diff --git a/Dockerfile.server b/Dockerfile.server new file mode 100644 index 0000000..4ba9f7b --- /dev/null +++ b/Dockerfile.server @@ -0,0 +1,30 @@ +FROM busybox:1.37 + +LABEL name=fir-server +LABEL version=0.0.1 + +RUN adduser -D static +USER static +WORKDIR /home/static/fir + +COPY --chown=static:static ./foxhole /home/static/fir/foxhole +COPY --chown=static:static ./index.html /home/static/fir +COPY --chown=static:static ./includes /home/static/fir/includes +COPY --chown=static:static ./favicon.ico /home/static/fir +COPY --chown=static:static LICENSE /home/static/fir + +ARG PORT=8000 +ENV PORT=${PORT} + +EXPOSE ${PORT} + +# Busybox's httpd doesn't support a mime type for .mjs +# files by default, so we'll need to add it to httpd.conf +# manually. The http daemon also treats .js files as +# application/javascript by default. However, in +# RFC 9239 application/javascript has been marked as +# obselete in favor of text/javascript. So we're overriding +# that mime type as well. +RUN printf ".mjs:text/javascript\n.js:text/javascript\n" > ../httpd.conf + +CMD busybox httpd -f -v -p "$PORT" -h /home/static/fir -c /home/static/httpd.conf diff --git a/Dockerfile.trainer b/Dockerfile.trainer new file mode 100644 index 0000000..f941b80 --- /dev/null +++ b/Dockerfile.trainer @@ -0,0 +1,25 @@ +# GPU-Enabled TensorFlow Image +FROM tensorflow/tensorflow:2.16.2-gpu + +# Path to extracted Foxhole files +ARG WAR_LOCATION +ENV WAR_LOCATION=${WAR_LOCATION} + +# Update apt to ensure all packages are available +RUN apt-get update --allow-insecure-repositories + +# Setup node and npm with nvm to run all javascript files +SHELL ["/bin/bash", "--login", "-c", "-i"] +RUN curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.37.2/install.sh | bash +RUN nvm install 20.10 +RUN nvm use 20.10 + +# Install pipenv for python +RUN pip3 install pipenv + +# Install dependencies for image manipulation +RUN apt-get install -y --allow-unauthenticated imagemagick +RUN apt-get install -y --allow-unauthenticated optipng + +# Run the build script +CMD sh build.sh ${WAR_LOCATION} diff --git a/README.md b/README.md index 969755b..adf50c7 100644 --- a/README.md +++ b/README.md @@ -13,6 +13,33 @@ Currently a bit of a hack around fir as a proof of concept but thanks to their s Feel free to open an issue if you notice anything not working or have a suggestion on how it can be improved. +## Deployment +### Local +To deploy a non-containerized server run: +``` +cd fir +python3 -m http.server +``` +### Docker +#### Building the Docker Container +To build the docker container run: +``` +docker build -f Dockerfile.server --tag 'fir_server' . +``` + +##### Overriding the listen port +If you'd like to override the override the port the server listens on run: +``` +docker build -f Dockerfile.server --build-arg PORT= --tag 'fir_server' . +``` +#### Running the Docker Container +To run the FIR server in the built docker continer: +``` +docker run -p : fir_server +``` +The `-p` argument maps the host port to the fir server port inside the container. FIR defaults to listening on port +8000. To override the port please see [this section](#overriding-the-listen-port). + ## Development Standalone website: ``` @@ -20,6 +47,26 @@ cd fir python3 -m http.server ``` +To build the google spreadsheet sidebar, run `./sundial/gs-build.sh` and find the files to be added to Google Apps Script in `./sundial/gs-build`. + +## Training + +### Standalone + +The standalone method will require you to manually install all the necessary dependencies, such as Node, NPM, TensorFlow, etc. +To begin training, simply run `build.sh `. + +### Docker + +Training can also be performed using a Docker container instead. [https://docs.docker.com/desktop/features/wsl/] +If you plan to use your GPU(s) for training, you will need to install NVIDIA drivers and the NVIDIA Container Toolkit. [https://docs.nvidia.com/ai-enterprise/deployment/vmware/latest/docker.html] + +Build the docker container by running docker `docker build -f Dockerfile.trainer --tag 'fir_trainer' .` + +If you only want to utilize your CPU for training, run `docker run -f Dockerfile.trainer -it --rm -v $PWD:/tmp -w /tmp -e WAR_LOCATION= fir_trainer` + +If you want to utilize both your CPU and GPU(s) for training, run `docker run -f Dockerfile.trainer --gpus all -it --rm -v $PWD:/tmp -w /tmp -e WAR_LOCATION= fir_trainer` + ## License All original source code and contributions available under MIT License. diff --git a/build.sh b/build.sh index 6e985ff..710d42f 100755 --- a/build.sh +++ b/build.sh @@ -9,7 +9,7 @@ then fi warLocation=$(cd "${1}"; pwd) -version='naval-57' +version='infantry-61' parseCatalog() { echo "Parsing catalog. (downloading / updating npm packages)" @@ -30,11 +30,6 @@ generateIconTraining() { rangeMax=$(expr ${cpus} - 1) seq 0 $rangeMax | xargs -I@ -n1 -P$cpus node generate_training.js "${warLocation}" ../foxhole/${version}/catalog.json training @ $cpus - # Textured Icons mod uses the same icon for both FieldMGAmmo and MGAmmo. This - # confuses the model, and the icon looks more like MGAmmo, so ignore the - # FieldMGAmmo icon. - rm training/FieldMGAmmo*/textured-icons-*.png || true - ./find-duplicates.sh $cpus echo "Copying each training png to jpg." @@ -76,9 +71,10 @@ buildClassifier() { CUDNN_PATH=$(dirname $(pipenv run python -c "import nvidia.cudnn;print(nvidia.cudnn.__file__)")) export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$CUDNN_PATH/lib + export TF_FORCE_GPU_ALLOW_GROWTH=true rm -r model-tf || true - pipenv run python train.py 50 rgb 0.10 0.005 ../catalog/training/ + pipenv run python train.py 100 rgb 0.20 0.005 ../catalog/training/ echo "Training complete, assembling results." rm -r ../foxhole/${version}/classifier || true @@ -87,7 +83,11 @@ buildClassifier() { #pipenv run python train.py 16 grayscale 0.05 0.05 quantity_training - pipenv run tensorflowjs_converter --input_format tf_saved_model --output_format=tfjs_graph_model model-tf ../foxhole/${version}/classifier + cd convert + pipenv clean + pipenv install + pipenv run tensorflowjs_converter --input_format tf_saved_model --output_format=tfjs_graph_model ../model-tf ../../foxhole/${version}/classifier + cd .. pipenv run python sort_json.py ../foxhole/${version}/classifier/model.json diff --git a/catalog/package-lock.json b/catalog/package-lock.json index 768748e..cb24b06 100644 --- a/catalog/package-lock.json +++ b/catalog/package-lock.json @@ -5,457 +5,309 @@ "packages": { "": { "dependencies": { - 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"async": "^3.2.6", + "canvas": "^3.1.0", + "graceful-fs": "^4.2.11" } } diff --git a/catalog/parse.js b/catalog/parse.js index 0b93843..f9f4713 100644 --- a/catalog/parse.js +++ b/catalog/parse.js @@ -591,6 +591,7 @@ const searchDirectories = [ 'War/Content/Blueprints/ItemPickups/TankAmmo/', 'War/Content/Blueprints/ItemPickups/Uniforms/', 'War/Content/Blueprints/Vehicles/', + 'War/Content/Blueprints/Vehicles/Cranes/', 'War/Content/Blueprints/Vehicles/ArmoredCar/', 'War/Content/Blueprints/Vehicles/BattleTanks/', 'War/Content/Blueprints/Vehicles/DestroyerTank/', @@ -602,10 +603,14 @@ const searchDirectories = [ 'War/Content/Blueprints/Vehicles/LandingCraft/', 'War/Content/Blueprints/Vehicles/LandingShips/LandingShipC/', 'War/Content/Blueprints/Vehicles/LandingShips/LandingShipW/', + 'War/Content/Blueprints/Vehicles/LargeShips/BaseShip/', 'War/Content/Blueprints/Vehicles/LargeShips/BattleShipC/', 'War/Content/Blueprints/Vehicles/LargeShips/BattleShipW/', 'War/Content/Blueprints/Vehicles/LargeShips/DestroyerC/', + 'War/Content/Blueprints/Vehicles/LargeShips/LargeShipDestroyerW/', + 'War/Content/Blueprints/Vehicles/LargeShips/ResourceShip/', 'War/Content/Blueprints/Vehicles/LargeShips/StorageShip/', + 'War/Content/Blueprints/Vehicles/LargeShips/SubmarineC/', 'War/Content/Blueprints/Vehicles/LargeShips/SubmarineW/', 'War/Content/Blueprints/Vehicles/LightTank/', 'War/Content/Blueprints/Vehicles/LogisticsVehicles/', diff --git a/debug.html b/debug.html index 1da4e6d..0ca45f5 100644 --- a/debug.html +++ b/debug.html @@ -5,9 +5,9 @@ - - - + + + diff --git a/foxhole/infantry-59/catalog.json b/foxhole/infantry-59/catalog.json new file mode 100644 index 0000000..da5f6a5 --- /dev/null +++ b/foxhole/infantry-59/catalog.json @@ -0,0 +1,21682 @@ +[ + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPAluminumPickup", + "CodeName": "Aluminum", + "ChassisName": "Raw Material", + "DisplayName": "Aluminum", + "Description": "Aluminum can be refined into Aluminum Alloy, which is used in the prototyping process for items.", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/ResouceAluminumIcon.0", + "ItemDynamicData": { + "CostPerCrate": [], + "QuantityPerCrate": 100, + "CrateProductionTime": 100, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPAluminumAPickup", + "CodeName": "AluminumA", + "ChassisName": "Refined Material", + "DisplayName": "Aluminum Alloy", + "Description": "Aluminum Alloy can be used to produce Item Prototypes at the Engineering Center.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/ResouceAluminumRefinedIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "AluminumA", + "Quantity": 20 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPAmbulanceC", + "CodeName": "AmbulanceC", + "ChassisName": "Ambulance", + "DisplayName": "R-12 - “Salus” Ambulance", + "Description": "The “Salus” Ambulance is efficient at transporting Critically Wounded Soldiers and carrying medical supplies.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockAmbulance", + "Icon": "War/Content/Textures/UI/VehicleIcons/Ambulance.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::LightTruck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 220, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 750, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 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22000, + "HandbrakeForce": 22000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 1, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPAmbulanceFlameC", + "CodeName": "AmbulanceFlameC", + "ChassisName": "Fire Engine", + "DisplayName": "R-12b - “Salva” Flame Truck", + "Description": "This simple variant of the “Salus” ambulance is fitted with a high-powered hose designed to quell wildfires.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockAmbulance", + "Icon": "War/Content/Textures/UI/VehicleIcons/AmbulanceFlameC.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + 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to extinguish raging flames.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockAmbulance", + "Icon": "War/Content/Textures/UI/VehicleIcons/AmbulanceFlameW.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::LightTruck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 220, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 750, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.35, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 16000, + "MassOverride": 0, + "TankArmour": 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"War/Content/Blueprints/Vehicles/LogisticsVehicles/BPAmbulanceW", + "CodeName": "AmbulanceW", + "ChassisName": "Ambulance", + "DisplayName": "Dunne Responder 3e", + "Description": "The Responder Ambulance is efficient at transporting Critically Wounded Soldiers and carrying medical supplies.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockAmbulance", + "Icon": "War/Content/Textures/UI/VehicleIcons/AmbulanceWar.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::LightTruck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 220, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 750, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 9, + "FuelCapacity": 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"EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCar2LargeW", + "CodeName": "ArmoredCar2LargeW", + "ChassisName": "Armoured Car", + "DisplayName": "O’Brien V.101 Freeman", + "Description": "This early O’Brien variant, the V.101 Freeman is fitted with a 360 degree ballistics cannon turret at the expense of top speed.", + "TechID": "ETechID::UnlockArmoredCarOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarOffensiveWVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 130, + 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The V.190 Knave is the perfect example of this philosophy. Fitted with a modified, outdated twin-grenade launcher turret, the Knave is a surprising combination of speed and subterfuge that quickly routs the enemy, leaving them befuddled.", + "TechID": "ETechID::UnlockArmoredCarTwin", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarTwinWIcon.0", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 110, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 5, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 8250, + "MassOverride": 3300, + "TankArmour": 2100, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarATW", + "CodeName": "ArmoredCarATW", + "ChassisName": "Armoured Car", + "DisplayName": "O’Brien V.113 Gravekeeper", + "Description": "A slight variation of the V.110, the Gravekeeper comes fitted with an embedded Bonesaw launcher, transforming the humble armoured car into an effective indirect anti-armour vehicle.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarATWVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 115, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 9500, + "MassOverride": 2500, + "TankArmour": 2450, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.85, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarC", + "CodeName": "ArmoredCarC", + "ChassisName": "Armoured Car", + "DisplayName": "T3 “Xiphos”", + "Description": "Colonial Armoured Cars are quick, well-rounded urban assault platforms. These anti-infantry vehicles are equipped with twin-barrelled machineguns.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockArmoredCar", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 8500, + "MassOverride": 2000, + "TankArmour": 2100, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.85, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarFlameW", + "CodeName": "ArmoredCarFlameW", + "ChassisName": "Armoured Car", + "DisplayName": "O’Brien V.130 Wild Jack", + "Description": "While the Noble Firebrand Mk. XVII is a deadly flamethrower tank, a more efficient means of employing flame weapons was needed. Enter the Wild Jack. Named for the fiery idols made by children for Dead Harvest, the Wild Jack is a variation of the Highlander.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarFlameWarVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 115, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.85, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 9500, + "MassOverride": 2900, + "TankArmour": 2700, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.85, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarMobilityW", + "CodeName": "ArmoredCarMobilityW", + "ChassisName": "Armoured Car", + "DisplayName": "O’Brien V.121 Highlander", + "Description": "Fitted with all-terrain treads, the Highlander brings significant all-terrain mobility and performs especially well in snowy and mountainous environments. ", + "TechID": "ETechID::None", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarMobilityWarVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.85, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 9500, + 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"War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarOffensiveC", + "CodeName": "ArmoredCarOffensiveC", + "ChassisName": "Armoured Car", + "DisplayName": "T5 “Percutio”", + "Description": "This “Xiphos” variant is fitted with a high-powered anti-tank turret in place of the twin machine gun platform.", + "TechID": "ETechID::UnlockArmoredCarOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarOffensiveCVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + 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With its two fire modes, it can be used as a rapid-fire assault weapon or a mid-range rifle.", + "Encumbrance": 215, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockAssaultRifle", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/AssaultRifleItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPAssaultRifleComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "AssaultRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 35, + "Suppression": 10, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 0.8, + "MaxAmmo": 25, + "MaxApexHalfAngle": 9.5, + "BaselineApexHalfAngle": 3.5, + "StabilityCostPerShot": 0.15, + "Agility": 0.5, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2000, + "MaximumReachability": 2500, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 15, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATAmmoPickup", + "CodeName": "ATAmmo", + "ChassisName": "Anti-Tank Ammo", + "DisplayName": "68mm", + "Description": "Standard shell for anti-tank weapons.", + "Encumbrance": 135, + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/ATAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 600, + "Suppression": 85, + "ExplosionRadius": 150, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 240, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 200, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyAmmo", + "MassProductionFactory": "EFactoryQueueType::HeavyAmmo" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATGrenadeWPickup", + "CodeName": "ATGrenadeW", + "ChassisName": "Anti-Tank Grenade", + "DisplayName": "BF5 White Ash Flask Grenade", + "Description": "An explosive flask used for melting enemy armour. This carefully designed liquid bomb explodes into a dazzling flash of molten debris upon impact.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "TechID": "ETechID::UnlockATGrenade", + "Icon": "War/Content/Textures/UI/ItemIcons/ATGrenadeWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATGrenadeWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemProfileType": "EItemProfileType::Throwable", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 9, + "AmmoDynamicData": { + "Damage": 300, + "Suppression": 0, + "ExplosionRadius": 125, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankExplosiveATGrenadeDamageType.0", + "DisplayName": "Anti-Tank Explosive", + "Type": "EDamageType::AntiTankExplosive", + "DescriptionDetails": "High chance of disabling Track subsystem\nDeals damage to vehicle armour", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "VehicleSubsystemDisableMultipliers": 3, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1000, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 80, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 75, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/TankAmmo/BPATLargeAmmoPickup", + "CodeName": "ATLargeAmmo", + "ChassisName": "Large Anti-Tank Ammo", + "DisplayName": "94.5mm", + "Description": "A heavy anti-tank shell.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "Icon": "War/Content/Textures/UI/ATLargeAmmoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/TankAmmo/BPATLargeAmmo.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1750, + "Suppression": 85, + "ExplosionRadius": 150, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingLargeDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles\nHigher base chance to disable vehicle subsystems", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 2, + "VehicleSubsystemDisableMultipliers": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 125, + "SingleRetrieveTime": 12, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATLaunchedGrenadeWPickup", + "CodeName": "ATLaunchedGrenadeW", + "ChassisName": "Anti-Tank Grenade", + "DisplayName": "B2 Varsi Anti-Tank Grenade", + "Description": "A compact anti-tank grenade that can be fired from rifle grenade launcher attachments or grenade turrets. Its dense payload excels at crippling armoured vehicles while being versatile and easy to transport.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::Throwable", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/ATLaunchedGrenadeWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATGrenadeWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 425, + "Suppression": 0, + "ExplosionRadius": 275, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankExplosiveStickyBombDamageType.0", + "DisplayName": "Anti-Tank Explosive", + "Type": "EDamageType::AntiTankExplosive", + "DescriptionDetails": "High chance of disabling Track subsystem\nDeals damage to vehicle armour", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "VehicleSubsystemDisableMultipliers": 7, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1450, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 95, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 125, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleAmmoPickup", + "CodeName": "ATRifleAmmo", + "ChassisName": "Anti-Tank Rifle Ammo", + "DisplayName": "20mm", + "Description": "Standard ammunition for anti-tank rifles.", + "Encumbrance": 30, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 65, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleAssaultWPickup", + "CodeName": "ATRifleAssaultW", + "ChassisName": "Assault Rifle", + "DisplayName": "228 Satterley Heavy Storm Rifle", + "Description": "While the Satterley is designed to be operated by a single infantryman, it remains a cumbersome rifle due to its heavy kickback and burst fire configuration. This heavy burst rifle is best suited for small squads to blindside enemy armour, stripping steel with ease, but its cumbersome setup makes it less than ideal for infantry skirmishes.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRifleAssault", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleAssaultWIcontga.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleAssaultWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::RPG", + "CompatibleAmmoCodeName": "ATRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 10, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 4, + "StabilityCostPerShot": 0.5, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.9, + "MaximumRange": 2950, + "MaximumReachability": 4000, + "DamageMultiplier": 0.75, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleAutomaticWPickup", + "CodeName": "ATRifleAutomaticW", + "ChassisName": "Anti-Tank Rifle", + "DisplayName": "Booker Greyhound Model 910", + "Description": "A variant of the Booker Storm Rifle, the Greyhound boasts a larger overall receiver and barrel to accommodate the increased stopping power of anti-tank rounds. Its longer, bulkier barrel allows for increased range. As a heavier automatic rifle, the Greyhound remains an excellent tool for those who’d prefer to shoot before asking questions.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRifleAutomatic", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleAutomaticWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleAutomaticWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "FiringRate": 0.45, + "CompatibleAmmoCodeName": "ATRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 14, + "MaxApexHalfAngle": 10, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.3, + "Agility": 0.6, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.7, + "MaximumRange": 2250, + "MaximumReachability": 3200, + "DamageMultiplier": 0.7, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleLightCPickup", + "CodeName": "ATRifleLightC", + "ChassisName": "Anti-Tank Rifle", + "DisplayName": "“Dawn” Ve.II", + "Description": "A three-round burst anti-tank rifle with a high-capacity magazine. Built from a modified “Dusk” assault rifle, the receiver has been altered to support top-loaded drum magazines for better stability and efficient loading to account for its more cumbersome design and higher calibre rounds.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRifleLight", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleLightCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleLightCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "ATRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 21, + "MaxApexHalfAngle": 10, + "BaselineApexHalfAngle": 3.5, + "StabilityCostPerShot": 0.2, + "Agility": 0.7, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.7, + "MaximumRange": 2250, + "MaximumReachability": 3200, + "DamageMultiplier": 0.7, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleSniperCPickup", + "CodeName": "ATRifleSniperC", + "ChassisName": "Sniper Rifle", + "DisplayName": "“Quickhatch” Rt.I", + "Description": "A deadly, long-range sniper rifle with exceptional stopping power. The “Quickhatch” is a gluttonous firearm that hungers for enemy armour and flesh alike.", + "Encumbrance": 250, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRifleSniper", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleSniperCIcontga.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/ATRifleSniperCComponent.0", + "CompatibleAmmoCodeName": "ATRifleAmmo", + "EquippedGripType": "EEquippedWeaponGripType::Rifle" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 6, + "MaxApexHalfAngle": 12, + "BaselineApexHalfAngle": 0.001, + "StabilityCostPerShot": 1, + "Agility": 4, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.155, + "MaximumRange": 5250, + "MaximumReachability": 5750, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleTCPickup", + "CodeName": "ATRifleTC", + "ChassisName": "Mounted Anti-Tank Rifle", + "DisplayName": "“Typhon” ra.XII", + "Description": "This mounted anti-tank rifle boasts improved accuracy over its free-standing counterparts. The Typhon was specifically designed with shock absorption in mind, allowing for faster, more consistent firing patterns.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRifleT", + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleTCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleTCGunComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedATRifleTC" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleWPickup", + "CodeName": "ATRifleW", + "ChassisName": "Anti-Tank Rifle", + "DisplayName": "20 Neville Anti-Tank Rifle", + "Description": "The Neville is unmatched in its versatility as a portable, magazine-based anti-armour firearm.", + "Encumbrance": 170, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRifle", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeProneRifle", + "CompatibleAmmoCodeName": "ATRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 8, + "MaxApexHalfAngle": 10, + "BaselineApexHalfAngle": 3.5, + "StabilityCostPerShot": 1, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.5, + "MaximumRange": 3450, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGAmmoPickup", + "CodeName": "ATRPGAmmo", + "ChassisName": "AP/RPG Ammo", + "DisplayName": "AP/RPG", + "Description": "An armour piercing projectile used with specialized RPG launchers.", + "Encumbrance": 95, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "FactionVariant": "EFactionId::Colonials", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRpgAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 150, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGCPickup", + "CodeName": "ATRPGC", + "ChassisName": "Anti-Tank RPG", + "DisplayName": "Venom c.II 35", + "Description": "The Venom RPG launcher fires anti-tank charges. Its simple design makes it easy to deploy, even in high-stakes operations.", + "Encumbrance": 165, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRPG", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRPGCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGCItemComponent.0", + "MultiAmmo": [ + "ATRPGAmmo" + ], + "ProjectileClass": { + "ExplosiveCodeName": "ATRPGAmmo", + "AutoDetonateTime": 0.9, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 15, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGHeavyCPickup", + "CodeName": "ATRPGHeavyC", + "ChassisName": "Anti-Tank RPG", + "DisplayName": "Bane 45", + "Description": "This shoulder-mounted heavy launcher is the first of its kind. It features heavy blast shielding and is capable of launching anti-tank charges over relatively large distances. ", + "Encumbrance": 250, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRPGHeavy", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRpgItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGHeavyCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::RPGHeavy", + "MultiAmmo": [ + "ATRPGAmmo" + ], + "ProjectileClass": { + "AutoDetonateTime": 1.25, + "ExplosiveCodeName": "ATRPGAmmo", + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 40, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGIndirectAmmoPickup", + "CodeName": "ATRPGIndirectAmmo", + "ChassisName": "ARC/RPG Ammo", + "DisplayName": "ARC/RPG", + "Description": "An armour piercing projectile used with indirect RPG launchers.", + "Encumbrance": 95, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/ATMortarAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 675, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingNoBonusesDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles.\nAdditional 100% chance to penetrate armoured vehicles.", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 2.5, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 150, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGLightCPickup", + "CodeName": "ATRPGLightC", + "ChassisName": "Anti-Tank RPG", + "DisplayName": "Ignifist 30", + "Description": "This single-use rocket can be fired a short distance. Designed to punch holes into tanks, the Ignifist is the perfect tool for infantry anticipating armoured resistance. ", + "Encumbrance": 120, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRPGLight", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRPGLightCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGLightCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "MultiAmmo": [], + "bIsSingleUse": true, + "ProjectileClass": { + "ExplosiveCodeName": "ATRPGLightCAmmo", + "AutoDetonateTime": 0.55, + "PenetrationBonusMaxRange": 1500, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 375, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 85, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 70, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 75, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGTWPickup", + "CodeName": "ATRPGTW", + "ChassisName": "Mounted Anti-Tank RPG", + "DisplayName": "Mounted Bonesaw MK.3", + "Description": "This variant of the Bonesaw MK.3 is specially designed for use with tripod mounts. This affords it with increased stability and maximum potential range.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRPGHeavy", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATMortarWTripodItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGTWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "CompatibleAmmoCodeName": "ATRPGIndirectAmmo", + "DeployCodeName": "DeployedATRPGTW" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "AmmoDynamicData": { + "Damage": 675, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingNoBonusesDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles.\nAdditional 100% chance to penetrate armoured vehicles.", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 2.5, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 250, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGWPickup", + "CodeName": "ATRPGW", + "ChassisName": "Anti-Tank RPG", + "DisplayName": "Bonesaw MK.3", + "Description": "The pride of the Warden anti-armour arsenal, the Bonesaw MK.3 has one job: to cut through the heavy metal plating of Colonial tanks.", + "Encumbrance": 165, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRPG", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATMortarItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGWItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeProneRifle", + "MultiAmmo": [ + "ATRPGIndirectAmmo" + ], + "ProjectileClass": { + "ExplosiveCodeName": "ATRPGIndirectAmmo", + "AutoDetonateTime": 2, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 675, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingNoBonusesDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles.\nAdditional 100% chance to penetrate armoured vehicles.", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 2.5, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 3500, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPBandagesPickup", + "CodeName": "Bandages", + "ChassisName": "Medical Equipment", + "DisplayName": "Bandages", + "Description": "Used to stem bleeding.", + "Encumbrance": 1, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::StackableTool", + "ItemFlagsMask": 513, + "Icon": "War/Content/Textures/UI/ItemIcons/BandagesItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BandagesComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 50, + "CrateProductionTime": 40, + "SingleRetrieveTime": 0.5, + "CrateRetrieveTime": 8, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/LargeResources/BPBarbedWireMaterialsPickup", + "CodeName": "BarbedWireMaterials", + "ChassisName": "Large Material", + "DisplayName": "Barbed Wire", + "Description": "Used to construct Barbed Wire defenses.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/BarbedWireMaterialItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPBarbedWireMaterialsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 15, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPBarge", + "CodeName": "Barge", + "DisplayName": "BMS - Aquatipper", + "Description": "A large shipping vessel, the Aquatipper is used to transport vehicles, equipment, and personnel over large bodies of water.", + "Icon": "War/Content/Textures/UI/VehicleIcons/BargeVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Ship", + "ArmourType": "EArmourType::Tier1Ship", + "FuelTank": 200, + "VehicleBuildType": "EVehicleBuildType::Shipyard", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 950, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.9, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 1, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": false, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/TankAmmo/BPBattleTankAmmoPickup", + "CodeName": "BattleTankAmmo", + "ChassisName": "Large Cannon Ammo", + "DisplayName": "75mm", + "Description": "Standard payload for battle tanks.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/BattleTankAmmoItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/TankAmmo/BPBattleTankAmmo.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1750, + "Suppression": 85, + "ExplosionRadius": 500, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingLargeDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 250, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 125, + "SingleRetrieveTime": 12, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankATC", + "CodeName": "BattleTankATC", + "DisplayName": "Lance-25 “Hasta”", + "Description": "A heavy Lance variation, the 25, or “Hasta”, was employed in the first siege on Brightwall, a city now colloquially referred to as, “The Blemish”. Bombarded by heavy, armoured resistance in northern Veli, Colonial tank regiments requested a heavy vehicle with more effective search and destroy capabilities. Fitted with a front-facing 94.5mm cannon, the “Hasta” is a more than capable tank destroyer.", + "TechID": "ETechID::UnlockBattleTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankATCIcon.0", + "FuelTank": 750, + "ChassisName": "Battle Tank", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 6250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 230, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 1, + "FuelCapacity": 750, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 1, + "RotationRate": 0.135, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 16000, + "TankArmour": 15650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.2, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankC", + "CodeName": "BattleTankC", + "Description": "A heavy-duty Battle Tank with thick armour plating and destructive firepower. The Lance is fitted with a 75mm turret and a front-facing 12.7mm anti-infantry machine gun. The heavy armour limits top speed, but in exchange it can take a lot of punishment.", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "FuelTank": 600, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Battle Tank", + "DisplayName": "Lance-36", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockBattleTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTank.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 6250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 2, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 18500, + "MassOverride": 10000, + "TankArmour": 15650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankDefensiveW", + "CodeName": "BattleTankDefensiveW", + "ChassisName": "Battle Tank", + "DisplayName": "Flood Juggernaut Mk. VII", + "Description": "The Juggernaut is a heavily armoured Flood variant fitted with a heavy flamethrower turret that fires an advanced adhesive propellant. Its shovel-like treads may hinder top speeds, but this beast is quite capable in extreme weather conditions.", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankWarDefensiveVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "FuelTank": 600, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockBattleTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 5100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 220, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 2, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.55, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 19000, + "MassOverride": 12500, + "TankArmour": 16250, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.23, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankHeavyArtilleryC", + "CodeName": "BattleTankHeavyArtilleryC", + "DisplayName": "Lance-46 “Sarissa”", + "Description": "This high-powered mobile artillery platform deploys a set of sturdy, mechanical legs to brace for the power of 150mm cannon fire. The “Sarissa” Lance variant is a highly custom and ingenious use of the Lance chassis that creates versatility in armour operations, reducing much of the overhead when transporting and deploying static artillery batteries. ", + "TechID": "ETechID::UnlockBattleTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankHeavyArtilleryCIcon.0", + "FuelTank": 600, + "ChassisName": "Battle Tank", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 6250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 1, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 18500, + "MassOverride": 10000, + "TankArmour": 12000, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankHeavyArtilleryW", + "CodeName": "BattleTankHeavyArtilleryW", + "DisplayName": "Flood Mk. IX Stain", + "Description": "Built on an inverted Flood chassis, the Mk. IX Stain is a fully-featured mobile artillery platform. Once deployed, the Stain can fire a 150mm cannon over long-distances to pummel enemy positions with indirect fire.", + "TechID": "ETechID::UnlockBattleTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankHeavyArtilleryWIcon.0", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 600, + "ChassisName": "Battle Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 4800, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 220, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 1, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22000, + "MassOverride": 9800, + "TankArmour": 12000, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankW", + "CodeName": "BattleTankW", + "ChassisName": "Battle Tank", + "DisplayName": "Flood Mk. I", + "Description": "A heavy-duty Battle Tank with thick armour plating and destructive firepower. The Flood is fitted with a 75mm turret and a front-facing 12.7mm anti-infantry machine gun. The heavy armour limits top speed, but in exchange it can take a lot of punishment.", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "FuelTank": 600, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankWar.0", + "TechID": "ETechID::UnlockBattleTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 5100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 220, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 2, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22000, + "MassOverride": 9800, + "TankArmour": 15650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPBayonetPickup", + "CodeName": "Bayonet", + "ChassisName": "Bayonet", + "DisplayName": "Buckhorn CCQ-18", + "Description": "Attached to the barrel of a rifle, this short blade can spear enemies in close quarters encounters.", + "Encumbrance": 10, + "EquipmentSlot": "EEquipmentSlot::Accessory", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Accessory", + "TechID": "ETechID::UnlockBayonet", + "Icon": "War/Content/Textures/UI/ItemIcons/BayonetIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPBayonetMeleeComponent.0" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 40, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 30, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPBicycle", + "CodeName": "Bicycle", + "ChassisName": "Bicycle", + "DisplayName": "Blumfield LK205", + "Description": "A simple, old-style Blumfield bicycle. This is a smaller recreation model, designed for short-distance sprints.", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicBicycleVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Bicycle", + "ArmourType": "EArmourType::LightVehicle", + "DepthCuttoffForSwimDamage": 200, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 200, + "MinorDamagePercent": 1000, + "MajorDamagePercent": 1000, + "RepairCost": 0, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 1, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 800, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPBinocularsPickup", + "CodeName": "Binoculars", + "ChassisName": "Field Gear", + "DisplayName": "Binoculars", + "Description": "An optical instrument used for viewing distant objects.", + "Encumbrance": 10, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockBinoculars", + "Icon": "War/Content/Textures/UI/ItemIcons/BinocularsItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPBinocularsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPBloodPlasmaPickUp", + "CodeName": "BloodPlasma", + "ChassisName": "Medical Equipment", + "DisplayName": "Blood Plasma", + "Description": "A blood component used to treat wounded soldiers on the battlefield.", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::Tool", + "ItemFlagsMask": 513, + "Icon": "War/Content/Textures/UI/ItemIcons/BloodPlasmaItemIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 50, + "CrateProductionTime": 40, + "SingleRetrieveTime": 0.5, + "CrateRetrieveTime": 8, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPBunkerSuppliesPickup", + "CodeName": "BunkerSupplies", + "DisplayName": "Bunker Supplies", + "Description": "Supplies for maintaining structures. Store at Bases to prevent decay on surrounding Bunker/Trench structures when Garrison Supplies are not available.", + "Encumbrance": 40, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::Supplies", + "TechID": "ETechID::UnlockGarrisonSupplies", + "Icon": "War/Content/Textures/UI/ItemIcons/BunkerSuppliesIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 150, + "CrateProductionTime": 190, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 10, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPBusC", + "CodeName": "BusC", + "ChassisName": "Transport Bus", + "DisplayName": "R-15 - “Chariot”", + "Description": "The “Chariot” is a transport vehicle used to shuttle personnel to the front line.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockBus", + "Icon": "War/Content/Textures/UI/VehicleIcons/BusIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 600, + "MinorDamagePercent": 0.333333, + "MajorDamagePercent": 0.666667, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.225, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 15000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPBusW", + "CodeName": "BusW", + "DisplayName": "Dunne Caravaner 2f", + "Description": "The Caravaner is a transport vehicle used to shuttle personnel to the front line.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/BusWarIcon.0", + "ChassisName": "Transport Bus", + "TechID": "ETechID::UnlockBus", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 600, + "MinorDamagePercent": 0.333333, + "MajorDamagePercent": 0.666667, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.225, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 15000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPClothPickup", + "CodeName": "Cloth", + "ChassisName": "Refined Material", + "DisplayName": "Basic Materials", + "Description": "Resource used for building basic structures and producing items.", + "Encumbrance": 6, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "ItemFlagsMask": 259, + "Icon": "War/Content/Textures/UI/ItemIcons/BasicMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 500, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPCoalPickup", + "CodeName": "Coal", + "ChassisName": "Raw Material", + "DisplayName": "Coal", + "Description": "Chunks of raw Coal that can be refined into materials needed for production and power generation at Facilities.", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "Icon": "War/Content/Textures/UI/ItemIcons/CoalIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Coal", + "Quantity": 100 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPComponentsPickup", + "CodeName": "Components", + "ChassisName": "Raw Material", + "DisplayName": "Components", + "Description": "Components that can be salvaged into Refined Materials at a Refinery", + "Encumbrance": 12, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/ComponentsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Components", + "Quantity": 70 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 200, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPConcretePickup", + "CodeName": "Concrete", + "ChassisName": "Large Material", + "DisplayName": "Concrete Materials", + "Description": "A concrete compound that is used to build heavily fortified structures.", + "Encumbrance": 100, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::OnSiteResources", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/ConcreteBagIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPConcreteComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "StrongMaterials", + "Quantity": 20 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 200, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Facilities/BPConcreteMixer", + "CodeName": "ConcreteMixer", + "ChassisName": "Shippable Concrete Mixer", + "DisplayName": "Concrete Mixer", + "Description": "A portable device that mixes various materials to form Concrete, which are used to build heavily fortified structures.", + "ProfileType": "EStructureProfileType::Shippable", + "TechID": "ETechID::UnlockConcreteMixer", + "Icon": "War/Content/Textures/UI/StructureIcons/ConcreteMixerIcon.0", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1200, + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1200, + "DecayStartHours": 14.400002, + "DecayDurationHours": 28.8, + "RepairCost": 75, + "StructuralIntegrity": 1, + "StoredItemCapacity": 9, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPConstruction", + "CodeName": "Construction", + "ChassisName": "Construction Vehicle", + "DisplayName": "BMS - Universal Assembly Rig", + "Description": "A specialized vehicle designed by the Bassett Motor Society used in the construction of large structures.", + "Icon": "War/Content/Textures/UI/VehicleIcons/ConstructionVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Construction", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ConstructionTracked", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 265, + "VehicleBuildType": "EVehicleBuildType::BuildableAnywhere", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 12, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.75, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 7600, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 50, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 475, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 20, + "DecayStartHours": 0, + "DecayDurationHours": 0, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPConstructionUtility", + "CodeName": "ConstructionUtility", + "ChassisName": "Advanced Construction Vehicle", + "DisplayName": "BMS - Fabricator", + "Description": "An advanced variant of the Universal Assembly Rig, the BMS - Fabricator is fitted with a unique kit designed to handle advanced or specialized construction and excavation jobs.", + "TechID": "ETechID::UnlockConstructionUtility", + "Icon": "War/Content/Textures/UI/VehicleIcons/AdvancedConstructionVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Construction", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ConstructionTracked", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 265, + "VehicleBuildType": "EVehicleBuildType::BuildableAnywhere", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 12, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.75, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 7600, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 50, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 475, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPCopperPickup", + "CodeName": "Copper", + "ChassisName": "Raw Material", + "DisplayName": "Copper", + "Description": "Copper can be refined into Copper Alloy, which is used in the prototyping process for vehicles.", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/ResourceCopperIcon.0", + "ItemDynamicData": { + "CostPerCrate": [], + "QuantityPerCrate": 100, + "CrateProductionTime": 100, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPCopperAPickup", + "CodeName": "CopperA", + "ChassisName": "Refined Material", + "DisplayName": "Copper Alloy", + "Description": "Copper Alloy can be used to produce Vehicle Prototypes at the Engineering Center.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "Icon": "War/Content/Textures/UI/ItemIcons/ResourceCopperRefinedIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "CopperA", + "Quantity": 20 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPCrane", + "CodeName": "Crane", + "ChassisName": "Crane", + "DisplayName": "BMS - Class 2 Mobile Auto-Crane", + "Description": "The Bassett Motor Society’s Class 2 Mobile Auto-Crane is used to lift and reposition vehicles and very heavy equipment.", + "Icon": "War/Content/Textures/UI/VehicleIcons/CraneVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Construction", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ConstructionTracked", + "ArmourType": "EArmourType::LightVehicle", + "DepthCuttoffForSwimDamage": 270, + "VehicleBuildType": "EVehicleBuildType::BuildableAnywhere", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 125, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 5, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.833333, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 10000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 50, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 475, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 20, + "DecayStartHours": 0, + "DecayDurationHours": 0, + "RepairCost": 125, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPCriticalSoldierPickUp", + "CodeName": "CriticalSoldier", + "ChassisName": "Large Item", + "DisplayName": "Critically Wounded Soldier", + "Description": "A soldier that has been critically wounded on the battlefield. Deliver this soldier to a Hospital to recover Soldier Supplies.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::UniqueItem", + "Icon": "War/Content/Textures/UI/ItemIcons/CriticallyWoundedIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPCriticalSoldierComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::CarryingCriticalSoldier", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 50, + "CrateProductionTime": 125, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": false, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPDepthChargeAmmoPickup", + "CodeName": "DepthChargeAmmo", + "ChassisName": "Depth Charge", + "DisplayName": "Model-7 “Evie”", + "Description": "An explosive charge that detonates at a target depth. This anti-submarine ordnance is fired from the deck of naval vessels using specialized launchers.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/DepthChargeIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPDepthChargeAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 900, + "Suppression": 0, + "ExplosionRadius": 750, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 650, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 0, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/DestroyerTank/BPDestroyerTankFlameW", + "CodeName": "DestroyerTankFlameW", + "DisplayName": "Noble Firebrand Mk. 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Built using the aggressive frame of the Widow, the Firebrand is a pure force of nature when paired with a secondary armoured escort.", + "TechID": "ETechID::UnlockDestroyerTankFlame", + "Icon": "War/Content/Textures/UI/VehicleIcons/DestroyerTankFlameWIcon.0", + "ChassisName": "Destroyer Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 225, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2200, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 200, + "EngineForce": 24000, + "MassOverride": 12000, + "TankArmour": 17650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.17, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/DestroyerTank/BPDestroyerTankW", + "CodeName": "DestroyerTankW", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "ChassisName": "Destroyer Tank", + "DisplayName": "Noble Widow MK. 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A tank Destroyer, the Noble Widow specializes in ambush tactics, waiting for its quarry and striking with destructive high-velocity shells.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockDestroyerTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/DestroyerTankWVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 225, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2200, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 200, + "EngineForce": 24000, + "MassOverride": 12000, + "TankArmour": 17650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.17, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPDieselPickup", + "CodeName": "Diesel", + "ChassisName": "Refined Material", + "DisplayName": "Diesel", + "Description": "Common fuel used to power all vehicles and resource mines.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Slate/Images/ResourceFuelIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPDieselComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "None", + "Quantity": 0 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 5, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedATW", + "CodeName": "EmplacedATW", + "ChassisName": "Emplaced Anti-Tank Cannon", + "DisplayName": "Leary Shellbore 68mm", + "Description": "A defensive emplacement with a 68mm Anti-tank cannon. This rudimentary weapon was once built to fit onto the hull of large naval vessels, but was eventually phased out and repurposed.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEmplacedATGun", + "Icon": "War/Content/Textures/UI/StructureIcons/EmplacedATIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1500, + "StructureDynamicData": { + "MaxHealth": 1500, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedHeavyArtilleryC", + "CodeName": "EmplacedHeavyArtilleryC", + "ChassisName": "Emplaced Heavy Artillery", + "DisplayName": "50-500 “Thunderbolt” Cannon", + "Description": "This heavy artillery cannon is designed to cripple enemy fortifications from an entrenched position. Its long heavy barrel gives the \"Thunderbolt\" outstanding range.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockEmplacedHeavyArtillery", + "Icon": "War/Content/Textures/UI/StructureIcons/HeavyArtilleryCIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1000, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedHeavyArtilleryW", + "CodeName": "EmplacedHeavyArtilleryW", + "ChassisName": "Emplaced Heavy Artillery", + "DisplayName": "Huber Exalt 150mm", + "Description": "A heavy cannon designed to shatter the garrisons and fortifications of advancing forces. The Exalt is best utilized when emplaced into a defensive position to take advantage of its impressive range.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEmplacedHeavyArtillery", + "Icon": "War/Content/Textures/UI/StructureIcons/HeavyArtilleryW.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1250, + "StructureDynamicData": { + "MaxHealth": 1250, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Emplacements/BPEmplacedIndirectC", + "CodeName": "EmplacedIndirectC", + "ChassisName": "Emplaced ARC/RPG", + "DisplayName": "DAE 1o-3 “Polybolos”", + "Description": "To combat Caoivish ingenuity, the Meseans developed their own indirect RPG propulsion system. Dual launchers are fitted on a large emplacement platform to maximize coverage in an established position, rather than being relegated to a guerrilla warfare tool.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockEmplacedIndirect", + "Icon": "War/Content/Textures/UI/VehicleIcons/EmplacedIndirectCIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1500, + "StructureDynamicData": { + "MaxHealth": 1500, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 115, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Emplacements/BPEmplacedInfantryC", + "CodeName": "EmplacedInfantryC", + "ChassisName": "Emplaced Machine Gun", + "DisplayName": "DAE 1b-2 “Serra”", + "Description": "Built like a saw blade, the DAE 1b-2 emplacement gun is fitted with three cascading machine gun turrets. What the \"Serra\" lacks in power, it makes up for in sheer rate of fire for a weapon of its size.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockEmplacedFieldMG", + "Icon": "War/Content/Textures/UI/VehicleIcons/EmplacedInfantryCIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1650, + "StructureDynamicData": { + "MaxHealth": 1650, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedInfantryW", + "CodeName": "EmplacedInfantryW", + "ChassisName": "Emplaced Machine Gun", + "DisplayName": "Leary Snare Trap 127", + "Description": "The Snare Trap is a repurposed anti-aircraft flak cannon used to fortify emplaced positions with twin anti-infantry machine guns.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEmplacedFieldMG", + "Icon": "War/Content/Textures/UI/StructureIcons/EmplacedMGIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1500, + "StructureDynamicData": { + "MaxHealth": 1500, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedLightArtilleryW", + "CodeName": "EmplacedLightArtilleryW", + "ChassisName": "Emplaced Light Artillery", + "DisplayName": "Huber Lariat 120mm", + "Description": "A light artillery cannon designed to be a fixture in defensive fortifications. The Lariat sports a formidable long-range 120mm cannon designed to put immense pressure on enemy infantry.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEmplacedLightArtillery", + "Icon": "War/Content/Textures/UI/StructureIcons/EmplacedHowitzerIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 750, + "StructureDynamicData": { + "MaxHealth": 750, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPEngineerUniformCPickup", + "CodeName": "EngineerUniformC", + "ChassisName": "Colonial Engineer Uniform", + "DisplayName": "Fabri Rucksack", + "Description": "Engineers are the bones of the Mesean Republic. They are outfitted with a heavy bag and belts for easy access to tools and handheld materials.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockEngineerUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/EngineerUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeEngineerIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPEngineerUniformWPickup", + "CodeName": "EngineerUniformW", + "ChassisName": "Warden Engineer Uniform", + "DisplayName": "Sapper Gear", + "Description": "Caoivish engineers are legendary in song and stature. They wear specialized uniforms, outfitted with belts and bags for easy access to tools and handheld materials.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEngineerUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/EngineerUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeEngineerIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPExplosivePickup", + "CodeName": "Explosive", + "ChassisName": "Refined Material", + "DisplayName": "Explosive Powder", + "Description": "Resource used for producing explosive weapons.", + "Encumbrance": 30, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "Icon": "War/Content/Textures/UI/ItemIcons/ExplosiveMaterialIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 200, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 750, + "SingleRetrieveTime": 3, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPExplosiveLightCPickup", + "CodeName": "ExplosiveLightC", + "ChassisName": "Explosive Charge", + "DisplayName": "Hydra’s Whisper", + "Description": "This unique demolition tool is a long, metal tube packed with explosives. 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"War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials7Pickup", + "CodeName": "FacilityMaterials7", + "ChassisName": "Large Material", + "DisplayName": "Assembly Materials IV", + "Description": "High-end steel bars, fortified with Heavy Oil that are required to assemble advanced vehicles and equipment.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials4Icon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/Facilities/HeavyOilIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials7Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + 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"EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials4Icon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/Facilities/EnrichedOilIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials8Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials9Pickup", + "CodeName": "FacilityMaterials9", + "ChassisName": "Large Material", + "DisplayName": "Rare Alloys", + "Description": "Bars of incredibly rare materials used in some of the most advanced and complex constructions, such as large naval vessels and AEON Rockets.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "TechID": "ETechID::UnlockFacilityMineOilRig", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials09Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials9Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityOil1Pickup", + "CodeName": "FacilityOil1", + "ChassisName": "Refined Material", + "DisplayName": "Heavy Oil", + "Description": "A high grade fuel that's refined from Oil. Used in a variety of applications at Facilities.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityOil1Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityOil1Component.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityOil2Pickup", + "CodeName": "FacilityOil2", + "ChassisName": "Refined Material", + "DisplayName": "Enriched Oil", + "Description": "Oil that has been purified and enriched for advanced Facilities processes.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityOil2Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityOil2Component.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldAT2C", + "CodeName": "FieldAT2C", + "ChassisName": "Field AT Rifle", + "DisplayName": "GA6 “Cestus”", + "Description": "This simple, dual-barreled short-range field gun packs a punch. Its economic construction makes for fairly basic assembly at the cost of longevity. Meant for Anti-Tank support, the Cestus is best utilized in ambush tactics or woven between the lines of heavier armour.", + "TechID": "ETechID::UnlockFieldAT2", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldAT2CIcon.0", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1600, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldAT2W", + "CodeName": "FieldAT2W", + "ChassisName": "Field AT Rifle", + "DisplayName": "Duncan’s Coin 20mm", + "Description": "This field gun is a capable, if somewhat flimsy, anti-tank weapon derived from cheap materials, crude processing, and utilizes dated technology. The affixed 20mm cannon may feel ancient by modern standards, but rest assured, it has no problems piercing modern armour.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldAT2", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldAT2WIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1600, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldATC", + "CodeName": "FieldATC", + "ChassisName": "Field AT Gun", + "DisplayName": "AA-2 \"Battering Ram\"", + "Description": "The \"Battering Ram\" is a mobile Anti-Tank field gun firing 68mm armour-piercing rounds.", + "TechID": "ETechID::UnlockFieldATGun", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldAntiTankColVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 2850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldATDamageW", + "CodeName": "FieldATDamageW", + "ChassisName": "Heavy Field Cannon", + "DisplayName": "Balfour Rampart 68mm", + "Description": "The Rampart is a powerful field cannon capable of dealing devastating damage to all but the heaviest of armoured vehicles while providing its crew with comprehensive ballistic shielding.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldATDamageGun", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldCannonOffensiveWIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3000, + "MassOverride": 1250, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldATW", + "CodeName": "FieldATW", + "ChassisName": "Field AT Gun", + "DisplayName": "Collins Cannon 68mm", + "Description": "The Collins Cannon is a mobile Anti-Tank field gun firing 68mm armour-piercing rounds.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldATGun", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldAntiTankWarVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 2850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldCannonDamageC", + "CodeName": "FieldCannonDamageC", + "ChassisName": "Heavy Field Gun", + "DisplayName": "40-45 “Smelter”", + "Description": "Armed with explosive 40mm rounds, the Smelter is perfect for engaging enemy armour. The frontal blast shielding provides operators with ample cover during heated skirmishes.", + "TechID": "ETechID::UnlockFieldCannonDamage", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldATOffensiveCIcon.0", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 2850, + "MassOverride": 1450, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldCannonW", + "CodeName": "FieldCannonW", + "ChassisName": "Field Cannon", + "DisplayName": "Balfour Wolfhound 40mm", + "Description": "This destructive short-ranged cannon is designed for direct engagement with enemy fortifications. The Wolfhound is fitted with reinforced shielding and a 40mm barrel. ", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldCannon", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldCannonWVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 2850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFieldMGAmmoPickup", + "CodeName": "FieldMGAmmo", + "DisplayName": "14.5mm", + "Description": "Standard ammunition for Field Machine Guns and Gunboats.", + "Encumbrance": 50, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 65, + "Icon": "War/Content/Textures/UI/ItemIcons/FieldMGAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 65, + "Suppression": 18, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHeavyKineticDamageType.0", + "DisplayName": "Heavy Kinetic", + "Type": "EDamageType::HeavyKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldMGC", + "CodeName": "FieldMGC", + "ChassisName": "Field Machine Gun", + "DisplayName": "G40 “Sagittarii”", + "Description": "A dual barrelled, high calibre anti-infantry machine gun. The “Sagittarii” is fitted with forward-facing armour plating and is excellent for suppression. ", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFieldMG", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMachineGun.