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Logging #11

@HelpfulStranger999

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@HelpfulStranger999

I would propose adding a more extensive logging system than doing debug logs. We could log to file in production and then log to console in development, or maybe split with some stuff to console and some to file in development to minimize noise. We could have a few options. Unity already has the logging framework in its API, we just need to implement the handler and decide how to sort logging. See Unity's docs on Logger and the handler

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