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Right now, adding marbles is done at build time. For you, that isn’t as big a deal since it is your project, but for the target end user, that is a high bar few outside Science & Tech will meet. Once a database system is decided upon in #6, we could add a list of marble types to that database. Then we could expose configuration as an outside WinForms app, or add some scenes and a menu in Unity. This would cleanup several issues with git as well; right now the marbles list is a list of missing game objects which is clunky to playtest around.
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