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldMGW", + "CodeName": "FieldMGW", + "ChassisName": "Field Machine Gun", + "DisplayName": "Swallowtail 988/127-2", + "Description": "A dual barrelled, high calibre anti-infantry machine gun. The Swallowtail is fitted with forward-facing armour plating and is excellent for suppression. ", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMachineGunWar.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "TechID": "ETechID::UnlockFieldMG", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldMortarW", + "CodeName": "FieldMortarW", + "ChassisName": "Field Mortar", + "DisplayName": "Balfour Falconer 250mm", + "Description": "A heavy mobile mortar platform fitted with a thick frontal shield for assaulting fortified locations.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldMortar", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMortarWIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 2850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFireRocketAmmoPickup", + "CodeName": "FireRocketAmmo", + "ChassisName": "Incendiary Rocket Artillery Ammo", + "DisplayName": "4C-Fire Rocket", + "Description": "Standard calibre rocket with an incendiary explosion. Will ignite objects near impact.", + "Encumbrance": 325, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/FlameRocketAmmoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFireRocketAmmo.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 145, + "Suppression": 20, + "ExplosionRadius": 550, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryHighExplosiveDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::IncendiaryHighExplosive", + "DescriptionDetails": "Deals High Explosive damage on impact", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 225, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 15, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 55, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFirstAidKitPickup", + "CodeName": "FirstAidKit", + "ChassisName": "Medical Equipment", + "DisplayName": "First Aid Kit", + "Description": "Used by medics to heal other soldiers.", + "Encumbrance": 50, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::Tool", + "ItemFlagsMask": 1025, + "Icon": "War/Content/Textures/UI/ItemIcons/FirstAidKitItem.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/FirstAidKitComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 35, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 7, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameAmmoPickup", + "CodeName": "FlameAmmo", + "ChassisName": "Mounted Flamethrower Ammo", + "DisplayName": "Flame Ammo", + "Description": "A drum containing fuel for use with flame weapons.", + "Encumbrance": 250, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "Icon": "War/Content/Textures/UI/ItemIcons/FlameAmmoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 25, + "Suppression": 0, + "ExplosionRadius": 300, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::Incendiary", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 175, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 45, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 125, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameBackpackCPickup", + "CodeName": "FlameBackpackC", + "ChassisName": "Flamethrower Ammo", + "DisplayName": "“Molten Wind” v.II Ammo", + "Description": "Ammo for “Molten Wind” v.II Flame Torch", + "Encumbrance": 350, + "EquipmentSlot": "EEquipmentSlot::Utility", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LiquidAmmo", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/ItemIcons/FlamePackCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFlameBackpackC.0" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 75, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 160, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameBackpackWPickup", + "CodeName": "FlameBackpackW", + "ChassisName": "Flamethrower Ammo", + "DisplayName": "Willow's Bane Ammo", + "Description": "Ammo for Willow’s Bane Model 845", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Utility", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LiquidAmmo", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/ItemIcons/FlamePackWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFlameBackpackW.0" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 55, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 135, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameTorchCPickup", + "CodeName": "FlameTorchC", + "ChassisName": "Flamethrower", + "DisplayName": "“Molten Wind” v.II Flame Torch", + "Description": "Using a deadly mix of flammable gasses and chemical compounds, the “Molten Wind” is the Colonial Legion’s most devastating infantry weapon. Employing ancient techniques, Mesean chemists developed a technique to stabilize and weaponize liquid flames, which quickly transform any flammable structure into a raging inferno.", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFlameTorch", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/FlamegunCICon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFlameTorchCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Flamethrower", + "CompatibleAmmoCodeName": "FlameBackpackAmmo" + }, + "AmmoDynamicData": { + "Damage": 15, + "Suppression": 0, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::Incendiary", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 175, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 1400, + "MaximumReachability": 1700, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 185, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameTorchWPickup", + "CodeName": "FlameTorchW", + "ChassisName": "Flamethrower", + "DisplayName": "Willow’s Bane Model 845", + "Description": "Named for the unfortunate trees harmed in the development of this highly destructive weapon, the Willow’s Bane utilizes flammable chemicals and fires them into a concentrated stream through an open flame. This liquid flame ignites Colonial emplacements and garrisons to route infantry while reducing their defenses to a pile of ash.", + "Encumbrance": 105, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFlameTorch", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/FlamegunWICon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFlameTorchWItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Flamethrower", + "CompatibleAmmoCodeName": "FlameBackpackAmmo" + }, + "AmmoDynamicData": { + "Damage": 15, + "Suppression": 0, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::Incendiary", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 175, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 1600, + "MaximumReachability": 1900, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 30, + "DisplayName": "Refined Materials" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 165, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPFlatbedTruck", + "CodeName": "FlatbedTruck", + "ChassisName": "Flatbed Truck", + "DisplayName": "BMS - Packmule Flatbed", + "Description": "A heavy duty shipping transport truck designed by Bassett Motor Society. It’s built for hauling the heaviest of equipment over long distances with ease. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/FlatbedTruckVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::LightVehicle", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 265, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1125, + "MinorDamagePercent": 0.2, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.5, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 15500, + "MassOverride": 6000, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPFreighter", + "CodeName": "Freighter", + "DisplayName": "BMS - Ironship", + "Description": "The Bassett Motor Society’s Ironship-class shipping vessel is used to freight shippable goods and heavy vehicles.", + "Icon": "War/Content/Textures/UI/VehicleIcons/Freighter02ItemIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Ship", + "FuelTank": 300, + "VehicleBuildType": "EVehicleBuildType::Shipyard", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 2600, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 5, + "ItemHolderCapacity": 10, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.8, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.85, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 600000, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Trailers/BPFuelTrailer", + "CodeName": "FuelTrailer", + "DisplayName": "Rooster - Lamploader", + "Description": "A simple towable trailer that holds various fuel sources and can be used to refuel vehicles.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/FuelTrailerIcon.0", + "ChassisName": "Trailer", + "VehicleProfileType": "EVehicleProfileType::Trailer", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Trailer", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 4500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 450, + "BrakeForce": 12000, + "HandbrakeForce": 0, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 0, + "LowGearCutoff": 0, + "CenterOfGravityHeight": 1.5, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGasMaskPickup", + "CodeName": "GasMask", + "ChassisName": "Field Gear", + "DisplayName": "Gas Mask", + "Description": "Protects against poison gas", + "EquipmentSlot": "EEquipmentSlot::Head", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Accessory", + "TechID": "ETechID::UnlockGasMask", + "Icon": "War/Content/Textures/UI/ItemIcons/GasmaskIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 160, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 100, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGasMaskFilterPickUp", + "CodeName": "GasMaskFilter", + "ChassisName": "Field Gear", + "DisplayName": "Gas Mask Filter", + "Description": "When attached to a Gas Mask, this filter provides fresh air to the wearer.", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "ItemFlagsMask": 5, + "Icon": "War/Content/Textures/UI/ItemIcons/GasMaskFilterIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 50, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGreenAshPickup", + "CodeName": "GreenAsh", + "ChassisName": "Gas Grenade", + "DisplayName": "Green Ash Grenade", + "Description": "Green Ash is an asphyxiating toxin. Inhaling it without protection will result in a quick death. Be sure to wear a gas mask with fresh filters when handling Green Ash.", + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::Throwable", + "TechID": "ETechID::UnlockGreenAsh", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/DeadlyGas01Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/DeadlyGasItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 0, + "Suppression": 0, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPPoisonGasDamageType.0", + "DisplayName": "Poisonous Gas", + "Type": "EDamageType::PoisonGas", + "DescriptionDetails": "Causes damage over time", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeGAIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeGAIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1100, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 140, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 100, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeAdapterPickup", + "CodeName": "GrenadeAdapter", + "ChassisName": "Grenade Launcher", + "DisplayName": "The Ospreay", + "Description": "A rifle attachment that fires grenades with pneumatic force. Along with specialized grenades, it can launch standard grenades.", + "Encumbrance": 10, + "EquipmentSlot": "EEquipmentSlot::Accessory", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Accessory", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockGrenadeAdapter", + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeAdapterIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 10, + "DisplayName": "Refined Materials" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 85, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeCPickup", + "CodeName": "GrenadeC", + "DisplayName": "Bomastone Grenade", + "Description": "The Bomastone is a ‘stick’ style fragmentation grenade with a handle designed to aid in lobbing over moderate distances.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/GrenadeCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "ChassisName": "Grenade", + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::Throwable", + "ItemFlagsMask": 9, + "AmmoDynamicData": { + "Damage": 125, + "Suppression": 20, + "ExplosionRadius": 650, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPShrapnelDamageType.0", + "DisplayName": "Shrapnel", + "Type": "EDamageType::Shrapnel", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSHIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bCanWoundCharacter": true, + "bAlwaysAppliesBleeding": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSHIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1200, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 40, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 25, + "CrateProductionTime": 100, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeLauncherCPickup", + "CodeName": "GrenadeLauncherC", + "ChassisName": "Grenade Launcher", + "DisplayName": "KLG901-2 Lunaire F", + "Description": "A weapon designed to launch specialty grenades over long-distances. This modern Kraunian firearm uses advanced propulsion designed for increased efficiency due to the overall weight of the weapon and projectiles. ", + "Encumbrance": 80, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockGrenadeLauncher", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeLauncherCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPGrenadeLauncherCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "FiringMode": "EProjectileFiringMode::Grenade", + "MultiAmmo": [ + "GreenAsh", + "SmokeGrenade", + "HELaunchedGrenade" + ] + }, + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1650, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 30, + "DisplayName": "Refined Materials" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeLauncherTCPickup", + "CodeName": "GrenadeLauncherTC", + "ChassisName": "Mounted Grenade Launcher", + "DisplayName": "Mounted Fissura gd.I", + "Description": "Capable of firing different grenades, quickly and at long range, the Fissura gd.I is mobile enough for easy transport, while increasing the effectiveness of infantry ordinance. ", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockGrenadeLauncherT", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeLauncherTCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Structures/Components/BPGrenadeLauncherTCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedGrenadeLauncherTC" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1650, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPGrenadeUniformCPickup", + "CodeName": "GrenadeUniformC", + "ChassisName": "Colonial Grenade Uniform", + "DisplayName": "Grenadier’s Baldric", + "Description": "Of the most distinguished divisions of the Legion are the Grenadiers. They are outfitted with specialized satchels and pockets for maximizing their capacity to haul explosives.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockGrenadeUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/GrenadeUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeGrenadeIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeWPickup", + "CodeName": "GrenadeW", + "ChassisName": "Grenade", + "DisplayName": "A3 Harpa Fragmentation Grenade", + "Description": "This anti-personnel fragmentation grenade is designed with pull-pin mechanics and a timed fuse for user safety. Serrations in the casing allow for a better grip and increased fragmentation effectiveness.", + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::Throwable", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPGrenadeWItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 200, + "Suppression": 20, + "ExplosionRadius": 550, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1100, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 40, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 100, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGroundMaterialsPickup", + "CodeName": "GroundMaterials", + "ChassisName": "Refined Material", + "DisplayName": "Gravel", + "Description": "Resource used for building Roads and Foundations.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/GroundMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Coal", + "Quantity": 100 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 500, + "SingleRetrieveTime": 3, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Gunboats/GunboatC/BPGunboatC", + "CodeName": "GunboatC", + "ChassisName": "Gunboat", + "DisplayName": "Type C - “Charon”", + "Description": "Designed for river patrols, the Type-C Charon is fitted with twin tripod mounts, and a midship mortar cannon designed to sunder any armoured resistance on the shore or on open waters.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockGunboat", + "Icon": "War/Content/Textures/UI/VehicleIcons/GunBoatVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Ship", + "FuelTank": 200, + "VehicleBuildType": "EVehicleBuildType::Shipyard", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1750, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 9, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 1, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 175000, + "TankArmour": 9100, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Gunboats/GunboatW/BPGunboatW", + "CodeName": "GunboatW", + "ChassisName": "Gunboat", + "DisplayName": "74b-1 Ronan Gunship", + "Description": "The 74b-1 Ronan Gunship specializes in roaming between larger vessels at high-speeds and boring into their hulls with ease. It’s armed with multiple tripod mounts to support the midship high-explosive mortar cannon.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockGunboat", + "Icon": "War/Content/Textures/UI/VehicleIcons/GunboatWIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Ship", + "FuelTank": 200, + "VehicleBuildType": "EVehicleBuildType::Shipyard", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 9, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 1, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 140000, + "TankArmour": 9500, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.22, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalfTrackArtilleryC", + "CodeName": "HalfTrackArtilleryC", + "ChassisName": "Half-Track", + "DisplayName": "HH-d “Peltast”", + "Description": "This “Javelin” variant is fitted with a 360 degree mortar platform, designed to support infantry in frontline operations.", + "TechID": "ETechID::UnlockHalfTrackArtillery", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackArtilleryCIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 95, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 4, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 300, + "EngineForce": 13750, + "MassOverride": 3300, + "TankArmour": 3200, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalfTrackC", + "CodeName": "HalfTrackC", + "ChassisName": "Half-Track", + "DisplayName": "HH-a “Javelin”", + "Description": "Designed for escort missions and to support infantry operations, the HH-a class “Javelin” Half-Track is an armoured, versatile all-terrain vehicle that can be equipped with a variety of mounted weapons.", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackColVehicleIcon.0", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockHalfTrack", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 95, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 4, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 13750, + "MassOverride": 3300, + "TankArmour": 3200, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalfTrackDefensiveC", + "CodeName": "HalfTrackDefensiveC", + "ChassisName": "Half-Track", + "DisplayName": "HH-b “Hoplite”", + "Description": "With reinforced armour at the expense of speed, the \"Hoplite\" is a formidable force in the heat of combat.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackColHeavyArmorVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 110, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 5, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.55, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 400, + "EngineForce": 11550, + "MassOverride": 3465, + "TankArmour": 4600, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.65, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalftrackMultiW", + "CodeName": "HalftrackMultiW", + "ChassisName": "Half-Track", + "DisplayName": "Niska-Rycker Mk. IX Skycaller", + "Description": "A first of its kind, the Skycaller is a variation of the Niska Motor Carriage with a Rycker designed rocket battery fitted in the rear bed. This unique armoured vehicle quickly fires rockets over long distances with ease, and can be rearmed and relocated at the drop of a hat. The Skycaller is the deadly result of combined Nevish and Caoivish engineering.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockHalfTrackMulti", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalftrackMultiWIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 255, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalfTrackOffensiveW", + "CodeName": "HalfTrackOffensiveW", + "ChassisName": "Half-Track", + "DisplayName": "Niska Mk. II Blinder", + "Description": "Fitted with a heavy-duty anti-tank gun, the Blinder is capable of punching through all but the most tempered of alloys.", + "TechID": "ETechID::UnlockHalfTrackOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackOffensiveWarVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 130, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.125, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.55, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 400, + "EngineForce": 11000, + "MassOverride": 3850, + "TankArmour": 4600, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.65, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalftrackTwinW", + "CodeName": "HalfTrackTwinW", + "ChassisName": "Half-Track", + "DisplayName": "Niska Mk. III Scar Twin", + "Description": "The third Niska Motor Carriage variation sports twin mounted machine guns at the expense of reduced passenger shielding and overall firepower. This simple revision was originally an ad hoc alteration by field engineers, but quickly sought after by armour regiments across the Caoiva-Veli front line.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/Vehicles/HalftrackTwinW.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalfTrackW", + "CodeName": "HalfTrackW", + "ChassisName": "Half-Track", + "DisplayName": "Niska Mk. I Gun Motor Carriage", + "Description": "Designed for escort missions and to support infantry operations, the Niska Gun Motor Carriage Half-Track is an armoured, versatile all-terrain vehicle that can be equipped with a variety of mounted weapons.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackWarVehicleIcon.0", + "TechID": "ETechID::UnlockHalfTrack", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 110, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 4, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.55, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 12650, + "MassOverride": 3465, + "TankArmour": 4600, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.65, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPHarvester", + "CodeName": "Harvester", + "ChassisName": "Harvester", + "DisplayName": "BMS - Scrap Hauler", + "Description": "The Scrap Hauler, designed by the Bassett Motor Society is a heavy-duty piece of machinery designed to reduce scrap metal and other materials into usable, raw resources. Scrap Haulers are often used to extract battlefield resources following skirmishes.", + "TechID": "ETechID::UnlockHarvester", + "Icon": "War/Content/Textures/UI/VehicleIcons/Harvester.0", + "VehicleProfileType": "EVehicleProfileType::TrackedTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 185, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 30000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHeavyArtilleryAmmoPickup", + "CodeName": "HeavyArtilleryAmmo", + "ChassisName": "Heavy Artillery Ammo", + "DisplayName": "150mm", + "Description": "Payload for heavy artillery weapons.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/HeavyArtilleryAmmoItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHeavyArtilleryAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 900, + "Suppression": 200, + "ExplosionRadius": 1125, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveRuinDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 700, + "DamageFalloff": 1, + "AccuracyRadius": 4000, + "EnvironmentImpactAmount": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 60, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 65, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyAmmo", + "MassProductionFactory": "EFactoryQueueType::HeavyAmmo" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHeavyExplosivePickup", + "CodeName": "HeavyExplosive", + "ChassisName": "Refined Material", + "DisplayName": "Heavy Explosive Powder", + "Description": "Resource used for producing heavy explosive weapons.", + "Encumbrance": 50, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "Icon": "War/Content/Textures/UI/ItemIcons/Facilities/HeavyExplosiveMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 400, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 30, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/HeavyTruck/BPHeavyTruckC", + "CodeName": "HeavyTruckC", + "DisplayName": "AU-A150 Taurine Rigger", + "Description": "Built to brave the hills in the western provinces of the Alliant Union, the Taurine Rigger is a Velian modified variation that specializes in towing heavy equipment and supplies over treacherous terrain. Employed in the Colonial Legion for near three centuries, the A150 has become an indispensable tool in Colonial operations. It’s no surprise then that it has been often imitated, yet never replicated.", + "TechID": "ETechID::UnlockFacilityTier2", + "FuelTank": 150, + "Icon": "War/Content/Textures/UI/VehicleIcons/HeavyTruckCVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackHeavyTruck", + "ChassisName": "Heavy-Duty Truck", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "ArmourType": "EArmourType::Tier1Tank", + "DepthCuttoffForSwimDamage": 255, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.4, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 26500, + "MassOverride": 7000, + "TankArmour": 3000, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 6000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/HeavyTruck/BPHeavyTruckW", + "CodeName": "HeavyTruckW", + "DisplayName": "Cnute Cliffwrest", + "Description": "This heavy-duty service vehicle has reinforced tires originally designed to haul large resource caches and heavy weapons along the craggy cliffs of Sorovia.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/HeavyTruckWItemIcon_copy.0", + "FuelTank": 150, + "FactionVariant": "EFactionId::Wardens", + "VehicleMovementProfileType": "EVehicleMovementProfileType::HeavyTruck", + "ChassisName": "Heavy-Duty Truck", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "ArmourType": "EArmourType::Tier1Tank", + "DepthCuttoffForSwimDamage": 255, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 25000, + "MassOverride": 6250, + "TankArmour": 3000, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 6000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 500, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHEGrenadePickup", + "CodeName": "HEGrenade", + "ChassisName": "HE Grenade", + "DisplayName": "Mammon 91-b", + "Description": "This densely packed, high-explosive grenade is designed to damage structures and vehicles. ", + "Encumbrance": 75, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::Throwable", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/HEGrenadeItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHEGrenadeItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 240, + "Suppression": 8, + "ExplosionRadius": 175, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosiveDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 900, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 20, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHELaunchedGrenadePickup", + "CodeName": "HELaunchedGrenade", + "ChassisName": "HE Grenade", + "DisplayName": "Tremola Grenade GPb-1", + "Description": "An explosive Estrellan grenade specially designed for use with handheld grenade launchers. This modern grenade boasts a larger payload and is deadly to lingering infantry and structural supports.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::Throwable", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/HELaunchedGrenadeItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHEGrenadeItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 400, + "Suppression": 8, + "ExplosionRadius": 275, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosiveDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1450, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 100, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHERocketAmmoPickup", + "CodeName": "HERocketAmmo", + "ChassisName": "HE Rocket Artillery Ammo", + "DisplayName": "3C-High Explosive Rocket", + "Description": "Standard calibre rocket with a heavy explosive payload. Chance to ignite objects near impact.", + "Encumbrance": 325, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/HERocketAmmoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHERocketAmmo.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 350, + "Suppression": 20, + "ExplosionRadius": 550, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryHighExplosiveDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::IncendiaryHighExplosive", + "DescriptionDetails": "Deals High Explosive damage on impact", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 225, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 15, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 55, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPInfantryMinePickup", + "CodeName": "InfantryMine", + "ChassisName": "Explosive Charge", + "DisplayName": "Crow’s Foot Mine", + "Description": "Anti-infantry mine that deliver a fatal payload to unsuspecting soldiers. ", + "Encumbrance": 40, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockMineSpline", + "Icon": "War/Content/Textures/UI/ItemIcons/InfantryMineIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPInfantryMineItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "DeployCodeName": "InfantryMineProxy" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 250, + "Suppression": 0, + "ExplosionRadius": 300, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticInfantryMineDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 20, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPIronPickup", + "CodeName": "Iron", + "ChassisName": "Raw Material", + "DisplayName": "Iron", + "Description": "Iron can be refined into Iron Alloy, which is used in the prototyping process for vehicles.", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/ResouceIronIcon.0", + "ItemDynamicData": { + "CostPerCrate": [], + "QuantityPerCrate": 100, + "CrateProductionTime": 100, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPIronAPickup", + "CodeName": "IronA", + "ChassisName": "Refined Material", + "DisplayName": "Iron Alloy", + "Description": "Iron Alloy can be used to produce Vehicle Prototypes at the Engineering Center.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "Icon": "War/Content/Textures/UI/ItemIcons/ResouceIronRefinedIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "IronA", + "Quantity": 20 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPISGTCPickup", + "CodeName": "ISGTC", + "ChassisName": "Mounted Infantry Support Gun", + "DisplayName": "Daucus isg.III", + "Description": "This heavy infantry cannon requires a tripod for stability. The Daucus is designed to give infantry a foothold against enemy vehicles and light fortifications or established fortified garrisons.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockISG", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/InfantrySupportGunItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPInfantrySupportGunComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedISG" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LandingCraft/BPLandingCraftC", + "CodeName": "LandingCraftC", + "ChassisName": "Landing APC", + "DisplayName": "AB-8 “Acheron”", + "Description": "The \"Acheron\" is an armoured amphibious vehicle designed for carrying troops across large bodies of water to aid in coordinated beach landings and flanking assaults. ", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLandingCraft", + "Icon": "War/Content/Textures/UI/VehicleIcons/LandingCraftVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "VehicleDynamicData": { + "MaxHealth": 2000, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 140, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 6, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.85, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 13500, + "MassOverride": 7500, + "TankArmour": 5450, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.55, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LandingCraft/BPLandingCraftOffensiveC", + "CodeName": "LandingCraftOffensiveC", + "ChassisName": "Landing APC", + "DisplayName": "AB-11 “Doru”", + "Description": "With its mounted machinegun, the \"Doru\" is the perfect addition to any shoreline assault. 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Inspired by the rows of narrow canyons in their homeland of the Lacrista province, Mesean engineers designed this field weapon to keep its crew as safe from ancillary fire as possible while maintaining forward momentum.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldATHeavyCIcon.0", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalkedLarge", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 5000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 125, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + 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"bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPLargeFieldCannonW", + "CodeName": "LargeFieldCannonW", + "ChassisName": "Large Field Gun", + "DisplayName": "Balfour Stockade 75mm", + "Description": "This robust field cannon not only allows infantry to fire heavy 75mm shells with ease, but it provides state-of-the-art curved blast shielding for maximum protection from crossfire.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldCannonHeavyWIcon.0", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalkedLarge", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 5000, + 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"War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1500, + "BrakeForce": 3000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1200, + "LowSpeedEngineForceMultiplier": 10, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPLargeFieldLightArtilleryC", + "CodeName": "LargeFieldLightArtilleryC", + "ChassisName": "Field Artillery", + "DisplayName": "120-68 “Koronides” Field Gun", + "Description": "A long range Colonial mobile artillery used to lay siege to fortified positions.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFieldArtillery", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldArtilleryColVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalkedLarge", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 120, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.15, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 2750, + "MassOverride": 3500, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1500, + "BrakeForce": 3000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1200, + "LowSpeedEngineForceMultiplier": 10, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPLargeFieldMultiW", + "CodeName": "LargeFieldMultiW", + "ChassisName": "Field Launcher", + "DisplayName": "Rycker 4/3-F Wasp Nest", + "Description": "Lyle Rycker first built a prototype of the Wasp Nest as a test for his rack mounted rocket batteries that would eventually find their way onto armoured vehicles. Capable of firing twelve compact rockets in quick succession, the Wasp Nest became a quick favourite of the Warden infantry testing it, so an official design was requisitioned.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMultiWItemIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalkedLarge", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3200, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1500, + "BrakeForce": 3000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1200, + "LowSpeedEngineForceMultiplier": 10, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/BattleShipC/BPLargeShipBattleshipC", + "CodeName": "LargeShipBattleshipC", + "ChassisName": "Battleship", + "DisplayName": "Titan", + "Description": "Long-feared on the open seas, Titan-Class battleships are spoken of in hushed tones and with great reverence. Fitted with a wide arsenal of cannons and gun emplacements, the Titan’s enemies will soon feel the crushing depths. The Republic Coastal Legion holds Titans as its Signifiers and entire fleets rally on their position. Modelled on the flagship of Ambrose Leon’s storied fleet, the Titan is a beacon of victory for the Mesean people.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLargeShipBattleship", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipBattleshipCIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 3000, + "VehicleDynamicData": { + "MaxHealth": 66000, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 3000, + "FuelConsumptionPerSecond": 0.7, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 2650000, + "TankArmour": 66000, + "MinTankArmourPercent": 0.75, + "TankArmourMinPenetrationChance": 0.05, + "VehicleSubsystemDisableChances": 0.05, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/BattleShipW/BPLargeShipBattleshipW", + "CodeName": "LargeShipBattleshipW", + "ChassisName": "Battleship", + "DisplayName": "Callahan", + "Description": "Callahan-class Battleships are massive, fully featured mobile bases. They pack enough firepower to devastate enemy naval vessels and their crew, or rain death on nearby shorelines while shrugging off punishment with its reinforced hull. Named for Caoiva’s founder and first Archon, who famously held fast in conflict with rival clans who wanted his head. Several Callahans remain anchored at Whedon’s Row Harbour.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockLargeShipBattleship", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipBattleshipWIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 3500, + "VehicleDynamicData": { + "MaxHealth": 74750, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 3500, + "FuelConsumptionPerSecond": 0.9, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 2850000, + "TankArmour": 74750, + "MinTankArmourPercent": 0.75, + "TankArmourMinPenetrationChance": 0.05, + "VehicleSubsystemDisableChances": 0.05, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/DestroyerC/BPLargeShipDestroyerC", + "CodeName": "LargeShipDestroyerC", + "ChassisName": "Destroyer", + "DisplayName": "Conqueror", + "Description": "Serving as the front line to the Republic Coastal Legion, long have Conquerors lived up to the namesake. These beasts are fitted with armaments to tackle threats both above and below, including a specialized sonar station and depth charge launchers. A young upstart, Diana Geminus, was first to command a Conqueror after quickly rising through the ranks with fresh ideas for defence against the northerner’s disgraceful efforts.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLargeShipDestroyer", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipDestroyerCIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1500, + "VehicleDynamicData": { + "MaxHealth": 38500, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1500, + "FuelConsumptionPerSecond": 0.28, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 900000, + "TankArmour": 38500, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/StorageShip/BPLargeShipStorageShip", + "CodeName": "LargeShipStorageShip", + "ChassisName": "Storage Ship", + "DisplayName": "BMS - Bluefin", + "Description": "The Bluefin storage ship is a massive, all-purpose mobile naval yard capable of storing crates of resources, packed vehicles and ammunition for long-distance travel and beach-to-beach equipment ferrying. The Bassett Motor Society is proud to deliver such a cutting-edge, versatile blue water asset to various countries across Raka, Katoma, and the Alliant Union. ", + "TechID": "ETechID::UnlockLargeShipStorageShip", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipStorageShipIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 3500, + "MapIconType": "EMapIconType::LargeShipStorageShip", + "VehicleDynamicData": { + "MaxHealth": 57750, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 3500, + "FuelConsumptionPerSecond": 0.7, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 1000000, + "TankArmour": 57750, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/SubmarineW/BPLargeShipSubmarineW", + "CodeName": "LargeShipSubmarineW", + "ChassisName": "Submarine", + "DisplayName": "Nakki", + "Description": "This Nevish vessel excels in punching holes in the hulls of the Colonial fleet. Armed with Moray Torpedos and state-of-the-art sonar technology, the Nakki is a silent killer. Famously, three Nakkis crept behind a Colonial fleet at night and picked them apart one by one, leading to Prefect Evander to call a retreat. Their “Legion” was not at all prepared to be assaulted from under the waves.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockLargeShipSubmarine", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipSubmarineWIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1000, + "VehicleDynamicData": { + "MaxHealth": 21275, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1000, + "FuelConsumptionPerSecond": 0.33, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 596900, + "TankArmour": 21275, + 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"HeavyExplosive", + "Quantity": 10, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 55, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyAmmo", + "MassProductionFactory": "EFactoryQueueType::HeavyAmmo" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MortarTank/BPLightTank2InfantryC", + "CodeName": "LightTank2InfantryC", + "ChassisName": "Light Infantry Tank", + "DisplayName": "HC-2 “Scorpion”", + "Description": "The “Scorpion” HC-class tank is a moderately armoured infantry support vehicle with twin, high-powered heavy machine guns and short-range radios for improved intelligence support. In addition, exterior seating is available for infantry. ", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTank2InfantryCVehicleIcon.0", + "FuelTank": 200, + "TechID": "ETechID::UnlockMortarTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 3300, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 8, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.15, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 200, + "EngineForce": 16000, + "MassOverride": 13000, + "TankArmour": 9800, + "MinTankArmourPercent": 0.25, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/TankAmmo/BPLightTankAmmoPickup", + "CodeName": "LightTankAmmo", + "ChassisName": "Cannon Ammo", + "DisplayName": "40mm", + "Description": "Standard payload for small cannons.", + "Encumbrance": 135, + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/LightTankAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 600, + "Suppression": 85, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 240, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 160, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 200, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyAmmo", + "MassProductionFactory": "EFactoryQueueType::HeavyAmmo" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankArtilleryW", + "CodeName": "LightTankArtilleryW", + "ChassisName": "Light Tank", + "DisplayName": "Devitt-Caine Mk. 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Designed for urban environments, the “Hatchet” is fitted with a 40mm cannon.", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLightTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankColVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 26000, + "MassOverride": 0, + "TankArmour": 9100, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankDefensiveW", + "CodeName": "LightTankDefensiveW", + "ChassisName": "Light Tank", + "DisplayName": "Devitt Ironhide Mk. IV", + "Description": "The Ironhide Light Tank is similar to the Mk. 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This light tank can launch litres of burning fuel a fair distance, while its crew remains protected behind light armour plating.", + "TechID": "ETechID::UnlockLightTankFlame", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankFlameCIcon.0", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 225, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 145, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + 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+ "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankMobilityC", + "CodeName": "LightTankMobilityC", + "ChassisName": "Light Tank", + "DisplayName": "H-8 “Kranesca”", + "Description": "The “Kranesca” Light Tank is fitted with an overpowered engine and a reinforced chassis, capable of boosting its top speed at the expense of overall acceleration and maneuverability.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankColMobilityVehicleIcon.0", + "ShippableInfo": "EShippableType::Normal", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "BoostSpeedModifier": 1.8, + "BoostGasUsageModifier": 6, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 23900, + "MassOverride": 11500, + "TankArmour": 9100, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + 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"War/Content/Textures/UI/VehicleIcons/LightTankOffensiveCVehicleIcon.0", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 225, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1750, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.65, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 25550, + "MassOverride": 9000, + "TankArmour": 7250, + 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"War/Content/Blueprints/Vehicles/LightTank/BPLightTankW", + "CodeName": "LightTankW", + "ChassisName": "Light Tank", + "DisplayName": "Devitt Mk. III", + "Description": "A highly maneuverable lightweight tank. Designed for urban environments, the Devitt is fitted with a 40mm cannon.", + "ShippableInfo": "EShippableType::Normal", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankWarVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "TechID": "ETechID::UnlockLightTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.1875, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 26000, + "MassOverride": 0, + "TankArmour": 10000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Facilities/BPLiquidContainer", + "CodeName": "LiquidContainer", + "ChassisName": "Shippable Container", + "DisplayName": "Liquid Container", + "Description": "A container for storing high volumes of liquids. Nearby structures and vehicles can refill directly from this container. ", + "Icon": "War/Content/Textures/UI/StructureIcons/FuelTankIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1000, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 12.000001, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 2, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPListeningKitPickup", + "CodeName": "ListeningKit", + "ChassisName": "Mounted Equipment", + "DisplayName": "Listening Kit", + "Description": "A device used to intercept enemy radio broadcasts transmitted from nearby sources.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockListeningKit", + "Icon": "War/Content/Textures/UI/ItemIcons/ListeningKitIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPListeningKitComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedListeningKit", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPLRArtilleryAmmoPickup", + "CodeName": "LRArtilleryAmmo", + "ChassisName": "Storm Cannon Ammo", + "DisplayName": "300mm", + "Description": "Standard payload used with Storm Cannons.", + "Encumbrance": 400, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "TechID": "ETechID::UnlockLongRangeArtillery", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/LRArtilleryAmmoItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPLongRangeArtilleryAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1500, + "Suppression": 200, + "ExplosionRadius": 1500, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveRuinDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 450, + "DamageFalloff": 2, + "AccuracyRadius": 5000, + "EnvironmentImpactAmount": 1, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 45, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 135, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMaceWPickup", + "CodeName": "MaceW", + "ChassisName": "Melee Weapon", + "DisplayName": "Falias Raiding Club", + "Description": "A heavy mace constructed from solid wood and dotted with lead rivets. Commonly used when raiding entrenched positions in close quarters where firearms are less effective and an old-fashioned bludgeoning is better suited for the job.", + "Encumbrance": 60, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/ItemIcons/TrenchMaceWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMaceWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::DedicatedMelee" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 30, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMaintenanceSuppliesPickup", + "CodeName": "MaintenanceSupplies", + "ChassisName": "Supplies", + "DisplayName": "Maintenance Supplies", + "Description": "Supplies for maintaining structures. Store at Bases or Maintenance Tunnels to prevent decay on surrounding structures.", + "Encumbrance": 40, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "Icon": "War/Content/Textures/UI/ItemIcons/MaintenanceSuppliesIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 250, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 125, + "SingleRetrieveTime": 30, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Supplies", + "MassProductionFactory": "EFactoryQueueType::Supplies" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPMaterialPlatform", + "CodeName": "MaterialPlatform", + "ChassisName": "Shippable Container", + "DisplayName": "Material Pallet", + "Description": "A material pallet.", + "Icon": "War/Content/Textures/UI/ItemIcons/MaterialPlatformItemIcon.0", + "ArmourType": "EArmourType::Tier1Structure", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1000, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 12, + "RepairCost": 50, + "StructuralIntegrity": 1, + "StoredItemCapacity": 5, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Trailers/BPMaterialTrailer", + "CodeName": "MaterialTrailer", + "DisplayName": "Rooster - Tumblebox", + "Description": "A simple towable trailer that holds heavier building materials.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MaterialTrailerIcon.0", + "ChassisName": "Trailer", + "VehicleProfileType": "EVehicleProfileType::Trailer", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Trailer", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 4500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 450, + "BrakeForce": 12000, + "HandbrakeForce": 0, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 0, + "LowGearCutoff": 0, + "CenterOfGravityHeight": 1.5, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPMech", + "CodeName": "Mech", + "ChassisName": "Mech", + "DisplayName": "Centurion MV-2", + "Description": "Designed for the soul purpose of fighting back the cursed undead, the “Centurion” Mechanized Utility Vehicle is equipped with two high powered, heavy machine guns and a deadly, front-facing cannon.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMech", + "Icon": "War/Content/Textures/Event/MechVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Mech", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 350, + "VehicleDynamicData": { + "MaxHealth": 9850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 250, + "FuelConsumptionPerSecond": 0.75, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 1, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 200, + "EngineForce": 15500, + "MassOverride": 10500, + "TankArmour": 9000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Mech/BPMechW", + "CodeName": "MechW", + "ChassisName": "Mech", + "DisplayName": "Herne QMW 1a Scourge Hunter", + "Description": "Built in response to the ongoing use of the Cursed in military skirmishes, the Scourge Hunter class Quadruped Mechanized Walker is equipped with a quad-barrelled rocket launcher, accompanied by a specially designed quad-barrel machine gun. ", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockMech", + "Icon": "War/Content/Textures/Event/MechWardenVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Mech", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 240, + "VehicleDynamicData": { + "MaxHealth": 6850, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 200, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 250, + "FuelConsumptionPerSecond": 0.75, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 1, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 200, + "EngineForce": 23500, + "MassOverride": 8500, + "TankArmour": 4750, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPMedicUniformCPickup", + "CodeName": "MedicUniformC", + "ChassisName": "Colonial Medic Uniform", + "DisplayName": "Medic Fatigues", + "Description": "For medics of the Legion, this uniform has a plethora of pockets and bags designed to carry and deploy first aid gear easily.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMedicUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/MedicUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeMedicIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPMedicUniformWPickup", + "CodeName": "MedicUniformW", + "ChassisName": "Warden Medic Uniform", + "DisplayName": "Physician’s Jacket", + "Description": "Physicians in the Warden army are unmatched and this uniform has a plethora of pockets and bags designed to carry and deploy first aid gear easily.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockMedicUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/MedicUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeMedicIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2C", + "CodeName": "MediumTank2C", + "ChassisName": "Assault Tank", + "DisplayName": "86K-a “Bardiche”", + "Description": "Unlike the 85-series, the \"Bardiche\" sports a heavier, more durable build and is fitted with a coaxial heavy machinegun along with a powerful, short-barrelled 68mm turret. Modern Kraunian engineering allows for a fast reload, making it an ideal tool to combat enemy armour.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMediumTank2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2CIcon.0", + "FuelTank": 275, + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 375, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 19500, + "MassOverride": 12500, + "TankArmour": 15650, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.23, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2IndirectW", + "CodeName": "MediumTank2IndirectW", + "ChassisName": "Cruiser Tank", + "DisplayName": "Gallagher Thornfall Mk. VI", + "Description": "Armed with a rack of Bonesaw mortar launchers, the Thornfall is designed to launch an indirect mechanized assault on enemy armour. This unique vehicle supports an allied assault and cannot withstand large amounts of punishment.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2IndirectWIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "BoostSpeedModifier": 1.6, + "BoostGasUsageModifier": 6, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 7000, + "TankArmour": 11000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2MultiW", + "CodeName": "MediumTank2MultiW", + "ChassisName": "Cruiser Tank", + "DisplayName": "Gallagher Highwayman Mk. III", + "Description": "Colm Gallagher’s engineers designed a variation of the Outlaw that features an independently rotating MG turret sitting atop the main armament of twin anti-tank cannons. What it lacks in raw firepower compared to its older sibling, the Highwayman more than makes up for it with versatility.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2MultiWIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "BoostSpeedModifier": 1.6, + "BoostGasUsageModifier": 6, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 7000, + "TankArmour": 11000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2RangeW", + "CodeName": "MediumTank2RangeW", + "ChassisName": "Cruiser Tank", + "DisplayName": "Gallagher Outlaw Mk. II", + "Description": "Originally designed in response to increasing swarms of Mesean armour, the Outlaw is an exceptionally capable medium tank armed with a long-range 40mm turret and includes a built-in storm rifle support position.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2RangeWIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "BoostSpeedModifier": 1.6, + "BoostGasUsageModifier": 6, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 7000, + "TankArmour": 11000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2TwinC", + "CodeName": "MediumTank2TwinC", + "ChassisName": "Assault Tank", + "DisplayName": "86K-c “Ranseur”", + "Description": "This evolution of the “Bardiche” is fitted quad-mounted RPG launchers paired with a high-velocity 12.7mm cannon. The “Ranseur” indicates progress in Kraunian design as they continue to leverage outdated equipment to create deadly, modern armour.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2TwinCVehicleIcon.0", + "FuelTank": 275, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 375, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 19500, + "MassOverride": 12500, + "TankArmour": 15650, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.23, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2W", + "CodeName": "MediumTank2W", + "ChassisName": "Cruiser Tank", + "DisplayName": "Gallagher Brigand Mk. I", + "Description": "The first of Colm Gallagher’s mid-sized tanks, the Brigand is a true brute on the battlefield. Not quite as sturdy as its younger siblings, the Brigand compensates with higher mobility, which, when paired with a mounted machine gun and 30mm repeater cannon, is a deadly force in any armour division. Seeing his hometown sundered at the hands of the Swords in a border skirmish before the onset of the Boreal Wars, Gallagher grew fixated on engineering a versatile yet sturdy tank. The Brigand was the result of his fixation.", + "TechID": "ETechID::UnlockMediumTank2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2WIcon.0", + "FactionVariant": "EFactionId::Wardens", + "BoostSpeedModifier": 1.6, + "BoostGasUsageModifier": 6, + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 2950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 7000, + "TankArmour": 11000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank3C", + "CodeName": "MediumTank3C", + "ChassisName": "Assault Tank", + "DisplayName": "90T-v “Nemesis”", + "Description": "With immense off-road capabilities, the 90T-v “Nemesis” is a highly versatile armoured vehicle. While it may not boast the defensive capabilities of its more heavily armoured cousins, the “Nemesis” shatters enemy formations with its deadly 68mm cannon and auxiliary grenade launcher. This unique vehicle earned its namesake on its first deployment during an expedition into the Alliant Union. A Nevish Alliance armed convoy was crossing through wetlands when a wave of 90T-v tanks intercepted the convoy from between reeds and murky terrain.", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank3CItemIcon.0", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMediumTank3", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCarLarge", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 3650, + "MinorDamagePercent": 0.8, + "MajorDamagePercent": 0.9, + "RepairCost": 160, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.1875, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 9000, + "MassOverride": 2500, + "TankArmour": 10500, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 100, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankATW", + "CodeName": "MediumTankATW", + "DisplayName": "Silverhand Lordscar - Mk. X", + "Description": "A cut down variation of the Silverhand Assault Tank that sacrifices armour and protection in favour of a high-powered 94.5mm cannon. This open-top weapon platform is uniquely designed to intercept enemy armour before they’re given time to retaliate. Its moniker is a tribute to the maiming of the great king the Silverhand is named for; while his title was stripped, and his pride damaged, his rage was never quelled.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTankATWIcon.0", + "FuelTank": 275, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackMediumTanks", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 3100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 375, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.35, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 15000, + "TankArmour": 10500, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankC", + "CodeName": "MediumTankC", + "DisplayName": "85K-b “Falchion”", + "Description": "Designed for mass-production in Kraunia, this assault tank features a modular turret system for maximum versatility. The “Falchion” class features a powerful if understated, 40mm cannon.", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/ColonialMediumTankIcon.0", + "FuelTank": 225, + "VehiclesPerCrateBonusQuantity": 2, + "TechID": "ETechID::UnlockMediumTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 3650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 23500, + "MassOverride": 10500, + "TankArmour": 12725, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankLargeC", + "CodeName": "MediumTankLargeC", + "DisplayName": "85V-g \"Talos\"", + "Description": "The \"Talos\" is a Velian modification to the 85-series, fitted with an oversized 75mm cannon. Knowing that such a heavy cannon would likely not be suitable, the engineers built it to disperse weight in such a manner that the 85-series chassis could bear it.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTankLargeCIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Colonials", + "FuelTank": 225, + "VehiclesPerCrateBonusQuantity": 2, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 12550, + "TankArmour": 13550, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankOffensiveC", + "CodeName": "MediumTankOffensiveC", + "DisplayName": "85K-a “Spatha”", + "Description": "The “Spatha” assault tank features a unique and destructive 40mm turret that fires high-velocity shells. This specialized turret is not as well suited to mass-production as its more refined counterpart, the “Falchion.”", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ColonialMediumTankOffensive.0", + "VehiclesPerCrateBonusQuantity": 0, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Colonials", + "FuelTank": 225, + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 3650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 165, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 23500, + "MassOverride": 10500, + "TankArmour": 13550, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankSiegeW", + "CodeName": "MediumTankSiegeW", + "DisplayName": "Silverhand Chieftain - Mk. VI", + "Description": "The Chieftan assault tank is fitted with asymmetrical armaments, including a 250mm mortar cannon and a twin-barrelled 12.7mm turret.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTankSiegeWVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackMediumTanks", + "FuelTank": 225, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 3100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 14500, + "TankArmour": 13300, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.27, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankW", + "CodeName": "MediumTankW", + "TechID": "ETechID::UnlockMediumTank", + "ChassisName": "Assault Tank", + "DisplayName": "Silverhand - Mk. IV", + "Description": "The Silverhand assault tank is fitted with destructive dual-barrel armaments, and heavy frontal and rear armour. Its 68mm frontal cannon is paired with a lighter 40mm turret. ", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/WardenMediumTankIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackMediumTanks", + "FuelTank": 225, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 3100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 12000, + "TankArmour": 13300, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.27, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMetalPickup", + "CodeName": "Metal", + "ChassisName": "Raw Material", + "DisplayName": "Salvage", + "Description": "Salvage that can be recycled into other resources at a Refinery", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/SalvageIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Metal", + "Quantity": 45 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 100, + "SingleRetrieveTime": 3, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/LargeResources/BPMetalBeamMaterialsPickup", + "CodeName": "MetalBeamMaterials", + "ChassisName": "Large Material", + "DisplayName": "Metal Beam", + "Description": "Used to construct Metal Beam defenses.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/MetalBeamMaterialItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMetalBeamMaterialsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 25, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 20, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGAmmoPickup", + "CodeName": "MGAmmo", + "ChassisName": "Machine Gun Ammo", + "DisplayName": "12.7mm", + "Description": "Standard ammunition for machine guns.", + "Encumbrance": 30, + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 65, + "Icon": "War/Content/Textures/UI/ItemIcons/MachineGunAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 55, + "Suppression": 18, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHeavyKineticDamageType.0", + "DisplayName": "Heavy Kinetic", + "Type": "EDamageType::HeavyKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 70, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 14, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGCPickup", + "CodeName": "MGC", + "ChassisName": "Machine Gun", + "DisplayName": "KRN886-127 Gast Machine Gun", + "Description": "The Gast is a deadly but cumbersome Kraunian heavy machine gun. It is best suited to holding and defending established fortifications or garrisoned structures against encroaching infantry.