A': + s += check_For_Ace(s) + else: + s += arr[i][1] + print(f"\nDealer's second card was {dl[1]}") + + for i in range(j,len(arr)): + print(f"\nDealer is at {s}") + print(f"\nDealer's current hand: {dl}\n") + + s = check_sum(s) + if (BlackJack(s)): + print("Dealer got a BlackJack and won the Game\nYou Lost\n") + break + elif (Bust(s)): + print("Dealer got Busted\nYou Won\n") + break + elif (sp < s): + print("Dealer Won the Game\n") + break + + print(f"Dealer draws {arr[i]}") + dl.append(arr[i]) + if arr[i][1] == 'J' or arr[i][1] == 'K' or arr[i][1] == 'Q': + s += 10 + elif arr[i][1] == 'A': + s += check_For_Ace(s) + else: + s += arr[i][1]