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the visual issue i'm talking about is that @asset editor your values are displayed without that black (tool-tip?) background like in-game, but i already mentioned that on your steam page a few weeks ago.
in personal priority i still suggest :
- a snapping key modifier even when in-game free-form is used or general default snapping is disabled.
- addition key modifier to prevent snapping to default in-game grid < usability mostly at asset editor
- additional snap to same road type
- track / rail snapping at asset editor is awful. (i know tracks are custom there but it`s no pillar mod! ;)
- workaround for terrain/ground raising issue xD (jk)
minor :
- toggle feature for modifier key "shift",
last but for challenge and awesomeness:
- select / copy / mirror / rotate features oO !
- mouse hover + button for edit road / pillar height (at least for free/no collision road parts)