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMG", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/MGCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMGCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeProneRifle", + "CompatibleAmmoCodeName": "MGAmmo" + }, + "AmmoDynamicData": { + "Damage": 55, + "Suppression": 18, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHeavyKineticDamageType.0", + "DisplayName": "Heavy Kinetic", + "Type": "EDamageType::HeavyKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 75, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.145, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2700, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGTCPickup", + "CodeName": "MGTC", + "ChassisName": "Mounted Machinegun", + "DisplayName": "Lamentum mm.IV", + "Description": "Built on the bones of the first automatic weapons introduced to the Legion, the “Lamentum” mm.IV is still quite an intimidating force to encounter on the battlefield. Boasting a large magazine and impressive active range, this mounted machinegun excels at laying down consistent suppressive fire.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMGT", + "Icon": "War/Content/Textures/UI/ItemIcons/HeavyMachineGunIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMGTCGunComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedMGTC" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGTWPickup", + "CodeName": "MGTW", + "ChassisName": "Mounted Machinegun", + "DisplayName": "Malone Ratcatcher MK.1", + "Description": "Early iterations of this machinegun were built to be emplaced in bunkers and on the decks of lightly armed warships, the Ratcatcher is Harvey Malone’s first freely mountable infantry weapon designed for field use. Just like its predecessors, this heavy weapon suppresses enemy soldiers with unmatched efficiency. ", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockMGT", + "Icon": "War/Content/Textures/UI/ItemIcons/MGHeavyTWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMGTWGunComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedMGTW" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGWPickup", + "CodeName": "MGW", + "DisplayName": "Malone MK.2", + "Description": "This heavy machine gun is bulky enough to require a steady surface to maintain stability. The Malone series of machine guns are unmatched defenders on the battlefield.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/ItemIcons/MGWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMGWItemComponent.0", + "FiringRate": 0.2, + "EquippedGripType": "EEquippedWeaponGripType::LargeProneRifle", + "CompatibleAmmoCodeName": "MGAmmo" + }, + "ChassisName": "Machine Gun", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockMG", + "ItemFlagsMask": 129, + "AmmoDynamicData": { + "Damage": 55, + "Suppression": 18, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHeavyKineticDamageType.0", + "DisplayName": "Heavy Kinetic", + "Type": "EDamageType::HeavyKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 125, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.145, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2700, + "MaximumReachability": 4000, + "DamageMultiplier": 0.64, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMiniTankAmmoPickup", + "CodeName": "MiniTankAmmo", + "ChassisName": "Infantry Support Gun Ammo", + "DisplayName": "30mm", + "Description": "Standard explosive shell used with certain small vehicles and infantry weapons.", + "Encumbrance": 95, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::LargeItemAmmo", + "ItemFlagsMask": 16401, + "Icon": "War/Content/Textures/UI/ItemIcons/MiniTankAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 400, + "Suppression": 0, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 40, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarPickup", + "CodeName": "Mortar", + "ChassisName": "Mortar", + "DisplayName": "Cremari Mortar", + "Description": "This short-range cannon is designed to bombard enemy infantry with indirect fire.", + "Encumbrance": 180, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockMortar", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMortarItemComponent.0", + "MultiAmmo": [ + "MortarAmmo", + "MortarAmmoSH", + "MortarAmmoFL", + "MortarAmmoFlame" + ] + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 550, + "ArtilleryAccuracyMaxDist": 1200, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarAmmoPickup", + "CodeName": "MortarAmmo", + "ChassisName": "Mortar Ammo", + "DisplayName": "Mortar Shell", + "Description": "An explosive payload used with mortar tubes.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 300, + "Suppression": 45, + "ExplosionRadius": 500, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 250, + "DamageFalloff": 1, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 70, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarAmmoFLPickup", + "CodeName": "MortarAmmoFL", + "ChassisName": "Mortar Ammo", + "DisplayName": "Flare Mortar Shell", + "Description": "A long-burning flare that ignites midair to illuminate a large area and reveals enemy targets.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 0, + "Suppression": 0, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPFlareDamageType.0", + "DisplayName": "Flare", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFLIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFLIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 15, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarAmmoFlamePickup", + "CodeName": "MortarAmmoFlame", + "ChassisName": "Mortar Ammo", + "DisplayName": "Incendiary Mortar Shell", + "Description": "An incendiary payload used with mortar tubes. Will ignite objects near impact.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 55, + "Suppression": 45, + "ExplosionRadius": 550, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryHighExplosiveDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::IncendiaryHighExplosive", + "DescriptionDetails": "Deals High Explosive damage on impact", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 225, + "DamageFalloff": 1, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 70, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarAmmoSHPickup", + "CodeName": "MortarAmmoSH", + "ChassisName": "Mortar Ammo", + "DisplayName": "Shrapnel Mortar Shell", + "Description": "An payload filled with shrapnel used with mortar tubes. Devastates nearby infantry.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 125, + "Suppression": 150, + "ExplosionRadius": 750, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPShrapnelDamageType.0", + "DisplayName": "Shrapnel", + "Type": "EDamageType::Shrapnel", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSHIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bCanWoundCharacter": true, + "bAlwaysAppliesBleeding": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 450, + "DamageFalloff": 0, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSHIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 20, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarTankAmmoPickup", + "CodeName": "MortarTankAmmo", + "ChassisName": "Spigot Mortar Ammo", + "DisplayName": "250mm", + "Description": "A shell that is launched over short distances by a spigot mortar.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarTankIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMortarTankAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1000, + "Suppression": 0.85, + "ExplosionRadius": 500, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPDemolitionDamageType.0", + "DisplayName": "Demolition", + "Type": "EDamageType::Demolition", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 250, + "DamageFalloff": 0, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 100, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 150, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyAmmo", + "MassProductionFactory": "EFactoryQueueType::HeavyAmmo" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MortarTank/BPMortarTankC", + "CodeName": "MortarTankC", + "DisplayName": "HC-7 \"Ballista\"", + "Description": "The HC-Class “Ballista” is a heavy tank designed to obliterate opposition defenses with its 250mm Hades Mortar Cannon.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MortarTankVehicleIcon.0", + "FuelTank": 200, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Siege Tank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 205, + "VehicleDynamicData": { + "MaxHealth": 3300, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.15, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 200, + "EngineForce": 17000, + "MassOverride": 13000, + "TankArmour": 11500, + "MinTankArmourPercent": 0.25, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPMotorboat", + "CodeName": "Motorboat", + "ChassisName": "Motorboat", + "DisplayName": "BMS - Grouper", + "Description": "Powered by the Bassett Motor Society’s lightweight Grouper engine, this simple wooden boat is ideal for ferrying small groups of infantry across rivers and between islands.", + "Icon": "War/Content/Textures/UI/VehicleIcons/Motorboat.0", + "VehicleProfileType": "EVehicleProfileType::BeachableShip", + "ArmourType": "EArmourType::LightVehicle", + "VehicleBuildType": "EVehicleBuildType::BuildableAnywhere", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 200, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 60, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.25, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 30, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 20, + "DecayStartHours": 0, + "DecayDurationHours": 0, + "RepairCost": 60, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Motorcycle/BPMotorcycleC", + "CodeName": "MotorcycleC", + "DisplayName": "03MM “Caster”", + "TechID": "ETechID::UnlockMotorcycle", + "bCanUseStructures": true, + "Description": "A motorcycle and sidecar used to patrol large areas. Speed can be boosted at the cost of additional fuel.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/MotorcycleVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::OpenRoofWheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Motorcycle", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "BoostSpeedModifier": 1.25, + "BoostGasUsageModifier": 4, + "VehicleDynamicData": { + "MaxHealth": 300, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 85, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 6500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1000, + "BrakeForce": 7500, + "HandbrakeForce": 8000, + "AirResistance": 15, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.3, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Motorcycle/BPMotorcycleOffensiveC", + "CodeName": "MotorcycleOffensiveC", + "DisplayName": "00MS “Stinger”", + "Description": "The cab of this Motorcycle is fitted with an LMG for fast-response hit and run assaults.", + "Icon": "War/Content/Textures/UI/VehicleIcons/MotorcycleOffensiveVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::OpenRoofWheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Motorcycle", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "BoostSpeedModifier": 1.25, + "BoostGasUsageModifier": 4, + "VehicleDynamicData": { + "MaxHealth": 300, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 110, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 6000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1000, + "BrakeForce": 7500, + "HandbrakeForce": 8000, + "AirResistance": 15, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.3, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Motorcycle/BPMotorcycleW", + "CodeName": "MotorcycleW", + "DisplayName": "Kivela Power Wheel 80-1", + "Description": "A Warden motorcycle used in patrols and fitted with a sidecar. The Kivela Power Wheel can also gain a momentary speed boost by burning additional fuel.", + "TechID": "ETechID::UnlockMotorcycle", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/MotorcycleWIcon.0", + "VehicleProfileType": "EVehicleProfileType::OpenRoofWheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Motorcycle", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "BoostSpeedModifier": 1.25, + "BoostGasUsageModifier": 4, + "VehicleDynamicData": { + "MaxHealth": 300, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 85, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 6500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1000, + "BrakeForce": 7500, + "HandbrakeForce": 8000, + "AirResistance": 15, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.3, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPOfficerUniformCPickup", + "CodeName": "OfficerUniformC", + "ChassisName": "Colonial Officer Uniform", + "DisplayName": "Officialis’ Attire", + "Description": "This uniform, while impractical in combat, denotes the head of a regiment. Appropriately dressed officers may freely discipline their subordinates. Ancient Mesean officialis were key to the Legion’s organization. This modern attire honours their lasting legacy.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockOfficerUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/OfficerUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeOfficerIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPOfficerUniformWPickup", + "CodeName": "OfficerUniformW", + "ChassisName": "Warden Officer Uniform", + "DisplayName": "Officer’s Regalia", + "Description": "A formal uniform that denotes a regiment’s leading officer. While impractical, the officer on duty may use their authority to discipline subordinates without reparation. Officers hold an important role in the Warden military, dating back to ancient times when Caoiva was ruled by a dozen kings.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockOfficerUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/OfficerUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeOfficerIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPOilPickup", + "CodeName": "Oil", + "ChassisName": "Raw Material", + "DisplayName": "Oil", + "Description": "A raw viscous liquid that must be refined into fuel at Facilities.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/Facilities/OilIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPOilComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Oil", + "Quantity": 2 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPPetrolPickup", + "CodeName": "Petrol", + "ChassisName": "Refined Material", + "DisplayName": "Petrol", + "Description": "A medium grade fuel that's refined from Oil. Used as a higher end fuel for vehicles and in various applications at Facilities.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/RefinedFuelIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPPetrolComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "None", + "Quantity": 0 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPPipeMaterialsPickup", + "CodeName": "PipeMaterials", + "ChassisName": "Large Material", + "DisplayName": "Pipe", + "Description": "Used to construct various types of pipelines for transporting liquids.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "Icon": "War/Content/Textures/UI/StructureIcons/EngineRoomPipeIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPPipeMaterialsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic 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"ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Accessory", + "TechID": "ETechID::UnlockRadioBackpack", + "Icon": "War/Content/Textures/UI/ItemIcons/RadioBackpackItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRadioBackpackItemComponent.0" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 75, + "SingleRetrieveTime": 15, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPRainUniformCPickup", + "CodeName": "RainUniformC", + "ChassisName": "Colonial Rain Uniform", + "DisplayName": "Legionary’s Oilcoat", + "Description": "Quite accustomed to the temperate climates of the south, Colonials wear this oilcloth jacket paired with thick boots to operate at high efficiency in all but the heaviest storms.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRainUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/RainUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRareMetalPickup", + "CodeName": "RareMetal", + "ChassisName": "Raw Material", + "DisplayName": "Rare Metal", + "Description": "A compound of extremely rare metals used in the production of the most advanced vehicles and weapons.", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/RareMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Components", + "Quantity": 100 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 100, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicAPC", + "CodeName": "RelicAPC", + "DisplayName": "Heavy Infantry Carrier", + "Description": "An armoured landship reinforced with an alloy now lost to time. This nearly indestructible beast carries up to 8 passengers. Whispers of its existence date back to the first breaching.", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicApc.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier1Tank", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 250, + "VehicleDynamicData": { + "MaxHealth": 40000, + "MinorDamagePercent": 0.85, + "MajorDamagePercent": 0.95, + "RepairCost": 0, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 250, + "FuelConsumptionPerSecond": 0.375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.15, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicArmouredCar", + "CodeName": "RelicArmouredCar", + "DisplayName": "Armoured Fighting Tractor", + "Description": "A recovered Colonial prototype once found in early mechanized warfare. Built on the frame of a powerful tractor, this amoured vehicle was seen escorting soldiers or, later, in support of larger armoured forces.", + "TechID": "ETechID::UnlockRelicArmoredCar", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicArmouredCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 230, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 5, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.25, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 7850, + "MassOverride": 3150, + "TankArmour": 3700, + "MinTankArmourPercent": 0.15, + "TankArmourMinPenetrationChance": 0.65, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicLightTank", + "CodeName": "RelicLightTank", + "DisplayName": "Storm Tank", + "Description": "A light armoured mechanized vehicle first seen in early border skirmishes between Caoiva and Veli. With its thin frame, it was deployed in wide formations, often overwhelming enemy forces.", + "TechID": "ETechID::UnlockRelicLightTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicLightTankVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 220, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 2500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 3, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20500, + "MassOverride": 16000, + "TankArmour": 6800, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.4, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRelicMaterialsPickup", + "CodeName": "RelicMaterials", + "ChassisName": "Refined Material", + "DisplayName": "Relic Materials", + "Description": "Vehicle parts used to assemble Relic vehicles.", + "Encumbrance": 12, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/RelicMaterialItemIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "RelicMaterials", + "Quantity": 100 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 200, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicMediumTank", + "CodeName": "RelicMediumTank", + "ChassisName": "Relic Assault Tank", + "DisplayName": "PL-1 “Phalanx”", + "Description": "Ancient by modern standards, this first iteration heavily armoured Colonial Assault tank is fitted with full coverage shielding and equipped with twin sponson cannons.", + "TechID": "ETechID::UnlockRelicMediumTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/ColonialRelicMediumTankVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ShippableInfo": "EShippableType::None", + "FuelTank": 350, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 4850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 195, + "ResourcesPerBuildCycle": 4, + "ItemHolderCapacity": 6, + "FuelCapacity": 450, + "FuelConsumptionPerSecond": 0.3, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22500, + "MassOverride": 15000, + "TankArmour": 8400, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicScoutVehicle", + "CodeName": "RelicScoutVehicle", + "ChassisName": "Staff Car", + "DisplayName": "Staff Car", + "Description": "A vehicle once used by officers to survey the battlefield, or to deliver emergency supplies and orders.", + "TechID": "ETechID::UnlockRelicScoutVehicle", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ArmourType": "EArmourType::LightVehicle", + "FuelTank": 175, + "DepthCuttoffForSwimDamage": 240, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "BoostSpeedModifier": 1.25, + "BoostGasUsageModifier": 4, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 10, + "FuelCapacity": 175, + "FuelConsumptionPerSecond": 0.0625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.65, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 800, + "EngineForce": 8500, + "MassOverride": 1450, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicTruck", + "CodeName": "RelicTruck", + "DisplayName": "Repurposed Truck", + "Description": "A sturdy old farmer's truck that's been reinforced for military use.", + "TechID": "ETechID::UnlockRelicTruck", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicTruckVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 240, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 800, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 18, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 20500, + "MassOverride": 8500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPResourceContainer", + "CodeName": "ResourceContainer", + "ChassisName": "Shippable Container", + "DisplayName": "Resource Container", + "Description": "A container that can carry large quantities of resources and can be transported by certain vehicles.", + "Icon": "War/Content/Textures/UI/StructureIcons/ResourceContainerIcon.0", + "ShippableInfo": "EShippableType::Small", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 600, + "StructureDynamicData": { + "MaxHealth": 600, + "DecayStartHours": 12.000001, + "DecayDurationHours": 24, + "RepairCost": 50, + "StructuralIntegrity": 1, + "StoredItemCapacity": 15, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Trailers/BPResourceTrailer", + "CodeName": "ResourceTrailer", + "DisplayName": "Rooster - Junkwagon", + "Description": "A simple towable trailer that holds common building resources.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ResourceTrailerIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "ChassisName": "Trailer", + "VehicleProfileType": "EVehicleProfileType::Trailer", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Trailer", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 7, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 4500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 450, + "BrakeForce": 12000, + "HandbrakeForce": 0, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 0, + "LowGearCutoff": 0, + "CenterOfGravityHeight": 1.5, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRevolverPickup", + "CodeName": "Revolver", + "ChassisName": "Revolver", + "DisplayName": "Cometa T2-9", + "Description": "The Cometa T2-9 boasts remarkable stopping power for a sidearm. This Estrellan mainstay has lived through several generations due to its fine craftsmanship and design.", + "Encumbrance": 45, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockRevolver", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RevolverItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRevolverComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Pistol", + "CompatibleAmmoCodeName": "RevolverAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 60, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 6, + "MaxApexHalfAngle": 8, + "BaselineApexHalfAngle": 1, + "StabilityCostPerShot": 0.6, + "Agility": 0.35, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.4, + "StabilityGainRate": 1, + "MaximumRange": 1235, + "MaximumReachability": 1800, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 140, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 30, + "CrateProductionTime": 50, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRevolverAmmoPickup", + "CodeName": "RevolverAmmo", + "ChassisName": "Revolver Ammo", + "DisplayName": ".44", + "Description": "Standard ammunition for revolvers.", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::LightAmmo", + "ItemFlagsMask": 12353, + "Icon": "War/Content/Textures/UI/ItemIcons/RevolverAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 60, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 40, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 40, + "SingleRetrieveTime": 1, + "CrateRetrieveTime": 8, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleAmmoPickup", + "CodeName": "RifleAmmo", + "ChassisName": "Rifle Ammo", + "DisplayName": "7.62mm", + "Description": "Standard ammunition for rifles.", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::LightAmmo", + "ItemFlagsMask": 4161, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 50, + "SingleRetrieveTime": 1.25, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleAutomaticCPickup", + "CodeName": "RifleAutomaticC", + "ChassisName": "Rifle", + "DisplayName": "Catena rt.IV Auto-Rifle", + "Description": "An auto-firing rifle that played a pivotal role in maintaining Mesean interests on the Katoman continent. While not quite as rapid-firing as its assault rifle brethren, many soldiers speak fondly of the Catena as a sturdy, easy-to-use, and reliable firearm. It doesn’t boast high points in any particular area but performs admirably as a general-purpose rifle.", + "Encumbrance": 120, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRifleAutomatic", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleAutomaticCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/RifleAutomaticCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "FiringRate": 0.45, + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 0.6, + "MaxAmmo": 10, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 2, + "StabilityCostPerShot": 0.3, + "Agility": 0.5, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.4, + "StabilityGainRate": 0.7, + "MaximumRange": 2300, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleAutomaticWPickup", + "CodeName": "RifleAutomaticW", + "ChassisName": "Rifle", + "DisplayName": "Sampo Auto-Rifle 77", + "Description": "The precursor to the storm rifle, the Sampo Auto-Rifle, is a mastercraft of its day. With a single shot and automatic fire mode, this versatile rifle may not reach the fire rates of automatic weapons but more than makes up for it with utility.", + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleAutomatic", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleAutomaticW.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleAutomaticWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 0.8, + "MaxAmmo": 12, + "MaxApexHalfAngle": 9.5, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.35, + "Agility": 0.65, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.4, + "StabilityGainRate": 1, + "MaximumRange": 2400, + "MaximumReachability": 3800, + "DamageMultiplier": 0.8, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 125, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 70, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleCPickup", + "CodeName": "RifleC", + "ChassisName": "Rifle", + "DisplayName": "Argenti r.II Rifle", + "Description": "The primary infantry rifle of the Colonial Legion. 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It boasts high stopping power, but not as accurate as its modern variant. A weapon of legend, the Howling Lions wielded the Volta during their raid on the beaches of Fisherman’s Row.", + "Encumbrance": 115, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRifleHeavy", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleHeavyCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleHeavyCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 8, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 1.5, + "StabilityCostPerShot": 0.95, + "Agility": 0.9, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.8, + "MaximumRange": 2950, + "MaximumReachability": 3550, + "DamageMultiplier": 1.75, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleHeavyWPickup", + "CodeName": "RifleHeavyW", + "ChassisName": "Heavy Rifle", + "DisplayName": "The Hangman 757", + "Description": "The weapon of choice for pirates and smugglers, its legend is well-earned. With incredibly high stopping power and unique revolver mechanism, the Hangman often plays judge, jury, and executioner.", + "Encumbrance": 115, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleHeavy", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RevolvingRifleWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleHeavyWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RevolverAmmo" + }, + "AmmoDynamicData": { + "Damage": 60, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 6, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 1.5, + "StabilityCostPerShot": 0.6, + "Agility": 0.6, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.9, + "MaximumRange": 2250, + "MaximumReachability": 3250, + "DamageMultiplier": 1.3, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 125, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleLightCPickup", + "CodeName": "RifleLightC", + "ChassisName": "Rifle", + "DisplayName": "Fuscina pi.I", + "Description": "This unique rifle fires three rounds in rapid succession. The Fuscina is the first of its kind, designed for laying down suppressive fire during assaults on fortified enemy entrenchments.", + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRifleLight", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleLightCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/RifleLightCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 18, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 2, + "StabilityCostPerShot": 0.32, + "Agility": 0.7, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.7, + "MaximumRange": 2300, + "MaximumReachability": 3500, + "DamageMultiplier": 0.888, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 140, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleLightWPickup", + "CodeName": "RifleLightW", + "ChassisName": "Rifle", + "DisplayName": "Blakerow 871", + "Description": "The Blakerow is a carbine with a high rate of fire compared to its bolt-action predecessor. This increased fire rate does come at the cost of innate stopping power; however, its versatility and lightweight frame more than make up for any perceived shortcomings.", + "Encumbrance": 70, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleLight", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/CarbineItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPCarbineComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 15, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 2, + "StabilityCostPerShot": 0.32, + "Agility": 0.7, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2500, + "MaximumReachability": 4000, + "DamageMultiplier": 0.888, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 140, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleLongCPickup", + "CodeName": "RifleLongC", + "ChassisName": "Long Rifle", + "DisplayName": "KRR2-790 Omen", + "Description": "An older but reliable model of Kraunian long rifle. The Omen is a sturdy, simple weapon best used in long-distance skirmishes.", + "Encumbrance": 120, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRifleLong", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleLongC.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleLongCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 10, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 1.25, + "StabilityCostPerShot": 0.8, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.4, + "MaximumRange": 3500, + "MaximumReachability": 4550, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 155, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleLongWPickup", + "CodeName": "RifleLongW", + "ChassisName": "Long Rifle", + "DisplayName": "Clancy Cinder M3", + "Description": "The Clancy Cinder is a classic, high-powered long rifle designed for use in mid-to-long range encounters. First deployed with the Hands during a high-risk operation in Acrithia.", + "Encumbrance": 120, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleLong", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleLongW.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleLongWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 12, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 1, + "StabilityCostPerShot": 0.85, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.5, + "MaximumRange": 3300, + "MaximumReachability": 4300, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 130, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleShortWPickup", + "CodeName": "RifleShortW", + "ChassisName": "Rifle", + "DisplayName": "No.2B Hawthorne", + "Description": "Initially a field-modified Loughcaster, the Hawthorne sports a sawed-off barrel and a much lower profile than its ancestor. While sacrificing accuracy, its lightweight frame opens up the Hawthorne to a much higher degree of flexibility in battle and can be carried alongside a heavier primary firearm.", + "Encumbrance": 25, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleShort", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleShortWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRifleShortWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 8, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.65, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.4, + "StabilityGainRate": 1, + "MaximumRange": 2200, + "MaximumReachability": 3500, + "DamageMultiplier": 0.888, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 65, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 70, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 60, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleWPickup", + "CodeName": "RifleW", + "ChassisName": "Rifle", + "DisplayName": "No.2 Loughcaster", + "Description": "Standard-issue Warden rifle. This bolt-action firearm is as robust as they come and has seen over a century of use on the battlefield.", + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleW.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/RifleComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 12, + "MaxApexHalfAngle": 8, + "BaselineApexHalfAngle": 1, + "StabilityCostPerShot": 0.72, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2700, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 70, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Rocket/BPRocketPartBottom", + "CodeName": "RocketPartBottom", + "DisplayName": "A0E-9 Rocket Booster", + "Description": "The control fins, fuel lines, and propulsion engines required for launch are all housed within the A0E-9 Booster system.", + "Icon": "War/Content/Textures/UI/ItemIcons/RocketPartBottomIcon.0", + "MaxHealth": 1000, + "ChassisName": "Shippable Material", + "ProfileType": "EStructureProfileType::Shippable", + "TechID": "ETechID::UnlockRocket", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Rocket/BPRocketPartCenter", + "CodeName": "RocketPartCenter", + "DisplayName": "A0E-9 Rocket Body", + "Description": "The body of an A0E-9 stores the fuel and instrumentation required to deliver the warhead over large distances.", + "Icon": "War/Content/Textures/UI/ItemIcons/RocketPartCenterIcon.0", + "MaxHealth": 1000, + "ChassisName": "Shippable Material", + "ProfileType": "EStructureProfileType::Shippable", + "TechID": "ETechID::UnlockRocket", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Rocket/BPRocketPartTop", + "CodeName": "RocketPartTop", + "DisplayName": "A0E-9 Rocket Warhead", + "Description": "The A0E-9 Warhead is a devastating explosive, capable of taking out city districts or even entire small towns. It scorches the landscape, making it hard for the enemy to rebuild in the short-term. ", + "Icon": "War/Content/Textures/UI/ItemIcons/RocketPartTopIcon.0", + "MaxHealth": 1000, + "ChassisName": "Shippable Material", + "ProfileType": "EStructureProfileType::Shippable", + "TechID": "ETechID::UnlockRocket", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRpgAmmoPickup", + "CodeName": "RpgAmmo", + "ChassisName": "RPG Ammo", + "DisplayName": "RPG", + "Description": "A fast-moving explosive projectile used with RPG launchers.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/RpgAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 175, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 90, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRPGTWPickup", + "CodeName": "RPGTW", + "ChassisName": "Mounted RPG Launcher", + "DisplayName": "Cutler Foebreaker", + "Description": "This unique dual-barrelled RPG launcher can fire two RPG shells in relatively quick succession. This increase in firepower makes it nearly impossible for a single soldier to operate without the support of a sturdy mount.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRPGT", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRPGTWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRPGTWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "CompatibleAmmoCodeName": "RPGAmmo", + "DeployCodeName": "DeployedRPGTW" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 175, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 250, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRpgWPickup", + "CodeName": "RpgW", + "ChassisName": "RPG", + "DisplayName": "Cutler Launcher 4", + "Description": "The Cutler Launcher is capable of firing an unguided, rocket-propelled grenade over short distances with startling efficiency. Its simple design allows for easy deployment and storage.", + "Encumbrance": 165, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRPG", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/RpgItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRPGWItemComponent.0", + "MultiAmmo": [ + "RPGAmmo" + ], + "ProjectileClass": { + "ExplosiveCodeName": "RpgAmmo", + "AutoDetonateTime": 1, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 175, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 35, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/LargeResources/BPSandbagMaterialsPickup", + "CodeName": "SandbagMaterials", + "ChassisName": "Large Material", + "DisplayName": "Sandbag", + "Description": "Used to construct Sandbag defenses.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/SandbagMaterialItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPSandbagMaterialsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 15, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSatchelChargeTPickup", + "CodeName": "SatchelChargeT", + "ChassisName": "Mounted Explosive Charge Detonator", + "DisplayName": "Havoc Charge Detonator", + "Description": "Required to detonate Havoc Charges. The Havoc Charge must be placed before the detonator can be deployed.", + "Encumbrance": 385, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockSatchelChargeT", + "Icon": "War/Content/Textures/UI/ItemIcons/SatchelChargeTIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPSatchelChargeTComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedSatchelChargeT" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1950, + "Suppression": 45, + "ExplosionRadius": 700, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPDemolitionDamageType.0", + "DisplayName": "Demolition", + "Type": "EDamageType::Demolition", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 600, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSatchelChargeWPickup", + "CodeName": "SatchelChargeW", + "ChassisName": "Explosive Charge", + "DisplayName": "Alligator Charge", + "Description": "This heavy-duty explosive device is designed to deal significant damage to fortified structures and stationary vehicles. ", + "Encumbrance": 385, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockSatchelCharge", + "Icon": "War/Content/Textures/UI/StructureIcons/SatchelCharge.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/SatchelChargeComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 400, + "Suppression": 45, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPDemolitionDamageType.0", + "DisplayName": "Demolition", + "Type": "EDamageType::Demolition", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 160, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutTank/BPScoutTankMultiW", + "CodeName": "ScoutTankMultiW", + "ChassisName": "Scout Tank", + "DisplayName": "King Jester Mk. I-1", + "Description": "Originally designed as a mock-up for more sophisticated rocket platforms, the Jester gets its designation from the response to reckless early prototypes that were bolted onto stripped down King Spires. This unusual vehicle can fire specialized rockets over long distances. Its light frame makes it easy to reposition, but vulnerable to sabotage.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutTankMultiWIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 350, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.45, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 10000, + "TankArmour": 6500, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.5, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutTank/BPScoutTankOffensiveW", + "CodeName": "ScoutTankOffensiveW", + "DisplayName": "King Gallant Mk. II", + "Description": "A heavily armoured variant of the King Spire, the Gallant Mk. II boasts a weighty 30mm cannon at the cost of top speed.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutTankOffensiveWIcon.0", + "ShippableInfo": "EShippableType::Normal", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Scout Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 350, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.45, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 19500, + "MassOverride": 10000, + "TankArmour": 7500, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.5, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutTank/BPScoutTankW", + "CodeName": "ScoutTankW", + "DisplayName": "King Spire Mk. I", + "TechID": "ETechID::UnlockScoutTank", + "ShippableInfo": "EShippableType::Normal", + "ChassisName": "Scout Tank", + "Description": "This small tank has been recently recommissioned to the Warden arsenal. It boasts high maneuverability and an antenna that allows for long-range communications during high-stakes recon operations.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutTankWIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 350, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22000, + "MassOverride": 8000, + "TankArmour": 6000, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.5, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPScoutUniformCPickup", + "CodeName": "ScoutUniformC", + "ChassisName": "Colonial Scout Uniform", + "DisplayName": "Recon Camo", + "Description": "Legion scouts are deployed on the most dangerous missions. Their gear is lightweight, sturdy and well-suited for extended operations in rugged terrain.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockScoutUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/ScoutUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeScoutIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPScoutUniformWPickup", + "CodeName": "ScoutUniformW", + "ChassisName": "Warden Scout Uniform", + "DisplayName": "Outrider’s Mantle", + "Description": "The Warden army relies on outriders to provide and recieve vital intelligence. Their gear is sturdy and well-suited for extended operations in rugged terrain and inclement weather.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockScoutUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/ScoutUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeScoutIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleMobilityC", + "CodeName": "ScoutVehicleMobilityC", + "DisplayName": "UV-05a “Argonaut”", + "Description": "This stripped down Light Utility Vehicle provides extra seating for a small crew to engage in hit and run tactics.", + "TechID": "ETechID::UnlockScoutVehicleMobility", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleMobilityVehicleIcon.0", + "ArmourType": "EArmourType::LightVehicle", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 6, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.65, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 9000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleOffensiveC", + "CodeName": "ScoutVehicleOffensiveC", + "DisplayName": "UV-24 “Icarus”", + "Description": "This RPG-mounted Light Utility Vehicle provides a heavy-duty weapons platform with superior speed. Perfectly suited for assaulting enemy structures and vehicles, or supporting an armoured assault.", + "TechID": "ETechID::UnlockScoutVehicleOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleOffensiveVehicleIcon.0", + "ArmourType": "EArmourType::LightVehicle", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleDynamicData": { + "MaxHealth": 1300, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.4, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 8500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleOffensiveW", + "CodeName": "ScoutVehicleOffensiveW", + "DisplayName": "Drummond Spitfire 100d", + "Description": "This LMG-mounted Light Utility Vehicle provides a heavy-duty weapons platform with superior speed. Perfectly suited for supporting flanking infantry or an armoured assault.", + "TechID": "ETechID::UnlockScoutVehicleOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleOffensiveWarVehicleIcon.0", + "ArmourType": "EArmourType::LightVehicle", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 8500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleUtilityC", + "CodeName": "ScoutVehicleUtilityC", + "DisplayName": "UV-5c “Odyssey”", + "Description": "This simple, modified Utility Vehicle is fitted with a reinforced hatch to provide one crew member with increased visibility for intense recon operations.", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleUtilityCVehicleIcon.0", + "ArmourType": "EArmourType::LightVehicle", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 7, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.5, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 8500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleUtilityW", + "CodeName": "ScoutVehicleUtilityW", + "ChassisName": "Light Utility Vehicle", + "DisplayName": "Drummond Loscann 55c", + "Description": "This amphibious Light Utility Vehicle has been heavily modified to cross rivers and lakes with ease. Venturing out into the open sea is ill-advised, however.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleAmphibiousWarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 7, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 3.5, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 7450, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleW", + "CodeName": "ScoutVehicleW", + "DisplayName": "Drummond 100a", + "TechID": "ETechID::UnlockScoutVehicle", + "ArmourType": "EArmourType::LightVehicle", + "bCanUseStructures": true, + "Description": "A multipurpose off-road Warden vehicle that can scout nearby targets.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleWarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 9, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.5, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 8500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Ships/BPShipPart1", + "CodeName": "ShipPart1", + "DisplayName": "Naval Hull Segments", + "Description": "Foundational elements required to construct the hulls of large naval vessels.", + "ProfileType": "EStructureProfileType::Shippable", + "Icon": "War/Content/Textures/UI/VehicleIcons/ShipPart1.0", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "MaxHealth": 1000, + "ChassisName": "Shippable Material", + "TechID": "ETechID::UnlockFacilityVehicleFactory3", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Ships/BPShipPart2", + "CodeName": "ShipPart2", + "DisplayName": "Naval Shell Plating", + "Description": "Highly resistant external plating used to protect naval vessels from damage and wear.", + "ProfileType": "EStructureProfileType::Shippable", + "Icon": "War/Content/Textures/UI/VehicleIcons/ShipPart2.0", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "MaxHealth": 1000, + "ChassisName": "Shippable Material", + "TechID": "ETechID::UnlockFacilityVehicleFactory3", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Ships/BPShipPart3", + "CodeName": "ShipPart3", + "DisplayName": "Naval Turbine Components", + "Description": "A series of intricate gears, turbines, and engines used in large naval vessels.", + "ProfileType": "EStructureProfileType::Shippable", + "Icon": "War/Content/Textures/UI/VehicleIcons/ShipPart3.0", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "MaxHealth": 1000, + "ChassisName": "Shippable Material", + "TechID": "ETechID::UnlockFacilityVehicleFactory3", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPShippingContainer", + "CodeName": "ShippingContainer", + "ChassisName": "Shippable Container", + "DisplayName": "Shipping Container", + "Description": "A container for shipping very large quantities of Crates using Crane loaded vehicles. This type of container can only be unloaded at Storage Depots and Seaports.", + "Icon": "War/Content/Textures/UI/StructureIcons/ShippingContainerStructureIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1000, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 12.000001, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 15, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPShotgunAmmoPickup", + "CodeName": "ShotgunAmmo", + "ChassisName": "Shotgun Ammo", + "DisplayName": "Buckshot", + "Description": "Standard ammunition for Shotguns.", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::LightAmmo", + "ItemFlagsMask": 4161, + "Icon": "War/Content/Textures/UI/ItemIcons/ShotgunAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 75, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 50, + "SingleRetrieveTime": 1.25, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPShotgunCPickup", + "CodeName": "ShotgunC", + "ChassisName": "Shotgun", + "DisplayName": "KRF1-750 Dragonfly", + "Description": "A short-range firearm that has origins in both sport shooting and bird hunting. Its long stock and sturdy undercarriage give the Dragonfly stability and control that make it a worthy companion to many Kraunian soldiers deployed in urban centres. Dismantling haphazard barricades and clearing tight rooms are paltry tasks for the KRF1-750 Dragonfly.", + "Encumbrance": 80, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockShotgun", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ShotgunCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPShotgunCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Shotgun", + "CompatibleAmmoCodeName": "ShotgunAmmo" + }, + "AmmoDynamicData": { + "Damage": 75, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 6, + "MaxApexHalfAngle": 15, + "BaselineApexHalfAngle": 3, + "StabilityCostPerShot": 1.25, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.2, + "StabilityGainRate": 1.4, + "MaximumRange": 2000, + "MaximumReachability": 3000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 110, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPShotgunWPickup", + "CodeName": "ShotgunW", + "ChassisName": "Shotgun", + "DisplayName": "No.4 The Pillory Scattergun", + "Description": "A hunting shotgun with a sawn-off barrel for higher stopping power and mobility at the expense of accuracy. This traditional civilian firearm can fire two shots in rapid succession before needing to be reloaded. It became a favourite sidearm among Caoivish Watchers and has since earned quite an ominous reputation as a result.", + "Encumbrance": 25, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockShotgun", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ShotgunWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPShotgunWComponent.0", + "bCanFireFromVehicle": true, + "EquippedGripType": "EEquippedWeaponGripType::Shotgun", + "CompatibleAmmoCodeName": "ShotgunAmmo" + }, + "AmmoDynamicData": { + "Damage": 75, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 2, + "MaxApexHalfAngle": 15, + "BaselineApexHalfAngle": 4, + "StabilityCostPerShot": 0.5, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.5, + "StabilityGainRate": 1, + "MaximumRange": 1500, + "MaximumReachability": 2500, + "DamageMultiplier": 2.5, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 75, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 60, + "SingleRetrieveTime": 2, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPShovelPickup", + "CodeName": "Shovel", + "ChassisName": "Field Tool", + "DisplayName": "Shovel", + "Description": "A tool for digging Trenches and other entrenched structures.", + "Encumbrance": 100, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "Icon": "War/Content/Textures/UI/ItemIcons/ShovelIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPShovelComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Shovel", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSledgeHammerPickup", + "CodeName": "SledgeHammer", + "ChassisName": "Field Tool", + "DisplayName": "Sledge Hammer", + "Description": "A tool used to salvage components from remains of old vehicles and equipment.", + "Encumbrance": 100, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockSledgeHammer", + "Icon": "War/Content/Textures/UI/ItemIcons/SledgeHammerItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPSledgeHammerComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Mortar", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainEngine", + "CodeName": "SmallTrainEngine", + "ChassisName": "Small Train Locomotive", + "DisplayName": "BMS Mineseeker", + "Description": "The Mineseeker is the Bassett Motor Society’s mechanized mule. This small 0-4-0 locomotive can haul tonnes of weight over short distances with little overhead. Ideal for a mining operation or short-range supply chains. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallGaugeEngineVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Rail", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1650, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 10, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 25000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainLiquid", + "CodeName": "SmallTrainLiquid", + "ChassisName": "Small Liquid Container Car", + "DisplayName": "BMS Tinderbox", + "Description": "The Tinderbox is a simple car used for transporting liquids between facilities.", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallTrainFuelContainerIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.65, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainMaterial", + "CodeName": "SmallTrainMaterial", + "ChassisName": "Small Flatbed Car", + "DisplayName": "BMS Linerunner", + "Description": "A low profile flatbed car for transporting large resources and munitions over short distances on small gauge tracks.", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallGaugeFlatbedCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.65, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainResource", + "CodeName": "SmallTrainResource", + "ChassisName": "Small Container Car", + "DisplayName": "BMS Railtruck", + "Description": "A small gauge container car for transporting raw materials. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallGaugeResourceCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.65, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 25, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainShipping", + "CodeName": "SmallTrainShipping", + "ChassisName": "Small Box Car", + "DisplayName": "BMS Stowheel", + "Description": "A simple boxcar used for transporting common goods.", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallTrainShippingContainerIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.65, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + 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+ "DisplayName": "9mm", + "Description": "Standard ammunition for submachine guns.", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::LightAmmo", + "ItemFlagsMask": 4161, + "Icon": "War/Content/Textures/UI/ItemIcons/SubMachineGunAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 27, + "Suppression": 9, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + 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is sturdy and irreplacable as a general tool for close-range engagements. The Pitch Gun earned its namesake from Mesean sailors who employed the weapon to successfully defend against a night raid on the Geraston docks. ", + "Encumbrance": 25, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockSMG", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/SMGCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/SMGCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "SMGAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 27, + "Suppression": 9, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 15, + "MaxApexHalfAngle": 6.5, + "BaselineApexHalfAngle": 3.5, + "StabilityCostPerShot": 0.3, + "Agility": 0.2, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.4, + "StabilityGainRate": 1, + "MaximumRange": 1650, + "MaximumReachability": 2000, + "DamageMultiplier": 0.75, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 75, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 10, + "ObjectPath": 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"EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockSMGHeavy", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/SMGHeavyCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/SMGHeavyC.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "SMGAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 27, + "Suppression": 9, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 20, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 3, + "StabilityCostPerShot": 0.17, + "Agility": 0.35, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2200, + "MaximumReachability": 2500, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSMGHeavyWPickup", + "CodeName": "SMGHeavyW", + "ChassisName": "Submachine Gun", + "DisplayName": "No.1 “The Liar” Submachinegun", + "Description": "This unique, heavy-duty submachine gun is not very useful on the run, but with careful aim and adequate cover, becomes a razorblade in the night.", + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockSMGHeavy", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/SMGHeavyWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/SMGHeavyW.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "FiringRate": 0.35, + "CompatibleAmmoCodeName": "SMGAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 27, + "Suppression": 9, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 25, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 3, + "StabilityCostPerShot": 0.15, + "Agility": 0.4, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.7, + "MaximumRange": 2400, + "MaximumReachability": 2800, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSMGWPickup", + "CodeName": "SMGW", + "ChassisName": "Submachine Gun", + "DisplayName": "Fiddler Submachine Gun Model 868", + "Description": "The Fiddler Submachine Gun is a widely used urban combat weapon. Its high rate of fire and compact frame make it ideal for close-quarters engagements.", + "Encumbrance": 80, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockSMG", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/SubMachineGunIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/SubMachineGunItem.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "SMGAmmo" + }, + "AmmoDynamicData": { + "Damage": 27, + "Suppression": 9, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 25, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 4, + "StabilityCostPerShot": 0.2, + "Agility": 0.2, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2200, + "MaximumReachability": 2500, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSmokeGrenadePickup", + "CodeName": "SmokeGrenade", + "ChassisName": "Smoke Grenade", + "DisplayName": "PT-815 Smoke Grenade", + "Description": "A standard smoke grenade designed for concealing allied movement or screening the enemy’s vision.", + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::Throwable", + "TechID": "ETechID::UnlockSmokeGrenade", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/Smokegrenadeicon1.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPSmokeGrenadeItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 0, + "Suppression": 0, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPSmokeDamageType.0", + "DisplayName": "Smoke", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSMKIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSMKIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1300, + "GrenadeFuseTimer": 2.8, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 75, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSniperRifleAmmoPickup", + "CodeName": "SniperRifleAmmo", + "DisplayName": "8.5mm", + "Description": "Standard ammunition for sniper rifles.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::LightAmmo", + "ItemFlagsMask": 4161, + "Icon": "War/Content/Textures/UI/ItemIcons/SniperRifleAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 100, + "Suppression": 35, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSniperRifleCPickup", + "CodeName": "SniperRifleC", + "ChassisName": "Sniper Rifle", + "DisplayName": "KRR3-792 Auger", + "Description": "A Kraunian rifle modified for long-range engagements. 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This heavy topcoat is designed to mitigate the effects of cold while still allowing for optimal mobility and combat effectiveness.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockSnowUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/SnowUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSnowIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPSnowUniformWPickup", + "CodeName": "SnowUniformW", + "ChassisName": "Warden Snow Uniform", + "DisplayName": "Caoivish Parka", + "Description": "Born and bred in the northern cold, this heavy parka protects Warden infantry from all but the worst blizzards.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockSnowUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/SnowUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSnowIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSoldierSuppliesPickup", + "CodeName": "SoldierSupplies", + "ChassisName": "Supplies", + "DisplayName": "Soldier Supplies", + "Description": "A standard issue set of supplies for foot soldiers. Bases must be stockpiled with Soldier Supplies in order for players to spawn.", + "Encumbrance": 40, + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::Supplies", + "Icon": "War/Content/Textures/UI/ItemIcons/ClothItemIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 80, + "SingleRetrieveTime": 8, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 10, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPSoldierUniformCPickup", + "CodeName": "SoldierUniformC", + "ChassisName": "Colonial Soldier Uniform", + "DisplayName": "Legionary Fatigues", + "Description": "Standard issue infantry uniform for the Colonial Legion, designed for general frontline warfare with ballistics weapons such as rifles and machine guns.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/SoldierUniformCIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPSoldierUniformWPickup", + "CodeName": "SoldierUniformW", + "ChassisName": "Warden Soldier Uniform", + "DisplayName": "Infantry Battledress", + "Description": "Most common Warden infantry uniform, designed for general frontline warfare with ballistics weapons such as rifles and machine guns.