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Right now, the bot saves gamedata in json format to an absolute path on Simpathey. Filepaths aside, JSON is not the most scalable database system as a raw format, so you may want to switch to a lightweight database system like SQLite or LiteDB. Or would you rather learn and do that onstream?
On the point of filepaths, you could look into moving game data and maybe marble images and whatnot into a folder created in the user’s appdata. See this for the differences between roaming, local, and locallow. Alternatively, using Unity’s Application#persistentDataPath would keep it cross-platform.
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