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/SoldierUniformWIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPStickyBombPickup", + "CodeName": "StickyBomb", + "ChassisName": "Anti-Tank Grenade", + "DisplayName": "Anti-Tank Sticky Bomb", + "Description": "An adherable grenade designed to penetrate heavy tank armor. The Sticky Bomb can only be thrown a short distance and is ineffective against structures.", + "Encumbrance": 75, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::Throwable", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/StickyBombIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPStickyBombComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 450, + "Suppression": 0, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankExplosiveStickyBombDamageType.0", + "DisplayName": "Anti-Tank Explosive", + "Type": "EDamageType::AntiTankExplosive", + "DescriptionDetails": "High chance of disabling Track subsystem\nDeals damage to vehicle armour", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "VehicleSubsystemDisableMultipliers": 7, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1100, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 720, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 100, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 75, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSulfurPickup", + "CodeName": "Sulfur", + "ChassisName": "Raw Material", + "DisplayName": "Sulfur", + "Description": "Sulfur that can be refined into Heavy Explosive Powder at a Refinery", + "Encumbrance": 24, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/SulfurIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Sulfur", + "Quantity": 105 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 200, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/SuperTank/BPSuperTankC", + "CodeName": "SuperTankC", + "DisplayName": "O-75b \"Ares\"", + "Description": "Armed with a dual 75mm turret, what the “Ares” lacks in speed and versatility, it more than makes up for with raw destructive power. Development of the “Ares” was fraught with strife, and its history is intertwined with a period of several riots erupting on the streets of Dimiourg. Rebels commandeered the first “Ares” Prototype, the O-75a, and turned it against Colonial forces in the region, ultimately leading to its destruction—albeit not without great effort. This event wove the great behemoth into the tapestry of Colonial legend.", + "TechID": "ETechID::UnlockSuperTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/SuperTankCtemIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ShippableInfo": "EShippableType::None", + "FuelTank": 600, + "ChassisName": "Super Tank", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::SuperTank", + "VehiclesPerCrateBonusQuantity": 2, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 9250, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 350, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 32000, + "MassOverride": 13500, + "TankArmour": 15650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/SuperTank/BPSuperTankW", + "CodeName": "SuperTankW", + "ChassisName": "Super Tank", + "DisplayName": "Cullen Predator Mk. III", + "Description": "This gargantuan beast is the brainchild of Gray Cullen. Once thought impossible, the Predator was Cullen’s idea of how a great ship might operate on land. It boasts two sets of quad-barrelled grenade launches and a heavy-duty 94.5mm forward facing cannon. While limitations of ground-based travel posed certain restrictions on the scope of the project, Cullen wasn’t deterred and made necessary adjustments to meet his vision of the ideal land ship.", + "TechID": "ETechID::UnlockSuperTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/SuperTankWVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::SuperTank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::SuperTankW", + "ShippableInfo": "EShippableType::None", + "FuelTank": 600, + "FactionVariant": "EFactionId::Wardens", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 12000, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 235, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 6, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.4, + "RotationRate": 0.1, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22000, + "MassOverride": 22000, + "TankArmour": 17650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.22, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 5, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSwordCPickup", + "CodeName": "SwordC", + "ChassisName": "Melee Weapon", + "DisplayName": "Eleos Infantry Dagger", + "Description": "Standard-issue Mesean military dagger. Its long, slender blade excels in close-quarters combat as well as a plethora of uses in everyday operations.", + "Encumbrance": 60, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/ItemIcons/StilSwordCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPSwordCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::DedicatedMelee" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 30, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Tankette/BPTanketteC", + "CodeName": "TanketteC", + "ChassisName": "Tankette", + "DisplayName": "T12 “Actaeon” Tankette", + "Description": "This complete overhaul of the T3 Armoured Car is reinforced with tank armour. While these extra defenses lower the T12’s overall speed and handling, the addition of treads provide increased performance in less than ideal terrain.", + "TechID": "ETechID::UnlockTankette", + "Icon": "War/Content/Textures/UI/VehicleIcons/TanketteCVehicleIcon.0", + "DepthCuttoffForSwimDamage": 235, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 4, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.85, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 8500, + "MassOverride": 3000, + "TankArmour": 7200, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.6, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Tankette/BPTanketteFlameC", + "CodeName": "TanketteFlameC", + "ChassisName": "Tankette", + "DisplayName": "T14 “Vesta” Tankette", + "Description": "The first T-class tankette to utilize this sturdier frame and versatile treads, the Vesta also represents the Velian’s first foray into fire weapons. The “Vesta” boasts a light flame turret and ample storage for the additional fuel supply required.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/TanketteFlameCIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 7500, + "MassOverride": 3350, + "TankArmour": 7200, + "MinTankArmourPercent": 0.2, + "TankArmourMinPenetrationChance": 0.55, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Tankette/BPTanketteMultiC", + "CodeName": "TanketteMultiC", + "ChassisName": "Tankette", + "DisplayName": "T13 “Deioneus” Rocket Battery", + "Description": "Initially intended to provide a mobile platform for cumbersome field weapons, the T13 “Deioneus” Rocket Battery is a lightweight tankette fitted with a nine-barrelled rocket artillery. This unique battery is configured for incendiary rockets to be launched at range while maintaining high maneuverability between deployments.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/TanketteMultiCIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 7500, + "MassOverride": 3350, + "TankArmour": 7200, + "MinTankArmourPercent": 0.2, + "TankArmourMinPenetrationChance": 0.55, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Tankette/BPTanketteOffensiveC", + "CodeName": "TanketteOffensiveC", + "ChassisName": "Tankette", + "DisplayName": "T20 “Ixion” Tankette", + "Description": "A bombastic variant of the T12 Tankette, the “Ixion” provides its crew with more support and a mounted Infantry Support Gun. Added weight from the armour results in reduced overall speed.", + "TechID": "ETechID::UnlockTanketteOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/TanketteOffensiveCVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 145, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 7500, + "MassOverride": 3350, + "TankArmour": 7200, + "MinTankArmourPercent": 0.2, + "TankArmourMinPenetrationChance": 0.55, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTankMinePickup", + "CodeName": "TankMine", + "ChassisName": "Explosive Charge", + "DisplayName": "Abisme AT-99 Mine", + "Description": "A simple mine that is placed under terrain and fitted with a pressure-sensitive plate to detonate under the weight of heavy vehicles. Mines are visible to friendlies and enemies on foot.", + "Encumbrance": 40, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockMineSpline", + "Icon": "War/Content/Textures/UI/ItemIcons/AntiTankMineItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPAntiTankMineItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "DeployCodeName": "TankMineProxy" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 850, + "Suppression": 0, + "ExplosionRadius": 400, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankExplosiveMineDamageType.0", + "DisplayName": "Anti-Tank Explosive", + "Type": "EDamageType::AntiTankExplosive", + "DescriptionDetails": "Always disables the Track subsystem", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "VehicleSubsystemDisableMultipliers": 10, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 20, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPTankUniformCPickup", + "CodeName": "TankUniformC", + "ChassisName": "Colonial Tank Uniform", + "DisplayName": "Tankman’s Coveralls", + "Description": "Nothing compares to the efficiency and destructive capabilities of the Colonial armour division. Tank crew are provided with sturdy coveralls and satchel belts for easy access to essential tools required for tank maintenance and operation.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockTankUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/TankUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeTankIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPTankUniformWPickup", + "CodeName": "TankUniformW", + "ChassisName": "Warden Tank Uniform", + "DisplayName": "Padded Boiler Suit", + "Description": "Caoivish armour is unmatched in its design and resilience. All crew are provided with a sturdy boilersuit and satchel belts to access essential tools required for tank maintenance and operation.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockTankUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/TankUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeTankIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemComponentClass": { + "ObjectName": "Class'UniformItemComponent'", + "ObjectPath": "/Script/War" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTorpedoAmmoPickup", + "CodeName": "TorpedoAmmo", + "ChassisName": "Torpedo", + "DisplayName": "Moray Torpedo", + "Description": "Fired from submersible vessels, the Moray Torpedo is a self-propelled underwater missile that functions well at a variety of ranges and depths. It’s designed to bore into the hulls of large ships, leaving them vulnerable to leaks.", + "Encumbrance": 400, + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::TorpedoAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/TorpedoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTorpedoAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "AmmoDynamicData": { + "Damage": 3550, + "Suppression": 0, + "ExplosionRadius": 750, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveLeakDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Increased chance to cause a leak.", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 650, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 80, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainCaboose", + "CodeName": "TrainCaboose", + "ChassisName": "Caboose", + "DisplayName": "BMS Roadhouse", + "Description": "A simple caboose that allows rail crews to maintain tracks more efficiently.", + "TechID": "ETechID::UnlockTrainEngine", + "Icon": "War/Content/Textures/UI/VehicleIcons/TrainCabooseItemIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainCoal", + "CodeName": "TrainCoal", + "ChassisName": "Container Car", + "DisplayName": "BMS Rockhold", + "Description": "A container car for transporting coal to refuel trains over long-distance trips. 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The Black Bolt’s legacy is unmatched having aided the Bassett Motor Society in supplying countries across the globe.", + "TechID": "ETechID::UnlockTrainEngine", + "Icon": "War/Content/Textures/UI/VehicleIcons/TrainEngineVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Rail", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 3250, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 30, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 25000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainFlatbed", + "CodeName": "TrainFlatbed", + "ChassisName": "Flatbed Car", + "DisplayName": "BMS Longrider", + "Description": "A flatbed car for transporting large resources and munitions by train over long-distances. 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This devastating cannon is capable of leveling enemy fortifications at very large distances.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/TrainLRArtilleryVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 250, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 25000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTraumaKitPickup", + "CodeName": "TraumaKit", + "ChassisName": "Medical Equipment", + "DisplayName": "Trauma Kit", + "Description": "Used by medics to revive wounded soldiers.", + "Encumbrance": 100, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::Tool", + "ItemFlagsMask": 1025, + "Icon": "War/Content/Textures/UI/ItemIcons/TraumaKitItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPTraumaKitComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 50, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTripodPickup", + "CodeName": "Tripod", + "ChassisName": "Tripod Mount", + "DisplayName": "Tripod", + "Description": "A mount point for deployable infantry weapons and equipment.", + "Encumbrance": 220, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "Icon": "War/Content/Textures/UI/ItemIcons/DeployableTripodItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPTripodComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedTripod" + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckC", + "CodeName": "TruckC", + "DisplayName": "R-1 Hauler", + "Description": "A heavy-duty Colonial truck used to mobilize troops and supplies.", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckDefensiveW", + "CodeName": "TruckDefensiveW", + "DisplayName": "Dunne Leatherback 2a", + "Description": "A heavy, reinforced Dunne transport. Fitted with a heavier frame, the Leatherback is capable of enduring more punishment at the cost of initial acceleration. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckDefensiveWIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.85, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 14, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 8000, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPTruckLiquidC", + "CodeName": "TruckLiquidC", + "ChassisName": "Fuel Tanker", + "DisplayName": "RR-3 “Stolon” Tanker", + "Description": "The “Stolon” Tanker is a heavier R-series rig designed to transport and distribute large quantities of Fuel.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/OilTankerIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::LightTruck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1125, + "MinorDamagePercent": 0.125, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 25, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 17000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 6000, + "BrakeForce": 22000, + "HandbrakeForce": 22000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 1, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPTruckLiquidW", + "CodeName": "TruckLiquidW", + "DisplayName": "Dunne Fuelrunner 2d", + "Description": "The Fuelrunner is a heavy Dunne rig designed to transport and distribute large quantities of Fuel.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/OilTankerWarIcon.0", + "ChassisName": "Fuel Tanker", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::LightTruck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1125, + "MinorDamagePercent": 0.125, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 25, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 17000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 6000, + "BrakeForce": 22000, + "HandbrakeForce": 22000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 1, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckMobilityC", + "CodeName": "TruckMobilityC", + "DisplayName": "R-5b “Sisyphus” Hauler", + "Description": "This variation of the standard R-5 Hauler is fitted with an improved suspension and axle system resulting in better overall handling. However, these improvements may not hold up under severe weather conditions.", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckMobilityCVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "BoostSpeedModifier": 1.3, + "BoostGasUsageModifier": 5, + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 14, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.9, + "RotationSpeedCuttoff": 0.4, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 4000, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckMobilityW", + "CodeName": "TruckMobilityW", + "DisplayName": "Dunne Landrunner 12c", + "Description": "This standard Truck is fitted with rugged off-road treads, allowing for more efficient movement on rough terrain and conditions at the expense of maximum speed.", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckMobilityWarVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 14, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.0375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.4, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.56, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 22500, + "MassOverride": 7500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckMultiC", + "CodeName": "TruckMultiC", + "DisplayName": "R-17 “Retiarius” Skirmisher", + "Description": "A truck fitted with an advanced rocket propulsion rack, the “Retiarius” webs the sky with deadly, screeching rockets shot at a high frequency over long distances. Holds sixteen rockets.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockTruckMulti", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckMultiCIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.35, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckOffensiveC", + "CodeName": "TruckOffensiveC", + "DisplayName": "R-9 “Speartip” Escort", + "Description": "This standard Truck is fitted with Light Machinegun in place of the passenger seat. It’s well suited as an escort for convoys or lightly armoured operations.", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckOffensiveVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 7750, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckResourceC", + "CodeName": "TruckResourceC", + "DisplayName": "R-5 “Atlas” Hauler", + "Description": "This standard Truck is fitted with a resource hopper in place of the standard cargo hold. This allows for a much greater capacity for resources at the expense of space for cargo.", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckUtilityVehicleIcon.0", + "FuelTank": 120, + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 20, + "FuelCapacity": 120, + "FuelConsumptionPerSecond": 0.0375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckResourceW", + "CodeName": "TruckResourceW", + "DisplayName": "Dunne Loadlugger 3c", + "Description": "This standard Truck is fitted with a resource hopper in place of the standard cargo hold. This allows for a much greater capacity for resources at the expense of space for cargo. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckUtilityWarVehicleIcon.0", + "FuelTank": 120, + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 20, + "FuelCapacity": 120, + "FuelConsumptionPerSecond": 0.0375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckW", + "CodeName": "TruckW", + "DisplayName": "Dunne Transport", + "Description": "A heavy-duty Warden truck used to mobilize troops and supplies.", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckWarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPUnexplodedOrdnancePickup", + "CodeName": "UnexplodedOrdnance", + "DisplayName": "Unexploded Ordnance", + "Description": "An old war artillery shell that failed to detonate. Etchings on the side indicate a powerful payload and should be handled carefully.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::UniqueItem", + "TechID": "ETechID::UnlockSatchelCharge", + "Icon": "War/Content/Textures/UI/ItemIcons/UnexplodedOrdnanceIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/UnexplodedOrdnanceComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "AmmoDynamicData": { + "Damage": 1200, + "Suppression": 0, + "ExplosionRadius": 700, + "DamageType": "/Script/War", + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 60, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 100, + "SingleRetrieveTime": 20, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": false, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPWaterPickup", + "CodeName": "Water", + "ChassisName": "Raw Material", + "DisplayName": "Water", + "Description": "Water... in a can!", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/WaterIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPWaterComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "AmmoDynamicData": { + "Damage": 30, + "Suppression": 0, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExtinguishingDamageType.0", + "DisplayName": "Extinguishing", + "Type": "EDamageType::Extinguishing", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 175, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Water", + "Quantity": 2 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWaterBucketPickup", + "CodeName": "WaterBucket", + "ChassisName": "Field Tool", + "DisplayName": "Water Bucket", + "Description": "A bucket that holds water. You can toss water onto fires to extinguish them.", + "Encumbrance": 10, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "Icon": "War/Content/Textures/UI/ItemIcons/LoreBucket.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPWaterBucketItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "FiringMode": "EProjectileFiringMode::ShortToss", + "MultiAmmo": [ + "Water" + ], + "ProjectileClass": { + "ExplosiveCodeName": "WaterBucketfull", + "AutoDetonateTime": 2 + } + }, + "AmmoDynamicData": { + "Damage": 125, + "Suppression": 0, + "ExplosionRadius": 350, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExtinguishingDamageType.0", + "DisplayName": "Extinguishing", + "Type": "EDamageType::Extinguishing", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 350, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 1000, + "MaxTossSpeed": 1500, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 500, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 2, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 200, + "MaximumReachability": 200, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + 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"E680-S Rudder Lock", + "Description": "Designed for underwater deployment, Sea Mines detonate upon contact with enemy vessels.", + "Encumbrance": 385, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "Icon": "War/Content/Textures/UI/ItemIcons/SeaMineIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPWaterMineComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::CarryingPlayer" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1350, + "Suppression": 0, + "ExplosionRadius": 750, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bExposeInUI": true + }, + 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"CodeName": "WindsockT", + "ChassisName": "Mounted Equipment", + "DisplayName": "Wind Sock", + "Description": "A sturdy fabric cylinder mounted on a tripod that’s designed to help nearby operators determine the speed and direction of wind.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockWindsockT", + "Icon": "War/Content/Textures/UI/ItemIcons/WindsockItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPWindsockTComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedWindsockT", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWoodPickup", + "CodeName": "Wood", + "ChassisName": "Refined Material", + "DisplayName": "Refined Materials", + "Description": "Resource used for building advanced structures and producing special items.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/RefinedMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 400, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWorkHammerPickup", + "CodeName": "WorkHammer", + "ChassisName": "Field Tool", + "DisplayName": "Hammer", + "Description": "A tool used to build structures and assemble materials.", + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "Icon": "War/Content/Textures/UI/ItemIcons/HammerIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHammerComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 20, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 50, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWorkWrenchPickup", + "CodeName": "WorkWrench", + "ChassisName": "Field Tool", + "DisplayName": "Wrench", + "Description": "A multipurpose tool. Can be used to dismantle mines/barbed wire and unlock vehicles.", + "Encumbrance": 30, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "Icon": "War/Content/Textures/UI/ItemIcons/WorkWrench.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/WorkWrenchComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWreckagePickup", + "CodeName": "Wreckage", + "ChassisName": "Raw Material", + "DisplayName": "Wreckage", + "Description": "Destroyed equipment reclaimed from the battlefield. Can be sorted into useful resources at a Refinery (using the right click context menu)", + "Encumbrance": 10, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::UnstackableRawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/Salvage02Icon.0", + "ItemDynamicData": { + "CostPerCrate": [], + "QuantityPerCrate": 0, + "CrateProductionTime": 0, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + } +] \ No newline at end of file diff --git a/foxhole/infantry-59/classifier/class_names.json b/foxhole/infantry-59/classifier/class_names.json new file mode 100644 index 0000000..24c427b --- /dev/null +++ b/foxhole/infantry-59/classifier/class_names.json @@ -0,0 +1,696 @@ +[ + "ATAmmo", + "ATAmmo-crated", + "ATGrenadeW", + "ATGrenadeW-crated", + "ATLargeAmmo", + "ATLargeAmmo-crated", + "ATLaunchedGrenadeW", + "ATLaunchedGrenadeW-crated", + "ATRPGAmmo", + "ATRPGAmmo-crated", + "ATRPGC", + "ATRPGC-crated", + "ATRPGHeavyC", + "ATRPGHeavyC-crated", + "ATRPGIndirectAmmo", + "ATRPGIndirectAmmo-crated", + "ATRPGLightC", + "ATRPGLightC-crated", + "ATRPGTW", + "ATRPGTW-crated", + "ATRPGW", + "ATRPGW-crated", + "ATRifleAmmo", + "ATRifleAmmo-crated", + "ATRifleAssaultW", + "ATRifleAssaultW-crated", + "ATRifleAutomaticW", + "ATRifleAutomaticW-crated", + "ATRifleLightC", + "ATRifleLightC-crated", + "ATRifleSniperC", + "ATRifleSniperC-crated", + "ATRifleTC", + "ATRifleTC-crated", + "ATRifleW", + "ATRifleW-crated", + "Aluminum", + "Aluminum-crated", + "AluminumA", + "AluminumA-crated", + "AmbulanceC", + "AmbulanceC-crated", + "AmbulanceFlameC", + "AmbulanceFlameC-crated", + "AmbulanceFlameW", + "AmbulanceFlameW-crated", + "AmbulanceW", + "AmbulanceW-crated", + "AmmoUniformW", + "AmmoUniformW-crated", + "ArmoredCar2LargeW", + "ArmoredCar2LargeW-crated", + "ArmoredCar2TwinW", + "ArmoredCar2TwinW-crated", + "ArmoredCarATW", + "ArmoredCarATW-crated", + "ArmoredCarC", + "ArmoredCarC-crated", + "ArmoredCarFlameW", + "ArmoredCarFlameW-crated", + "ArmoredCarMobilityW", + "ArmoredCarMobilityW-crated", + "ArmoredCarOffensiveC", + "ArmoredCarOffensiveC-crated", + "ArmoredCarTwinC", + "ArmoredCarTwinC-crated", + "ArmoredCarW", + "ArmoredCarW-crated", + "ArmourUniformC", + "ArmourUniformC-crated", + "ArmourUniformW", + "ArmourUniformW-crated", + "AssaultRifleAmmo", + "AssaultRifleAmmo-crated", + "AssaultRifleC", + "AssaultRifleC-crated", + "AssaultRifleHeavyC", + "AssaultRifleHeavyC-crated", + "AssaultRifleHeavyW", + "AssaultRifleHeavyW-crated", + "AssaultRifleW", + "AssaultRifleW-crated", + "Bandages", + "Bandages-crated", + "BarbedWireMaterials", + "BarbedWireMaterials-crated", + "Barge", + "Barge-crated", + "BattleTankATC", + "BattleTankATC-crated", + "BattleTankAmmo", + "BattleTankAmmo-crated", + "BattleTankC", + "BattleTankC-crated", + "BattleTankDefensiveW", + "BattleTankDefensiveW-crated", + "BattleTankHeavyArtilleryC", + "BattleTankHeavyArtilleryC-crated", + "BattleTankHeavyArtilleryW", + "BattleTankHeavyArtilleryW-crated", + "BattleTankW", + "BattleTankW-crated", + "Bayonet", + "Bayonet-crated", + "Bicycle", + "Bicycle-crated", + "Binoculars", + "Binoculars-crated", + "BloodPlasma", + "BloodPlasma-crated", + "BunkerSupplies", + "BunkerSupplies-crated", + "BusC", + "BusC-crated", + "BusW", + "BusW-crated", + "Cloth", + "Cloth-crated", + "Coal", + "Coal-crated", + "Components", + "Components-crated", + "Concrete", + "Concrete-crated", + "ConcreteMixer", + "ConcreteMixer-crated", + "Construction", + "Construction-crated", + "ConstructionUtility", + "ConstructionUtility-crated", + "Copper", + "Copper-crated", + "CopperA", + "CopperA-crated", + "Crane", + "Crane-crated", + "CriticalSoldier", + "CriticalSoldier-crated", + "DepthChargeAmmo", + "DepthChargeAmmo-crated", + "DestroyerTankFlameW", + "DestroyerTankFlameW-crated", + "DestroyerTankW", + "DestroyerTankW-crated", + "Diesel", + "Diesel-crated", + "EmplacedATW", + "EmplacedATW-crated", + "EmplacedHeavyArtilleryC", + "EmplacedHeavyArtilleryC-crated", + "EmplacedHeavyArtilleryW", + "EmplacedHeavyArtilleryW-crated", + "EmplacedIndirectC", + "EmplacedIndirectC-crated", + "EmplacedInfantryC", + "EmplacedInfantryC-crated", + "EmplacedInfantryW", + "EmplacedInfantryW-crated", + "EmplacedLightArtilleryW", + "EmplacedLightArtilleryW-crated", + "EngineerUniformC", + "EngineerUniformC-crated", + "EngineerUniformW", + "EngineerUniformW-crated", + "Explosive", + "Explosive-crated", + "ExplosiveLightC", + "ExplosiveLightC-crated", + "ExplosiveTripod", + "ExplosiveTripod-crated", + "FacilityCoal1", + "FacilityCoal1-crated", + "FacilityComponents1", + "FacilityComponents1-crated", + "FacilityMaterials1", + "FacilityMaterials1-crated", + "FacilityMaterials10", + "FacilityMaterials10-crated", + "FacilityMaterials11", + "FacilityMaterials11-crated", + "FacilityMaterials2", + "FacilityMaterials2-crated", + "FacilityMaterials3", + "FacilityMaterials3-crated", + "FacilityMaterials4", + "FacilityMaterials4-crated", + "FacilityMaterials5", + "FacilityMaterials5-crated", + "FacilityMaterials6", + "FacilityMaterials6-crated", + "FacilityMaterials7", + "FacilityMaterials7-crated", + "FacilityMaterials8", + "FacilityMaterials8-crated", + "FacilityMaterials9", + "FacilityMaterials9-crated", + "FacilityOil1", + "FacilityOil1-crated", + "FacilityOil2", + "FacilityOil2-crated", + "FieldAT2C", + "FieldAT2C-crated", + "FieldAT2W", + "FieldAT2W-crated", + "FieldATC", + "FieldATC-crated", + "FieldATDamageW", + "FieldATDamageW-crated", + "FieldATW", + "FieldATW-crated", + "FieldCannonDamageC", + "FieldCannonDamageC-crated", + "FieldCannonW", + "FieldCannonW-crated", + "FieldMGAmmo", + "FieldMGAmmo-crated", + "FieldMGC", + "FieldMGC-crated", + "FieldMGW", + "FieldMGW-crated", + "FieldMortarW", + "FieldMortarW-crated", + "FireRocketAmmo", + "FireRocketAmmo-crated", + "FirstAidKit", + "FirstAidKit-crated", + "FlameAmmo", + "FlameAmmo-crated", + "FlameBackpackC", + "FlameBackpackC-crated", + "FlameBackpackW", + "FlameBackpackW-crated", + "FlameTorchC", + "FlameTorchC-crated", + "FlameTorchW", + "FlameTorchW-crated", + "FlatbedTruck", + "FlatbedTruck-crated", + "Freighter", + "Freighter-crated", + "FuelTrailer", + "FuelTrailer-crated", + "GasMask", + "GasMask-crated", + "GasMaskFilter", + "GasMaskFilter-crated", + "GreenAsh", + "GreenAsh-crated", + "GrenadeAdapter", + "GrenadeAdapter-crated", + "GrenadeC", + "GrenadeC-crated", + "GrenadeLauncherC", + "GrenadeLauncherC-crated", + "GrenadeLauncherTC", + "GrenadeLauncherTC-crated", + "GrenadeUniformC", + "GrenadeUniformC-crated", + "GrenadeW", + "GrenadeW-crated", + "GroundMaterials", + "GroundMaterials-crated", + "GunboatC", + "GunboatC-crated", + "GunboatW", + "GunboatW-crated", + "HEGrenade", + "HEGrenade-crated", + "HELaunchedGrenade", + "HELaunchedGrenade-crated", + "HERocketAmmo", + "HERocketAmmo-crated", + "HalfTrackArtilleryC", + "HalfTrackArtilleryC-crated", + "HalfTrackC", + "HalfTrackC-crated", + "HalfTrackDefensiveC", + "HalfTrackDefensiveC-crated", + "HalfTrackOffensiveW", + "HalfTrackOffensiveW-crated", + "HalfTrackTwinW", + "HalfTrackTwinW-crated", + "HalfTrackW", + "HalfTrackW-crated", + "HalftrackMultiW", + "HalftrackMultiW-crated", + "Harvester", + "Harvester-crated", + "HeavyArtilleryAmmo", + "HeavyArtilleryAmmo-crated", + "HeavyExplosive", + "HeavyExplosive-crated", + "HeavyTruckC", + "HeavyTruckC-crated", + "HeavyTruckW", + "HeavyTruckW-crated", + "ISGTC", + "ISGTC-crated", + "InfantryMine", + "InfantryMine-crated", + "Iron", + "Iron-crated", + "IronA", + "IronA-crated", + "LRArtilleryAmmo", + "LRArtilleryAmmo-crated", + "LandingCraftC", + "LandingCraftC-crated", + "LandingCraftOffensiveC", + "LandingCraftOffensiveC-crated", + "LandingCraftW", + "LandingCraftW-crated", + "LandingShipC", + "LandingShipC-crated", + "LandingShipW", + "LandingShipW-crated", + "LargeFieldATC", + "LargeFieldATC-crated", + "LargeFieldCannonW", + "LargeFieldCannonW-crated", + "LargeFieldLightArtilleryC", + "LargeFieldLightArtilleryC-crated", + "LargeFieldMultiW", + "LargeFieldMultiW-crated", + "LargeShipBattleshipC", + "LargeShipBattleshipC-crated", + "LargeShipBattleshipW", + "LargeShipBattleshipW-crated", + "LargeShipDestroyerC", + "LargeShipDestroyerC-crated", + "LargeShipStorageShip", + "LargeShipStorageShip-crated", + "LargeShipSubmarineW", + "LargeShipSubmarineW-crated", + "LightArtilleryAmmo", + "LightArtilleryAmmo-crated", + "LightTank2InfantryC", + "LightTank2InfantryC-crated", + "LightTankAmmo", + "LightTankAmmo-crated", + "LightTankArtilleryW", + "LightTankArtilleryW-crated", + "LightTankC", + "LightTankC-crated", + "LightTankDefensiveW", + "LightTankDefensiveW-crated", + "LightTankFlameC", + "LightTankFlameC-crated", + "LightTankMobilityC", + "LightTankMobilityC-crated", + "LightTankOffensiveC", + "LightTankOffensiveC-crated", + "LightTankW", + "LightTankW-crated", + "LiquidContainer", + "LiquidContainer-crated", + "ListeningKit", + "ListeningKit-crated", + "MGAmmo", + "MGAmmo-crated", + "MGC", + "MGC-crated", + "MGTC", + "MGTC-crated", + "MGTW", + "MGTW-crated", + "MGW", + "MGW-crated", + "MaceW", + "MaceW-crated", + "MaintenanceSupplies", + "MaintenanceSupplies-crated", + "MaterialPlatform", + "MaterialPlatform-crated", + "MaterialTrailer", + "MaterialTrailer-crated", + "Mech", + "Mech-crated", + "MechW", + "MechW-crated", + "MedicUniformC", + "MedicUniformC-crated", + "MedicUniformW", + "MedicUniformW-crated", + "MediumTank2C", + "MediumTank2C-crated", + "MediumTank2IndirectW", + "MediumTank2IndirectW-crated", + "MediumTank2MultiW", + "MediumTank2MultiW-crated", + "MediumTank2RangeW", + "MediumTank2RangeW-crated", + "MediumTank2TwinC", + "MediumTank2TwinC-crated", + "MediumTank2W", + "MediumTank2W-crated", + "MediumTank3C", + "MediumTank3C-crated", + "MediumTankATW", + "MediumTankATW-crated", + "MediumTankC", + "MediumTankC-crated", + "MediumTankLargeC", + "MediumTankLargeC-crated", + "MediumTankOffensiveC", + "MediumTankOffensiveC-crated", + "MediumTankSiegeW", + "MediumTankSiegeW-crated", + "MediumTankW", + "MediumTankW-crated", + "Metal", + "Metal-crated", + "MetalBeamMaterials", + "MetalBeamMaterials-crated", + "MiniTankAmmo", + "MiniTankAmmo-crated", + "Mortar", + "Mortar-crated", + "MortarAmmo", + "MortarAmmo-crated", + "MortarAmmoFL", + "MortarAmmoFL-crated", + "MortarAmmoFlame", + "MortarAmmoFlame-crated", + "MortarAmmoSH", + "MortarAmmoSH-crated", + "MortarTankAmmo", + "MortarTankAmmo-crated", + "MortarTankC", + "MortarTankC-crated", + "Motorboat", + "Motorboat-crated", + "MotorcycleC", + "MotorcycleC-crated", + "MotorcycleOffensiveC", + "MotorcycleOffensiveC-crated", + "MotorcycleW", + "MotorcycleW-crated", + "OfficerUniformC", + "OfficerUniformC-crated", + "OfficerUniformW", + "OfficerUniformW-crated", + "Oil", + "Oil-crated", + "Petrol", + "Petrol-crated", + "PipeMaterials", + "PipeMaterials-crated", + "PistolAmmo", + "PistolAmmo-crated", + "PistolC", + "PistolC-crated", + "PistolLightW", + "PistolLightW-crated", + "PistolW", + "PistolW-crated", + "RPGTW", + "RPGTW-crated", + "Radio", + "Radio-crated", + "RadioBackpack", + "RadioBackpack-crated", + "RainUniformC", + "RainUniformC-crated", + "RareMetal", + "RareMetal-crated", + "RelicAPC", + "RelicAPC-crated", + "RelicArmouredCar", + "RelicArmouredCar-crated", + "RelicLightTank", + "RelicLightTank-crated", + "RelicMaterials", + "RelicMaterials-crated", + "RelicMediumTank", + "RelicMediumTank-crated", + "RelicScoutVehicle", + "RelicScoutVehicle-crated", + "RelicTruck", + "RelicTruck-crated", + "ResourceContainer", + "ResourceContainer-crated", + "ResourceTrailer", + "ResourceTrailer-crated", + "Revolver", + "Revolver-crated", + "RevolverAmmo", + "RevolverAmmo-crated", + "RifleAmmo", + "RifleAmmo-crated", + "RifleAutomaticC", + "RifleAutomaticC-crated", + "RifleAutomaticW", + "RifleAutomaticW-crated", + "RifleC", + "RifleC-crated", + "RifleHeavyC", + "RifleHeavyC-crated", + "RifleHeavyW", + "RifleHeavyW-crated", + "RifleLightC", + "RifleLightC-crated", + "RifleLightW", + "RifleLightW-crated", + "RifleLongC", + "RifleLongC-crated", + "RifleLongW", + "RifleLongW-crated", + "RifleShortW", + "RifleShortW-crated", + "RifleW", + "RifleW-crated", + "RocketPartBottom", + "RocketPartBottom-crated", + "RocketPartCenter", + "RocketPartCenter-crated", + "RocketPartTop", + "RocketPartTop-crated", + "RpgAmmo", + "RpgAmmo-crated", + "RpgW", + "RpgW-crated", + "SMGAmmo", + "SMGAmmo-crated", + "SMGC", + "SMGC-crated", + "SMGHeavyC", + "SMGHeavyC-crated", + "SMGHeavyW", + "SMGHeavyW-crated", + "SMGW", + "SMGW-crated", + "SandbagMaterials", + "SandbagMaterials-crated", + "SatchelChargeT", + "SatchelChargeT-crated", + "SatchelChargeW", + "SatchelChargeW-crated", + "ScoutTankMultiW", + "ScoutTankMultiW-crated", + "ScoutTankOffensiveW", + "ScoutTankOffensiveW-crated", + "ScoutTankW", + "ScoutTankW-crated", + "ScoutUniformC", + "ScoutUniformC-crated", + "ScoutUniformW", + "ScoutUniformW-crated", + "ScoutVehicleMobilityC", + "ScoutVehicleMobilityC-crated", + "ScoutVehicleOffensiveC", + "ScoutVehicleOffensiveC-crated", + "ScoutVehicleOffensiveW", + "ScoutVehicleOffensiveW-crated", + "ScoutVehicleUtilityC", + "ScoutVehicleUtilityC-crated", + "ScoutVehicleUtilityW", + "ScoutVehicleUtilityW-crated", + "ScoutVehicleW", + "ScoutVehicleW-crated", + "ShipPart1", + "ShipPart1-crated", + "ShipPart2", + "ShipPart2-crated", + "ShipPart3", + "ShipPart3-crated", + "ShippingContainer", + "ShippingContainer-crated", + "ShotgunAmmo", + "ShotgunAmmo-crated", + "ShotgunC", + "ShotgunC-crated", + "ShotgunW", + "ShotgunW-crated", + "Shovel", + "Shovel-crated", + "SledgeHammer", + "SledgeHammer-crated", + "SmallTrainEngine", + "SmallTrainEngine-crated", + "SmallTrainLiquid", + "SmallTrainLiquid-crated", + "SmallTrainMaterial", + "SmallTrainMaterial-crated", + "SmallTrainResource", + "SmallTrainResource-crated", + "SmallTrainShipping", + "SmallTrainShipping-crated", + "SmokeGrenade", + "SmokeGrenade-crated", + "SniperRifleAmmo", + "SniperRifleAmmo-crated", + "SniperRifleC", + "SniperRifleC-crated", + "SniperRifleW", + "SniperRifleW-crated", + "SnowUniformC", + "SnowUniformC-crated", + "SnowUniformW", + "SnowUniformW-crated", + "SoldierSupplies", + "SoldierSupplies-crated", + "SoldierUniformC", + "SoldierUniformC-crated", + "SoldierUniformW", + "SoldierUniformW-crated", + "StickyBomb", + "StickyBomb-crated", + "Sulfur", + "Sulfur-crated", + "SuperTankC", + "SuperTankC-crated", + "SuperTankW", + "SuperTankW-crated", + "SwordC", + "SwordC-crated", + "TankMine", + "TankMine-crated", + "TankUniformC", + "TankUniformC-crated", + "TankUniformW", + "TankUniformW-crated", + "TanketteC", + "TanketteC-crated", + "TanketteFlameC", + "TanketteFlameC-crated", + "TanketteMultiC", + "TanketteMultiC-crated", + "TanketteOffensiveC", + "TanketteOffensiveC-crated", + "TorpedoAmmo", + "TorpedoAmmo-crated", + "TrainCaboose", + "TrainCaboose-crated", + "TrainCoal", + "TrainCoal-crated", + "TrainCombatCarC", + "TrainCombatCarC-crated", + "TrainCombatCarW", + "TrainCombatCarW-crated", + "TrainEngine", + "TrainEngine-crated", + "TrainFlatbed", + "TrainFlatbed-crated", + "TrainHospital", + "TrainHospital-crated", + "TrainInfantry", + "TrainInfantry-crated", + "TrainLRArtillery", + "TrainLRArtillery-crated", + "TraumaKit", + "TraumaKit-crated", + "Tripod", + "Tripod-crated", + "TruckC", + "TruckC-crated", + "TruckDefensiveW", + "TruckDefensiveW-crated", + "TruckLiquidC", + "TruckLiquidC-crated", + "TruckLiquidW", + "TruckLiquidW-crated", + "TruckMobilityC", + "TruckMobilityC-crated", + "TruckMobilityW", + "TruckMobilityW-crated", + "TruckMultiC", + "TruckMultiC-crated", + "TruckOffensiveC", + "TruckOffensiveC-crated", + "TruckResourceC", + "TruckResourceC-crated", + "TruckResourceW", + "TruckResourceW-crated", + "TruckW", + "TruckW-crated", + "UnexplodedOrdnance", + "UnexplodedOrdnance-crated", + "Water", + "Water-crated", + "WaterBucket", + "WaterBucket-crated", + "WaterMine", + "WaterMine-crated", + "WindsockT", + "WindsockT-crated", + "Wood", + "Wood-crated", + "WorkHammer", + "WorkHammer-crated", + "WorkWrench", + "WorkWrench-crated", + "Wreckage", + "Wreckage-crated" +] diff --git a/foxhole/infantry-59/classifier/group1-shard1of1.bin b/foxhole/infantry-59/classifier/group1-shard1of1.bin new file mode 100644 index 0000000..047e987 Binary files /dev/null and b/foxhole/infantry-59/classifier/group1-shard1of1.bin differ diff --git a/foxhole/infantry-59/classifier/model.json b/foxhole/infantry-59/classifier/model.json new file mode 100644 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"EFactionId::Colonials", + "TechID": "ETechID::UnlockAmbulance", + "Icon": "War/Content/Textures/UI/VehicleIcons/AmbulanceFlameC.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::LightTruck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 220, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 750, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.35, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 18500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + 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"AmbulanceFlameW", + "ChassisName": "Fire Engine", + "DisplayName": "Dunne Dousing Engine 3r", + "Description": "A simple variant of the Dunne Responder 3e that’s fitted with a high-powered hose designed to extinguish raging flames.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockAmbulance", + "Icon": "War/Content/Textures/UI/VehicleIcons/AmbulanceFlameW.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::LightTruck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 220, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 750, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 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"Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCar2LargeW", + "CodeName": "ArmoredCar2LargeW", + "ChassisName": "Armoured Car", + "DisplayName": "O’Brien V.101 Freeman", + "Description": "This early O’Brien variant, the V.101 Freeman is fitted with a 360 degree ballistics cannon turret at the expense of top speed.", + "TechID": "ETechID::UnlockArmoredCarOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarOffensiveWVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + 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The V.190 Knave is the perfect example of this philosophy. Fitted with a modified, outdated twin-grenade launcher turret, the Knave is a surprising combination of speed and subterfuge that quickly routs the enemy, leaving them befuddled.", + "TechID": "ETechID::UnlockArmoredCarTwin", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarTwinWIcon.0", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 110, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 5, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 8250, + "MassOverride": 3300, + "TankArmour": 2100, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarATW", + "CodeName": "ArmoredCarATW", + "ChassisName": "Armoured Car", + "DisplayName": "O’Brien V.113 Gravekeeper", + "Description": "A slight variation of the V.110, the Gravekeeper comes fitted with an embedded Bonesaw launcher, transforming the humble armoured car into an effective indirect anti-armour vehicle.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarATWVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 115, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 9500, + "MassOverride": 2500, + "TankArmour": 2450, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.85, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarC", + "CodeName": "ArmoredCarC", + "ChassisName": "Armoured Car", + "DisplayName": "T3 “Xiphos”", + "Description": "Colonial Armoured Cars are quick, well-rounded urban assault platforms. These anti-infantry vehicles are equipped with twin-barrelled machineguns.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockArmoredCar", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 8500, + "MassOverride": 2000, + "TankArmour": 2100, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.85, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarFlameW", + "CodeName": "ArmoredCarFlameW", + "ChassisName": "Armoured Car", + "DisplayName": "O’Brien V.130 Wild Jack", + "Description": "While the Noble Firebrand Mk. XVII is a deadly flamethrower tank, a more efficient means of employing flame weapons was needed. Enter the Wild Jack. Named for the fiery idols made by children for Dead Harvest, the Wild Jack is a variation of the Highlander.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarFlameWarVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 115, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.85, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 9500, + "MassOverride": 2900, + "TankArmour": 2700, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.85, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarMobilityW", + "CodeName": "ArmoredCarMobilityW", + "ChassisName": "Armoured Car", + "DisplayName": "O’Brien V.121 Highlander", + "Description": "Fitted with all-terrain treads, the Highlander brings significant all-terrain mobility and performs especially well in snowy and mountainous environments. 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This carefully designed liquid bomb explodes into a dazzling flash of molten debris upon impact.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "TechID": "ETechID::UnlockATGrenade", + "Icon": "War/Content/Textures/UI/ItemIcons/ATGrenadeWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATGrenadeWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemProfileType": "EItemProfileType::Throwable", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 9, + "AmmoDynamicData": { + "Damage": 300, + "Suppression": 0, + "ExplosionRadius": 125, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankExplosiveATGrenadeDamageType.0", + "DisplayName": "Anti-Tank Explosive", + "Type": "EDamageType::AntiTankExplosive", + "DescriptionDetails": "High chance of disabling Track subsystem\nDeals damage to vehicle armour", + "Icon": 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"War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/TankAmmo/BPATLargeAmmoPickup", + "CodeName": "ATLargeAmmo", + "ChassisName": "Large Anti-Tank Ammo", + "DisplayName": "94.5mm", + "Description": "A heavy anti-tank shell.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "Icon": "War/Content/Textures/UI/ATLargeAmmoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/TankAmmo/BPATLargeAmmo.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1750, + "Suppression": 85, + "ExplosionRadius": 150, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingLargeDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles\nHigher base chance to disable vehicle subsystems", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 2, + "VehicleSubsystemDisableMultipliers": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 125, + "SingleRetrieveTime": 12, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATLaunchedGrenadeWPickup", + "CodeName": "ATLaunchedGrenadeW", + "DisplayName": "B2 Varsi Anti-Tank Grenade", + "Description": "A compact anti-tank grenade that can be fired from rifle grenade launcher attachments or grenade turrets. Its dense payload excels at crippling armoured vehicles while being versatile and easy to transport.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::Throwable", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/ATLaunchedGrenadeWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATGrenadeWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 425, + "Suppression": 0, + "ExplosionRadius": 275, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankExplosiveStickyBombDamageType.0", + "DisplayName": "Anti-Tank Explosive", + "Type": "EDamageType::AntiTankExplosive", + "DescriptionDetails": "High chance of disabling Track subsystem\nDeals damage to vehicle armour", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "VehicleSubsystemDisableMultipliers": 7, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1450, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 95, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 125, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleAmmoPickup", + "CodeName": "ATRifleAmmo", + "ChassisName": "Anti-Tank Rifle Ammo", + "DisplayName": "20mm", + "Description": "Standard ammunition for anti-tank rifles.", + "Encumbrance": 30, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 65, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "DescriptionDetails": "Suppresses enemy vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleAssaultWPickup", + "CodeName": "ATRifleAssaultW", + "DisplayName": "228 Satterley Heavy Storm Rifle", + "Description": "While the Satterley is designed to be operated by a single infantryman, it remains a cumbersome rifle due to its heavy kickback and burst fire configuration. This heavy burst rifle is best suited for small squads to blindside enemy armour, stripping steel with ease, but its cumbersome setup makes it less than ideal for infantry skirmishes.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRifleAssault", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleAssaultWIcontga.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleAssaultWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::RPG", + "CompatibleAmmoCodeName": "ATRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "DescriptionDetails": "Suppresses enemy vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 10, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 4, + "StabilityCostPerShot": 0.5, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.9, + "MaximumRange": 2950, + "MaximumReachability": 4000, + "DamageMultiplier": 0.75, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleAutomaticWPickup", + "CodeName": "ATRifleAutomaticW", + "DisplayName": "Booker Greyhound Model 910", + "Description": "A variant of the Booker Storm Rifle, the Greyhound boasts a larger overall receiver and barrel to accommodate the increased stopping power of anti-tank rounds. Its longer, bulkier barrel allows for increased range. As a heavier automatic rifle, the Greyhound remains an excellent tool for those who’d prefer to shoot before asking questions.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRifleAutomatic", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleAutomaticWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleAutomaticWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "FiringRate": 0.45, + "CompatibleAmmoCodeName": "ATRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "DescriptionDetails": "Suppresses enemy vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 14, + "MaxApexHalfAngle": 10, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.3, + "Agility": 0.6, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.7, + "MaximumRange": 2250, + "MaximumReachability": 3200, + "DamageMultiplier": 0.7, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleLightCPickup", + "CodeName": "ATRifleLightC", + "DisplayName": "“Dawn” Ve.II", + "Description": "A three-round burst anti-tank rifle with a high-capacity magazine. Built from a modified “Dusk” assault rifle, the receiver has been altered to support top-loaded drum magazines for better stability and efficient loading to account for its more cumbersome design and higher calibre rounds.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRifleLight", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleLightCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleLightCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "ATRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "DescriptionDetails": "Suppresses enemy vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 21, + "MaxApexHalfAngle": 10, + "BaselineApexHalfAngle": 3.5, + "StabilityCostPerShot": 0.2, + "Agility": 0.7, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.7, + "MaximumRange": 2250, + "MaximumReachability": 3200, + "DamageMultiplier": 0.7, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleSniperCPickup", + "CodeName": "ATRifleSniperC", + "DisplayName": "“Quickhatch” Rt.I", + "Description": "A deadly, long-range sniper rifle with exceptional stopping power. The “Quickhatch” is a gluttonous firearm that hungers for enemy armour and flesh alike.", + "Encumbrance": 250, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRifleSniper", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleSniperCIcontga.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/ATRifleSniperCComponent.0", + "CompatibleAmmoCodeName": "ATRifleAmmo", + "EquippedGripType": "EEquippedWeaponGripType::Rifle" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "DescriptionDetails": "Suppresses enemy vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 6, + "MaxApexHalfAngle": 12, + "BaselineApexHalfAngle": 0.001, + "StabilityCostPerShot": 1, + "Agility": 4, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.155, + "MaximumRange": 5250, + "MaximumReachability": 5750, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleTCPickup", + "CodeName": "ATRifleTC", + "ChassisName": "Mounted Anti-Tank Rifle", + "DisplayName": "“Typhon” ra.XII", + "Description": "This mounted anti-tank rifle boasts improved accuracy over its free-standing counterparts. The Typhon was specifically designed with shock absorption in mind, allowing for faster, more consistent firing patterns.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRifleT", + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleTCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleTCGunComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedATRifleTC" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleWPickup", + "CodeName": "ATRifleW", + "DisplayName": "20 Neville Anti-Tank Rifle", + "Description": "The Neville is unmatched in its versatility as a portable, magazine-based anti-armour firearm.", + "Encumbrance": 170, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRifle", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeProneRifle", + "CompatibleAmmoCodeName": "ATRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "DescriptionDetails": "Suppresses enemy vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 8, + "MaxApexHalfAngle": 10, + "BaselineApexHalfAngle": 3.5, + "StabilityCostPerShot": 1, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.5, + "MaximumRange": 3450, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGAmmoPickup", + "CodeName": "ATRPGAmmo", + "ChassisName": "AP/RPG Ammo", + "DisplayName": "AP/RPG", + "Description": "An armour piercing projectile used with specialized RPG launchers.", + "Encumbrance": 95, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRpgAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 150, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGCPickup", + "CodeName": "ATRPGC", + "DisplayName": "Venom c.II 35", + "Description": "The Venom RPG launcher fires anti-tank charges. Its simple design makes it easy to deploy, even in high-stakes operations.", + "Encumbrance": 165, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRPG", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRPGCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGCItemComponent.0", + "MultiAmmo": [ + "ATRPGAmmo" + ], + "ProjectileClass": { + "ExplosiveCodeName": "ATRPGAmmo", + "AutoDetonateTime": 0.9, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 15, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGHeavyCPickup", + "CodeName": "ATRPGHeavyC", + "DisplayName": "Bane 45", + "Description": "This shoulder-mounted heavy launcher is the first of its kind. It features heavy blast shielding and is capable of launching anti-tank charges over relatively large distances. ", + "Encumbrance": 250, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRPGHeavy", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRpgItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGHeavyCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::RPGHeavy", + "MultiAmmo": [ + "ATRPGAmmo" + ], + "ProjectileClass": { + "AutoDetonateTime": 1.25, + "ExplosiveCodeName": "ATRPGAmmo", + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 40, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGHeavyWPickup", + "CodeName": "ATRPGHeavyW", + "DisplayName": "Carnyx Anti-Tank Rocket Launcher", + "Description": "Allows infantry to bombard armoured vehicles from safe distances. This anti-tank rocket launcher is surprisingly light when compared to its contemporaries. Its weight is a double-edged sword, as firing heavy anti-tank ordinance requires a Carnyx operator to prepare for heavy recoil.", + "Encumbrance": 185, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRPGHeavy", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRPGHeavyWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGHeavyWItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::RPGHeavy", + "MultiAmmo": [ + "ATRPGAmmo" + ], + "ProjectileClass": { + "ExplosiveCodeName": "ATRPGAmmo", + "AutoDetonateTime": 1.1, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 125, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 15, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 75, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGIndirectAmmoPickup", + "CodeName": "ATRPGIndirectAmmo", + "ChassisName": "ARC/RPG Ammo", + "DisplayName": "ARC/RPG", + "Description": "An armour piercing projectile used with indirect RPG launchers.", + "Encumbrance": 95, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/ATMortarAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 675, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingNoBonusesDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles.\nAdditional 100% chance to penetrate armoured vehicles.", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 2.5, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 150, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGLightCPickup", + "CodeName": "ATRPGLightC", + "DisplayName": "Ignifist 30", + "Description": "This single-use rocket can be fired a short distance. Designed to punch holes into tanks, the Ignifist is the perfect tool for infantry anticipating armoured resistance. ", + "Encumbrance": 120, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRPGLight", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRPGLightCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGLightCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "MultiAmmo": [], + "bIsSingleUse": true, + "ProjectileClass": { + "ExplosiveCodeName": "ATRPGLightCAmmo", + "AutoDetonateTime": 0.55, + "PenetrationBonusMaxRange": 1500, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 375, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 85, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 70, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 75, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGTWPickup", + "CodeName": "ATRPGTW", + "ChassisName": "Mounted Anti-Tank RPG", + "DisplayName": "Mounted Bonesaw MK.3", + "Description": "This variant of the Bonesaw MK.3 is specially designed for use with tripod mounts. This affords it with increased stability and maximum potential range.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRPGT", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATMortarWTripodItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGTWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "CompatibleAmmoCodeName": "ATRPGIndirectAmmo", + "DeployCodeName": "DeployedATRPGTW" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "AmmoDynamicData": { + "Damage": 675, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingNoBonusesDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles.\nAdditional 100% chance to penetrate armoured vehicles.", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 2.5, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 250, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGWPickup", + "CodeName": "ATRPGW", + "DisplayName": "Bonesaw MK.3", + "Description": "The pride of the Warden anti-armour arsenal, the Bonesaw MK.3 has one job: to cut through the heavy metal plating of Colonial tanks.", + "Encumbrance": 165, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRPG", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATMortarItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGWItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeProneRifle", + "MultiAmmo": [ + "ATRPGIndirectAmmo" + ], + "ProjectileClass": { + "ExplosiveCodeName": "ATRPGIndirectAmmo", + "AutoDetonateTime": 2, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 675, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingNoBonusesDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles.\nAdditional 100% chance to penetrate armoured vehicles.", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 2.5, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 3500, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPBandagesPickup", + "CodeName": "Bandages", + "DisplayName": "Bandages", + "Description": "Used to stem bleeding.", + "Encumbrance": 1, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::StackableTool", + "ItemFlagsMask": 513, + "Icon": "War/Content/Textures/UI/ItemIcons/BandagesItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BandagesComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 50, + "CrateProductionTime": 40, + "SingleRetrieveTime": 0.5, + "CrateRetrieveTime": 8, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/LargeResources/BPBarbedWireMaterialsPickup", + "CodeName": "BarbedWireMaterials", + "DisplayName": "Barbed Wire", + "Description": "Used to construct Barbed Wire defenses.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/BarbedWireMaterialItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPBarbedWireMaterialsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 15, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPBarge", + "CodeName": "Barge", + "DisplayName": "BMS - Aquatipper", + "Description": "A large shipping vessel, the Aquatipper is used to transport vehicles, equipment, and personnel over large bodies of water.", + "Icon": "War/Content/Textures/UI/VehicleIcons/BargeVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Ship", + "ArmourType": "EArmourType::Tier1Ship", + "FuelTank": 200, + "VehicleBuildType": "EVehicleBuildType::Shipyard", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 950, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.9, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 1, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + 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"War/Content/Blueprints/ItemPickups/TankAmmo/BPBattleTankAmmo.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1750, + "Suppression": 85, + "ExplosionRadius": 500, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingLargeDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 250, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 125, + "SingleRetrieveTime": 12, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankATC", + "CodeName": "BattleTankATC", + "DisplayName": "Lance-25 “Hasta”", + "Description": "A heavy Lance variation, the 25, or “Hasta”, was employed in the first siege on Brightwall, a city now colloquially referred to as, “The Blemish”. Bombarded by heavy, armoured resistance in northern Veli, Colonial tank regiments requested a heavy vehicle with more effective search and destroy capabilities. Fitted with a front-facing 94.5mm cannon, the “Hasta” is a more than capable tank destroyer.", + "TechID": "ETechID::UnlockBattleTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankATCIcon.0", + "FuelTank": 750, + "ChassisName": "Battle Tank", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 6250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 230, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 1, + "FuelCapacity": 750, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 1, + "RotationRate": 0.135, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 16000, + "TankArmour": 15650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.2, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankC", + "CodeName": "BattleTankC", + "Description": "A heavy-duty Battle Tank with thick armour plating and destructive firepower. The Lance is fitted with a 75mm turret and a front-facing 12.7mm anti-infantry machine gun. The heavy armour limits top speed, but in exchange it can take a lot of punishment.", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "FuelTank": 600, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Battle Tank", + "DisplayName": "Lance-36", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockBattleTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTank.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 6250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 2, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 18500, + "MassOverride": 10000, + "TankArmour": 15650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankDefensiveW", + "CodeName": "BattleTankDefensiveW", + "ChassisName": "Battle Tank", + "DisplayName": "Flood Juggernaut Mk. VII", + "Description": "The Juggernaut is a heavily armoured Flood variant fitted with a heavy flamethrower turret that fires an advanced adhesive propellant. Its shovel-like treads may hinder top speeds, but this beast is quite capable in extreme weather conditions.", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankWarDefensiveVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "FuelTank": 600, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockBattleTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 5100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 220, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 2, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.55, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 19000, + "MassOverride": 12500, + "TankArmour": 16250, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.23, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankHeavyArtilleryC", + "CodeName": "BattleTankHeavyArtilleryC", + "DisplayName": "Lance-46 “Sarissa”", + "Description": "This high-powered mobile artillery platform deploys a set of sturdy, mechanical legs to brace for the power of 150mm cannon fire. The “Sarissa” Lance variant is a highly custom and ingenious use of the Lance chassis that creates versatility in armour operations, reducing much of the overhead when transporting and deploying static artillery batteries. ", + "TechID": "ETechID::UnlockBattleTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankHeavyArtilleryCIcon.0", + "FuelTank": 600, + "ChassisName": "Battle Tank", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 6250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 1, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 18500, + "MassOverride": 10000, + "TankArmour": 12000, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankHeavyArtilleryW", + "CodeName": "BattleTankHeavyArtilleryW", + "DisplayName": "Flood Mk. IX Stain", + "Description": "Built on an inverted Flood chassis, the Mk. IX Stain is a fully-featured mobile artillery platform. Once deployed, the Stain can fire a 150mm cannon over long-distances to pummel enemy positions with indirect fire.", + "TechID": "ETechID::UnlockBattleTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankHeavyArtilleryWIcon.0", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 600, + "ChassisName": "Battle Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 4800, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 220, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 1, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22000, + "MassOverride": 9800, + "TankArmour": 12000, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankW", + "CodeName": "BattleTankW", + "ChassisName": "Battle Tank", + "DisplayName": "Flood Mk. I", + "Description": "A heavy-duty Battle Tank with thick armour plating and destructive firepower. The Flood is fitted with a 75mm turret and a front-facing 12.7mm anti-infantry machine gun. The heavy armour limits top speed, but in exchange it can take a lot of punishment.", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "FuelTank": 600, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankWar.0", + "TechID": "ETechID::UnlockBattleTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 5100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 220, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 2, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22000, + "MassOverride": 9800, + "TankArmour": 15650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPBayonetPickup", + "CodeName": "Bayonet", + "ChassisName": "Bayonet", + "DisplayName": "Buckhorn CCQ-18", + "Description": "Attached to the barrel of a rifle, this short blade can spear enemies in close quarters encounters.", + "Encumbrance": 10, + "EquipmentSlot": "EEquipmentSlot::Accessory", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Accessory", + "TechID": "ETechID::UnlockBayonet", + "Icon": "War/Content/Textures/UI/ItemIcons/BayonetIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPBayonetMeleeComponent.0" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 40, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 30, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPBicycle", + "CodeName": "Bicycle", + "ChassisName": "Bicycle", + "DisplayName": "Blumfield LK205", + "Description": "A simple, old-style Blumfield bicycle. This is a smaller recreation model, designed for short-distance sprints.", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicBicycleVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Bicycle", + "ArmourType": "EArmourType::LightVehicle", + "DepthCuttoffForSwimDamage": 200, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 200, + "MinorDamagePercent": 1000, + "MajorDamagePercent": 1000, + "RepairCost": 0, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 1, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 800, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPBinocularsPickup", + "CodeName": "Binoculars", + "DisplayName": "Binoculars", + "Description": "An optical instrument used for viewing distant objects.", + "Encumbrance": 10, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockBinoculars", + "Icon": "War/Content/Textures/UI/ItemIcons/BinocularsItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPBinocularsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPBloodPlasmaPickUp", + "CodeName": "BloodPlasma", + "DisplayName": "Blood Plasma", + "Description": "A blood component used to treat wounded soldiers on the battlefield.", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::Tool", + "ItemFlagsMask": 513, + "Icon": "War/Content/Textures/UI/ItemIcons/BloodPlasmaItemIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 50, + "CrateProductionTime": 40, + "SingleRetrieveTime": 0.5, + "CrateRetrieveTime": 8, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPBusC", + "CodeName": "BusC", + "ChassisName": "Transport Bus", + "DisplayName": "R-15 - “Chariot”", + "Description": "The “Chariot” is a transport vehicle used to shuttle personnel to the front line.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockBus", + "Icon": "War/Content/Textures/UI/VehicleIcons/BusIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 600, + "MinorDamagePercent": 0.333333, + "MajorDamagePercent": 0.666667, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + 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"CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPBusW", + "CodeName": "BusW", + "DisplayName": "Dunne Caravaner 2f", + "Description": "The Caravaner is a transport vehicle used to shuttle personnel to the front line.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/BusWarIcon.0", + "ChassisName": "Transport Bus", + "TechID": "ETechID::UnlockBus", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 600, + "MinorDamagePercent": 0.333333, + "MajorDamagePercent": 0.666667, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.225, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 15000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPClothPickup", + "CodeName": "Cloth", + "DisplayName": "Basic Materials", + "Description": "Resource used for building basic structures and producing items.", + "Encumbrance": 6, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "ItemFlagsMask": 259, + "Icon": "War/Content/Textures/UI/ItemIcons/BasicMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 500, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPCoalPickup", + "CodeName": "Coal", + "DisplayName": "Coal", + "Description": "Chunks of raw Coal that can be refined into materials needed for production and power generation at Facilities.", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "Icon": "War/Content/Textures/UI/ItemIcons/CoalIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Coal", + "Quantity": 100 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPComponentsPickup", + "CodeName": "Components", + "DisplayName": "Components", + "Description": "Components that can be salvaged into Refined Materials at a Refinery", + "Encumbrance": 12, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/ComponentsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Components", + "Quantity": 70 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 200, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPConcretePickup", + "CodeName": "Concrete", + "DisplayName": "Concrete Materials", + "Description": "A concrete compound that is used to build heavily fortified structures.", + "Encumbrance": 100, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::OnSiteResources", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/ConcreteBagIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPConcreteComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "StrongMaterials", + "Quantity": 20 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 200, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Facilities/BPConcreteMixer", + "CodeName": "ConcreteMixer", + "ChassisName": "Shippable Concrete Mixer", + "DisplayName": "Concrete Mixer", + "Description": "A portable device that mixes various materials to form Concrete, which are used to build heavily fortified structures.", + "ProfileType": "EStructureProfileType::Shippable", + "TechID": "ETechID::UnlockConcreteMixer", + "Icon": "War/Content/Textures/UI/StructureIcons/ConcreteMixerIcon.0", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1200, + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1200, + "DecayStartHours": 14.400002, + "DecayDurationHours": 28.8, + "RepairCost": 75, + "StructuralIntegrity": 1, + "StoredItemCapacity": 9, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPConstruction", + "CodeName": "Construction", + "ChassisName": "Construction Vehicle", + "DisplayName": "BMS - Universal Assembly Rig", + "Description": "A specialized vehicle designed by the Bassett Motor Society used in the construction of large structures.", + "Icon": "War/Content/Textures/UI/VehicleIcons/ConstructionVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Construction", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ConstructionTracked", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 265, + "VehicleBuildType": "EVehicleBuildType::BuildableAnywhere", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 12, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.75, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 7600, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 50, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 475, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 20, + "DecayStartHours": 0, + "DecayDurationHours": 0, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPConstructionUtility", + "CodeName": "ConstructionUtility", + "ChassisName": "Advanced Construction Vehicle", + "DisplayName": "BMS - Fabricator", + "Description": "An advanced variant of the Universal Assembly Rig, the BMS - Fabricator is fitted with a unique kit designed to handle advanced or specialized construction and excavation jobs.", + "TechID": "ETechID::UnlockConstructionUtility", + "Icon": "War/Content/Textures/UI/VehicleIcons/AdvancedConstructionVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Construction", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ConstructionTracked", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 265, + "VehicleBuildType": "EVehicleBuildType::BuildableAnywhere", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 12, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.75, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 7600, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 50, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 475, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPCopperPickup", + "CodeName": "Copper", + "DisplayName": "Copper", + "Description": "Copper can be refined into Copper Alloy, which is used in the prototyping process for vehicles.", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/ResourceCopperIcon.0", + "ItemDynamicData": { + "CostPerCrate": [], + "QuantityPerCrate": 100, + "CrateProductionTime": 100, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPCopperAPickup", + "CodeName": "CopperA", + "DisplayName": "Copper Alloy", + "Description": "Copper Alloy can be used to produce Vehicle Prototypes at the Engineering Center.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "Icon": "War/Content/Textures/UI/ItemIcons/ResourceCopperRefinedIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "CopperA", + "Quantity": 20 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPCrane", + "CodeName": "Crane", + "ChassisName": "Crane", + "DisplayName": "BMS - Class 2 Mobile Auto-Crane", + "Description": "The Bassett Motor Society’s Class 2 Mobile Auto-Crane is used to lift and reposition vehicles and very heavy equipment.", + "Icon": "War/Content/Textures/UI/VehicleIcons/CraneVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Construction", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ConstructionTracked", + "ArmourType": "EArmourType::LightVehicle", + "DepthCuttoffForSwimDamage": 270, + "VehicleBuildType": "EVehicleBuildType::BuildableAnywhere", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 125, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 5, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.833333, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 10000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 50, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 475, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 20, + "DecayStartHours": 0, + "DecayDurationHours": 0, + "RepairCost": 125, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPCriticalSoldierPickUp", + "CodeName": "CriticalSoldier", + "ChassisName": "Large Item", + "DisplayName": "Critically Wounded Soldier", + "Description": "A soldier that has been critically wounded on the battlefield. Deliver this soldier to a Hospital to recover Soldier Supplies.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::UniqueItem", + "Icon": "War/Content/Textures/UI/ItemIcons/CriticallyWoundedIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPCriticalSoldierComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::CarryingCriticalSoldier", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 50, + "CrateProductionTime": 125, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": false, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPDepthChargeAmmoPickup", + "CodeName": "DepthChargeAmmo", + "ChassisName": "Depth Charge", + "DisplayName": "Model-7 “Evie”", + "Description": "An explosive charge that detonates at a target depth. This anti-submarine ordnance is fired from the deck of naval vessels using specialized launchers.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/DepthChargeIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPDepthChargeAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 900, + "Suppression": 0, + "ExplosionRadius": 750, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 650, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 0, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/DestroyerTank/BPDestroyerTankFlameW", + "CodeName": "DestroyerTankFlameW", + "DisplayName": "Noble Firebrand Mk. XVII", + "Description": "In response to the Legion embarking on aggressive northern offensives, the Firebrand is designed to conflagrate and eradicate their garrisons with ease. Built using the aggressive frame of the Widow, the Firebrand is a pure force of nature when paired with a secondary armoured escort.", + "TechID": "ETechID::UnlockDestroyerTankFlame", + "Icon": "War/Content/Textures/UI/VehicleIcons/DestroyerTankFlameWIcon.0", + "FuelTank": 325, + "ChassisName": "Destroyer Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2200, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 200, + "EngineForce": 24000, + "MassOverride": 12000, + "TankArmour": 17650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.17, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/DestroyerTank/BPDestroyerTankW", + "CodeName": "DestroyerTankW", + "FuelTank": 325, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "ChassisName": "Destroyer Tank", + "DisplayName": "Noble Widow MK. XIV", + "Description": "This deadly tank turns predator into prey. A tank Destroyer, the Noble Widow specializes in ambush tactics, waiting for its quarry and striking with destructive high-velocity shells.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockDestroyerTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/DestroyerTankWVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2200, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 200, + "EngineForce": 24000, + "MassOverride": 12000, + "TankArmour": 17650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.17, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPDieselPickup", + "CodeName": "Diesel", + "DisplayName": "Diesel", + "Description": "Common fuel used to power all vehicles and resource mines.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Slate/Images/ResourceFuelIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPDieselComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "None", + "Quantity": 0 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 5, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedATW", + "CodeName": "EmplacedATW", + "ChassisName": "Emplaced Anti-Tank Cannon", + "DisplayName": "Leary Shellbore 68mm", + "Description": "A defensive emplacement with a 68mm Anti-tank cannon. This rudimentary weapon was once built to fit onto the hull of large naval vessels, but was eventually phased out and repurposed.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEmplacedATGun", + "Icon": "War/Content/Textures/UI/StructureIcons/EmplacedATIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1500, + "StructureDynamicData": { + "MaxHealth": 1500, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedHeavyArtilleryC", + "CodeName": "EmplacedHeavyArtilleryC", + "ChassisName": "Emplaced Heavy Artillery", + "DisplayName": "50-500 “Thunderbolt” Cannon", + "Description": "This heavy artillery cannon is designed to cripple enemy fortifications from an entrenched position. Its long heavy barrel gives the \"Thunderbolt\" outstanding range.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockEmplacedHeavyArtillery", + "Icon": "War/Content/Textures/UI/StructureIcons/HeavyArtilleryCIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1000, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedHeavyArtilleryW", + "CodeName": "EmplacedHeavyArtilleryW", + "ChassisName": "Emplaced Heavy Artillery", + "DisplayName": "Huber Exalt 150mm", + "Description": "A heavy cannon designed to shatter the garrisons and fortifications of advancing forces. The Exalt is best utilized when emplaced into a defensive position to take advantage of its impressive range.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEmplacedHeavyArtillery", + "Icon": "War/Content/Textures/UI/StructureIcons/HeavyArtilleryW.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1250, + "StructureDynamicData": { + "MaxHealth": 1250, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Emplacements/BPEmplacedIndirectC", + "CodeName": "EmplacedIndirectC", + "ChassisName": "Emplaced ARC/RPG", + "DisplayName": "DAE 1o-3 “Polybolos”", + "Description": "To combat Caoivish ingenuity, the Meseans developed their own indirect RPG propulsion system. Dual launchers are fitted on a large emplacement platform to maximize coverage in an established position, rather than being relegated to a guerrilla warfare tool.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockEmplacedIndirect", + "Icon": "War/Content/Textures/UI/VehicleIcons/EmplacedIndirectCIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1500, + "StructureDynamicData": { + "MaxHealth": 1500, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 115, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Emplacements/BPEmplacedInfantryC", + "CodeName": "EmplacedInfantryC", + "ChassisName": "Emplaced Machine Gun", + "DisplayName": "DAE 1b-2 “Serra”", + "Description": "Built like a saw blade, the DAE 1b-2 emplacement gun is fitted with three cascading machine gun turrets. What the \"Serra\" lacks in power, it makes up for in sheer rate of fire for a weapon of its size.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockEmplacedFieldMG", + "Icon": "War/Content/Textures/UI/VehicleIcons/EmplacedInfantryCIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1650, + "StructureDynamicData": { + "MaxHealth": 1650, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedInfantryW", + "CodeName": "EmplacedInfantryW", + "ChassisName": "Emplaced Machine Gun", + "DisplayName": "Leary Snare Trap 127", + "Description": "The Snare Trap is a repurposed anti-aircraft flak cannon used to fortify emplaced positions with twin anti-infantry machine guns.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEmplacedFieldMG", + "Icon": "War/Content/Textures/UI/StructureIcons/EmplacedMGIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1500, + "StructureDynamicData": { + "MaxHealth": 1500, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedLightArtilleryW", + "CodeName": "EmplacedLightArtilleryW", + "ChassisName": "Emplaced Light Artillery", + "DisplayName": "Huber Lariat 120mm", + "Description": "A light artillery cannon designed to be a fixture in defensive fortifications. The Lariat sports a formidable long-range 120mm cannon designed to put immense pressure on enemy infantry.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEmplacedLightArtillery", + "Icon": "War/Content/Textures/UI/StructureIcons/EmplacedHowitzerIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 750, + "StructureDynamicData": { + "MaxHealth": 750, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPEngineerUniformCPickup", + "CodeName": "EngineerUniformC", + "ChassisName": "Colonial Engineer Uniform", + "DisplayName": "Fabri Rucksack", + "Description": "Engineers are the bones of the Mesean Republic. They are outfitted with a heavy bag and belts for easy access to tools and handheld materials.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockEngineerUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/EngineerUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeEngineerIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPEngineerUniformWPickup", + "CodeName": "EngineerUniformW", + "ChassisName": "Warden Engineer Uniform", + "DisplayName": "Sapper Gear", + "Description": "Caoivish engineers are legendary in song and stature. They wear specialized uniforms, outfitted with belts and bags for easy access to tools and handheld materials.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEngineerUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/EngineerUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeEngineerIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPExplosivePickup", + "CodeName": "Explosive", + "DisplayName": "Explosive Powder", + "Description": "Resource used for producing explosive weapons.", + "Encumbrance": 30, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "Icon": "War/Content/Textures/UI/ItemIcons/ExplosiveMaterialIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 200, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 750, + "SingleRetrieveTime": 3, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPExplosiveLightCPickup", + "CodeName": "ExplosiveLightC", + "DisplayName": "Hydra’s Whisper", + "Description": "This unique demolition tool is a long, metal tube packed with explosives. 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The Havoc Charge is highly effective at demolishing large structures. The charge must be detonated via gunshot. The Havoc Charge’s true potential is unleashed when executing strategic demolitions at safe distances.", + "Encumbrance": 385, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockSatchelChargeT", + "Icon": "War/Content/Textures/UI/ItemIcons/ExplosiveTripodIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPExplosiveTripodComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedExplosiveTripod" + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 40, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": 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"War/Content/Textures/UI/ItemIcons/ComponentsDamagedIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Components", + "Quantity": 70 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 200, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials1Pickup", + "CodeName": "FacilityMaterials1", + "DisplayName": "Construction Materials", + "Description": "Metal beams needed to produce basic structures, vehicles, and equipment at Facilities.", + "Encumbrance": 30, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/Facilities/ConstructionMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials10Pickup", + "CodeName": "FacilityMaterials10", + "DisplayName": "Unstable Substances", + "Description": "A reinforced barrel of extremely explosive substances required for the deadliest warheads.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "TechID": "ETechID::UnlockRocket", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials10Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials10Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + 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", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "TechID": "ETechID::UnlockFacilityMineOilRig", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials11Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials11Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, 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"EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials3Pickup", + "CodeName": "FacilityMaterials3", + "DisplayName": "Steel Construction Materials", + "Description": "Shaped, steel beams required for the 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true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials4Pickup", + "CodeName": "FacilityMaterials4", + "DisplayName": "Assembly Materials I", + "Description": "Specialized metal sheets forged using Coal that are required to assemble advanced vehicles and equipment.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials4Icon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/CoalIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials4Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials5Pickup", + "CodeName": "FacilityMaterials5", + "DisplayName": "Assembly Materials II", + "Description": "Specialized metallic bars fortified with Petrol that are required to assemble advanced vehicles and equipment.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials4Icon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/RefinedFuelIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials5Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": 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"War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials6Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials7Pickup", + "CodeName": "FacilityMaterials7", + "DisplayName": "Assembly Materials IV", + "Description": "High-end steel bars, fortified with Heavy Oil that are required to assemble advanced vehicles and equipment.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials4Icon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/Facilities/HeavyOilIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials7Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials8Pickup", + "CodeName": "FacilityMaterials8", + "DisplayName": "Assembly Materials V", + "Description": "Meticulously engineered alloy beams that are required to assemble advanced vehicles and equipment.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials4Icon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/Facilities/EnrichedOilIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials8Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials9Pickup", + "CodeName": "FacilityMaterials9", + "DisplayName": "Rare Alloys", + "Description": "Bars of incredibly rare materials used in some of the most advanced and complex constructions, such as large naval vessels and AEON Rockets.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "TechID": "ETechID::UnlockFacilityMineOilRig", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials09Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials9Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityOil1Pickup", + "CodeName": "FacilityOil1", + "DisplayName": "Heavy Oil", + "Description": "A high grade fuel that's refined from Oil. Used in a variety of applications at Facilities.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityOil1Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityOil1Component.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityOil2Pickup", + "CodeName": "FacilityOil2", + "DisplayName": "Enriched Oil", + "Description": "Oil that has been purified and enriched for advanced Facilities processes.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityOil2Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityOil2Component.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldAT2C", + "CodeName": "FieldAT2C", + "ChassisName": "Field AT Rifle", + "DisplayName": "GA6 “Cestus”", + "Description": "This simple, dual-barreled short-range field gun packs a punch. Its economic construction makes for fairly basic assembly at the cost of longevity. Meant for Anti-Tank support, the Cestus is best utilized in ambush tactics or woven between the lines of heavier armour.", + "TechID": "ETechID::UnlockFieldAT2", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldAT2CIcon.0", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1600, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldAT2W", + "CodeName": "FieldAT2W", + "ChassisName": "Field AT Rifle", + "DisplayName": "Duncan’s Coin 20mm", + "Description": "This field gun is a capable, if somewhat flimsy, anti-tank weapon derived from cheap materials, crude processing, and utilizes dated technology. The affixed 20mm cannon may feel ancient by modern standards, but rest assured, it has no problems piercing modern armour.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldAT2", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldAT2WIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1600, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldATC", + "CodeName": "FieldATC", + "ChassisName": "Field AT Gun", + "DisplayName": "AA-2 \"Battering Ram\"", + "Description": "The \"Battering Ram\" is a mobile Anti-Tank field gun firing 68mm armour-piercing rounds.", + "TechID": "ETechID::UnlockFieldATGun", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldAntiTankColVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 2850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldATDamageW", + "CodeName": "FieldATDamageW", + "ChassisName": "Heavy Field Cannon", + "DisplayName": "Balfour Rampart 68mm", + "Description": "The Rampart is a powerful field cannon capable of dealing devastating damage to all but the heaviest of armoured vehicles while providing its crew with comprehensive ballistic shielding.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldATDamageGun", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldCannonOffensiveWIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3000, + "MassOverride": 1250, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldATW", + "CodeName": "FieldATW", + "ChassisName": "Field AT Gun", + "DisplayName": "Collins Cannon 68mm", + "Description": "The Collins Cannon is a mobile Anti-Tank field gun firing 68mm armour-piercing rounds.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldATGun", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldAntiTankWarVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 2850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldCannonDamageC", + "CodeName": "FieldCannonDamageC", + "ChassisName": "Heavy Field Gun", + "DisplayName": "40-45 “Smelter”", + "Description": "Armed with explosive 40mm rounds, the Smelter is perfect for engaging enemy armour. The frontal blast shielding provides operators with ample cover during heated skirmishes.", + "TechID": "ETechID::UnlockFieldCannonDamage", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldATOffensiveCIcon.0", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 2850, + "MassOverride": 1450, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldCannonW", + "CodeName": "FieldCannonW", + "ChassisName": "Field Cannon", + "DisplayName": "Balfour Wolfhound 40mm", + "Description": "This destructive short-ranged cannon is designed for direct engagement with enemy fortifications. The Wolfhound is fitted with reinforced shielding and a 40mm barrel. ", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldCannon", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldCannonWVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 2850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldMGC", + "CodeName": "FieldMGC", + "ChassisName": "Field Machine Gun", + "DisplayName": "G40 “Sagittarii”", + "Description": "A dual barrelled, high calibre anti-infantry machine gun. The “Sagittarii” is fitted with forward-facing armour plating and is excellent for suppression. ", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFieldMG", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMachineGun.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldMGW", + "CodeName": "FieldMGW", + "ChassisName": "Field Machine Gun", + "DisplayName": "Swallowtail 988/127-2", + "Description": "A dual barrelled, high calibre anti-infantry machine gun. The Swallowtail is fitted with forward-facing armour plating and is excellent for suppression. ", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMachineGunWar.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "TechID": "ETechID::UnlockFieldMG", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldMortarC", + "CodeName": "FieldMortarC", + "ChassisName": "Field Mortar", + "DisplayName": "30-250 “Tisiphone” Field Cannon", + "Description": "The 30-250 “Tisiphone” Field Cannon is mobilized destruction incarnate. An infantry unit armed with these mortar cannons signals imminent devastation to enemy structures and emplacements.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMortarCIcon.0", + "TechID": "ETechID::UnlockFieldMortar", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 2450, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldMortarW", + "CodeName": "FieldMortarW", + "ChassisName": "Field Mortar", + "DisplayName": "Balfour Falconer 250mm", + "Description": "A heavy mobile mortar platform fitted with a thick frontal shield for assaulting fortified locations", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldMortar", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMortarWIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 2850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFireRocketAmmoPickup", + "CodeName": "FireRocketAmmo", + "ChassisName": "Incendiary Rocket Artillery Ammo", + "DisplayName": "4C-Fire Rocket", + "Description": "Standard calibre rocket with an incendiary explosion. Will ignite objects near impact.", + "Encumbrance": 325, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/FlameRocketAmmoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFireRocketAmmo.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 145, + "Suppression": 20, + "ExplosionRadius": 550, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryHighExplosiveDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::IncendiaryHighExplosive", + "DescriptionDetails": "Deals High Explosive damage on impact", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 225, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 15, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 55, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFirstAidKitPickup", + "CodeName": "FirstAidKit", + "DisplayName": "First Aid Kit", + "Description": "Used by medics to heal other soldiers.", + "Encumbrance": 50, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::Tool", + "ItemFlagsMask": 1025, + "Icon": "War/Content/Textures/UI/ItemIcons/FirstAidKitItem.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/FirstAidKitComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 35, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 7, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameAmmoPickup", + "CodeName": "FlameAmmo", + "ChassisName": "Mounted Flamethrower Ammo", + "DisplayName": "Flame Ammo", + "Description": "A drum containing fuel for use with flame weapons.", + "Encumbrance": 250, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "Icon": "War/Content/Textures/UI/ItemIcons/FlameAmmoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 25, + "Suppression": 0, + "ExplosionRadius": 300, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::Incendiary", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 175, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 45, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 125, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameBackpackCPickup", + "CodeName": "FlameBackpackC", + "DisplayName": "“Molten Wind” v.II Ammo", + "Description": "Ammo for “Molten Wind” v.II Flame Torch", + "Encumbrance": 350, + "EquipmentSlot": "EEquipmentSlot::Utility", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LiquidAmmo", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/ItemIcons/FlamePackCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFlameBackpackC.0" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 75, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 160, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameBackpackWPickup", + "CodeName": "FlameBackpackW", + "DisplayName": "Willow's Bane Ammo", + "Description": "Ammo for Willow’s Bane Model 845", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Utility", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LiquidAmmo", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/ItemIcons/FlamePackWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFlameBackpackW.0" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 55, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 135, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameTorchCPickup", + "CodeName": "FlameTorchC", + "DisplayName": "“Molten Wind” v.II Flame Torch", + "Description": "Using a deadly mix of flammable gasses and chemical compounds, the “Molten Wind” is the Colonial Legion’s most devastating infantry weapon. Employing ancient techniques, Mesean chemists developed a technique to stabilize and weaponize liquid flames, which quickly transform any flammable structure into a raging inferno.", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFlameTorch", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/FlamegunCICon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFlameTorchCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Flamethrower", + "CompatibleAmmoCodeName": "FlameBackpackAmmo" + }, + "AmmoDynamicData": { + "Damage": 15, + "Suppression": 0, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::Incendiary", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 175, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 1400, + "MaximumReachability": 1700, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 185, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameTorchWPickup", + "CodeName": "FlameTorchW", + "DisplayName": "Willow’s Bane Model 845", + "Description": "Named for the unfortunate trees harmed in the development of this highly destructive weapon, the Willow’s Bane utilizes flammable chemicals and fires them into a concentrated stream through an open flame. This liquid flame ignites Colonial emplacements and garrisons to route infantry while reducing their defenses to a pile of ash.", + "Encumbrance": 105, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFlameTorch", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/FlamegunWICon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFlameTorchWItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Flamethrower", + "CompatibleAmmoCodeName": "FlameBackpackAmmo" + }, + "AmmoDynamicData": { + "Damage": 15, + "Suppression": 0, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::Incendiary", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 175, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 1600, + "MaximumReachability": 1900, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 30, + "DisplayName": "Refined Materials" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 165, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPFlatbedTruck", + "CodeName": "FlatbedTruck", + "ChassisName": "Flatbed Truck", + "DisplayName": "BMS - Packmule Flatbed", + "Description": "A heavy duty shipping transport truck designed by Bassett Motor Society. It’s built for hauling the heaviest of equipment over long distances with ease. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/FlatbedTruckVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::LightVehicle", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 265, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1125, + "MinorDamagePercent": 0.2, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.5, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 15500, + "MassOverride": 6000, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPFreighter", + "CodeName": "Freighter", + "DisplayName": "BMS - Ironship", + "Description": "The Bassett Motor Society’s Ironship-class shipping vessel is used to freight shippable goods and heavy vehicles.", + "Icon": "War/Content/Textures/UI/VehicleIcons/Freighter02ItemIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Ship", + "FuelTank": 300, + "VehicleBuildType": "EVehicleBuildType::Shipyard", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 2600, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 5, + "ItemHolderCapacity": 10, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.8, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.85, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 600000, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGasMaskPickup", + "CodeName": "GasMask", + "DisplayName": "Gas Mask", + "Description": "Protects against poison gas", + "EquipmentSlot": "EEquipmentSlot::Head", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Accessory", + "TechID": "ETechID::UnlockGasMask", + "Icon": "War/Content/Textures/UI/ItemIcons/GasmaskIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 160, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 100, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGasMaskFilterPickUp", + "CodeName": "GasMaskFilter", + "DisplayName": "Gas Mask Filter", + "Description": "When attached to a Gas Mask, this filter provides fresh air to the wearer.", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "ItemFlagsMask": 5, + "Icon": "War/Content/Textures/UI/ItemIcons/GasMaskFilterIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 50, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGreenAshPickup", + "CodeName": "GreenAsh", + "DisplayName": "Green Ash Grenade", + "Description": "Green Ash is an asphyxiating toxin. Inhaling it without protection will result in a quick death. Be sure to wear a gas mask with fresh filters when handling Green Ash.", + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::Throwable", + "TechID": "ETechID::UnlockGreenAsh", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/DeadlyGas01Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/DeadlyGasItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 0, + "Suppression": 0, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPPoisonGasDamageType.0", + "DisplayName": "Poisonous Gas", + "Type": "EDamageType::PoisonGas", + "DescriptionDetails": "Causes damage over time", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeGAIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeGAIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1100, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 140, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeAdapterPickup", + "CodeName": "GrenadeAdapter", + "DisplayName": "The Ospreay", + "Description": "A rifle attachment that fires grenades with pneumatic force. Along with specialized grenades, it can launch standard grenades.", + "Encumbrance": 10, + "EquipmentSlot": "EEquipmentSlot::Accessory", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Accessory", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockGrenadeAdapter", + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeAdapterIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 10, + "DisplayName": "Refined Materials" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 85, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeCPickup", + "CodeName": "GrenadeC", + "DisplayName": "Bomastone Grenade", + "Description": "The Bomastone is a ‘stick’ style fragmentation grenade with a handle designed to aid in lobbing over moderate distances.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/GrenadeCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::Throwable", + "ItemFlagsMask": 9, + "AmmoDynamicData": { + "Damage": 125, + "Suppression": 20, + "ExplosionRadius": 650, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPShrapnelDamageType.0", + "DisplayName": "Shrapnel", + "Type": "EDamageType::Shrapnel", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSHIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bCanWoundCharacter": true, + "bAlwaysAppliesBleeding": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSHIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1200, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 40, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 25, + "CrateProductionTime": 100, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeLauncherCPickup", + "CodeName": "GrenadeLauncherC", + "DisplayName": "KLG901-2 Lunaire F", + "Description": "A weapon designed to launch specialty grenades over long-distances. This modern Kraunian firearm uses advanced propulsion designed for increased efficiency due to the overall weight of the weapon and projectiles. ", + "Encumbrance": 80, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockGrenadeLauncher", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeLauncherCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPGrenadeLauncherCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "FiringMode": "EProjectileFiringMode::Grenade", + "MultiAmmo": [ + "GreenAsh", + "SmokeGrenade", + "HELaunchedGrenade" + ] + }, + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1650, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 30, + "DisplayName": "Refined Materials" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeLauncherTCPickup", + "CodeName": "GrenadeLauncherTC", + "ChassisName": "Mounted Grenade Launcher", + "DisplayName": "Mounted Fissura gd.I", + "Description": "Capable of firing different grenades, quickly and at long range, the Fissura gd.I is mobile enough for easy transport, while increasing the effectiveness of infantry ordinance. ", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockGrenadeLauncherT", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeLauncherTCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Structures/Components/BPGrenadeLauncherTCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedGrenadeLauncherTC" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1650, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPGrenadeUniformCPickup", + "CodeName": "GrenadeUniformC", + "ChassisName": "Colonial Grenade Uniform", + "DisplayName": "Grenadier’s Baldric", + "Description": "Of the most distinguished divisions of the Legion are the Grenadiers. They are outfitted with specialized satchels and pockets for maximizing their capacity to haul explosives.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockGrenadeUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/GrenadeUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeGrenadeIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeWPickup", + "CodeName": "GrenadeW", + "DisplayName": "A3 Harpa Fragmentation Grenade", + "Description": "This anti-personnel fragmentation grenade is designed with pull-pin mechanics and a timed fuse for user safety. Serrations in the casing allow for a better grip and increased fragmentation effectiveness.", + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::Throwable", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPGrenadeWItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 200, + "Suppression": 20, + "ExplosionRadius": 550, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1100, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 40, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 100, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGroundMaterialsPickup", + "CodeName": "GroundMaterials", + "DisplayName": "Gravel", + "Description": "Resource used for building Roads and Foundations.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/GroundMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Coal", + "Quantity": 100 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 500, + "SingleRetrieveTime": 3, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Gunboats/GunboatC/BPGunboatC", + "CodeName": "GunboatC", + "ChassisName": "Gunboat", + "DisplayName": "Type C - “Charon”", + "Description": "Designed for river patrols, the Type-C Charon is fitted with twin tripod mounts, and a midship mortar cannon designed to sunder any armoured resistance on the shore or on open waters.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockGunboat", + "Icon": "War/Content/Textures/UI/VehicleIcons/GunBoatVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Ship", + "FuelTank": 200, + "VehicleBuildType": "EVehicleBuildType::Shipyard", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1750, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 9, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 1, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 175000, + "TankArmour": 9100, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Gunboats/GunboatW/BPGunboatW", + "CodeName": "GunboatW", + "ChassisName": "Gunboat", + "DisplayName": "74b-1 Ronan Gunship", + "Description": "The 74b-1 Ronan Gunship specializes in roaming between larger vessels at high-speeds and boring into their hulls with ease. It’s armed with multiple tripod mounts to support the midship high-explosive mortar cannon.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockGunboat", + "Icon": "War/Content/Textures/UI/VehicleIcons/GunboatWIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Ship", + "FuelTank": 200, + "VehicleBuildType": "EVehicleBuildType::Shipyard", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 9, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 1, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 140000, + "TankArmour": 9500, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.22, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalfTrackArtilleryC", + "CodeName": "HalfTrackArtilleryC", + "ChassisName": "Half-Track", + "DisplayName": "HH-d “Peltast”", + "Description": "This “Javelin” variant is fitted with a 360 degree mortar platform, designed to support infantry in frontline operations.", + "TechID": "ETechID::UnlockHalfTrackArtillery", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackArtilleryCIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 95, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 4, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 300, + "EngineForce": 13750, + "MassOverride": 3300, + "TankArmour": 3200, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalfTrackC", + "CodeName": "HalfTrackC", + "ChassisName": "Half-Track", + "DisplayName": "HH-a “Javelin”", + "Description": "Designed for escort missions and to support infantry operations, the HH-a class “Javelin” Half-Track is an armoured, versatile all-terrain vehicle that can be equipped with a variety of mounted weapons.", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackColVehicleIcon.0", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockHalfTrack", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 95, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 4, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 13750, + "MassOverride": 3300, + "TankArmour": 3200, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalfTrackDefensiveC", + "CodeName": "HalfTrackDefensiveC", + "ChassisName": "Half-Track", + "DisplayName": "HH-b “Hoplite”", + "Description": "With reinforced armour at the expense of speed, the \"Hoplite\" is a formidable force in the heat of combat.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackColHeavyArmorVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 110, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 5, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.55, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 400, + "EngineForce": 11550, + "MassOverride": 3465, + "TankArmour": 4600, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.65, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalftrackMultiW", + "CodeName": "HalftrackMultiW", + "ChassisName": "Half-Track", + "DisplayName": "Niska-Rycker Mk. IX Skycaller", + "Description": "A first of its kind, the Skycaller is a variation of the Niska Motor Carriage with a Rycker designed rocket battery fitted in the rear bed. This unique armoured vehicle quickly fires rockets over long distances with ease, and can be rearmed and relocated at the drop of a hat. The Skycaller is the deadly result of combined Nevish and Caoivish engineering.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockHalfTrackMulti", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalftrackMultiWIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 255, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalfTrackOffensiveW", + "CodeName": "HalfTrackOffensiveW", + "ChassisName": "Half-Track", + "DisplayName": "Niska Mk. II Blinder", + "Description": "Fitted with a heavy-duty anti-tank gun, the Blinder is capable of punching through all but the most tempered of alloys.", + "TechID": "ETechID::UnlockHalfTrackOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackOffensiveWarVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 130, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.125, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.55, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 400, + "EngineForce": 11000, + "MassOverride": 3850, + "TankArmour": 4600, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.65, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalftrackTwinW", + "CodeName": "HalfTrackTwinW", + "ChassisName": "Half-Track", + "DisplayName": "Niska Mk. III Scar Twin", + "Description": "The third Niska Motor Carriage variation sports twin mounted machine guns at the expense of reduced passenger shielding and overall firepower. This simple revision was originally an ad hoc alteration by field engineers, but quickly sought after by armour regiments across the Caoiva-Veli front line.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/Vehicles/HalftrackTwinW.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalfTrackW", + "CodeName": "HalfTrackW", + "ChassisName": "Half-Track", + "DisplayName": "Niska Mk. I Gun Motor Carriage", + "Description": "Designed for escort missions and to support infantry operations, the Niska Gun Motor Carriage Half-Track is an armoured, versatile all-terrain vehicle that can be equipped with a variety of mounted weapons.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackWarVehicleIcon.0", + "TechID": "ETechID::UnlockHalfTrack", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 110, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 4, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.55, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 12650, + "MassOverride": 3465, + "TankArmour": 4600, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.65, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPHarvester", + "CodeName": "Harvester", + "ChassisName": "Harvester", + "DisplayName": "BMS - Scrap Hauler", + "Description": "The Scrap Hauler, designed by the Bassett Motor Society is a heavy-duty piece of machinery designed to reduce scrap metal and other materials into usable, raw resources. Scrap Haulers are often used to extract battlefield resources following skirmishes.", + "TechID": "ETechID::UnlockHarvester", + "Icon": "War/Content/Textures/UI/VehicleIcons/Harvester.0", + "VehicleProfileType": "EVehicleProfileType::TrackedTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 185, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 30000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHeavyArtilleryAmmoPickup", + "CodeName": "HeavyArtilleryAmmo", + "ChassisName": "Heavy Artillery Ammo", + "DisplayName": "150mm", + "Description": "Payload for heavy artillery weapons.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/HeavyArtilleryAmmoItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHeavyArtilleryAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 900, + "Suppression": 200, + "ExplosionRadius": 1125, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveRuinDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 700, + "DamageFalloff": 1, + "AccuracyRadius": 4000, + "EnvironmentImpactAmount": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 60, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 65, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyAmmo", + "MassProductionFactory": "EFactoryQueueType::HeavyAmmo" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHeavyExplosivePickup", + "CodeName": "HeavyExplosive", + "DisplayName": "Heavy Explosive Powder", + "Description": "Resource used for producing heavy explosive weapons.", + "Encumbrance": 50, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "Icon": "War/Content/Textures/UI/ItemIcons/Facilities/HeavyExplosiveMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 400, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 30, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/HeavyTruck/BPHeavyTruckC", + "CodeName": "HeavyTruckC", + "DisplayName": "AU-A150 Taurine Rigger", + "Description": "Built to brave the hills in the western provinces of the Alliant Union, the Taurine Rigger is a Velian modified variation that specializes in towing heavy equipment and supplies over treacherous terrain. Employed in the Colonial Legion for near three centuries, the A150 has become an indispensable tool in Colonial operations. It’s no surprise then that it has been often imitated, yet never replicated.", + "TechID": "ETechID::UnlockFacilityTier2", + "FuelTank": 150, + "Icon": "War/Content/Textures/UI/VehicleIcons/HeavyTruckCVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackHeavyTruck", + "ChassisName": "Heavy-Duty Truck", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "ArmourType": "EArmourType::Tier1Tank", + "DepthCuttoffForSwimDamage": 255, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.4, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 26500, + "MassOverride": 7000, + "TankArmour": 3000, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 6000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/HeavyTruck/BPHeavyTruckW", + "CodeName": "HeavyTruckW", + "DisplayName": "Cnute Cliffwrest", + "Description": "This heavy-duty service vehicle has reinforced tires originally designed to haul large resource caches and heavy weapons along the craggy cliffs of Sorovia.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/HeavyTruckWItemIcon_copy.0", + "FuelTank": 150, + "FactionVariant": "EFactionId::Wardens", + "VehicleMovementProfileType": "EVehicleMovementProfileType::HeavyTruck", + "ChassisName": "Heavy-Duty Truck", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "ArmourType": "EArmourType::Tier1Tank", + "DepthCuttoffForSwimDamage": 255, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 25000, + "MassOverride": 6250, + "TankArmour": 3000, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 6000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 500, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHEGrenadePickup", + "CodeName": "HEGrenade", + "DisplayName": "Mammon 91-b", + "Description": "This densely packed, high-explosive grenade is designed to damage structures and vehicles. ", + "Encumbrance": 75, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::Throwable", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/HEGrenadeItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHEGrenadeItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 240, + "Suppression": 8, + "ExplosionRadius": 175, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosiveDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 900, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 20, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHELaunchedGrenadePickup", + "CodeName": "HELaunchedGrenade", + "DisplayName": "Tremola Grenade GPb-1", + "Description": "An explosive Estrellan grenade specially designed for use with handheld grenade launchers. This modern grenade boasts a larger payload and is deadly to lingering infantry and structural supports.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::Throwable", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/HELaunchedGrenadeItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHEGrenadeItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 400, + "Suppression": 8, + "ExplosionRadius": 275, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosiveDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1450, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 100, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHERocketAmmoPickup", + "CodeName": "HERocketAmmo", + "ChassisName": "HE Rocket Artillery Ammo", + "DisplayName": "3C-High Explosive Rocket", + "Description": "Standard calibre rocket with a heavy explosive payload. Chance to ignite objects near impact.", + "Encumbrance": 325, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/HERocketAmmoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHERocketAmmo.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 350, + "Suppression": 20, + "ExplosionRadius": 550, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryHighExplosiveDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::IncendiaryHighExplosive", + "DescriptionDetails": "Deals High Explosive damage on impact", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 225, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 15, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 55, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPInfantryMinePickup", + "CodeName": "InfantryMine", + "DisplayName": "Crow’s Foot Mine", + "Description": "Anti-infantry mine that deliver a fatal payload to unsuspecting soldiers. ", + "Encumbrance": 40, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockMineSpline", + "Icon": "War/Content/Textures/UI/ItemIcons/InfantryMineIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPInfantryMineItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "DeployCodeName": "InfantryMineProxy" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 250, + "Suppression": 0, + "ExplosionRadius": 300, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticInfantryMineDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 20, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPIronPickup", + "CodeName": "Iron", + "DisplayName": "Iron", + "Description": "Iron can be refined into Iron Alloy, which is used in the prototyping process for vehicles.", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/ResouceIronIcon.0", + "ItemDynamicData": { + "CostPerCrate": [], + "QuantityPerCrate": 100, + "CrateProductionTime": 100, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPIronAPickup", + "CodeName": "IronA", + "DisplayName": "Iron Alloy", + "Description": "Iron Alloy can be used to produce Vehicle Prototypes at the Engineering Center.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "Icon": "War/Content/Textures/UI/ItemIcons/ResouceIronRefinedIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "IronA", + "Quantity": 20 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPISGTCPickup", + "CodeName": "ISGTC", + "ChassisName": "Mounted Infantry Support Gun", + "DisplayName": "Daucus isg.III", + "Description": "This heavy infantry cannon requires a tripod for stability. The Daucus is designed to give infantry a foothold against enemy vehicles and light fortifications or established fortified garrisons.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockISG", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/InfantrySupportGunItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPInfantrySupportGunComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedISG" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LandingCraft/BPLandingCraftC", + "CodeName": "LandingCraftC", + "ChassisName": "Landing APC", + "DisplayName": "AB-8 “Acheron”", + "Description": "The \"Acheron\" is an armoured amphibious vehicle designed for carrying troops across large bodies of water to aid in coordinated beach landings and flanking assaults. ", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLandingCraft", + "Icon": "War/Content/Textures/UI/VehicleIcons/LandingCraftVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "VehicleDynamicData": { + "MaxHealth": 2000, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 140, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 6, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.85, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 13500, + "MassOverride": 7500, + "TankArmour": 5450, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.55, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LandingCraft/BPLandingCraftOffensiveC", + "CodeName": "LandingCraftOffensiveC", + "ChassisName": "Landing APC", + "DisplayName": "AB-11 “Doru”", + "Description": "With its mounted machinegun, the \"Doru\" is the perfect addition to any shoreline assault. 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Inspired by the rows of narrow canyons in their homeland of the Lacrista province, Mesean engineers designed this field weapon to keep its crew as safe from ancillary fire as possible while maintaining forward momentum.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldATHeavyCIcon.0", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalkedLarge", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 5000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 125, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + 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"bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPLargeFieldCannonW", + "CodeName": "LargeFieldCannonW", + "ChassisName": "Large Field Gun", + "DisplayName": "Balfour Stockade 75mm", + "Description": "This robust field cannon not only allows infantry to fire heavy 75mm shells with ease, but it provides state-of-the-art curved blast shielding for maximum protection from crossfire.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldCannonHeavyWIcon.0", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalkedLarge", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 5000, + 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"War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1500, + "BrakeForce": 3000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1200, + "LowSpeedEngineForceMultiplier": 10, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPLargeFieldLightArtilleryC", + "CodeName": "LargeFieldLightArtilleryC", + "ChassisName": "Field Artillery", + "DisplayName": "120-68 “Koronides” Field Gun", + "Description": "A long range Colonial mobile artillery used to lay siege to fortified positions.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFieldArtillery", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldArtilleryColVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalkedLarge", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 120, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.15, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 2750, + "MassOverride": 3500, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1500, + "BrakeForce": 3000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1200, + "LowSpeedEngineForceMultiplier": 10, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPLargeFieldMultiW", + "CodeName": "LargeFieldMultiW", + "ChassisName": "Field Launcher", + "DisplayName": "Rycker 4/3-F Wasp Nest", + "Description": "Lyle Rycker first built a prototype of the Wasp Nest as a test for his rack mounted rocket batteries that would eventually find their way onto armoured vehicles. Capable of firing twelve compact rockets in quick succession, the Wasp Nest became a quick favourite of the Warden infantry testing it, so an official design was requisitioned.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMultiWItemIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalkedLarge", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3200, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1500, + "BrakeForce": 3000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1200, + "LowSpeedEngineForceMultiplier": 10, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/BaseShip/BPLargeShipBaseShip", + "CodeName": "LargeShipBaseShip", + "ChassisName": "Base Ship", + "DisplayName": "BMS - Longhook", + "Description": "The Bassett Motor Society’s premiere base ship, the BMS - Longhook is a sturdy, reliable vessel that provides an excellent centre of operations for building and maintaining smaller boats for ferrying personnel and equipment. ", + "TechID": "ETechID::UnlockLargeShipBaseShip", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipBaseShipIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1500, + "MapIconType": "EMapIconType::LargeShipBaseShip", + "VehicleDynamicData": { + "MaxHealth": 49500, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1500, + "FuelConsumptionPerSecond": 0.23, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 1000000, + "TankArmour": 49500, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/BattleShipC/BPLargeShipBattleshipC", + "CodeName": "LargeShipBattleshipC", + "ChassisName": "Battleship", + "DisplayName": "Titan", + "Description": "Long-feared on the open seas, Titan-Class battleships are spoken of in hushed tones and with great reverence. Fitted with a wide arsenal of cannons and gun emplacements, the Titan’s enemies will soon feel the crushing depths. The Republic Coastal Legion holds Titans as its Signifiers and entire fleets rally on their position. Modelled on the flagship of Ambrose Leon’s storied fleet, the Titan is a beacon of victory for the Mesean people.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLargeShipBattleship", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipBattleshipCIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 3000, + "VehicleDynamicData": { + "MaxHealth": 66000, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 3000, + "FuelConsumptionPerSecond": 0.7, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 2650000, + "TankArmour": 66000, + "MinTankArmourPercent": 0.75, + "TankArmourMinPenetrationChance": 0.05, + "VehicleSubsystemDisableChances": 0.05, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/BattleShipW/BPLargeShipBattleshipW", + "CodeName": "LargeShipBattleshipW", + "ChassisName": "Battleship", + "DisplayName": "Callahan", + "Description": "Callahan-class Battleships are massive, fully featured mobile bases. They pack enough firepower to devastate enemy naval vessels and their crew, or rain death on nearby shorelines while shrugging off punishment with its reinforced hull. Named for Caoiva’s founder and first Archon, who famously held fast in conflict with rival clans who wanted his head. Several Callahans remain anchored at Whedon’s Row Harbour.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockLargeShipBattleship", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipBattleshipWIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 3500, + "VehicleDynamicData": { + "MaxHealth": 74750, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 3500, + "FuelConsumptionPerSecond": 0.9, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 2850000, + "TankArmour": 74750, + "MinTankArmourPercent": 0.75, + "TankArmourMinPenetrationChance": 0.05, + "VehicleSubsystemDisableChances": 0.05, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/DestroyerC/BPLargeShipDestroyerC", + "CodeName": "LargeShipDestroyerC", + "ChassisName": "Destroyer", + "DisplayName": "Conqueror", + "Description": "Serving as the front line to the Republic Coastal Legion, long have Conquerors lived up to the namesake. These beasts are fitted with armaments to tackle threats both above and below, including a specialized sonar station and depth charge launchers. A young upstart, Diana Geminus, was first to command a Conqueror after quickly rising through the ranks with fresh ideas for defence against the northerner’s disgraceful efforts.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLargeShipDestroyer", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipDestroyerCIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1500, + "VehicleDynamicData": { + "MaxHealth": 38500, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1500, + "FuelConsumptionPerSecond": 0.28, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 900000, + "TankArmour": 38500, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/LargeShipDestroyerW/BPLargeShipDestroyerW", + "CodeName": "LargeShipDestroyerW", + "ChassisName": "Light Frigate", + "DisplayName": "Blacksteele", + "Description": "Named for the unpainted look of an early prototype, the Blacksteele-Class Frigate is a highly manoeuvrable, albeit small-statured vessel. Deployment of “Trident” Submarines by the Republic Coastal Legion saw the Caoivish Naval Command respond in kind with the Blacksteele. Designed as a sub-hunter escort, the Blacksteele excels at thwarting submersible assaults against larger, ungainly ships. The head shipwright on the project was none other than Conor O’Brien’s top protégé, Rory Boyd, who, in his later years became known as a master shipwright, and largely recognised as the man behind the Caoivish Naval Command’s world-class reputation.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockLargeShipDestroyer", + "Icon": "War/Content/Blueprints/Vehicles/LargeShips/LargeShipDestroyerW/LargeShipDestroyerWIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1000, + "VehicleDynamicData": { + "MaxHealth": 34500, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1000, + "FuelConsumptionPerSecond": 0.28, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 1500000, + "TankArmour": 34500, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/ResourceShip/BPLargeShipResourceShip", + "CodeName": "LargeShipResourceShip", + "ChassisName": "Large Ship", + "DisplayName": "BMS - Bowhead", + "Description": "This BMS shipping vessel, the Bowhead, is specially designed to carry large quantities of resource containers and fitted with compartments for resource Harvesters. Named for a great whale, the Bassett Motor Society ensures that resources get delivered to the front lines where they’re needed and when they’re needed due to efficient loading bay design and a sturdy frame.", + "TechID": "ETechID::UnlockLargeShipResource", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipResourceIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1500, + "VehicleDynamicData": { + "MaxHealth": 55000, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1500, + "FuelConsumptionPerSecond": 0.25, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 1600000, + "TankArmour": 55000, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/StorageShip/BPLargeShipStorageShip", + "CodeName": "LargeShipStorageShip", + "ChassisName": "Storage Ship", + "DisplayName": "BMS - Bluefin", + "Description": "The Bluefin storage ship is a massive, all-purpose mobile naval yard capable of storing crates of resources, packed vehicles and ammunition for long-distance travel and beach-to-beach equipment ferrying. The Bassett Motor Society is proud to deliver such a cutting-edge, versatile blue water asset to various countries across Raka, Katoma, and the Alliant Union. ", + "TechID": "ETechID::UnlockLargeShipStorageShip", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipStorageShipIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 3500, + "MapIconType": "EMapIconType::LargeShipStorageShip", + "VehicleDynamicData": { + "MaxHealth": 57750, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 3500, + "FuelConsumptionPerSecond": 0.7, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 1000000, + "TankArmour": 57750, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/SubmarineC/BPLargeShipSubmarineC", + "CodeName": "LargeShipSubmarineC", + "ChassisName": "Submarine", + "DisplayName": "AC-b “Trident”", + "Description": "The AC-b or “Trident”-class submersible brings much-needed versatility to the Republic Coastal Legion. Featuring a quick-loading ammo bay, the “Trident” is capable of quickly re-arming and returning to the hunt. Combat Magister Curia commissioned the skilled engineers out of Dimiourg to develop a submersible to help counter the rapidly progressing naval technology deployed by the Wardens and Nevish Alliance. Much of the senate criticised Curia for this decision, as they believe it more prudent to invest resources into airborne warfare innovations. After witnessing the return and redeployment of several successful trial AC-b operations, it wasn’t hard to convince the Senate.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLargeShipSubmarine", + "Icon": "War/Content/Textures/UI/ItemIcons/LargeShipSubmarineCIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1200, + "VehicleDynamicData": { + "MaxHealth": 28500, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1200, + "FuelConsumptionPerSecond": 0.33, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 850045, + "TankArmour": 28500, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/SubmarineW/BPLargeShipSubmarineW", + "CodeName": "LargeShipSubmarineW", + "ChassisName": "Submarine", + "DisplayName": "Nakki", + "Description": "This Nevish vessel excels in punching holes in the hulls of the Colonial fleet. Armed with Moray Torpedos and state-of-the-art sonar technology, the Nakki is a silent killer. Famously, three Nakkis crept behind a Colonial fleet at night and picked them apart one by one, leading to Prefect Evander to call a retreat. Their “Legion” was not at all prepared to be assaulted from under the waves.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockLargeShipSubmarine", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipSubmarineWIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1000, + "VehicleDynamicData": { + "MaxHealth": 21275, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1000, + "FuelConsumptionPerSecond": 0.33, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 596900, + "TankArmour": 21275, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPLightArtilleryAmmoPickup", + "CodeName": "LightArtilleryAmmo", + "ChassisName": "Light Artillery Ammo", + "DisplayName": "120mm", + "Description": "Payload for light artillery weapons.", + "Encumbrance": 250, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/LightArtilleryAmmoItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPLightArtilleryAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 400, + "Suppression": 200, + "ExplosionRadius": 1125, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveRuinDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 400, + "DamageFalloff": 1, + "AccuracyRadius": 4000, + "EnvironmentImpactAmount": 1, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 10, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 55, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyAmmo", + "MassProductionFactory": "EFactoryQueueType::HeavyAmmo" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MortarTank/BPLightTank2InfantryC", + "CodeName": "LightTank2InfantryC", + "ChassisName": "Light Infantry Tank", + "DisplayName": "HC-2 “Scorpion”", + "Description": "The “Scorpion” HC-class tank is a moderately armoured infantry support vehicle with twin, high-powered heavy machine guns and short-range radios for improved intelligence support. In addition, exterior seating is available for infantry. ", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTank2InfantryCVehicleIcon.0", + "FuelTank": 200, + "TechID": "ETechID::UnlockMortarTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 3300, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 8, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.15, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 200, + "EngineForce": 16000, + "MassOverride": 13000, + "TankArmour": 9800, + "MinTankArmourPercent": 0.25, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/TankAmmo/BPLightTankAmmoPickup", + "CodeName": "LightTankAmmo", + "ChassisName": "Cannon Ammo", + "DisplayName": "40mm", + "Description": "Standard payload for small cannons.", + "Encumbrance": 135, + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/LightTankAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 600, + "Suppression": 85, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 240, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 160, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 200, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyAmmo", + "MassProductionFactory": "EFactoryQueueType::HeavyAmmo" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankArtilleryW", + "CodeName": "LightTankArtilleryW", + "ChassisName": "Light Tank", + "DisplayName": "Devitt-Caine Mk. IV MMR", + "Description": "A modified Devitt fitted with a specialized Caine mortar turret at the expense of top speed.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankArtilleryWar.0", + "ShippableInfo": "EShippableType::Normal", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 4, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 26000, + "MassOverride": 0, + "TankArmour": 10000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankC", + "CodeName": "LightTankC", + "ChassisName": "Light Tank", + "DisplayName": "H-5 \"Hatchet\"", + "Description": "A highly maneuverable lightweight tank. Designed for urban environments, the “Hatchet” is fitted with a 40mm cannon.", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLightTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankColVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 26000, + "MassOverride": 0, + "TankArmour": 9100, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankDefensiveW", + "CodeName": "LightTankDefensiveW", + "ChassisName": "Light Tank", + "DisplayName": "Devitt Ironhide Mk. IV", + "Description": "The Ironhide Light Tank is similar to the Mk. III but reinforced with plates of heavy steel at the expense of speed and maneuverability.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankWarDefensiveVehicleIcon.0", + "ShippableInfo": "EShippableType::Normal", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1950, + "MinorDamagePercent": 0.8, + "MajorDamagePercent": 0.9, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 23900, + "MassOverride": 11500, + "TankArmour": 14000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankFlameC", + "CodeName": "LightTankFlameC", + "ChassisName": "Light Tank", + "DisplayName": "H-19 “Vulcan”", + "Description": "This modified “Hatchet” features a reinforced fuel cell fixed to its rear alongside a flamethrower turret. This light tank can launch litres of burning fuel a fair distance, while its crew remains protected behind light armour plating.", + "TechID": "ETechID::UnlockLightTankFlame", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankFlameCIcon.0", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 225, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 145, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24500, + "MassOverride": 11000, + "TankArmour": 9100, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankMobilityC", + "CodeName": "LightTankMobilityC", + "ChassisName": "Light Tank", + "DisplayName": "H-8 “Kranesca”", + "Description": "The “Kranesca” Light Tank is fitted with an overpowered engine and a reinforced chassis, capable of boosting its top speed at the expense of overall acceleration and maneuverability.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankColMobilityVehicleIcon.0", + "ShippableInfo": "EShippableType::Normal", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "BoostSpeedModifier": 1.8, + "BoostGasUsageModifier": 6, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 23900, + "MassOverride": 11500, + "TankArmour": 9100, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + 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"War/Content/Textures/UI/VehicleIcons/LightTankOffensiveCVehicleIcon.0", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 225, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1750, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.65, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 25550, + "MassOverride": 9000, + "TankArmour": 7250, + 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"War/Content/Blueprints/Vehicles/LightTank/BPLightTankW", + "CodeName": "LightTankW", + "ChassisName": "Light Tank", + "DisplayName": "Devitt Mk. 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Designed for urban environments, the Devitt is fitted with a 40mm cannon.", + "ShippableInfo": "EShippableType::Normal", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankWarVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "TechID": "ETechID::UnlockLightTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.1875, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 26000, + "MassOverride": 0, + "TankArmour": 10000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Facilities/BPLiquidContainer", + "CodeName": "LiquidContainer", + "DisplayName": "Liquid Container", + "Description": "A container for storing high volumes of liquids. Nearby structures and vehicles can refill directly from this container. 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"ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockListeningKit", + "Icon": "War/Content/Textures/UI/ItemIcons/ListeningKitIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPListeningKitComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedListeningKit", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 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"AmmoDynamicData": { + "Damage": 1500, + "Suppression": 200, + "ExplosionRadius": 1500, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveRuinDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 450, + "DamageFalloff": 2, + "AccuracyRadius": 5000, + "EnvironmentImpactAmount": 1, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + 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"War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMaceWPickup", + "CodeName": "MaceW", + "DisplayName": "Falias Raiding Club", + "Description": "A heavy mace constructed from solid wood and dotted with lead rivets. Commonly used when raiding entrenched positions in close quarters where firearms are less effective and an old-fashioned bludgeoning is better suited for the job.", + "Encumbrance": 60, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/ItemIcons/TrenchMaceWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMaceWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::DedicatedMelee" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMaintenanceSuppliesPickup", + "CodeName": "MaintenanceSupplies", + "DisplayName": "Maintenance Supplies", + "Description": "Supplies for maintaining structures. Store at Bases or Maintenance Tunnels to prevent decay on surrounding structures.", + "Encumbrance": 40, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "Icon": "War/Content/Textures/UI/ItemIcons/MaintenanceSuppliesIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 250, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 125, + "SingleRetrieveTime": 30, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Supplies", + "MassProductionFactory": "EFactoryQueueType::Supplies" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPMaterialPlatform", + "CodeName": "MaterialPlatform", + "ChassisName": "Shippable Container", + "DisplayName": "Material Pallet", + "Description": "A material pallet.", + "Icon": "War/Content/Textures/UI/ItemIcons/MaterialPlatformItemIcon.0", + "ArmourType": "EArmourType::Tier1Structure", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1000, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 12, + "RepairCost": 50, + "StructuralIntegrity": 1, + "StoredItemCapacity": 5, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPMech", + "CodeName": "Mech", + "ChassisName": "Mech", + "DisplayName": "Centurion MV-2", + "Description": "Designed for the soul purpose of fighting back the cursed undead, the “Centurion” Mechanized Utility Vehicle is equipped with two high powered, heavy machine guns and a deadly, front-facing cannon.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMech", + "Icon": "War/Content/Textures/Event/MechVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Mech", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 350, + "VehicleDynamicData": { + "MaxHealth": 9850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 250, + "FuelConsumptionPerSecond": 0.75, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 1, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 200, + "EngineForce": 15500, + "MassOverride": 10500, + "TankArmour": 9000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Mech/BPMechW", + "CodeName": "MechW", + "ChassisName": "Mech", + "DisplayName": "Herne QMW 1a Scourge Hunter", + "Description": "Built in response to the ongoing use of the Cursed in military skirmishes, the Scourge Hunter class Quadruped Mechanized Walker is equipped with a quad-barrelled rocket launcher, accompanied by a specially designed quad-barrel machine gun. ", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockMech", + "Icon": "War/Content/Textures/Event/MechWardenVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Mech", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 240, + "VehicleDynamicData": { + "MaxHealth": 6850, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 200, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 250, + "FuelConsumptionPerSecond": 0.75, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 1, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 200, + "EngineForce": 23500, + "MassOverride": 8500, + "TankArmour": 4750, + "MinTankArmourPercent": 0.33, + 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"MedicUniformC", + "ChassisName": "Colonial Medic Uniform", + "DisplayName": "Medic Fatigues", + "Description": "For medics of the Legion, this uniform has a plethora of pockets and bags designed to carry and deploy first aid gear easily.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMedicUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/MedicUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeMedicIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPMedicUniformWPickup", + "CodeName": "MedicUniformW", + "ChassisName": "Warden Medic Uniform", + "DisplayName": "Physician’s Jacket", + "Description": "Physicians in the Warden army are unmatched and this uniform has a plethora of pockets and bags designed to carry and deploy first aid gear easily.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockMedicUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/MedicUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeMedicIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2C", + "CodeName": "MediumTank2C", + "ChassisName": "Assault Tank", + "DisplayName": "86K-a “Bardiche”", + "Description": "Unlike the 85-series, the \"Bardiche\" sports a heavier, more durable build and is fitted with a coaxial heavy machinegun along with a powerful, short-barrelled 68mm turret. Modern Kraunian engineering allows for a fast reload, making it an ideal tool to combat enemy armour.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMediumTank2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2CIcon.0", + "FuelTank": 275, + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 375, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 19500, + "MassOverride": 12500, + "TankArmour": 15650, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.23, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2IndirectW", + "CodeName": "MediumTank2IndirectW", + "ChassisName": "Cruiser Tank", + "DisplayName": "Gallagher Thornfall Mk. VI", + "Description": "Armed with a rack of Bonesaw mortar launchers, the Thornfall is designed to launch an indirect mechanized assault on enemy armour. This unique vehicle supports an allied assault and cannot withstand large amounts of punishment.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2IndirectWIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "FuelTank": 300, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "BoostSpeedModifier": 1.6, + "BoostGasUsageModifier": 6, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 7000, + "TankArmour": 11000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2MultiW", + "CodeName": "MediumTank2MultiW", + "ChassisName": "Cruiser Tank", + "DisplayName": "Gallagher Highwayman Mk. III", + "Description": "Colm Gallagher’s engineers designed a variation of the Outlaw that features an independently rotating MG turret sitting atop the main armament of twin anti-tank cannons. What it lacks in raw firepower compared to its older sibling, the Highwayman more than makes up for it with versatility.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2MultiWIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "FuelTank": 300, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "BoostSpeedModifier": 1.6, + "BoostGasUsageModifier": 6, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 7000, + "TankArmour": 11000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2RangeW", + "CodeName": "MediumTank2RangeW", + "ChassisName": "Cruiser Tank", + "DisplayName": "Gallagher Outlaw Mk. II", + "Description": "Originally designed in response to increasing swarms of Mesean armour, the Outlaw is an exceptionally capable medium tank armed with a long-range 40mm turret and includes a built-in storm rifle support position.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2RangeWIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "BoostSpeedModifier": 1.6, + "BoostGasUsageModifier": 6, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 7000, + "TankArmour": 11000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2TwinC", + "CodeName": "MediumTank2TwinC", + "ChassisName": "Assault Tank", + "DisplayName": "86K-c “Ranseur”", + "Description": "This evolution of the “Bardiche” is fitted quad-mounted RPG launchers paired with a high-velocity 12.7mm cannon. The “Ranseur” indicates progress in Kraunian design as they continue to leverage outdated equipment to create deadly, modern armour.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2TwinCVehicleIcon.0", + "FuelTank": 275, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 375, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 19500, + "MassOverride": 12500, + "TankArmour": 15650, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.23, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2W", + "CodeName": "MediumTank2W", + "ChassisName": "Cruiser Tank", + "DisplayName": "Gallagher Brigand Mk. I", + "Description": "The first of Colm Gallagher’s mid-sized tanks, the Brigand is a true brute on the battlefield. Not quite as sturdy as its younger siblings, the Brigand compensates with higher mobility, which, when paired with a mounted machine gun and 30mm repeater cannon, is a deadly force in any armour division. Seeing his hometown sundered at the hands of the Swords in a border skirmish before the onset of the Boreal Wars, Gallagher grew fixated on engineering a versatile yet sturdy tank. The Brigand was the result of his fixation.", + "TechID": "ETechID::UnlockMediumTank2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2WIcon.0", + "FuelTank": 300, + "FactionVariant": "EFactionId::Wardens", + "BoostSpeedModifier": 1.6, + "BoostGasUsageModifier": 6, + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 2950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 7000, + "TankArmour": 11000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank3C", + "CodeName": "MediumTank3C", + "ChassisName": "Assault Tank", + "DisplayName": "90T-v “Nemesis”", + "Description": "With immense off-road capabilities, the 90T-v “Nemesis” is a highly versatile armoured vehicle. While it may not boast the defensive capabilities of its more heavily armoured cousins, the “Nemesis” shatters enemy formations with its deadly 68mm cannon and auxiliary grenade launcher. This unique vehicle earned its namesake on its first deployment during an expedition into the Alliant Union. A Nevish Alliance armed convoy was crossing through wetlands when a wave of 90T-v tanks intercepted the convoy from between reeds and murky terrain.", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank3CItemIcon.0", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMediumTank3", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCarLarge", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 3650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.1875, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 9000, + "MassOverride": 2500, + "TankArmour": 10500, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 100, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankATW", + "CodeName": "MediumTankATW", + "DisplayName": "Silverhand Lordscar - Mk. X", + "Description": "A cut down variation of the Silverhand Assault Tank that sacrifices armour and protection in favour of a high-powered 94.5mm cannon. This open-top weapon platform is uniquely designed to intercept enemy armour before they’re given time to retaliate. Its moniker is a tribute to the maiming of the great king the Silverhand is named for; while his title was stripped, and his pride damaged, his rage was never quelled.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTankATWIcon.0", + "FuelTank": 275, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackMediumTanks", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 3100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 375, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.35, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 15000, + "TankArmour": 10500, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankC", + "CodeName": "MediumTankC", + "DisplayName": "85K-b “Falchion”", + "Description": "Designed for mass-production in Kraunia, this assault tank features a modular turret system for maximum versatility. The “Falchion” class features a powerful if understated, 40mm cannon.", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/ColonialMediumTankIcon.0", + "FuelTank": 225, + "VehiclesPerCrateBonusQuantity": 2, + "TechID": "ETechID::UnlockMediumTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 3650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 23500, + "MassOverride": 10500, + "TankArmour": 12725, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankLargeC", + "CodeName": "MediumTankLargeC", + "DisplayName": "85V-g \"Talos\"", + "Description": "The \"Talos\" is a Velian modification to the 85-series, fitted with an oversized 75mm cannon. Knowing that such a heavy cannon would likely not be suitable, the engineers built it to disperse weight in such a manner that the 85-series chassis could bear it.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTankLargeCIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Colonials", + "FuelTank": 225, + "VehiclesPerCrateBonusQuantity": 2, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 12550, + "TankArmour": 13550, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankOffensiveC", + "CodeName": "MediumTankOffensiveC", + "DisplayName": "85K-a “Spatha”", + "Description": "The “Spatha” assault tank features a unique and destructive 40mm turret that fires high-velocity shells. This specialized turret is not as well suited to mass-production as its more refined counterpart, the “Falchion.”", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ColonialMediumTankOffensive.0", + "VehiclesPerCrateBonusQuantity": 0, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Colonials", + "FuelTank": 225, + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 3650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 165, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 23500, + "MassOverride": 10500, + "TankArmour": 13550, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankSiegeW", + "CodeName": "MediumTankSiegeW", + "DisplayName": "Silverhand Chieftain - Mk. VI", + "Description": "The Chieftan assault tank is fitted with asymmetrical armaments, including a 250mm mortar cannon and a twin-barrelled 12.7mm turret.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTankSiegeWVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackMediumTanks", + "FuelTank": 225, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 3100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 14500, + "TankArmour": 13300, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.27, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankW", + "CodeName": "MediumTankW", + "TechID": "ETechID::UnlockMediumTank", + "ChassisName": "Assault Tank", + "DisplayName": "Silverhand - Mk. IV", + "Description": "The Silverhand assault tank is fitted with destructive dual-barrel armaments, and heavy frontal and rear armour. Its 68mm frontal cannon is paired with a lighter 40mm turret. ", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/WardenMediumTankIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackMediumTanks", + "FuelTank": 225, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 3100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 12000, + "TankArmour": 13300, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.27, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMetalPickup", + "CodeName": "Metal", + "DisplayName": "Salvage", + "Description": "Salvage that can be recycled into other resources at a Refinery", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/SalvageIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Metal", + "Quantity": 45 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 100, + "SingleRetrieveTime": 3, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/LargeResources/BPMetalBeamMaterialsPickup", + "CodeName": "MetalBeamMaterials", + "DisplayName": "Metal Beam", + "Description": "Used to construct Metal Beam defenses.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/MetalBeamMaterialItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMetalBeamMaterialsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 25, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 20, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGAmmoPickup", + "CodeName": "MGAmmo", + "ChassisName": "Machine Gun Ammo", + "DisplayName": "12.7mm", + "Description": "Standard ammunition for machine guns.", + "Encumbrance": 30, + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 65, + "Icon": "War/Content/Textures/UI/ItemIcons/MachineGunAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 55, + "Suppression": 18, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHeavyKineticDamageType.0", + "DisplayName": "Heavy Kinetic", + "Type": "EDamageType::HeavyKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 70, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 14, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGCPickup", + "CodeName": "MGC", + "DisplayName": "KRN886-127 Gast Machine Gun", + "Description": "The Gast is a deadly but cumbersome Kraunian heavy machine gun. It is best suited to holding and defending established fortifications or garrisoned structures against encroaching infantry.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMG", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/MGCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMGCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeProneRifle", + "CompatibleAmmoCodeName": "MGAmmo" + }, + "AmmoDynamicData": { + "Damage": 55, + "Suppression": 18, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHeavyKineticDamageType.0", + "DisplayName": "Heavy Kinetic", + "Type": "EDamageType::HeavyKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 75, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.145, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2700, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGTCPickup", + "CodeName": "MGTC", + "DisplayName": "Lamentum mm.IV", + "Description": "Built on the bones of the first automatic weapons introduced to the Legion, the “Lamentum” mm.IV is still quite an intimidating force to encounter on the battlefield. Boasting a large magazine and impressive active range, this mounted machinegun excels at laying down consistent suppressive fire.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMGT", + "Icon": "War/Content/Textures/UI/ItemIcons/HeavyMachineGunIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMGTCGunComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedMGTC" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGTWPickup", + "CodeName": "MGTW", + "DisplayName": "Malone Ratcatcher MK.1", + "Description": "Early iterations of this machinegun were built to be emplaced in bunkers and on the decks of lightly armed warships, the Ratcatcher is Harvey Malone’s first freely mountable infantry weapon designed for field use. Just like its predecessors, this heavy weapon suppresses enemy soldiers with unmatched efficiency. ", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockMGT", + "Icon": "War/Content/Textures/UI/ItemIcons/MGHeavyTWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMGTWGunComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedMGTW" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGWPickup", + "CodeName": "MGW", + "DisplayName": "Malone MK.2", + "Description": "This heavy machine gun is bulky enough to require a steady surface to maintain stability. The Malone series of machine guns are unmatched defenders on the battlefield.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/ItemIcons/MGWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMGWItemComponent.0", + "FiringRate": 0.2, + "EquippedGripType": "EEquippedWeaponGripType::LargeProneRifle", + "CompatibleAmmoCodeName": "MGAmmo" + }, + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockMG", + "ItemFlagsMask": 129, + "AmmoDynamicData": { + "Damage": 55, + "Suppression": 18, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHeavyKineticDamageType.0", + "DisplayName": "Heavy Kinetic", + "Type": "EDamageType::HeavyKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 125, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.145, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2700, + "MaximumReachability": 4000, + "DamageMultiplier": 0.64, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMiniTankAmmoPickup", + "CodeName": "MiniTankAmmo", + "ChassisName": "Infantry Support Gun Ammo", + "DisplayName": "30mm", + "Description": "Standard explosive shell used with certain small vehicles and infantry weapons.", + "Encumbrance": 95, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::LargeItemAmmo", + "ItemFlagsMask": 16401, + "Icon": "War/Content/Textures/UI/ItemIcons/MiniTankAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 400, + "Suppression": 0, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 40, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarPickup", + "CodeName": "Mortar", + "ChassisName": "Mortar", + "DisplayName": "Cremari Mortar", + "Description": "This short-range cannon is designed to bombard enemy infantry with indirect fire.", + "Encumbrance": 180, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockMortar", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMortarItemComponent.0", + "MultiAmmo": [ + "MortarAmmo", + "MortarAmmoSH", + "MortarAmmoFL", + "MortarAmmoFlame" + ] + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 550, + "ArtilleryAccuracyMaxDist": 1200, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarAmmoPickup", + "CodeName": "MortarAmmo", + "DisplayName": "Mortar Shell", + "Description": "An explosive payload used with mortar tubes.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 300, + "Suppression": 45, + "ExplosionRadius": 500, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 250, + "DamageFalloff": 1, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 70, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarAmmoFLPickup", + "CodeName": "MortarAmmoFL", + "DisplayName": "Flare Mortar Shell", + "Description": "A long-burning flare that ignites midair to illuminate a large area and reveals enemy targets.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 0, + "Suppression": 0, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPFlareDamageType.0", + "DisplayName": "Flare", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFLIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFLIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 15, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarAmmoFlamePickup", + "CodeName": "MortarAmmoFlame", + "DisplayName": "Incendiary Mortar Shell", + "Description": "An incendiary payload used with mortar tubes. Will ignite objects near impact.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 55, + "Suppression": 45, + "ExplosionRadius": 550, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryHighExplosiveDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::IncendiaryHighExplosive", + "DescriptionDetails": "Deals High Explosive damage on impact", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 225, + "DamageFalloff": 1, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 70, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarAmmoSHPickup", + "CodeName": "MortarAmmoSH", + "DisplayName": "Shrapnel Mortar Shell", + "Description": "An payload filled with shrapnel used with mortar tubes. Devastates nearby infantry.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 125, + "Suppression": 150, + "ExplosionRadius": 750, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPShrapnelDamageType.0", + "DisplayName": "Shrapnel", + "Type": "EDamageType::Shrapnel", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSHIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bCanWoundCharacter": true, + "bAlwaysAppliesBleeding": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 450, + "DamageFalloff": 0, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSHIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 20, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarTankAmmoPickup", + "CodeName": "MortarTankAmmo", + "ChassisName": "Spigot Mortar Ammo", + "DisplayName": "250mm", + "Description": "A shell that is launched over short distances by a spigot mortar.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarTankIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMortarTankAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1000, + "Suppression": 0.85, + "ExplosionRadius": 500, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPDemolitionDamageType.0", + "DisplayName": "Demolition", + "Type": "EDamageType::Demolition", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 250, + "DamageFalloff": 0, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 100, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 150, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyAmmo", + "MassProductionFactory": "EFactoryQueueType::HeavyAmmo" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MortarTank/BPMortarTankC", + "CodeName": "MortarTankC", + "DisplayName": "HC-7 \"Ballista\"", + "Description": "The HC-Class “Ballista” is a heavy tank designed to obliterate opposition defenses with its 250mm Hades Mortar Cannon.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MortarTankVehicleIcon.0", + "FuelTank": 200, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Siege Tank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 205, + "VehicleDynamicData": { + "MaxHealth": 3300, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.15, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 200, + "EngineForce": 17000, + "MassOverride": 13000, + "TankArmour": 11500, + "MinTankArmourPercent": 0.25, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPMotorboat", + "CodeName": "Motorboat", + "ChassisName": "Motorboat", + "DisplayName": "BMS - Grouper", + "Description": "Powered by the Bassett Motor Society’s lightweight Grouper engine, this simple wooden boat is ideal for ferrying small groups of infantry across rivers and between islands.", + "Icon": "War/Content/Textures/UI/VehicleIcons/Motorboat.0", + "VehicleProfileType": "EVehicleProfileType::BeachableShip", + "ArmourType": "EArmourType::LightVehicle", + "VehicleBuildType": "EVehicleBuildType::BuildableAnywhere", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 200, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 60, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.25, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 30, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 20, + "DecayStartHours": 0, + "DecayDurationHours": 0, + "RepairCost": 60, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Motorcycle/BPMotorcycleC", + "CodeName": "MotorcycleC", + "DisplayName": "03MM “Caster”", + "TechID": "ETechID::UnlockMotorcycle", + "bCanUseStructures": true, + "Description": "A motorcycle and sidecar used to patrol large areas. Speed can be boosted at the cost of additional fuel.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/MotorcycleVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::OpenRoofWheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Motorcycle", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "BoostSpeedModifier": 1.25, + "BoostGasUsageModifier": 4, + "VehicleDynamicData": { + "MaxHealth": 300, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 85, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 6500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1000, + "BrakeForce": 7500, + "HandbrakeForce": 8000, + "AirResistance": 15, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.3, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Motorcycle/BPMotorcycleOffensiveC", + "CodeName": "MotorcycleOffensiveC", + "DisplayName": "00MS “Stinger”", + "Description": "The cab of this Motorcycle is fitted with an LMG for fast-response hit and run assaults.", + "Icon": "War/Content/Textures/UI/VehicleIcons/MotorcycleOffensiveVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::OpenRoofWheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Motorcycle", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "BoostSpeedModifier": 1.25, + "BoostGasUsageModifier": 4, + "VehicleDynamicData": { + "MaxHealth": 300, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 110, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 6000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1000, + "BrakeForce": 7500, + "HandbrakeForce": 8000, + "AirResistance": 15, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.3, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Motorcycle/BPMotorcycleW", + "CodeName": "MotorcycleW", + "DisplayName": "Kivela Power Wheel 80-1", + "Description": "A Warden motorcycle used in patrols and fitted with a sidecar. The Kivela Power Wheel can also gain a momentary speed boost by burning additional fuel.", + "TechID": "ETechID::UnlockMotorcycle", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/MotorcycleWIcon.0", + "VehicleProfileType": "EVehicleProfileType::OpenRoofWheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Motorcycle", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "BoostSpeedModifier": 1.25, + "BoostGasUsageModifier": 4, + "VehicleDynamicData": { + "MaxHealth": 300, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 85, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 6500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1000, + "BrakeForce": 7500, + "HandbrakeForce": 8000, + "AirResistance": 15, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.3, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPOfficerUniformCPickup", + "CodeName": "OfficerUniformC", + "ChassisName": "Colonial Officer Uniform", + "DisplayName": "Officialis’ Attire", + "Description": "This uniform, while impractical in combat, denotes the head of a regiment. Appropriately dressed officers may freely discipline their subordinates. Ancient Mesean officialis were key to the Legion’s organization. This modern attire honours their lasting legacy.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockOfficerUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/OfficerUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeOfficerIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPOfficerUniformWPickup", + "CodeName": "OfficerUniformW", + "ChassisName": "Warden Officer Uniform", + "DisplayName": "Officer’s Regalia", + "Description": "A formal uniform that denotes a regiment’s leading officer. While impractical, the officer on duty may use their authority to discipline subordinates without reparation. Officers hold an important role in the Warden military, dating back to ancient times when Caoiva was ruled by a dozen kings.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockOfficerUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/OfficerUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeOfficerIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPOilPickup", + "CodeName": "Oil", + "DisplayName": "Oil", + "Description": "A raw viscous liquid that must be refined into fuel at Facilities.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/Facilities/OilIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPOilComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Oil", + "Quantity": 2 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPPetrolPickup", + "CodeName": "Petrol", + "DisplayName": "Petrol", + "Description": "A medium grade fuel that's refined from Oil. Used as a higher end fuel for vehicles and in various applications at Facilities.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/RefinedFuelIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPPetrolComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "None", + "Quantity": 0 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPPipeMaterialsPickup", + "CodeName": "PipeMaterials", + "DisplayName": "Pipe", + "Description": "Used to construct various types of pipelines for transporting liquids.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "Icon": "War/Content/Textures/UI/StructureIcons/EngineRoomPipeIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPPipeMaterialsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 2, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPPistolAmmoPickup", + "CodeName": "PistolAmmo", + "ChassisName": "Pistol Ammo", + "DisplayName": "8mm", + "Description": "Standard ammunition for pistols.", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::LightAmmo", + "ItemFlagsMask": 12353, + "Icon": "War/Content/Textures/UI/ItemIcons/PistolAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 30, + "Suppression": 5, + 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"War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPPistolLightWPickup", + "CodeName": "PistolLightW", + "DisplayName": "Cascadier 873", + "Description": "This unique sidearm fires in three-round bursts. The Cascadier may not have the stopping power of its cousins, but it more than makes up for it with its lightweight frame, concealability and fire rate.", + "Encumbrance": 25, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockPistolLight", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/PistolLightWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/PistolLightWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Pistol", + "CompatibleAmmoCodeName": "PistolAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 30, + "Suppression": 5, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 12, + "MaxApexHalfAngle": 10, + "BaselineApexHalfAngle": 3, + "StabilityCostPerShot": 0.4, + "Agility": 0.3, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.55, + "StabilityGainRate": 1, + "MaximumRange": 1200, + "MaximumReachability": 1800, + "DamageMultiplier": 0.888, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 140, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 30, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPPistolWPickup", + "CodeName": "PistolW", + "DisplayName": "Ahti Model 2", + "Description": "Standard issue Warden pistol. Designed by a Nevish gunsmith, the Ahti Model 2 is a reliable sidearm that any soldier should feel proud to carry.", + "Encumbrance": 25, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/PistolWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/PistolWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Pistol", + "CompatibleAmmoCodeName": "PistolAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 30, + "Suppression": 5, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + 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"EItemProfileType::Accessory", + "TechID": "ETechID::UnlockRadioBackpack", + "Icon": "War/Content/Textures/UI/ItemIcons/RadioBackpackItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRadioBackpackItemComponent.0" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 75, + "SingleRetrieveTime": 15, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPRainUniformCPickup", + "CodeName": "RainUniformC", + "ChassisName": "Colonial Rain Uniform", + "DisplayName": "Legionary’s Oilcoat", + "Description": "Quite accustomed to the temperate climates of the south, Colonials wear this oilcloth jacket paired with thick boots to operate at high efficiency in all but the heaviest storms.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRainUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/RainUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRareMetalPickup", + "CodeName": "RareMetal", + "DisplayName": "Rare Metal", + "Description": "A compound of extremely rare metals used in the production of the most advanced vehicles and weapons.", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/RareMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Components", + "Quantity": 100 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 100, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicAPC", + "CodeName": "RelicAPC", + "DisplayName": "Heavy Infantry Carrier", + "Description": "An armoured landship reinforced with an alloy now lost to time. This nearly indestructible beast carries up to 8 passengers. Whispers of its existence date back to the first breaching.", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicApc.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier1Tank", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 250, + "VehicleDynamicData": { + "MaxHealth": 40000, + "MinorDamagePercent": 0.85, + "MajorDamagePercent": 0.95, + "RepairCost": 0, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 250, + "FuelConsumptionPerSecond": 0.375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.15, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicArmouredCar", + "CodeName": "RelicArmouredCar", + "DisplayName": "Armoured Fighting Tractor", + "Description": "A recovered Colonial prototype once found in early mechanized warfare. Built on the frame of a powerful tractor, this amoured vehicle was seen escorting soldiers or, later, in support of larger armoured forces.", + "TechID": "ETechID::UnlockRelicArmoredCar", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicArmouredCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 230, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 5, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.25, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 7850, + "MassOverride": 3150, + "TankArmour": 3700, + "MinTankArmourPercent": 0.15, + "TankArmourMinPenetrationChance": 0.65, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicLightTank", + "CodeName": "RelicLightTank", + "DisplayName": "Storm Tank", + "Description": "A light armoured mechanized vehicle first seen in early border skirmishes between Caoiva and Veli. With its thin frame, it was deployed in wide formations, often overwhelming enemy forces.", + "TechID": "ETechID::UnlockRelicLightTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicLightTankVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 220, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 2500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 3, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20500, + "MassOverride": 16000, + "TankArmour": 6800, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.4, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRelicMaterialsPickup", + "CodeName": "RelicMaterials", + "DisplayName": "Relic Materials", + "Description": "Vehicle parts used to assemble Relic vehicles.", + "Encumbrance": 12, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/RelicMaterialItemIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "RelicMaterials", + "Quantity": 100 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 200, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicMediumTank", + "CodeName": "RelicMediumTank", + "ChassisName": "Relic Assault Tank", + "DisplayName": "PL-1 “Phalanx”", + "Description": "Ancient by modern standards, this first iteration heavily armoured Colonial Assault tank is fitted with full coverage shielding and equipped with twin sponson cannons.", + "TechID": "ETechID::UnlockRelicMediumTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/ColonialRelicMediumTankVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ShippableInfo": "EShippableType::None", + "FuelTank": 350, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 4850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 195, + "ResourcesPerBuildCycle": 4, + "ItemHolderCapacity": 6, + "FuelCapacity": 450, + "FuelConsumptionPerSecond": 0.3, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22500, + "MassOverride": 15000, + "TankArmour": 8400, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicScoutVehicle", + "CodeName": "RelicScoutVehicle", + "ChassisName": "Staff Car", + "DisplayName": "Staff Car", + "Description": "A vehicle once used by officers to survey the battlefield, or to deliver emergency supplies and orders.", + "TechID": "ETechID::UnlockRelicScoutVehicle", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ArmourType": "EArmourType::LightVehicle", + "FuelTank": 175, + "DepthCuttoffForSwimDamage": 240, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "BoostSpeedModifier": 1.25, + "BoostGasUsageModifier": 4, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 10, + "FuelCapacity": 175, + "FuelConsumptionPerSecond": 0.0625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.65, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 800, + "EngineForce": 8500, + "MassOverride": 1450, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicTruck", + "CodeName": "RelicTruck", + "DisplayName": "Repurposed Truck", + "Description": "A sturdy old farmer's truck that's been reinforced for military use.", + "TechID": "ETechID::UnlockRelicTruck", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicTruckVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 240, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 800, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 18, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 20500, + "MassOverride": 8500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPResourceContainer", + "CodeName": "ResourceContainer", + "DisplayName": "Resource Container", + "Description": "A container that can carry large quantities of resources and can be transported by certain vehicles.", + "Icon": "War/Content/Textures/UI/StructureIcons/ResourceContainerIcon.0", + "ShippableInfo": "EShippableType::Small", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 600, + "StructureDynamicData": { + "MaxHealth": 600, + "DecayStartHours": 12.000001, + "DecayDurationHours": 24, + "RepairCost": 50, + "StructuralIntegrity": 1, + "StoredItemCapacity": 15, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRevolverPickup", + "CodeName": "Revolver", + "ChassisName": "Revolver", + "DisplayName": "Cometa T2-9", + "Description": "The Cometa T2-9 boasts remarkable stopping power for a sidearm. This Estrellan mainstay has lived through several generations due to its fine craftsmanship and design.", + "Encumbrance": 45, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockRevolver", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RevolverItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRevolverComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Pistol", + "CompatibleAmmoCodeName": "RevolverAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 60, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 6, + "MaxApexHalfAngle": 8, + "BaselineApexHalfAngle": 1, + "StabilityCostPerShot": 0.6, + "Agility": 0.35, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.4, + "StabilityGainRate": 1, + "MaximumRange": 1235, + "MaximumReachability": 1800, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 140, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 30, + "CrateProductionTime": 50, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRevolverAmmoPickup", + "CodeName": "RevolverAmmo", + "ChassisName": "Revolver Ammo", + "DisplayName": ".44", + "Description": "Standard ammunition for revolvers.", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::LightAmmo", + "ItemFlagsMask": 12353, + "Icon": "War/Content/Textures/UI/ItemIcons/RevolverAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 60, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 40, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 40, + "SingleRetrieveTime": 1, + "CrateRetrieveTime": 8, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleAmmoPickup", + "CodeName": "RifleAmmo", + "ChassisName": "Rifle Ammo", + "DisplayName": "7.62mm", + "Description": "Standard ammunition for rifles.", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::LightAmmo", + "ItemFlagsMask": 4161, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 50, + "SingleRetrieveTime": 1.25, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleAutomaticCPickup", + "CodeName": "RifleAutomaticC", + "DisplayName": "Catena rt.IV Auto-Rifle", + "Description": "An auto-firing rifle that played a pivotal role in maintaining Mesean interests on the Katoman continent. While not quite as rapid-firing as its assault rifle brethren, many soldiers speak fondly of the Catena as a sturdy, easy-to-use, and reliable firearm. It doesn’t boast high points in any particular area but performs admirably as a general-purpose rifle.", + "Encumbrance": 120, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRifleAutomatic", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleAutomaticCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/RifleAutomaticCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "FiringRate": 0.45, + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 0.6, + "MaxAmmo": 10, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 2, + "StabilityCostPerShot": 0.3, + "Agility": 0.5, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.4, + "StabilityGainRate": 0.7, + "MaximumRange": 2300, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleAutomaticWPickup", + "CodeName": "RifleAutomaticW", + "DisplayName": "Sampo Auto-Rifle 77", + "Description": "The precursor to the storm rifle, the Sampo Auto-Rifle, is a mastercraft of its day. With a single shot and automatic fire mode, this versatile rifle may not reach the fire rates of automatic weapons but more than makes up for it with utility.", + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleAutomatic", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleAutomaticW.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleAutomaticWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 0.8, + "MaxAmmo": 12, + "MaxApexHalfAngle": 9.5, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.35, + "Agility": 0.65, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.4, + "StabilityGainRate": 1, + "MaximumRange": 2400, + "MaximumReachability": 3800, + "DamageMultiplier": 0.8, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 125, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 70, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleCPickup", + "CodeName": "RifleC", + "DisplayName": "Argenti r.II Rifle", + "Description": "The primary infantry rifle of the Colonial Legion. Its predecessor, The Volta Repeater, was a sturdy, reliable firearm but had many limitations, namely, fire rate. The Argenti solves this limitation as well as being more compact and lightweight.", + "Encumbrance": 70, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/RifleCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 12, + "MaxApexHalfAngle": 8, + "BaselineApexHalfAngle": 1.5, + "StabilityCostPerShot": 0.55, + "Agility": 0.9, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2500, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 70, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleHeavyCPickup", + "CodeName": "RifleHeavyC", + "DisplayName": "Volta r.I Repeater", + "Description": "An old war Mesean rifle. It boasts high stopping power, but not as accurate as its modern variant. A weapon of legend, the Howling Lions wielded the Volta during their raid on the beaches of Fisherman’s Row.", + "Encumbrance": 115, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRifleHeavy", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleHeavyCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleHeavyCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 8, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 1.5, + "StabilityCostPerShot": 0.95, + "Agility": 0.9, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.8, + "MaximumRange": 2950, + "MaximumReachability": 3550, + "DamageMultiplier": 1.75, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleHeavyWPickup", + "CodeName": "RifleHeavyW", + "DisplayName": "The Hangman 757", + "Description": "The weapon of choice for pirates and smugglers, its legend is well-earned. With incredibly high stopping power and unique revolver mechanism, the Hangman often plays judge, jury, and executioner.", + "Encumbrance": 115, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleHeavy", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RevolvingRifleWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleHeavyWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RevolverAmmo" + }, + "AmmoDynamicData": { + "Damage": 60, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 6, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 1.5, + "StabilityCostPerShot": 0.6, + "Agility": 0.6, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.9, + "MaximumRange": 2250, + "MaximumReachability": 3250, + "DamageMultiplier": 1.3, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 125, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleLightCPickup", + "CodeName": "RifleLightC", + "DisplayName": "Fuscina pi.I", + "Description": "This unique rifle fires three rounds in rapid succession. The Fuscina is the first of its kind, designed for laying down suppressive fire during assaults on fortified enemy entrenchments.", + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRifleLight", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleLightCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/RifleLightCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 18, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 2, + "StabilityCostPerShot": 0.32, + "Agility": 0.7, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.7, + "MaximumRange": 2300, + "MaximumReachability": 3500, + "DamageMultiplier": 0.888, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 140, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleLightWPickup", + "CodeName": "RifleLightW", + "DisplayName": "Blakerow 871", + "Description": "The Blakerow is a carbine with a high rate of fire compared to its bolt-action predecessor. This increased fire rate does come at the cost of innate stopping power; however, its versatility and lightweight frame more than make up for any perceived shortcomings.", + "Encumbrance": 70, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleLight", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/CarbineItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPCarbineComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 15, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 2, + "StabilityCostPerShot": 0.32, + "Agility": 0.7, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2500, + "MaximumReachability": 4000, + "DamageMultiplier": 0.888, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 140, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleLongCPickup", + "CodeName": "RifleLongC", + "DisplayName": "KRR2-790 Omen", + "Description": "An older but reliable model of Kraunian long rifle. The Omen is a sturdy, simple weapon best used in long-distance skirmishes.", + "Encumbrance": 120, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRifleLong", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleLongC.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleLongCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 10, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 1.25, + "StabilityCostPerShot": 0.8, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.4, + "MaximumRange": 3500, + "MaximumReachability": 4550, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 155, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleLongWPickup", + "CodeName": "RifleLongW", + "DisplayName": "Clancy Cinder M3", + "Description": "The Clancy Cinder is a classic, high-powered long rifle designed for use in mid-to-long range encounters. First deployed with the Hands during a high-risk operation in Acrithia.", + "Encumbrance": 120, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleLong", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleLongW.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleLongWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 12, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 1, + "StabilityCostPerShot": 0.85, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.5, + "MaximumRange": 3300, + "MaximumReachability": 4300, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 130, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleShortWPickup", + "CodeName": "RifleShortW", + "DisplayName": "No.2B Hawthorne", + "Description": "Initially a field-modified Loughcaster, the Hawthorne sports a sawed-off barrel and a much lower profile than its ancestor. While sacrificing accuracy, its lightweight frame opens up the Hawthorne to a much higher degree of flexibility in battle and can be carried alongside a heavier primary firearm.", + "Encumbrance": 25, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleShort", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleShortWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRifleShortWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 8, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.65, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.4, + "StabilityGainRate": 1, + "MaximumRange": 2200, + "MaximumReachability": 3500, + "DamageMultiplier": 0.888, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 65, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 70, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 60, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleWPickup", + "CodeName": "RifleW", + "DisplayName": "No.2 Loughcaster", + "Description": "Standard-issue Warden rifle. This bolt-action firearm is as robust as they come and has seen over a century of use on the battlefield.", + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleW.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/RifleComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 12, + "MaxApexHalfAngle": 8, + "BaselineApexHalfAngle": 1, + "StabilityCostPerShot": 0.72, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2700, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 70, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Rocket/BPRocketPartBottom", + "CodeName": "RocketPartBottom", + "DisplayName": "A0E-9 Rocket Booster", + "Description": "The control fins, fuel lines, and propulsion engines required for launch are all housed within the A0E-9 Booster system.", + "Icon": "War/Content/Textures/UI/ItemIcons/RocketPartBottomIcon.0", + "MaxHealth": 1000, + "ChassisName": "Shippable Material", + "ProfileType": "EStructureProfileType::Shippable", + "TechID": "ETechID::UnlockRocket", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Rocket/BPRocketPartCenter", + "CodeName": "RocketPartCenter", + "DisplayName": "A0E-9 Rocket Body", + "Description": "The body of an A0E-9 stores the fuel and instrumentation required to deliver the warhead over large distances.", + "Icon": "War/Content/Textures/UI/ItemIcons/RocketPartCenterIcon.0", + "MaxHealth": 1000, + "ChassisName": "Shippable Material", + "ProfileType": "EStructureProfileType::Shippable", + "TechID": "ETechID::UnlockRocket", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Rocket/BPRocketPartTop", + "CodeName": "RocketPartTop", + "DisplayName": "A0E-9 Rocket Warhead", + "Description": "The A0E-9 Warhead is a devastating explosive, capable of taking out city districts or even entire small towns. It scorches the landscape, making it hard for the enemy to rebuild in the short-term. ", + "Icon": "War/Content/Textures/UI/ItemIcons/RocketPartTopIcon.0", + "MaxHealth": 1000, + "ChassisName": "Shippable Material", + "ProfileType": "EStructureProfileType::Shippable", + "TechID": "ETechID::UnlockRocket", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRpgAmmoPickup", + "CodeName": "RpgAmmo", + "ChassisName": "RPG Ammo", + "DisplayName": "RPG", + "Description": "A fast-moving explosive projectile used with RPG launchers.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/RpgAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 175, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 90, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRPGTWPickup", + "CodeName": "RPGTW", + "ChassisName": "Mounted RPG Launcher", + "DisplayName": "Cutler Foebreaker", + "Description": "This unique dual-barrelled RPG launcher can fire two RPG shells in relatively quick succession. This increase in firepower makes it nearly impossible for a single soldier to operate without the support of a sturdy mount.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRPGT", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRPGTWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRPGTWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "CompatibleAmmoCodeName": "RPGAmmo", + "DeployCodeName": "DeployedRPGTW" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 175, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 250, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRpgWPickup", + "CodeName": "RpgW", + "ChassisName": "RPG", + "DisplayName": "Cutler Launcher 4", + "Description": "The Cutler Launcher is capable of firing an unguided, rocket-propelled grenade over short distances with startling efficiency. Its simple design allows for easy deployment and storage.", + "Encumbrance": 165, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRPG", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/RpgItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRPGWItemComponent.0", + "MultiAmmo": [ + "RPGAmmo" + ], + "ProjectileClass": { + "ExplosiveCodeName": "RpgAmmo", + "AutoDetonateTime": 1, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 175, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 35, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/LargeResources/BPSandbagMaterialsPickup", + "CodeName": "SandbagMaterials", + "DisplayName": "Sandbag", + "Description": "Used to construct Sandbag defenses.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/SandbagMaterialItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPSandbagMaterialsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 15, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSatchelChargeTPickup", + "CodeName": "SatchelChargeT", + "ChassisName": "Mounted Explosive Charge Detonator", + "DisplayName": "Havoc Charge Detonator", + "Description": "Required to detonate Havoc Charges. The Havoc Charge must be placed before the detonator can be deployed.", + "Encumbrance": 385, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockSatchelChargeT", + "Icon": "War/Content/Textures/UI/ItemIcons/SatchelChargeTIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPSatchelChargeTComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedSatchelChargeT" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1950, + "Suppression": 45, + "ExplosionRadius": 700, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPDemolitionDamageType.0", + "DisplayName": "Demolition", + "Type": "EDamageType::Demolition", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 600, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSatchelChargeWPickup", + "CodeName": "SatchelChargeW", + "DisplayName": "Alligator Charge", + "Description": "This heavy-duty explosive device is designed to deal significant damage to fortified structures and stationary vehicles. ", + "Encumbrance": 385, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockSatchelCharge", + "Icon": "War/Content/Textures/UI/StructureIcons/SatchelCharge.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/SatchelChargeComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 400, + "Suppression": 45, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPDemolitionDamageType.0", + "DisplayName": "Demolition", + "Type": "EDamageType::Demolition", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 160, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutTank/BPScoutTankMultiW", + "CodeName": "ScoutTankMultiW", + "ChassisName": "Scout Tank", + "DisplayName": "King Jester Mk. I-1", + "Description": "Originally designed as a mock-up for more sophisticated rocket platforms, the Jester gets its designation from the response to reckless early prototypes that were bolted onto stripped down King Spires. This unusual vehicle can fire specialized rockets over long distances. Its light frame makes it easy to reposition, but vulnerable to sabotage.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutTankMultiWIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 350, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.45, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 10000, + "TankArmour": 6500, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.5, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutTank/BPScoutTankOffensiveW", + "CodeName": "ScoutTankOffensiveW", + "DisplayName": "King Gallant Mk. II", + "Description": "A heavily armoured variant of the King Spire, the Gallant Mk. II boasts a weighty 30mm cannon at the cost of top speed.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutTankOffensiveWIcon.0", + "ShippableInfo": "EShippableType::Normal", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Scout Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 350, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.45, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 19500, + "MassOverride": 10000, + "TankArmour": 7500, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.5, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutTank/BPScoutTankW", + "CodeName": "ScoutTankW", + "DisplayName": "King Spire Mk. I", + "TechID": "ETechID::UnlockScoutTank", + "ShippableInfo": "EShippableType::Normal", + "ChassisName": "Scout Tank", + "Description": "This small tank has been recently recommissioned to the Warden arsenal. It boasts high maneuverability and an antenna that allows for long-range communications during high-stakes recon operations.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutTankWIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 350, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22000, + "MassOverride": 8000, + "TankArmour": 6000, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.5, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPScoutUniformCPickup", + "CodeName": "ScoutUniformC", + "ChassisName": "Colonial Scout Uniform", + "DisplayName": "Recon Camo", + "Description": "Legion scouts are deployed on the most dangerous missions. Their gear is lightweight, sturdy and well-suited for extended operations in rugged terrain.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockScoutUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/ScoutUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeScoutIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPScoutUniformWPickup", + "CodeName": "ScoutUniformW", + "ChassisName": "Warden Scout Uniform", + "DisplayName": "Outrider’s Mantle", + "Description": "The Warden army relies on outriders to provide and recieve vital intelligence. Their gear is sturdy and well-suited for extended operations in rugged terrain and inclement weather.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockScoutUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/ScoutUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeScoutIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleMobilityC", + "CodeName": "ScoutVehicleMobilityC", + "DisplayName": "UV-05a “Argonaut”", + "Description": "This stripped down Light Utility Vehicle provides extra seating for a small crew to engage in hit and run tactics.", + "TechID": "ETechID::UnlockScoutVehicleMobility", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleMobilityVehicleIcon.0", + "ArmourType": "EArmourType::LightVehicle", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 6, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.65, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 9000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleOffensiveC", + "CodeName": "ScoutVehicleOffensiveC", + "DisplayName": "UV-24 “Icarus”", + "Description": "This RPG-mounted Light Utility Vehicle provides a heavy-duty weapons platform with superior speed. Perfectly suited for assaulting enemy structures and vehicles, or supporting an armoured assault.", + "TechID": "ETechID::UnlockScoutVehicleOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleOffensiveVehicleIcon.0", + "ArmourType": "EArmourType::LightVehicle", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleDynamicData": { + "MaxHealth": 1300, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.4, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 8500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleOffensiveW", + "CodeName": "ScoutVehicleOffensiveW", + "DisplayName": "Drummond Spitfire 100d", + "Description": "This LMG-mounted Light Utility Vehicle provides a heavy-duty weapons platform with superior speed. Perfectly suited for supporting flanking infantry or an armoured assault.", + "TechID": "ETechID::UnlockScoutVehicleOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleOffensiveWarVehicleIcon.0", + "ArmourType": "EArmourType::LightVehicle", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 8500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleUtilityC", + "CodeName": "ScoutVehicleUtilityC", + "DisplayName": "UV-5c “Odyssey”", + "Description": "This simple, modified Utility Vehicle is fitted with a reinforced hatch to provide one crew member with increased visibility for intense recon operations.", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleUtilityCVehicleIcon.0", + "ArmourType": "EArmourType::LightVehicle", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 7, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.5, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 8500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleUtilityW", + "CodeName": "ScoutVehicleUtilityW", + "ChassisName": "Light Utility Vehicle", + "DisplayName": "Drummond Loscann 55c", + "Description": "This amphibious Light Utility Vehicle has been heavily modified to cross rivers and lakes with ease. Venturing out into the open sea is ill-advised, however.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleAmphibiousWarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 7, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 3.5, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 7450, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleW", + "CodeName": "ScoutVehicleW", + "DisplayName": "Drummond 100a", + "TechID": "ETechID::UnlockScoutVehicle", + "ArmourType": "EArmourType::LightVehicle", + "bCanUseStructures": true, + "Description": "A multipurpose off-road Warden vehicle that can scout nearby targets.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleWarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 9, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.5, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 8500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Ships/BPShipPart1", + "CodeName": "ShipPart1", + "DisplayName": "Naval Hull Segments", + "Description": "Foundational elements required to construct the hulls of large naval vessels.", + "ProfileType": "EStructureProfileType::Shippable", + "Icon": "War/Content/Textures/UI/VehicleIcons/ShipPart1.0", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "MaxHealth": 1000, + "TechID": "ETechID::UnlockFacilityVehicleFactory3", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Ships/BPShipPart2", + "CodeName": "ShipPart2", + "DisplayName": "Naval Shell Plating", + "Description": "Highly resistant external plating used to protect naval vessels from damage and wear.", + "ProfileType": "EStructureProfileType::Shippable", + "Icon": "War/Content/Textures/UI/VehicleIcons/ShipPart2.0", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "MaxHealth": 1000, + "TechID": "ETechID::UnlockFacilityVehicleFactory3", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Ships/BPShipPart3", + "CodeName": "ShipPart3", + "DisplayName": "Naval Turbine Components", + "Description": "A series of intricate gears, turbines, and engines used in large naval vessels.", + "ProfileType": "EStructureProfileType::Shippable", + "Icon": "War/Content/Textures/UI/VehicleIcons/ShipPart3.0", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "MaxHealth": 1000, + "TechID": "ETechID::UnlockFacilityVehicleFactory3", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPShippingContainer", + "CodeName": "ShippingContainer", + "DisplayName": "Shipping Container", + "Description": "A container for shipping very large quantities of Crates using Crane loaded vehicles. This type of container can only be unloaded at Storage Depots and Seaports.", + "Icon": "War/Content/Textures/UI/StructureIcons/ShippingContainerStructureIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1000, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 12.000001, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 15, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPShotgunAmmoPickup", + "CodeName": "ShotgunAmmo", + "ChassisName": "Shotgun Ammo", + "DisplayName": "Buckshot", + "Description": "Standard ammunition for Shotguns.", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::LightAmmo", + "ItemFlagsMask": 4161, + "Icon": "War/Content/Textures/UI/ItemIcons/ShotgunAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 75, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 50, + "SingleRetrieveTime": 1.25, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPShotgunCPickup", + "CodeName": "ShotgunC", + "DisplayName": "KRF1-750 Dragonfly", + "Description": "A short-range firearm that has origins in both sport shooting and bird hunting. Its long stock and sturdy undercarriage give the Dragonfly stability and control that make it a worthy companion to many Kraunian soldiers deployed in urban centres. Dismantling haphazard barricades and clearing tight rooms are paltry tasks for the KRF1-750 Dragonfly.", + "Encumbrance": 80, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockShotgun", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ShotgunCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPShotgunCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Shotgun", + "CompatibleAmmoCodeName": "ShotgunAmmo" + }, + "AmmoDynamicData": { + "Damage": 75, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 6, + "MaxApexHalfAngle": 15, + "BaselineApexHalfAngle": 3, + "StabilityCostPerShot": 1.25, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.2, + "StabilityGainRate": 1.4, + "MaximumRange": 2000, + "MaximumReachability": 3000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 110, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPShotgunWPickup", + "CodeName": "ShotgunW", + "DisplayName": "No.4 The Pillory Scattergun", + "Description": "A hunting shotgun with a sawn-off barrel for higher stopping power and mobility at the expense of accuracy. This traditional civilian firearm can fire two shots in rapid succession before needing to be reloaded. It became a favourite sidearm among Caoivish Watchers and has since earned quite an ominous reputation as a result.", + "Encumbrance": 25, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockShotgun", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ShotgunWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPShotgunWComponent.0", + "bCanFireFromVehicle": true, + "EquippedGripType": "EEquippedWeaponGripType::Shotgun", + "CompatibleAmmoCodeName": "ShotgunAmmo" + }, + "AmmoDynamicData": { + "Damage": 75, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 2, + "MaxApexHalfAngle": 15, + "BaselineApexHalfAngle": 4, + "StabilityCostPerShot": 0.5, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.5, + "StabilityGainRate": 1, + "MaximumRange": 1000, + "MaximumReachability": 2500, + "DamageMultiplier": 2.5, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 75, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 60, + "SingleRetrieveTime": 2, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPShovelPickup", + "CodeName": "Shovel", + "DisplayName": "Shovel", + "Description": "A tool for digging Trenches and other entrenched structures.", + "Encumbrance": 100, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "Icon": "War/Content/Textures/UI/ItemIcons/ShovelIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPShovelComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Shovel", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSledgeHammerPickup", + "CodeName": "SledgeHammer", + "DisplayName": "Sledge Hammer", + "Description": "A tool used to salvage components from remains of old vehicles and equipment.", + "Encumbrance": 100, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockSledgeHammer", + "Icon": "War/Content/Textures/UI/ItemIcons/SledgeHammerItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPSledgeHammerComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::TwoHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainEngine", + "CodeName": "SmallTrainEngine", + "ChassisName": "Small Train Locomotive", + "DisplayName": "BMS Mineseeker", + "Description": "The Mineseeker is the Bassett Motor Society’s mechanized mule. This small 0-4-0 locomotive can haul tonnes of weight over short distances with little overhead. Ideal for a mining operation or short-range supply chains. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallGaugeEngineVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Rail", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1650, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 10, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 25000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainLiquid", + "CodeName": "SmallTrainLiquid", + "ChassisName": "Small Liquid Container Car", + "DisplayName": "BMS Tinderbox", + "Description": "The Tinderbox is a simple car used for transporting liquids between facilities.", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallTrainFuelContainerIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.65, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainMaterial", + "CodeName": "SmallTrainMaterial", + "ChassisName": "Small Flatbed Car", + "DisplayName": "BMS Linerunner", + "Description": "A low profile flatbed car for transporting large resources and munitions over short distances on small gauge tracks.", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallGaugeFlatbedCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.65, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainResource", + "CodeName": "SmallTrainResource", + "ChassisName": "Small Container Car", + "DisplayName": "BMS Railtruck", + "Description": "A small gauge container car for transporting raw materials. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallGaugeResourceCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.65, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 25, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainShipping", + "CodeName": "SmallTrainShipping", + "ChassisName": "Small Box Car", + "DisplayName": "BMS Stowheel", + "Description": "A simple boxcar used for transporting common goods.", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallTrainShippingContainerIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.65, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSMGAmmoPickup", + "CodeName": "SMGAmmo", + "ChassisName": "Submachine Gun Ammo", 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The Pitch Gun earned its namesake from Mesean sailors who employed the weapon to successfully defend against a night raid on the Geraston docks. 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It doesn’t have the range or stopping power of other marksman rifles but more than makes up for it with unmatched reliability in a range of environments and a superior effective rate of fire.", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockSniperRifle", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/SniperRifleCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/SniperRifleCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 10, + "MaxApexHalfAngle": 12, + "BaselineApexHalfAngle": 0.001, + "StabilityCostPerShot": 1, + "Agility": 3, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.185, + "MaximumRange": 5400, + "MaximumReachability": 5900, + "DamageMultiplier": 1.55, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 250, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 30, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 250, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSniperRifleWPickup", + "CodeName": "SniperRifleW", + "DisplayName": "Clancy-Raca M4", + "Description": "A heavy-duty, long-range marksman rifle. The Clancy-Raca has one hell of a kick but is fitted with a powerful scope, allowing infantry to survey the battlefield and provide support from a safe location.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockSniperRifle", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/SniperRifleItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/SniperRifleComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 5, + "MaxApexHalfAngle": 12, + "BaselineApexHalfAngle": 0.001, + "StabilityCostPerShot": 0.9, + "Agility": 4, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.14, + "MaximumRange": 5750, + "MaximumReachability": 6250, + "DamageMultiplier": 2.25, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 250, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 250, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPSnowUniformCPickup", + "CodeName": "SnowUniformC", + "ChassisName": "Colonial Snow Uniform", + "DisplayName": "Heavy Topcoat", + "Description": "Unaccustomed to the cold, Legionaries must always adapt. This heavy topcoat is designed to mitigate the effects of cold while still allowing for optimal mobility and combat effectiveness.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockSnowUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/SnowUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSnowIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPSnowUniformWPickup", + "CodeName": "SnowUniformW", + "ChassisName": "Warden Snow Uniform", + "DisplayName": "Caoivish Parka", + "Description": "Born and bred in the northern cold, this heavy parka protects Warden infantry from all but the worst blizzards.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockSnowUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/SnowUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSnowIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSoldierSuppliesPickup", + "CodeName": "SoldierSupplies", + "DisplayName": "Soldier Supplies", + "Description": "A standard issue set of supplies for foot soldiers. Bases must be stockpiled with Soldier Supplies in order for players to spawn.", + "Encumbrance": 40, + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::Supplies", + "Icon": "War/Content/Textures/UI/ItemIcons/ClothItemIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 80, + "SingleRetrieveTime": 8, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 10, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPSoldierUniformCPickup", + "CodeName": "SoldierUniformC", + "ChassisName": "Colonial Soldier Uniform", + "DisplayName": "Legionary Fatigues", + "Description": "Standard issue infantry uniform for the Colonial Legion, designed for general frontline warfare with ballistics weapons such as rifles and machine guns.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/SoldierUniformCIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPSoldierUniformWPickup", + "CodeName": "SoldierUniformW", + "ChassisName": "Warden Soldier Uniform", + "DisplayName": "Infantry Battledress", + "Description": "Most common Warden infantry uniform, designed for general frontline warfare with ballistics weapons such as rifles and machine guns.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/SoldierUniformWIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPStickyBombPickup", + "CodeName": "StickyBomb", + "DisplayName": "Anti-Tank Sticky Bomb", + "Description": "An adherable grenade designed to penetrate heavy tank armor. The Sticky Bomb can only be thrown a short distance and is ineffective against structures.", + "Encumbrance": 75, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::Throwable", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/StickyBombIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPStickyBombComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 450, + "Suppression": 0, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankExplosiveStickyBombDamageType.0", + "DisplayName": "Anti-Tank Explosive", + "Type": "EDamageType::AntiTankExplosive", + "DescriptionDetails": "High chance of disabling Track subsystem\nDeals damage to vehicle armour", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "VehicleSubsystemDisableMultipliers": 7, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1100, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 720, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 100, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 75, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSulfurPickup", + "CodeName": "Sulfur", + "DisplayName": "Sulfur", + "Description": "Sulfur that can be refined into Heavy Explosive Powder at a Refinery", + "Encumbrance": 24, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/SulfurIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Sulfur", + "Quantity": 105 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 200, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/SuperTank/BPSuperTankC", + "CodeName": "SuperTankC", + "DisplayName": "O-75b \"Ares\"", + "Description": "Armed with a dual 75mm turret, what the “Ares” lacks in speed and versatility, it more than makes up for with raw destructive power. Development of the “Ares” was fraught with strife, and its history is intertwined with a period of several riots erupting on the streets of Dimiourg. Rebels commandeered the first “Ares” Prototype, the O-75a, and turned it against Colonial forces in the region, ultimately leading to its destruction—albeit not without great effort. This event wove the great behemoth into the tapestry of Colonial legend.", + "TechID": "ETechID::UnlockSuperTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/SuperTankCtemIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ShippableInfo": "EShippableType::None", + "FuelTank": 600, + "ChassisName": "Super Tank", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::SuperTank", + "VehiclesPerCrateBonusQuantity": 2, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 9250, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 350, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 32000, + "MassOverride": 13500, + "TankArmour": 15650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/SuperTank/BPSuperTankW", + "CodeName": "SuperTankW", + "ChassisName": "Super Tank", + "DisplayName": "Cullen Predator Mk. III", + "Description": "This gargantuan beast is the brainchild of Gray Cullen. Once thought impossible, the Predator was Cullen’s idea of how a great ship might operate on land. It boasts two sets of quad-barrelled grenade launches and a heavy-duty 94.5mm forward facing cannon. While limitations of ground-based travel posed certain restrictions on the scope of the project, Cullen wasn’t deterred and made necessary adjustments to meet his vision of the ideal land ship.", + "TechID": "ETechID::UnlockSuperTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/SuperTankWVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::SuperTank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::SuperTankW", + "ShippableInfo": "EShippableType::None", + "FuelTank": 600, + "FactionVariant": "EFactionId::Wardens", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 12000, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 235, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 6, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.4, + "RotationRate": 0.1, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22000, + "MassOverride": 22000, + "TankArmour": 17650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.22, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 5, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSwordCPickup", + "CodeName": "SwordC", + "DisplayName": "Eleos Infantry Dagger", + "Description": "Standard-issue Mesean military dagger. Its long, slender blade excels in close-quarters combat as well as a plethora of uses in everyday operations.", + "Encumbrance": 60, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/ItemIcons/StilSwordCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPSwordCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::DedicatedMelee" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Tankette/BPTanketteC", + "CodeName": "TanketteC", + "ChassisName": "Tankette", + "DisplayName": "T12 “Actaeon” Tankette", + "Description": "This complete overhaul of the T3 Armoured Car is reinforced with tank armour. While these extra defenses lower the T12’s overall speed and handling, the addition of treads provide increased performance in less than ideal terrain.", + "TechID": "ETechID::UnlockTankette", + "Icon": "War/Content/Textures/UI/VehicleIcons/TanketteCVehicleIcon.0", + "DepthCuttoffForSwimDamage": 235, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 4, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.85, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 8500, + "MassOverride": 3000, + "TankArmour": 7200, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.6, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Tankette/BPTanketteFlameC", + "CodeName": "TanketteFlameC", + "ChassisName": "Tankette", + "DisplayName": "T14 “Vesta” Tankette", + "Description": "The first T-class tankette to utilize this sturdier frame and versatile treads, the Vesta also represents the Velian’s first foray into fire weapons. The “Vesta” boasts a light flame turret and ample storage for the additional fuel supply required.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/TanketteFlameCIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 7500, + "MassOverride": 3350, + "TankArmour": 7200, + "MinTankArmourPercent": 0.2, + "TankArmourMinPenetrationChance": 0.55, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Tankette/BPTanketteMultiC", + "CodeName": "TanketteMultiC", + "ChassisName": "Tankette", + "DisplayName": "T13 “Deioneus” Rocket Battery", + "Description": "Initially intended to provide a mobile platform for cumbersome field weapons, the T13 “Deioneus” Rocket Battery is a lightweight tankette fitted with a nine-barrelled rocket artillery. This unique battery is configured for incendiary rockets to be launched at range while maintaining high maneuverability between deployments.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/TanketteMultiCIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 7500, + "MassOverride": 3350, + "TankArmour": 7200, + "MinTankArmourPercent": 0.2, + "TankArmourMinPenetrationChance": 0.55, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Tankette/BPTanketteOffensiveC", + "CodeName": "TanketteOffensiveC", + "ChassisName": "Tankette", + "DisplayName": "T20 “Ixion” Tankette", + "Description": "A bombastic variant of the T12 Tankette, the “Ixion” provides its crew with more support and a mounted Infantry Support Gun. Added weight from the armour results in reduced overall speed.", + "TechID": "ETechID::UnlockTanketteOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/TanketteOffensiveCVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 145, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 7500, + "MassOverride": 3350, + "TankArmour": 7200, + "MinTankArmourPercent": 0.2, + "TankArmourMinPenetrationChance": 0.55, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTankMinePickup", + "CodeName": "TankMine", + "DisplayName": "Abisme AT-99 Mine", + "Description": "A simple mine that is placed under terrain and fitted with a pressure-sensitive plate to detonate under the weight of heavy vehicles. Mines are visible to friendlies and enemies on foot.", + "Encumbrance": 40, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockMineSpline", + "Icon": "War/Content/Textures/UI/ItemIcons/AntiTankMineItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPAntiTankMineItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "DeployCodeName": "TankMineProxy" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 850, + "Suppression": 0, + "ExplosionRadius": 400, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankExplosiveMineDamageType.0", + "DisplayName": "Anti-Tank Explosive", + "Type": "EDamageType::AntiTankExplosive", + "DescriptionDetails": "Always disables the Track subsystem", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "VehicleSubsystemDisableMultipliers": 10, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 20, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPTankUniformCPickup", + "CodeName": "TankUniformC", + "ChassisName": "Colonial Tank Uniform", + "DisplayName": "Tankman’s Coveralls", + "Description": "Nothing compares to the efficiency and destructive capabilities of the Colonial armour division. Tank crew are provided with sturdy coveralls and satchel belts for easy access to essential tools required for tank maintenance and operation.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockTankUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/TankUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeTankIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPTankUniformWPickup", + "CodeName": "TankUniformW", + "ChassisName": "Warden Tank Uniform", + "DisplayName": "Padded Boiler Suit", + "Description": "Caoivish armour is unmatched in its design and resilience. All crew are provided with a sturdy boilersuit and satchel belts to access essential tools required for tank maintenance and operation.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockTankUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/TankUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeTankIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTorpedoAmmoPickup", + "CodeName": "TorpedoAmmo", + "ChassisName": "Torpedo", + "DisplayName": "Moray Torpedo", + "Description": "Fired from submersible vessels, the Moray Torpedo is a self-propelled underwater missile that functions well at a variety of ranges and depths. It’s designed to bore into the hulls of large ships, leaving them vulnerable to leaks.", + "Encumbrance": 400, + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::TorpedoAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/TorpedoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTorpedoAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "AmmoDynamicData": { + "Damage": 3550, + "Suppression": 0, + "ExplosionRadius": 750, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveLeakDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Increased chance to cause a leak.", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 650, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 80, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Trailers/BPTrailerLiquid", + "CodeName": "TrailerLiquid", + "DisplayName": "Rooster - Lamploader", + "Description": "A simple towable trailer that holds various fuel sources and can be used to refuel vehicles.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/FuelTrailerIcon.0", + "ChassisName": "Trailer", + "VehicleProfileType": "EVehicleProfileType::Trailer", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Trailer", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 4500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 450, + "BrakeForce": 12000, + "HandbrakeForce": 0, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 0, + "LowGearCutoff": 0, + "CenterOfGravityHeight": 1.5, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Trailers/BPTrailerMaterial", + "CodeName": "TrailerMaterial", + "DisplayName": "Rooster - Tumblebox", + "Description": "A simple towable trailer that holds heavier building materials.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MaterialTrailerIcon.0", + "ChassisName": "Trailer", + "VehicleProfileType": "EVehicleProfileType::Trailer", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Trailer", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 4500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 450, + "BrakeForce": 12000, + "HandbrakeForce": 0, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 0, + "LowGearCutoff": 0, + "CenterOfGravityHeight": 1.5, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Trailers/BPTrailerResource", + "CodeName": "TrailerResource", + "DisplayName": "Rooster - Junkwagon", + "Description": "A simple towable trailer that holds common building resources.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ResourceTrailerIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "ChassisName": "Trailer", + "VehicleProfileType": "EVehicleProfileType::Trailer", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Trailer", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 7, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 4500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 450, + "BrakeForce": 12000, + "HandbrakeForce": 0, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 0, + "LowGearCutoff": 0, + "CenterOfGravityHeight": 1.5, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainCaboose", + "CodeName": "TrainCaboose", + "ChassisName": "Caboose", + "DisplayName": "BMS Roadhouse", + "Description": "A simple caboose that allows rail crews to maintain tracks more efficiently.", + "TechID": "ETechID::UnlockTrainEngine", + "Icon": "War/Content/Textures/UI/VehicleIcons/TrainCabooseItemIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainCoal", + "CodeName": "TrainCoal", + "ChassisName": "Container Car", + "DisplayName": "BMS Rockhold", + "Description": "A container car for transporting coal to refuel trains over long-distance trips. ", + "TechID": "ETechID::UnlockTrainEngine", + "Icon": "War/Content/Textures/UI/VehicleIcons/TrainCoalCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainCombatCarC", + "CodeName": "TrainCombatCarC", + "ChassisName": "Combat Car", + "DisplayName": "Aegis Steelbreaker K5a", + "Description": "Known across the colonies as King of the Rails, this heavily armoured train car is designed to protect and exert dominance over contested rail lines, especially when transporting supplies into contested territory as well as safely transporting infantry. This armoured beast boasts a forward facing cannon, as well as heavy lateral guns.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/CombatCarCVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 100000, + "MinTankArmourPercent": 0.23, + "TankArmourMinPenetrationChance": 0.23, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainCombatCarW", + "CodeName": "TrainCombatCarW", + "ChassisName": "Combat Car", + "DisplayName": "O’Brien Warsmith v.215", + "Description": "In his later years, O’Brien nearly died in an attack on a military passenger train while travelling to Whedon’s Row. In response, he put his team to work designing not only an infantry car that offered powerful protection to any locomotive, but one that just the sight of it would run off all but the most committed of attackers—Namely its thick armour plating and powerful twin turrets. ", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/CombatCarWVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 3250, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 100000, + "MinTankArmourPercent": 0.23, + "TankArmourMinPenetrationChance": 0.23, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainEngine", + "CodeName": "TrainEngine", + "ChassisName": "Locomotive", + "DisplayName": "BMS Black Bolt", + "Description": "One of the most storied mass-market 0-6-2 locomotives engineered by the Bassett Motor Society, this coal-powered industrial train engine is reliable, tested, and incredibly durable. The Black Bolt’s legacy is unmatched having aided the Bassett Motor Society in supplying countries across the globe.", + "TechID": "ETechID::UnlockTrainEngine", + "Icon": "War/Content/Textures/UI/VehicleIcons/TrainEngineVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Rail", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 3250, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 30, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 25000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainFlatbed", + "CodeName": "TrainFlatbed", + "ChassisName": "Flatbed Car", + "DisplayName": "BMS Longrider", + "Description": "A flatbed car for transporting large resources and munitions by train over long-distances. ", + "TechID": "ETechID::UnlockTrainEngine", + "Icon": "War/Content/Textures/UI/VehicleIcons/TrainCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainHospital", + "CodeName": "TrainHospital", + "ChassisName": "First Aid Car", + "DisplayName": "BMS Bloodtender", + "Description": "This unique train car has been specially fitted with medical equipment and a mounted machine gun, making it ideal for transporting injured soldiers away from active battlefields to the safety of hospitals. When stationary, the BMS Bloodtender may also be used as a mobile first aid centre to treat wounded soldiers so long as supplies remain plentiful.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/ItemIcons/TrainHospitalItemIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 4250, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 250, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 20, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 100000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainInfantry", + "CodeName": "TrainInfantry", + "ChassisName": "Infantry Car", + "DisplayName": "BMS Holdout", + "Description": "An armoured train car with a mounted machinegun position for transporting infantry safely over long distances.", + "TechID": "ETechID::UnlockTrainEngine", + "Icon": "War/Content/Textures/UI/VehicleIcons/InfantryCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 3250, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 20, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainLRArtillery", + "CodeName": "TrainLRArtillery", + "ChassisName": "Long-Range Artillery Car", + "DisplayName": "Tempest Cannon RA-2", + "Description": "All the power of a stationary Storm Cannon, but easily relocated via rails. This devastating cannon is capable of leveling enemy fortifications at very large distances.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/TrainLRArtilleryVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 250, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 25000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTraumaKitPickup", + "CodeName": "TraumaKit", + "DisplayName": "Trauma Kit", + "Description": "Used by medics to revive wounded soldiers.", + "Encumbrance": 100, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::Tool", + "ItemFlagsMask": 1025, + "Icon": "War/Content/Textures/UI/ItemIcons/TraumaKitItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPTraumaKitComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 50, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTripodPickup", + "CodeName": "Tripod", + "ChassisName": "Tripod Mount", + "DisplayName": "Tripod", + "Description": "A mount point for deployable infantry weapons and equipment.", + "Encumbrance": 220, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "Icon": "War/Content/Textures/UI/ItemIcons/DeployableTripodItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPTripodComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedTripod" + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckC", + "CodeName": "TruckC", + "DisplayName": "R-1 Hauler", + "Description": "A heavy-duty Colonial truck used to mobilize troops and supplies.", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + 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"ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckDefensiveW", + "CodeName": "TruckDefensiveW", + "DisplayName": "Dunne Leatherback 2a", + "Description": "A heavy, reinforced Dunne transport. Fitted with a heavier frame, the Leatherback is capable of enduring more punishment at the cost of initial acceleration. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckDefensiveWIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.85, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 14, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 8000, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPTruckLiquidC", + "CodeName": "TruckLiquidC", + "ChassisName": "Fuel Tanker", + "DisplayName": "RR-3 “Stolon” Tanker", + "Description": "The “Stolon” Tanker is a heavier R-series rig designed to transport and distribute large quantities of Fuel.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/OilTankerIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::LightTruck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1125, + "MinorDamagePercent": 0.125, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 22500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 6000, + "BrakeForce": 22000, + "HandbrakeForce": 22000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 1, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPTruckLiquidW", + "CodeName": "TruckLiquidW", + "DisplayName": "Dunne Fuelrunner 2d", + "Description": "The Fuelrunner is a heavy Dunne rig designed to transport and distribute large quantities of Fuel.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/OilTankerWarIcon.0", + "ChassisName": "Fuel Tanker", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::LightTruck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1125, + "MinorDamagePercent": 0.125, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 22500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 6000, + "BrakeForce": 22000, + "HandbrakeForce": 22000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 1, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckMobilityC", + "CodeName": "TruckMobilityC", + "DisplayName": "R-5b “Sisyphus” Hauler", + "Description": "This variation of the standard R-5 Hauler is fitted with an improved suspension and axle system resulting in better overall handling. However, these improvements may not hold up under severe weather conditions.", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckMobilityCVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "BoostSpeedModifier": 1.3, + "BoostGasUsageModifier": 5, + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 14, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.9, + "RotationSpeedCuttoff": 0.4, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 4000, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckMobilityW", + "CodeName": "TruckMobilityW", + "DisplayName": "Dunne Landrunner 12c", + "Description": "This standard Truck is fitted with rugged off-road treads, allowing for more efficient movement on rough terrain and conditions at the expense of maximum speed.", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckMobilityWarVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 14, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.0375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.4, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.56, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 22500, + "MassOverride": 7500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckMultiC", + "CodeName": "TruckMultiC", + "DisplayName": "R-17 “Retiarius” Skirmisher", + "Description": "A truck fitted with an advanced rocket propulsion rack, the “Retiarius” webs the sky with deadly, screeching rockets shot at a high frequency over long distances. Holds sixteen rockets.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockTruckMulti", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckMultiCIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.35, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckOffensiveC", + "CodeName": "TruckOffensiveC", + "DisplayName": "R-9 “Speartip” Escort", + "Description": "This standard Truck is fitted with Light Machinegun in place of the passenger seat. It’s well suited as an escort for convoys or lightly armoured operations.", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckOffensiveVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 7750, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckResourceC", + "CodeName": "TruckResourceC", + "DisplayName": "R-5 “Atlas” Hauler", + "Description": "This standard Truck is fitted with a resource hopper in place of the standard cargo hold. This allows for a much greater capacity for resources at the expense of space for cargo.", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckUtilityVehicleIcon.0", + "FuelTank": 120, + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 20, + "FuelCapacity": 120, + "FuelConsumptionPerSecond": 0.0375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckResourceW", + "CodeName": "TruckResourceW", + "DisplayName": "Dunne Loadlugger 3c", + "Description": "This standard Truck is fitted with a resource hopper in place of the standard cargo hold. This allows for a much greater capacity for resources at the expense of space for cargo. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckUtilityWarVehicleIcon.0", + "FuelTank": 120, + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 20, + "FuelCapacity": 120, + "FuelConsumptionPerSecond": 0.0375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckW", + "CodeName": "TruckW", + "DisplayName": "Dunne Transport", + "Description": "A heavy-duty Warden truck used to mobilize troops and supplies.", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckWarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPUnexplodedOrdnancePickup", + "CodeName": "UnexplodedOrdnance", + "DisplayName": "Unexploded Ordnance", + "Description": "An old war artillery shell that failed to detonate. Etchings on the side indicate a powerful payload and should be handled carefully.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::UniqueItem", + "TechID": "ETechID::UnlockSatchelCharge", + "Icon": "War/Content/Textures/UI/ItemIcons/UnexplodedOrdnanceIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/UnexplodedOrdnanceComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "AmmoDynamicData": { + "Damage": 1200, + "Suppression": 0, + "ExplosionRadius": 700, + "DamageType": "/Script/War", + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 60, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 100, + "SingleRetrieveTime": 20, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": false, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPWaterPickup", + "CodeName": "Water", + "DisplayName": "Water", + "Description": "Water... in a can!", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/WaterIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPWaterComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "AmmoDynamicData": { + "Damage": 30, + "Suppression": 0, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExtinguishingDamageType.0", + "DisplayName": "Extinguishing", + "Type": "EDamageType::Extinguishing", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 175, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Water", + "Quantity": 2 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWaterBucketPickup", + "CodeName": "WaterBucket", + "DisplayName": "Water Bucket", + "Description": "A bucket that holds water. You can toss water onto fires to extinguish them.", + "Encumbrance": 10, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "Icon": "War/Content/Textures/UI/ItemIcons/LoreBucket.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPWaterBucketItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "FiringMode": "EProjectileFiringMode::ShortToss", + "MultiAmmo": [ + "Water" + ], + "ProjectileClass": { + "ExplosiveCodeName": "WaterBucketfull", + "AutoDetonateTime": 2 + } + }, + "AmmoDynamicData": { + "Damage": 125, + "Suppression": 0, + "ExplosionRadius": 350, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExtinguishingDamageType.0", + "DisplayName": "Extinguishing", + "Type": "EDamageType::Extinguishing", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 350, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 1000, + "MaxTossSpeed": 1500, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 500, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 2, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 200, + "MaximumReachability": 200, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 50, + "CrateProductionTime": 40, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 8, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWaterMinePickup", + "CodeName": "WaterMine", + "ChassisName": "Sea Mine", + "DisplayName": "E680-S Rudder Lock", + "Description": "Designed for underwater deployment, Sea Mines detonate upon contact with enemy vessels.", + "Encumbrance": 385, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "Icon": "War/Content/Textures/UI/ItemIcons/SeaMineIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPWaterMineComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::CarryingPlayer" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1350, + "Suppression": 0, + "ExplosionRadius": 750, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 750, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 0, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWindsockTPickup", + "CodeName": "WindsockT", + "DisplayName": "Wind Sock", + "Description": "A sturdy fabric cylinder mounted on a tripod that’s designed to help nearby operators determine the speed and direction of wind.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockWindsockT", + "Icon": "War/Content/Textures/UI/ItemIcons/WindsockItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPWindsockTComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedWindsockT", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWoodPickup", + "CodeName": "Wood", + "DisplayName": "Refined Materials", + "Description": "Resource used for building advanced structures and producing special items.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/RefinedMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 400, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWorkHammerPickup", + "CodeName": "WorkHammer", + "DisplayName": "Hammer", + "Description": "A tool used to build structures and assemble materials.", + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "Icon": "War/Content/Textures/UI/ItemIcons/HammerIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHammerComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 20, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 50, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWorkWrenchPickup", + "CodeName": "WorkWrench", + "DisplayName": "Wrench", + "Description": "A multipurpose tool. Can be used to dismantle mines/barbed wire and unlock vehicles.", + "Encumbrance": 30, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "Icon": "War/Content/Textures/UI/ItemIcons/WorkWrench.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/WorkWrenchComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWreckagePickup", + "CodeName": "Wreckage", + "DisplayName": "Wreckage", + "Description": "Destroyed equipment reclaimed from the battlefield. Can be sorted into useful resources at a Refinery (using the right click context menu)", + "Encumbrance": 10, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::UnstackableRawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/Salvage02Icon.0", + "ItemDynamicData": { + "CostPerCrate": [], + "QuantityPerCrate": 0, + "CrateProductionTime": 0, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + } +] \ No newline at end of file diff --git a/foxhole/infantry-60/classifier/class_names.json b/foxhole/infantry-60/classifier/class_names.json new file mode 100644 index 0000000..03e67cd --- /dev/null +++ b/foxhole/infantry-60/classifier/class_names.json @@ -0,0 +1,704 @@ +[ + "ATAmmo", + "ATAmmo-crated", + "ATGrenadeW", + "ATGrenadeW-crated", + "ATLargeAmmo", + "ATLargeAmmo-crated", + "ATLaunchedGrenadeW", + "ATLaunchedGrenadeW-crated", + "ATRPGAmmo", + "ATRPGAmmo-crated", + "ATRPGC", + "ATRPGC-crated", + "ATRPGHeavyC", + "ATRPGHeavyC-crated", + "ATRPGHeavyW", + "ATRPGHeavyW-crated", + "ATRPGIndirectAmmo", + "ATRPGIndirectAmmo-crated", + "ATRPGLightC", + "ATRPGLightC-crated", + "ATRPGTW", + "ATRPGTW-crated", + "ATRPGW", + "ATRPGW-crated", + "ATRifleAmmo", + "ATRifleAmmo-crated", + "ATRifleAssaultW", + "ATRifleAssaultW-crated", + "ATRifleAutomaticW", + "ATRifleAutomaticW-crated", + "ATRifleLightC", + "ATRifleLightC-crated", + "ATRifleSniperC", + "ATRifleSniperC-crated", + "ATRifleTC", + "ATRifleTC-crated", + "ATRifleW", + "ATRifleW-crated", + "Aluminum", + "Aluminum-crated", + "AluminumA", + "AluminumA-crated", + "AmbulanceC", + "AmbulanceC-crated", + "AmbulanceFlameC", + "AmbulanceFlameC-crated", + "AmbulanceFlameW", + "AmbulanceFlameW-crated", + "AmbulanceW", + "AmbulanceW-crated", + "AmmoUniformW", + "AmmoUniformW-crated", + "ArmoredCar2LargeW", + "ArmoredCar2LargeW-crated", + "ArmoredCar2TwinW", + "ArmoredCar2TwinW-crated", + "ArmoredCarATW", + "ArmoredCarATW-crated", + "ArmoredCarC", + "ArmoredCarC-crated", + "ArmoredCarFlameW", + "ArmoredCarFlameW-crated", + "ArmoredCarMobilityW", + "ArmoredCarMobilityW-crated", + "ArmoredCarOffensiveC", + "ArmoredCarOffensiveC-crated", + "ArmoredCarTwinC", + "ArmoredCarTwinC-crated", + "ArmoredCarW", + "ArmoredCarW-crated", + "ArmourUniformC", + "ArmourUniformC-crated", + "ArmourUniformW", + "ArmourUniformW-crated", + "AssaultRifleAmmo", + "AssaultRifleAmmo-crated", + "AssaultRifleC", + "AssaultRifleC-crated", + "AssaultRifleHeavyC", + "AssaultRifleHeavyC-crated", + "AssaultRifleHeavyW", + "AssaultRifleHeavyW-crated", + "AssaultRifleW", + "AssaultRifleW-crated", + "Bandages", + "Bandages-crated", + "BarbedWireMaterials", + "BarbedWireMaterials-crated", + "Barge", + "Barge-crated", + "BattleTankATC", + "BattleTankATC-crated", + "BattleTankAmmo", + "BattleTankAmmo-crated", + "BattleTankC", + "BattleTankC-crated", + "BattleTankDefensiveW", + "BattleTankDefensiveW-crated", + "BattleTankHeavyArtilleryC", + "BattleTankHeavyArtilleryC-crated", + "BattleTankHeavyArtilleryW", + "BattleTankHeavyArtilleryW-crated", + "BattleTankW", + "BattleTankW-crated", + "Bayonet", + "Bayonet-crated", + "Bicycle", + "Bicycle-crated", + "Binoculars", + "Binoculars-crated", + "BloodPlasma", + "BloodPlasma-crated", + "BusC", + "BusC-crated", + "BusW", + "BusW-crated", + "Cloth", + "Cloth-crated", + "Coal", + "Coal-crated", + "Components", + "Components-crated", + "Concrete", + "Concrete-crated", + "ConcreteMixer", + "ConcreteMixer-crated", + "Construction", + "Construction-crated", + "ConstructionUtility", + "ConstructionUtility-crated", + "Copper", + "Copper-crated", + "CopperA", + "CopperA-crated", + "Crane", + "Crane-crated", + "CriticalSoldier", + "CriticalSoldier-crated", + "DepthChargeAmmo", + "DepthChargeAmmo-crated", + "DestroyerTankFlameW", + "DestroyerTankFlameW-crated", + "DestroyerTankW", + "DestroyerTankW-crated", + "Diesel", + "Diesel-crated", + "EmplacedATW", + "EmplacedATW-crated", + "EmplacedHeavyArtilleryC", + "EmplacedHeavyArtilleryC-crated", + "EmplacedHeavyArtilleryW", + "EmplacedHeavyArtilleryW-crated", + "EmplacedIndirectC", + "EmplacedIndirectC-crated", + "EmplacedInfantryC", + "EmplacedInfantryC-crated", + "EmplacedInfantryW", + "EmplacedInfantryW-crated", + "EmplacedLightArtilleryW", + "EmplacedLightArtilleryW-crated", + "EngineerUniformC", + "EngineerUniformC-crated", + "EngineerUniformW", + "EngineerUniformW-crated", + "Explosive", + "Explosive-crated", + "ExplosiveLightC", + "ExplosiveLightC-crated", + "ExplosiveTripod", + "ExplosiveTripod-crated", + "FacilityCoal1", + "FacilityCoal1-crated", + "FacilityComponents1", + "FacilityComponents1-crated", + "FacilityMaterials1", + "FacilityMaterials1-crated", + "FacilityMaterials10", + "FacilityMaterials10-crated", + "FacilityMaterials11", + "FacilityMaterials11-crated", + "FacilityMaterials2", + "FacilityMaterials2-crated", + "FacilityMaterials3", + "FacilityMaterials3-crated", + "FacilityMaterials4", + "FacilityMaterials4-crated", + "FacilityMaterials5", + "FacilityMaterials5-crated", + "FacilityMaterials6", + "FacilityMaterials6-crated", + "FacilityMaterials7", + "FacilityMaterials7-crated", + "FacilityMaterials8", + "FacilityMaterials8-crated", + "FacilityMaterials9", + "FacilityMaterials9-crated", + "FacilityOil1", + "FacilityOil1-crated", + "FacilityOil2", + "FacilityOil2-crated", + "FieldAT2C", + "FieldAT2C-crated", + "FieldAT2W", + "FieldAT2W-crated", + "FieldATC", + "FieldATC-crated", + "FieldATDamageW", + "FieldATDamageW-crated", + "FieldATW", + "FieldATW-crated", + "FieldCannonDamageC", + "FieldCannonDamageC-crated", + "FieldCannonW", + "FieldCannonW-crated", + "FieldMGC", + "FieldMGC-crated", + "FieldMGW", + "FieldMGW-crated", + "FieldMortarC", + "FieldMortarC-crated", + "FieldMortarW", + "FieldMortarW-crated", + "FireRocketAmmo", + "FireRocketAmmo-crated", + "FirstAidKit", + "FirstAidKit-crated", + "FlameAmmo", + "FlameAmmo-crated", + "FlameBackpackC", + "FlameBackpackC-crated", + "FlameBackpackW", + "FlameBackpackW-crated", + "FlameTorchC", + "FlameTorchC-crated", + "FlameTorchW", + "FlameTorchW-crated", + "FlatbedTruck", + "FlatbedTruck-crated", + "Freighter", + "Freighter-crated", + "GasMask", + "GasMask-crated", + "GasMaskFilter", + "GasMaskFilter-crated", + "GreenAsh", + "GreenAsh-crated", + "GrenadeAdapter", + "GrenadeAdapter-crated", + "GrenadeC", + "GrenadeC-crated", + "GrenadeLauncherC", + "GrenadeLauncherC-crated", + "GrenadeLauncherTC", + "GrenadeLauncherTC-crated", + "GrenadeUniformC", + "GrenadeUniformC-crated", + "GrenadeW", + "GrenadeW-crated", + "GroundMaterials", + "GroundMaterials-crated", + "GunboatC", + "GunboatC-crated", + "GunboatW", + "GunboatW-crated", + "HEGrenade", + "HEGrenade-crated", + "HELaunchedGrenade", + "HELaunchedGrenade-crated", + "HERocketAmmo", + "HERocketAmmo-crated", + "HalfTrackArtilleryC", + "HalfTrackArtilleryC-crated", + "HalfTrackC", + "HalfTrackC-crated", + "HalfTrackDefensiveC", + "HalfTrackDefensiveC-crated", + "HalfTrackOffensiveW", + "HalfTrackOffensiveW-crated", + "HalfTrackTwinW", + "HalfTrackTwinW-crated", + "HalfTrackW", + "HalfTrackW-crated", + "HalftrackMultiW", + "HalftrackMultiW-crated", + "Harvester", + "Harvester-crated", + "HeavyArtilleryAmmo", + "HeavyArtilleryAmmo-crated", + "HeavyExplosive", + "HeavyExplosive-crated", + "HeavyTruckC", + "HeavyTruckC-crated", + "HeavyTruckW", + "HeavyTruckW-crated", + "ISGTC", + "ISGTC-crated", + "InfantryMine", + "InfantryMine-crated", + "Iron", + "Iron-crated", + "IronA", + "IronA-crated", + "LRArtilleryAmmo", + "LRArtilleryAmmo-crated", + "LandingCraftC", + "LandingCraftC-crated", + "LandingCraftOffensiveC", + "LandingCraftOffensiveC-crated", + "LandingCraftW", + "LandingCraftW-crated", + "LandingShipC", + "LandingShipC-crated", + "LandingShipW", + "LandingShipW-crated", + "LargeCrane", + "LargeCrane-crated", + "LargeFieldATC", + "LargeFieldATC-crated", + "LargeFieldCannonW", + "LargeFieldCannonW-crated", + "LargeFieldLightArtilleryC", + "LargeFieldLightArtilleryC-crated", + "LargeFieldMultiW", + "LargeFieldMultiW-crated", + "LargeShipBaseShip", + "LargeShipBaseShip-crated", + "LargeShipBattleshipC", + "LargeShipBattleshipC-crated", + "LargeShipBattleshipW", + "LargeShipBattleshipW-crated", + "LargeShipDestroyerC", + "LargeShipDestroyerC-crated", + "LargeShipDestroyerW", + "LargeShipDestroyerW-crated", + "LargeShipResourceShip", + "LargeShipResourceShip-crated", + "LargeShipStorageShip", + "LargeShipStorageShip-crated", + "LargeShipSubmarineC", + "LargeShipSubmarineC-crated", + "LargeShipSubmarineW", + "LargeShipSubmarineW-crated", + "LightArtilleryAmmo", + "LightArtilleryAmmo-crated", + "LightTank2InfantryC", + "LightTank2InfantryC-crated", + "LightTankAmmo", + "LightTankAmmo-crated", + "LightTankArtilleryW", + "LightTankArtilleryW-crated", + "LightTankC", + "LightTankC-crated", + "LightTankDefensiveW", + "LightTankDefensiveW-crated", + "LightTankFlameC", + "LightTankFlameC-crated", + "LightTankMobilityC", + "LightTankMobilityC-crated", + "LightTankOffensiveC", + "LightTankOffensiveC-crated", + "LightTankW", + "LightTankW-crated", + "LiquidContainer", + "LiquidContainer-crated", + "ListeningKit", + "ListeningKit-crated", + "MGAmmo", + "MGAmmo-crated", + "MGC", + "MGC-crated", + "MGTC", + "MGTC-crated", + "MGTW", + "MGTW-crated", + "MGW", + "MGW-crated", + "MaceW", + "MaceW-crated", + "MaintenanceSupplies", + "MaintenanceSupplies-crated", + "MaterialPlatform", + "MaterialPlatform-crated", + "Mech", + "Mech-crated", + "MechW", + "MechW-crated", + "MedicUniformC", + "MedicUniformC-crated", + "MedicUniformW", + "MedicUniformW-crated", + "MediumTank2C", + "MediumTank2C-crated", + "MediumTank2IndirectW", + "MediumTank2IndirectW-crated", + "MediumTank2MultiW", + "MediumTank2MultiW-crated", + "MediumTank2RangeW", + "MediumTank2RangeW-crated", + "MediumTank2TwinC", + "MediumTank2TwinC-crated", + "MediumTank2W", + "MediumTank2W-crated", + "MediumTank3C", + "MediumTank3C-crated", + "MediumTankATW", + "MediumTankATW-crated", + "MediumTankC", + "MediumTankC-crated", + "MediumTankLargeC", + "MediumTankLargeC-crated", + "MediumTankOffensiveC", + "MediumTankOffensiveC-crated", + "MediumTankSiegeW", + "MediumTankSiegeW-crated", + "MediumTankW", + "MediumTankW-crated", + "Metal", + "Metal-crated", + "MetalBeamMaterials", + "MetalBeamMaterials-crated", + "MiniTankAmmo", + "MiniTankAmmo-crated", + "Mortar", + "Mortar-crated", + "MortarAmmo", + "MortarAmmo-crated", + "MortarAmmoFL", + "MortarAmmoFL-crated", + "MortarAmmoFlame", + "MortarAmmoFlame-crated", + "MortarAmmoSH", + "MortarAmmoSH-crated", + "MortarTankAmmo", + "MortarTankAmmo-crated", + "MortarTankC", + "MortarTankC-crated", + "Motorboat", + "Motorboat-crated", + "MotorcycleC", + "MotorcycleC-crated", + "MotorcycleOffensiveC", + "MotorcycleOffensiveC-crated", + "MotorcycleW", + "MotorcycleW-crated", + "OfficerUniformC", + "OfficerUniformC-crated", + "OfficerUniformW", + "OfficerUniformW-crated", + "Oil", + "Oil-crated", + "Petrol", + "Petrol-crated", + "PipeMaterials", + "PipeMaterials-crated", + "PistolAmmo", + "PistolAmmo-crated", + "PistolC", + "PistolC-crated", + "PistolLightW", + "PistolLightW-crated", + "PistolW", + "PistolW-crated", + "RPGTW", + "RPGTW-crated", + "Radio", + "Radio-crated", + "RadioBackpack", + "RadioBackpack-crated", + "RainUniformC", + "RainUniformC-crated", + "RareMetal", + "RareMetal-crated", + "RelicAPC", + "RelicAPC-crated", + "RelicArmouredCar", + "RelicArmouredCar-crated", + "RelicLightTank", + "RelicLightTank-crated", + 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"CostPerCrate": [ + { + "ItemCodeName": "AluminumA", + "Quantity": 20 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPAmbulanceC", + "CodeName": "AmbulanceC", + "ChassisName": "Ambulance", + "DisplayName": "R-12 - “Salus” Ambulance", + "Description": "The “Salus” Ambulance is efficient at transporting Critically Wounded Soldiers and carrying medical supplies.", + "FactionVariant": "EFactionId::Colonials", + "TechID": 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"ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPAmbulanceFlameC", + "CodeName": "AmbulanceFlameC", + "ChassisName": "Fire Engine", + "DisplayName": "R-12b - “Salva” Flame Truck", + "Description": "This simple variant of the “Salus” ambulance is fitted with a high-powered hose designed to quell wildfires.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockAmbulance", + "Icon": "War/Content/Textures/UI/VehicleIcons/AmbulanceFlameC.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::LightTruck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 220, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 750, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + 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"EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::LightTruck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 220, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 750, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 9, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.35, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 16000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + 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"War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCar2MultiW", + "CodeName": "ArmoredCar2MultiW", + "ChassisName": "Armoured Rocket Platform", + "DisplayName": "O’Brien v.200 Squire", + "Description": "The second full iteration of Conor O’Brien’s storied Armoured Car designs, the Squire serves as a reinforced rocket platform. The squire—designed to play a support role for larger assault operations with its rocket battery platform—is easy to reposition and provides operators and nearby infantry with more protection than might be afforded by a standard utility vehicle.", + "TechID": "ETechID::UnlockArmoredCar2Multi", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCar2MultiWIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 130, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 8250, + "MassOverride": 3000, + "TankArmour": 2100, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCar2TwinW", + "CodeName": "ArmoredCar2TwinW", + "ChassisName": "Armoured Car", + "DisplayName": "O’Brien V.190 Knave", + "Description": "One of Conor O’Brien’s best traits was his ability to modernize and make use of older technology in his designs. The V.190 Knave is the perfect example of this philosophy. Fitted with a modified, outdated twin-grenade launcher turret, the Knave is a surprising combination of speed and subterfuge that quickly routs the enemy, leaving them befuddled.", + "TechID": "ETechID::UnlockArmoredCarTwin", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarTwinWIcon.0", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 110, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 5, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 8250, + "MassOverride": 3000, + "TankArmour": 2100, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarATW", + "CodeName": "ArmoredCarATW", + "ChassisName": "Armoured Car", + "DisplayName": "O’Brien V.113 Gravekeeper", + "Description": "A slight variation of the V.110, the Gravekeeper comes fitted with an embedded Bonesaw launcher, transforming the humble armoured car into an effective indirect anti-armour vehicle.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarATWVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 115, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 9500, + "MassOverride": 2500, + "TankArmour": 2450, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.85, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarC", + "CodeName": "ArmoredCarC", + "ChassisName": "Armoured Car", + "DisplayName": "T3 “Xiphos”", + "Description": "Colonial Armoured Cars are quick, well-rounded urban assault platforms. These anti-infantry vehicles are equipped with twin-barrelled machineguns.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockArmoredCar", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 8500, + "MassOverride": 2000, + "TankArmour": 2100, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.85, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarFlameW", + "CodeName": "ArmoredCarFlameW", + "ChassisName": "Armoured Car", + "DisplayName": "O’Brien V.130 Wild Jack", + "Description": "While the Noble Firebrand Mk. XVII is a deadly flamethrower tank, a more efficient means of employing flame weapons was needed. Enter the Wild Jack. Named for the fiery idols made by children for Dead Harvest, the Wild Jack is a variation of the Highlander.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarFlameWarVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 115, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.85, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 9500, + "MassOverride": 2900, + "TankArmour": 2700, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.85, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarMobilityW", + "CodeName": "ArmoredCarMobilityW", + "ChassisName": "Armoured Car", + "DisplayName": "O’Brien V.121 Highlander", + "Description": "Fitted with all-terrain treads, the Highlander brings significant all-terrain mobility and performs especially well in snowy and mountainous environments. ", + "TechID": "ETechID::None", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarMobilityWarVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.85, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 9500, + "MassOverride": 2900, + "TankArmour": 2700, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.85, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarOffensiveC", + "CodeName": "ArmoredCarOffensiveC", + "ChassisName": "Armoured Car", + "DisplayName": "T5 “Percutio”", + "Description": "This “Xiphos” variant is fitted with a high-powered anti-tank turret in place of the twin machine gun platform.", + "TechID": "ETechID::UnlockArmoredCarOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarOffensiveCVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.55, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 8250, + "MassOverride": 2650, + "TankArmour": 2100, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.85, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarTwinC", + "CodeName": "ArmoredCarTwinC", + "ChassisName": "Armoured Car", + "DisplayName": "T8 “Gemini”", + "Description": "Fitted with twin RPG launchers, the T8 employs hit-and-run assaults against enemy structures and emplacements.", + "TechID": "ETechID::UnlockArmoredCarTwin", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarTwinCItemIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 115, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 8500, + "MassOverride": 2750, + "TankArmour": 2350, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.85, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ArmoredCar/BPArmoredCarW", + "CodeName": "ArmoredCarW", + "ChassisName": "Armoured Car", + "DisplayName": "O’Brien V.110", + "Description": "Warden Armoured Cars are quick, well-rounded urban assault platforms. These anti-infantry vehicles are equipped with twin-barrelled machineguns.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/ArmoredCarWarVehicleIcon.0", + "TechID": "ETechID::UnlockArmoredCar", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCar", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 9500, + "MassOverride": 2000, + "TankArmour": 2700, + "MinTankArmourPercent": 0.05, + "TankArmourMinPenetrationChance": 0.85, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 60, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPArmourUniformCPickup", + "CodeName": "ArmourUniformC", + "ChassisName": "Colonial Armour Uniform", + "DisplayName": "Velian Flak Vest", + "Description": "A heavily reinforced vest designed to protect grenadiers from back blasts. As such, the Flak Vest reduces cuts and scrapes on top of dampening bullet impacts. 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"War/Content/Blueprints/ItemPickups/BPAssaultRifleHeavyWPickup", + "CodeName": "AssaultRifleHeavyW", + "DisplayName": "Booker Storm Rifle Model 838", + "Description": "The Booker is a high-impact three-round burst Storm Rifle for those who like to shoot first.", + "Encumbrance": 225, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockAssaultRifleHeavy", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/AssaultRifleHeavyWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/AssaultRifleHeavyW.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "AssaultRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 35, + "Suppression": 10, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": 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This carefully designed liquid bomb explodes into a dazzling flash of molten debris upon impact.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "TechID": "ETechID::UnlockATGrenade", + "Icon": "War/Content/Textures/UI/ItemIcons/ATGrenadeWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATGrenadeWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemProfileType": "EItemProfileType::Throwable", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 9, + "AmmoDynamicData": { + "Damage": 300, + "Suppression": 0, + "ExplosionRadius": 125, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankExplosiveATGrenadeDamageType.0", + "DisplayName": "Anti-Tank Explosive", + "Type": "EDamageType::AntiTankExplosive", + "DescriptionDetails": "High chance of disabling Track subsystem\nDeals damage to vehicle armour", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "VehicleSubsystemDisableMultipliers": 3, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1000, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 80, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 75, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/TankAmmo/BPATLargeAmmoPickup", + "CodeName": "ATLargeAmmo", + "ChassisName": "Large Anti-Tank Ammo", + "DisplayName": "94.5mm", + "Description": "A heavy anti-tank shell.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "Icon": "War/Content/Textures/UI/ATLargeAmmoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/TankAmmo/BPATLargeAmmo.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1750, + "Suppression": 85, + "ExplosionRadius": 150, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingLargeDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles\nHigher base chance to disable vehicle subsystems", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 2, + "VehicleSubsystemDisableMultipliers": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 125, + "SingleRetrieveTime": 12, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATLaunchedGrenadeWPickup", + "CodeName": "ATLaunchedGrenadeW", + "DisplayName": "B2 Varsi Anti-Tank Grenade", + "Description": "A compact anti-tank grenade that can be fired from rifle grenade launcher attachments or grenade turrets. Its dense payload excels at crippling armoured vehicles while being versatile and easy to transport.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::Throwable", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/ATLaunchedGrenadeWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATGrenadeWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 425, + "Suppression": 0, + "ExplosionRadius": 275, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankExplosiveStickyBombDamageType.0", + "DisplayName": "Anti-Tank Explosive", + "Type": "EDamageType::AntiTankExplosive", + "DescriptionDetails": "High chance of disabling Track subsystem\nDeals damage to vehicle armour", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "VehicleSubsystemDisableMultipliers": 7, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1450, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 95, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 125, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleAmmoPickup", + "CodeName": "ATRifleAmmo", + "ChassisName": "Anti-Tank Rifle Ammo", + "DisplayName": "20mm", + "Description": "Standard ammunition for anti-tank rifles.", + "Encumbrance": 30, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 65, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "DescriptionDetails": "Suppresses enemy vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleAssaultWPickup", + "CodeName": "ATRifleAssaultW", + "DisplayName": "228 Satterley Heavy Storm Rifle", + "Description": "While the Satterley is designed to be operated by a single infantryman, it remains a cumbersome rifle due to its heavy kickback and burst fire configuration. This heavy burst rifle is best suited for small squads to blindside enemy armour, stripping steel with ease, but its cumbersome setup makes it less than ideal for infantry skirmishes.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRifleAssault", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleAssaultWIcontga.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleAssaultWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::RPG", + "CompatibleAmmoCodeName": "ATRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "DescriptionDetails": "Suppresses enemy vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 10, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 4, + "StabilityCostPerShot": 0.5, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.9, + "MaximumRange": 2950, + "MaximumReachability": 4000, + "DamageMultiplier": 0.75, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleAutomaticWPickup", + "CodeName": "ATRifleAutomaticW", + "DisplayName": "Booker Greyhound Model 910", + "Description": "A variant of the Booker Storm Rifle, the Greyhound boasts a larger overall receiver and barrel to accommodate the increased stopping power of anti-tank rounds. Its longer, bulkier barrel allows for increased range. As a heavier automatic rifle, the Greyhound remains an excellent tool for those who’d prefer to shoot before asking questions.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRifleAutomatic", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleAutomaticWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleAutomaticWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "FiringRate": 0.45, + "CompatibleAmmoCodeName": "ATRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "DescriptionDetails": "Suppresses enemy vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 14, + "MaxApexHalfAngle": 10, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.3, + "Agility": 0.6, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.7, + "MaximumRange": 2250, + "MaximumReachability": 3200, + "DamageMultiplier": 0.7, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleLightCPickup", + "CodeName": "ATRifleLightC", + "DisplayName": "“Dawn” Ve.II", + "Description": "A three-round burst anti-tank rifle with a high-capacity magazine. Built from a modified “Dusk” assault rifle, the receiver has been altered to support top-loaded drum magazines for better stability and efficient loading to account for its more cumbersome design and higher calibre rounds.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRifleLight", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleLightCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleLightCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "ATRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "DescriptionDetails": "Suppresses enemy vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 21, + "MaxApexHalfAngle": 10, + "BaselineApexHalfAngle": 3.5, + "StabilityCostPerShot": 0.2, + "Agility": 0.7, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.7, + "MaximumRange": 2250, + "MaximumReachability": 3200, + "DamageMultiplier": 0.7, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleSniperCPickup", + "CodeName": "ATRifleSniperC", + "DisplayName": "“Quickhatch” Rt.I", + "Description": "A deadly, long-range sniper rifle with exceptional stopping power. The “Quickhatch” is a gluttonous firearm that hungers for enemy armour and flesh alike.", + "Encumbrance": 250, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRifleSniper", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleSniperCIcontga.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/ATRifleSniperCComponent.0", + "CompatibleAmmoCodeName": "ATRifleAmmo", + "EquippedGripType": "EEquippedWeaponGripType::Rifle" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "DescriptionDetails": "Suppresses enemy vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 6, + "MaxApexHalfAngle": 12, + "BaselineApexHalfAngle": 0.001, + "StabilityCostPerShot": 1, + "Agility": 4, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.155, + "MaximumRange": 5250, + "MaximumReachability": 5750, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleTCPickup", + "CodeName": "ATRifleTC", + "ChassisName": "Mounted Anti-Tank Rifle", + "DisplayName": "“Typhon” ra.XII", + "Description": "This mounted anti-tank rifle boasts improved accuracy over its free-standing counterparts. The Typhon was specifically designed with shock absorption in mind, allowing for faster, more consistent firing patterns.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRifleT", + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleTCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleTCGunComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedATRifleTC" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRifleWPickup", + "CodeName": "ATRifleW", + "DisplayName": "20 Neville Anti-Tank Rifle", + "Description": "The Neville is unmatched in its versatility as a portable, magazine-based anti-armour firearm.", + "Encumbrance": 170, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRifle", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRifleItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRifleComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeProneRifle", + "CompatibleAmmoCodeName": "ATRifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 150, + "Suppression": 20, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankKineticDamageType.0", + "DisplayName": "Anti-Tank Kinetic", + "Type": "EDamageType::AntiTankKinetic", + "DescriptionDetails": "Suppresses enemy vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAntiTank.0", + "TankArmourEffectType": "ETankArmourEffectType::Small", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 8, + "MaxApexHalfAngle": 10, + "BaselineApexHalfAngle": 3.5, + "StabilityCostPerShot": 1, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.5, + "MaximumRange": 3450, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 37.5, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGAmmoPickup", + "CodeName": "ATRPGAmmo", + "ChassisName": "AP/RPG Ammo", + "DisplayName": "AP/RPG", + "Description": "An armour piercing projectile used with specialized RPG launchers.", + "Encumbrance": 95, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRpgAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 150, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGCPickup", + "CodeName": "ATRPGC", + "DisplayName": "Venom c.II 35", + "Description": "The Venom RPG launcher fires anti-tank charges. Its simple design makes it easy to deploy, even in high-stakes operations.", + "Encumbrance": 165, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRPG", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRPGCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGCItemComponent.0", + "MultiAmmo": [ + "ATRPGAmmo" + ], + "ProjectileClass": { + "ExplosiveCodeName": "ATRPGAmmo", + "AutoDetonateTime": 0.9, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 15, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGHeavyCPickup", + "CodeName": "ATRPGHeavyC", + "DisplayName": "Bane 45", + "Description": "This shoulder-mounted heavy launcher is the first of its kind. It features heavy blast shielding and is capable of launching anti-tank charges over relatively large distances. ", + "Encumbrance": 250, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRPGHeavy", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRpgItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGHeavyCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::RPGHeavy", + "MultiAmmo": [ + "ATRPGAmmo" + ], + "ProjectileClass": { + "AutoDetonateTime": 1.25, + "ExplosiveCodeName": "ATRPGAmmo", + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 40, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGHeavyWPickup", + "CodeName": "ATRPGHeavyW", + "DisplayName": "Carnyx Anti-Tank Rocket Launcher", + "Description": "Allows infantry to bombard armoured vehicles from safe distances. This anti-tank rocket launcher is surprisingly light when compared to its contemporaries. Its weight is a double-edged sword, as firing heavy anti-tank ordinance requires a Carnyx operator to prepare for heavy recoil.", + "Encumbrance": 185, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRPGHeavy", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRPGHeavyWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGHeavyWItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::RPGHeavy", + "MultiAmmo": [ + "ATRPGAmmo" + ], + "ProjectileClass": { + "ExplosiveCodeName": "ATRPGAmmo", + "AutoDetonateTime": 1.1, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 125, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 15, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 75, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGIndirectAmmoPickup", + "CodeName": "ATRPGIndirectAmmo", + "ChassisName": "ARC/RPG Ammo", + "DisplayName": "ARC/RPG", + "Description": "An armour piercing projectile used with indirect RPG launchers.", + "Encumbrance": 95, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/ATMortarAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 675, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingNoBonusesDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles.\nAdditional 100% chance to penetrate armoured vehicles.", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 2.5, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 150, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGLightCPickup", + "CodeName": "ATRPGLightC", + "DisplayName": "Ignifist 30", + "Description": "This single-use rocket can be fired a short distance. Designed to punch holes into tanks, the Ignifist is the perfect tool for infantry anticipating armoured resistance. ", + "Encumbrance": 120, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockATRPGLight", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRPGLightCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGLightCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "MultiAmmo": [], + "bIsSingleUse": true, + "ProjectileClass": { + "ExplosiveCodeName": "ATRPGLightCAmmo", + "AutoDetonateTime": 0.55, + "PenetrationBonusMaxRange": 1500, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 375, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 85, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 70, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 75, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGTWPickup", + "CodeName": "ATRPGTW", + "ChassisName": "Mounted Anti-Tank RPG", + "DisplayName": "Mounted Bonesaw MK.3", + "Description": "This variant of the Bonesaw MK.3 is specially designed for use with tripod mounts. This affords it with increased stability and maximum potential range.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRPGT", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATMortarWTripodItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGTWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "CompatibleAmmoCodeName": "ATRPGIndirectAmmo", + "DeployCodeName": "DeployedATRPGTW" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "AmmoDynamicData": { + "Damage": 675, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingNoBonusesDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles.\nAdditional 100% chance to penetrate armoured vehicles.", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 2.5, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 250, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPATRPGWPickup", + "CodeName": "ATRPGW", + "DisplayName": "Bonesaw MK.3", + "Description": "The pride of the Warden anti-armour arsenal, the Bonesaw MK.3 has one job: to cut through the heavy metal plating of Colonial tanks.", + "Encumbrance": 165, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockATRPG", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATMortarItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPATRPGWItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeProneRifle", + "MultiAmmo": [ + "ATRPGIndirectAmmo" + ], + "ProjectileClass": { + "ExplosiveCodeName": "ATRPGIndirectAmmo", + "AutoDetonateTime": 2, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 675, + "Suppression": 20, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPArmourPiercingNoBonusesDamageType.0", + "DisplayName": "Armour Piercing", + "Type": "EDamageType::ArmourPiercing", + "DescriptionDetails": "High chance to penetrate armoured vehicles.\nAdditional 100% chance to penetrate armoured vehicles.", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 2.5, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeAPIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 3500, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPBandagesPickup", + "CodeName": "Bandages", + "DisplayName": "Bandages", + "Description": "Used to stem bleeding.", + "Encumbrance": 1, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::StackableTool", + "ItemFlagsMask": 513, + "Icon": "War/Content/Textures/UI/ItemIcons/BandagesItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BandagesComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 50, + "CrateProductionTime": 40, + "SingleRetrieveTime": 0.5, + "CrateRetrieveTime": 8, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/LargeResources/BPBarbedWireMaterialsPickup", + "CodeName": "BarbedWireMaterials", + "DisplayName": "Barbed Wire", + "Description": "Used to construct Barbed Wire defenses.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/BarbedWireMaterialItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPBarbedWireMaterialsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 15, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPBarge", + "CodeName": "Barge", + "DisplayName": "BMS - Aquatipper", + "Description": "A large shipping vessel, the Aquatipper is used to transport vehicles, equipment, and personnel over large bodies of water.", + "Icon": "War/Content/Textures/UI/VehicleIcons/BargeVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Ship", + "ArmourType": "EArmourType::Tier1Ship", + "FuelTank": 200, + "VehicleBuildType": "EVehicleBuildType::Shipyard", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 950, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.9, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 1, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": false, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/TankAmmo/BPBattleTankAmmoPickup", + "CodeName": "BattleTankAmmo", + "ChassisName": "Large Cannon Ammo", + "DisplayName": "75mm", + "Description": "Standard payload for battle tanks.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/BattleTankAmmoItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/TankAmmo/BPBattleTankAmmo.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1750, + "Suppression": 85, + "ExplosionRadius": 500, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingLargeDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "DescriptionDetails": "High chance to penetrate armoured vehicles", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "TankArmourPenetrationFactor": 1.5, + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 250, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 125, + "SingleRetrieveTime": 12, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankATC", + "CodeName": "BattleTankATC", + "DisplayName": "Lance-25 “Hasta”", + "Description": "A heavy Lance variation, the 25, or “Hasta”, was employed in the first siege on Brightwall, a city now colloquially referred to as, “The Blemish”. Bombarded by heavy, armoured resistance in northern Veli, Colonial tank regiments requested a heavy vehicle with more effective search and destroy capabilities. Fitted with a front-facing 94.5mm cannon, the “Hasta” is a more than capable tank destroyer.", + "TechID": "ETechID::UnlockBattleTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankATCIcon.0", + "FuelTank": 750, + "ChassisName": "Battle Tank", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 6250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 230, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 1, + "FuelCapacity": 750, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 1, + "RotationRate": 0.135, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 16000, + "TankArmour": 15650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.2, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankC", + "CodeName": "BattleTankC", + "Description": "A heavy-duty Battle Tank with thick armour plating and destructive firepower. The Lance is fitted with a 75mm turret and a front-facing 12.7mm anti-infantry machine gun. The heavy armour limits top speed, but in exchange it can take a lot of punishment.", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "FuelTank": 600, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Battle Tank", + "DisplayName": "Lance-36", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockBattleTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTank.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 6250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 2, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 18500, + "MassOverride": 10000, + "TankArmour": 15650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankDefensiveW", + "CodeName": "BattleTankDefensiveW", + "ChassisName": "Battle Tank", + "DisplayName": "Flood Juggernaut Mk. VII", + "Description": "The Juggernaut is a heavily armoured Flood variant fitted with a heavy flamethrower turret that fires an advanced adhesive propellant. Its shovel-like treads may hinder top speeds, but this beast is quite capable in extreme weather conditions.", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankWarDefensiveVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "FuelTank": 600, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockBattleTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 5100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 220, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 2, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.55, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 19000, + "MassOverride": 12500, + "TankArmour": 16250, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.23, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankHeavyArtilleryC", + "CodeName": "BattleTankHeavyArtilleryC", + "DisplayName": "Lance-46 “Sarissa”", + "Description": "This high-powered mobile artillery platform deploys a set of sturdy, mechanical legs to brace for the power of 150mm cannon fire. The “Sarissa” Lance variant is a highly custom and ingenious use of the Lance chassis that creates versatility in armour operations, reducing much of the overhead when transporting and deploying static artillery batteries. ", + "TechID": "ETechID::UnlockBattleTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankHeavyArtilleryCIcon.0", + "FuelTank": 600, + "ChassisName": "Battle Tank", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 6250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 1, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 18500, + "MassOverride": 10000, + "TankArmour": 12000, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankHeavyArtilleryW", + "CodeName": "BattleTankHeavyArtilleryW", + "DisplayName": "Flood Mk. IX Stain", + "Description": "Built on an inverted Flood chassis, the Mk. IX Stain is a fully-featured mobile artillery platform. Once deployed, the Stain can fire a 150mm cannon over long-distances to pummel enemy positions with indirect fire.", + "TechID": "ETechID::UnlockBattleTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankHeavyArtilleryWIcon.0", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 600, + "ChassisName": "Battle Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 4800, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 220, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 1, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22000, + "MassOverride": 9800, + "TankArmour": 12000, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BattleTanks/BPBattleTankW", + "CodeName": "BattleTankW", + "ChassisName": "Battle Tank", + "DisplayName": "Flood Mk. I", + "Description": "A heavy-duty Battle Tank with thick armour plating and destructive firepower. The Flood is fitted with a 75mm turret and a front-facing 12.7mm anti-infantry machine gun. The heavy armour limits top speed, but in exchange it can take a lot of punishment.", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "FuelTank": 600, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/BattleTankWar.0", + "TechID": "ETechID::UnlockBattleTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 5100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 220, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 2, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22000, + "MassOverride": 9800, + "TankArmour": 15650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPBayonetPickup", + "CodeName": "Bayonet", + "ChassisName": "Bayonet", + "DisplayName": "Buckhorn CCQ-18", + "Description": "Attached to the barrel of a rifle, this short blade can spear enemies in close quarters encounters.", + "Encumbrance": 10, + "EquipmentSlot": "EEquipmentSlot::Accessory", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Accessory", + "TechID": "ETechID::UnlockBayonet", + "Icon": "War/Content/Textures/UI/ItemIcons/BayonetIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPBayonetMeleeComponent.0" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 40, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 30, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPBicycle", + "CodeName": "Bicycle", + "ChassisName": "Bicycle", + "DisplayName": "Blumfield LK205", + "Description": "A simple, old-style Blumfield bicycle. This is a smaller recreation model, designed for short-distance sprints.", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicBicycleVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Bicycle", + "ArmourType": "EArmourType::LightVehicle", + "DepthCuttoffForSwimDamage": 200, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 200, + "MinorDamagePercent": 1000, + "MajorDamagePercent": 1000, + "RepairCost": 0, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 1, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 800, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPBinocularsPickup", + "CodeName": "Binoculars", + "DisplayName": "Binoculars", + "Description": "An optical instrument used for viewing distant objects.", + "Encumbrance": 10, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockBinoculars", + "Icon": "War/Content/Textures/UI/ItemIcons/BinocularsItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPBinocularsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPBloodPlasmaPickUp", + "CodeName": "BloodPlasma", + "DisplayName": "Blood Plasma", + "Description": "A blood component used to treat wounded soldiers on the battlefield.", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::Tool", + "ItemFlagsMask": 513, + "Icon": "War/Content/Textures/UI/ItemIcons/BloodPlasmaItemIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 50, + "CrateProductionTime": 40, + "SingleRetrieveTime": 0.5, + "CrateRetrieveTime": 8, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPBusC", + "CodeName": "BusC", + "ChassisName": "Transport Bus", + "DisplayName": "R-15 - “Chariot”", + "Description": "The “Chariot” is a transport vehicle used to shuttle personnel to the front line.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockBus", + "Icon": "War/Content/Textures/UI/VehicleIcons/BusIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 600, + "MinorDamagePercent": 0.333333, + "MajorDamagePercent": 0.666667, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.225, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 15000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPBusW", + "CodeName": "BusW", + "DisplayName": "Dunne Caravaner 2f", + "Description": "The Caravaner is a transport vehicle used to shuttle personnel to the front line.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/BusWarIcon.0", + "ChassisName": "Transport Bus", + "TechID": "ETechID::UnlockBus", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 600, + "MinorDamagePercent": 0.333333, + "MajorDamagePercent": 0.666667, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.225, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 15000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPClothPickup", + "CodeName": "Cloth", + "DisplayName": "Basic Materials", + "Description": "Resource used for building basic structures and producing items.", + "Encumbrance": 6, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "ItemFlagsMask": 259, + "Icon": "War/Content/Textures/UI/ItemIcons/BasicMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 500, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPCoalPickup", + "CodeName": "Coal", + "DisplayName": "Coal", + "Description": "Chunks of raw Coal that can be refined into materials needed for production and power generation at Facilities.", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "Icon": "War/Content/Textures/UI/ItemIcons/CoalIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Coal", + "Quantity": 100 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPComponentsPickup", + "CodeName": "Components", + "DisplayName": "Components", + "Description": "Components that can be salvaged into Refined Materials at a Refinery", + "Encumbrance": 12, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/ComponentsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Components", + "Quantity": 70 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 200, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPConcretePickup", + "CodeName": "Concrete", + "DisplayName": "Concrete Materials", + "Description": "A concrete compound that is used to build heavily fortified structures.", + "Encumbrance": 100, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::OnSiteResources", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/ConcreteBagIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPConcreteComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "StrongMaterials", + "Quantity": 20 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 200, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Facilities/BPConcreteMixer", + "CodeName": "ConcreteMixer", + "ChassisName": "Shippable Concrete Mixer", + "DisplayName": "Concrete Mixer", + "Description": "A portable device that mixes various materials to form Concrete, which are used to build heavily fortified structures.", + "ProfileType": "EStructureProfileType::Shippable", + "TechID": "ETechID::UnlockConcreteMixer", + "Icon": "War/Content/Textures/UI/StructureIcons/ConcreteMixerIcon.0", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1200, + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1200, + "DecayStartHours": 14.400002, + "DecayDurationHours": 28.8, + "RepairCost": 75, + "StructuralIntegrity": 1, + "StoredItemCapacity": 9, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPConstruction", + "CodeName": "Construction", + "ChassisName": "Construction Vehicle", + "DisplayName": "BMS - Universal Assembly Rig", + "Description": "A specialized vehicle designed by the Bassett Motor Society used in the construction of large structures.", + "Icon": "War/Content/Textures/UI/VehicleIcons/ConstructionVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Construction", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ConstructionTracked", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 265, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 12, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.75, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 7600, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 50, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 475, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 20, + "DecayStartHours": 0, + "DecayDurationHours": 0, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Facilities/BPConstructionEquipment", + "CodeName": "ConstructionEquipment", + "ChassisName": "Shippable Construction Equipment", + "DisplayName": "Construction Equipment", + "Description": "An automated excavator that can be fuelled with Gravel to assist with construction projects.", + "ProfileType": "EStructureProfileType::Shippable", + "TechID": "ETechID::UnlockConstructionEquipment", + "Icon": "War/Content/Textures/UI/StructureIcons/ConstructionEquipment.0", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1200, + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1200, + "DecayStartHours": 14.400002, + "DecayDurationHours": 28.8, + "RepairCost": 75, + "StructuralIntegrity": 1, + "StoredItemCapacity": 9, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPConstructionUtility", + "CodeName": "ConstructionUtility", + "ChassisName": "Advanced Construction Vehicle", + "DisplayName": "BMS - Fabricator", + "Description": "An advanced variant of the Universal Assembly Rig, the BMS - Fabricator is fitted with a unique kit designed to handle advanced or specialized construction and excavation jobs.", + "TechID": "ETechID::UnlockConstructionUtility", + "Icon": "War/Content/Textures/UI/VehicleIcons/AdvancedConstructionVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Construction", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ConstructionTracked", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 265, + "VehicleBuildType": "EVehicleBuildType::BuildableAnywhere", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 12, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.75, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 7600, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 50, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 475, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPCopperPickup", + "CodeName": "Copper", + "DisplayName": "Copper", + "Description": "Copper can be refined into Copper Alloy, which is used in the prototyping process for vehicles.", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/ResourceCopperIcon.0", + "ItemDynamicData": { + "CostPerCrate": [], + "QuantityPerCrate": 100, + "CrateProductionTime": 100, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPCopperAPickup", + "CodeName": "CopperA", + "DisplayName": "Copper Alloy", + "Description": "Copper Alloy can be used to produce Vehicle Prototypes at the Engineering Center.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "Icon": "War/Content/Textures/UI/ItemIcons/ResourceCopperRefinedIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "CopperA", + "Quantity": 20 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPCrane", + "CodeName": "Crane", + "ChassisName": "Crane", + "DisplayName": "BMS - Class 2 Mobile Auto-Crane", + "Description": "The Bassett Motor Society’s Class 2 Mobile Auto-Crane is used to lift and reposition vehicles and very heavy equipment.", + "Icon": "War/Content/Textures/UI/VehicleIcons/CraneVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Construction", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ConstructionTracked", + "ArmourType": "EArmourType::LightVehicle", + "DepthCuttoffForSwimDamage": 270, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 125, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 5, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.833333, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 10000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 50, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 475, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 20, + "DecayStartHours": 0, + "DecayDurationHours": 0, + "RepairCost": 125, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPCriticalSoldierPickUp", + "CodeName": "CriticalSoldier", + "ChassisName": "Large Item", + "DisplayName": "Critically Wounded Soldier", + "Description": "A soldier that has been critically wounded on the battlefield. Deliver this soldier to a Hospital to recover Soldier Supplies.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::UniqueItem", + "Icon": "War/Content/Textures/UI/ItemIcons/CriticallyWoundedIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPCriticalSoldierComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::CarryingCriticalSoldier", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 50, + "CrateProductionTime": 125, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": false, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPDemolitionRocketAmmoPickup", + "CodeName": "DemolitionRocketAmmo", + "ChassisName": "Demolition Rocket", + "DisplayName": "Shatter Missile", + "Description": "Short-range rockets that specialize in breaching bunkers and devastating enemy structures.", + "Encumbrance": 400, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/DemolitionRocketAmmoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPDemolitionRocketAmmo.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 250, + "Suppression": 20, + "ExplosionRadius": 550, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPDemolitionBreachingFalloffDamageType.0", + "DisplayName": "Demolition", + "Type": "EDamageType::Demolition", + "DescriptionDetails": "Always has a chance to breach bunkers", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bCanRuinStructures": true, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 225, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 15, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 55, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPDepthChargeAmmoPickup", + "CodeName": "DepthChargeAmmo", + "ChassisName": "Depth Charge", + "DisplayName": "Model-7 “Evie”", + "Description": "An explosive charge that detonates at a target depth. This anti-submarine ordnance is fired from the deck of naval vessels using specialized launchers.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/DepthChargeIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPDepthChargeAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 900, + "Suppression": 0, + "ExplosionRadius": 750, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 650, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 0, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/DestroyerTank/BPDestroyerTankFlameW", + "CodeName": "DestroyerTankFlameW", + "DisplayName": "Noble Firebrand Mk. XVII", + "Description": "In response to the Legion embarking on aggressive northern offensives, the Firebrand is designed to conflagrate and eradicate their garrisons with ease. Built using the aggressive frame of the Widow, the Firebrand is a pure force of nature when paired with a secondary armoured escort.", + "TechID": "ETechID::UnlockDestroyerTankFlame", + "Icon": "War/Content/Textures/UI/VehicleIcons/DestroyerTankFlameWIcon.0", + "FuelTank": 325, + "ChassisName": "Destroyer Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2200, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 200, + "EngineForce": 24000, + "MassOverride": 12000, + "TankArmour": 17650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.17, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/DestroyerTank/BPDestroyerTankW", + "CodeName": "DestroyerTankW", + "FuelTank": 325, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "ChassisName": "Destroyer Tank", + "DisplayName": "Noble Widow MK. XIV", + "Description": "This deadly tank turns predator into prey. A tank Destroyer, the Noble Widow specializes in ambush tactics, waiting for its quarry and striking with destructive high-velocity shells.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockDestroyerTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/DestroyerTankWVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2200, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 200, + "EngineForce": 24000, + "MassOverride": 12000, + "TankArmour": 17650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.17, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPDieselPickup", + "CodeName": "Diesel", + "DisplayName": "Diesel", + "Description": "Common fuel used to power all vehicles and resource mines.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Slate/Images/ResourceFuelIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPDieselComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "None", + "Quantity": 0 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 5, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedATW", + "CodeName": "EmplacedATW", + "ChassisName": "Emplaced Anti-Tank Cannon", + "DisplayName": "Leary Shellbore 68mm", + "Description": "A defensive emplacement with a 68mm Anti-tank cannon. This rudimentary weapon was once built to fit onto the hull of large naval vessels, but was eventually phased out and repurposed.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEmplacedATGun", + "Icon": "War/Content/Textures/UI/StructureIcons/EmplacedATIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1500, + "StructureDynamicData": { + "MaxHealth": 1500, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedHeavyArtilleryC", + "CodeName": "EmplacedHeavyArtilleryC", + "ChassisName": "Emplaced Heavy Artillery", + "DisplayName": "50-500 “Thunderbolt” Cannon", + "Description": "This heavy artillery cannon is designed to cripple enemy fortifications from an entrenched position. Its long heavy barrel gives the \"Thunderbolt\" outstanding range.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockEmplacedHeavyArtillery", + "Icon": "War/Content/Textures/UI/StructureIcons/HeavyArtilleryCIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1000, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedHeavyArtilleryW", + "CodeName": "EmplacedHeavyArtilleryW", + "ChassisName": "Emplaced Heavy Artillery", + "DisplayName": "Huber Exalt 150mm", + "Description": "A heavy cannon designed to shatter the garrisons and fortifications of advancing forces. The Exalt is best utilized when emplaced into a defensive position to take advantage of its impressive range.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEmplacedHeavyArtillery", + "Icon": "War/Content/Textures/UI/StructureIcons/HeavyArtilleryW.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1250, + "StructureDynamicData": { + "MaxHealth": 1250, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Emplacements/BPEmplacedIndirectC", + "CodeName": "EmplacedIndirectC", + "ChassisName": "Emplaced ARC/RPG", + "DisplayName": "DAE 1o-3 “Polybolos”", + "Description": "To combat Caoivish ingenuity, the Meseans developed their own indirect RPG propulsion system. Dual launchers are fitted on a large emplacement platform to maximize coverage in an established position, rather than being relegated to a guerrilla warfare tool.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockEmplacedIndirect", + "Icon": "War/Content/Textures/UI/VehicleIcons/EmplacedIndirectCIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1500, + "StructureDynamicData": { + "MaxHealth": 1500, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 115, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Emplacements/BPEmplacedInfantryC", + "CodeName": "EmplacedInfantryC", + "ChassisName": "Emplaced Machine Gun", + "DisplayName": "DAE 1b-2 “Serra”", + "Description": "Built like a saw blade, the DAE 1b-2 emplacement gun is fitted with three cascading machine gun turrets. What the \"Serra\" lacks in power, it makes up for in sheer rate of fire for a weapon of its size.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockEmplacedFieldMG", + "Icon": "War/Content/Textures/UI/VehicleIcons/EmplacedInfantryCIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1650, + "StructureDynamicData": { + "MaxHealth": 1650, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedInfantryW", + "CodeName": "EmplacedInfantryW", + "ChassisName": "Emplaced Machine Gun", + "DisplayName": "Leary Snare Trap 127", + "Description": "The Snare Trap is a repurposed anti-aircraft flak cannon used to fortify emplaced positions with twin anti-infantry machine guns.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEmplacedFieldMG", + "Icon": "War/Content/Textures/UI/StructureIcons/EmplacedMGIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1500, + "StructureDynamicData": { + "MaxHealth": 1500, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPEmplacedLightArtilleryW", + "CodeName": "EmplacedLightArtilleryW", + "ChassisName": "Emplaced Light Artillery", + "DisplayName": "Huber Lariat 120mm", + "Description": "A light artillery cannon designed to be a fixture in defensive fortifications. The Lariat sports a formidable long-range 120mm cannon designed to put immense pressure on enemy infantry.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEmplacedLightArtillery", + "Icon": "War/Content/Textures/UI/StructureIcons/EmplacedHowitzerIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 750, + "StructureDynamicData": { + "MaxHealth": 750, + "DecayStartHours": 48, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 1, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPEngineerUniformCPickup", + "CodeName": "EngineerUniformC", + "ChassisName": "Colonial Engineer Uniform", + "DisplayName": "Fabri Rucksack", + "Description": "Engineers are the bones of the Mesean Republic. They are outfitted with a heavy bag and belts for easy access to tools and handheld materials.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockEngineerUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/EngineerUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeEngineerIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPEngineerUniformWPickup", + "CodeName": "EngineerUniformW", + "ChassisName": "Warden Engineer Uniform", + "DisplayName": "Sapper Gear", + "Description": "Caoivish engineers are legendary in song and stature. They wear specialized uniforms, outfitted with belts and bags for easy access to tools and handheld materials.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockEngineerUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/EngineerUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeEngineerIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPExplosivePickup", + "CodeName": "Explosive", + "DisplayName": "Explosive Powder", + "Description": "Resource used for producing explosive weapons.", + "Encumbrance": 30, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "Icon": "War/Content/Textures/UI/ItemIcons/ExplosiveMaterialIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 200, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 750, + "SingleRetrieveTime": 3, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPExplosiveLightCPickup", + "CodeName": "ExplosiveLightC", + "DisplayName": "Hydra’s Whisper", + "Description": "This unique demolition tool is a long, metal tube packed with explosives. 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The Havoc Charge is highly effective at demolishing large structures. The charge must be detonated via gunshot. The Havoc Charge’s true potential is unleashed when executing strategic demolitions at safe distances.", + "Encumbrance": 385, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockSatchelChargeT", + "Icon": "War/Content/Textures/UI/ItemIcons/ExplosiveTripodIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPExplosiveTripodComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedExplosiveTripod" + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 40, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": 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"War/Content/Textures/UI/ItemIcons/ComponentsDamagedIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Components", + "Quantity": 70 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 200, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials1Pickup", + "CodeName": "FacilityMaterials1", + "DisplayName": "Construction Materials", + "Description": "Metal beams needed to produce basic structures, vehicles, and equipment at Facilities.", + 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"War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials10Pickup", + "CodeName": "FacilityMaterials10", + "DisplayName": "Unstable Substances", + "Description": "A reinforced barrel of extremely explosive substances required for the deadliest warheads.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "TechID": "ETechID::UnlockFacilityTier2", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials10Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials10Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, 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"EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials3Pickup", + "CodeName": "FacilityMaterials3", + "DisplayName": "Steel Construction Materials", + "Description": "Shaped, steel beams required for the 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"EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials5Pickup", + "CodeName": "FacilityMaterials5", + "DisplayName": "Assembly Materials II", + "Description": "Specialized metallic bars fortified with Petrol that are required to assemble advanced vehicles and equipment.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials4Icon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/RefinedFuelIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials5Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": 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"War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials6Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials7Pickup", + "CodeName": "FacilityMaterials7", + "DisplayName": "Assembly Materials IV", + "Description": "High-end steel bars, fortified with Heavy Oil that are required to assemble advanced vehicles and equipment.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials4Icon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/Facilities/HeavyOilIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials7Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials8Pickup", + "CodeName": "FacilityMaterials8", + "DisplayName": "Assembly Materials V", + "Description": "Meticulously engineered alloy beams that are required to assemble advanced vehicles and equipment.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials4Icon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/Facilities/EnrichedOilIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials8Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials9Pickup", + "CodeName": "FacilityMaterials9", + "DisplayName": "Rare Alloys", + "Description": "Bars of incredibly rare materials used in some of the most advanced and complex constructions, such as large naval vessels and AEON Rockets.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "TechID": "ETechID::UnlockFacilityMineOilRig", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityMaterials09Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityMaterials9Component.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityOil1Pickup", + "CodeName": "FacilityOil1", + "DisplayName": "Heavy Oil", + "Description": "A high grade fuel that's refined from Oil. Used in a variety of applications at Facilities.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityOil1Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityOil1Component.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityOil2Pickup", + "CodeName": "FacilityOil2", + "DisplayName": "Enriched Oil", + "Description": "Oil that has been purified and enriched for advanced Facilities processes.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/FacilityOil2Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPFacilityOil2Component.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldAT2C", + "CodeName": "FieldAT2C", + "ChassisName": "Field AT Rifle", + "DisplayName": "GA6 “Cestus”", + "Description": "This simple, dual-barreled short-range field gun packs a punch. Its economic construction makes for fairly basic assembly at the cost of longevity. Meant for Anti-Tank support, the Cestus is best utilized in ambush tactics or woven between the lines of heavier armour.", + "TechID": "ETechID::UnlockFieldAT2", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldAT2CIcon.0", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1600, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldAT2W", + "CodeName": "FieldAT2W", + "ChassisName": "Field AT Rifle", + "DisplayName": "Duncan’s Coin 20mm", + "Description": "This field gun is a capable, if somewhat flimsy, anti-tank weapon derived from cheap materials, crude processing, and utilizes dated technology. The affixed 20mm cannon may feel ancient by modern standards, but rest assured, it has no problems piercing modern armour.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldAT2", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldAT2WIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1600, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldATC", + "CodeName": "FieldATC", + "ChassisName": "Field AT Gun", + "DisplayName": "AA-2 \"Battering Ram\"", + "Description": "The \"Battering Ram\" is a mobile Anti-Tank field gun firing 68mm armour-piercing rounds.", + "TechID": "ETechID::UnlockFieldATGun", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldAntiTankColVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 2850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldATDamageW", + "CodeName": "FieldATDamageW", + "ChassisName": "Heavy Field Cannon", + "DisplayName": "Balfour Rampart 68mm", + "Description": "The Rampart is a powerful field cannon capable of dealing devastating damage to all but the heaviest of armoured vehicles while providing its crew with comprehensive ballistic shielding.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldATDamageGun", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldCannonOffensiveWIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3000, + "MassOverride": 1250, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldATW", + "CodeName": "FieldATW", + "ChassisName": "Field AT Gun", + "DisplayName": "Collins Cannon 68mm", + "Description": "The Collins Cannon is a mobile Anti-Tank field gun firing 68mm armour-piercing rounds.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldATGun", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldAntiTankWarVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 2850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldCannonDamageC", + "CodeName": "FieldCannonDamageC", + "ChassisName": "Heavy Field Gun", + "DisplayName": "40-45 “Smelter”", + "Description": "Armed with explosive 40mm rounds, the Smelter is perfect for engaging enemy armour. The frontal blast shielding provides operators with ample cover during heated skirmishes.", + "TechID": "ETechID::UnlockFieldCannonDamage", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldATOffensiveCIcon.0", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 2850, + "MassOverride": 1450, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldCannonW", + "CodeName": "FieldCannonW", + "ChassisName": "Field Cannon", + "DisplayName": "Balfour Wolfhound 40mm", + "Description": "This destructive short-ranged cannon is designed for direct engagement with enemy fortifications. The Wolfhound is fitted with reinforced shielding and a 40mm barrel. ", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldCannon", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldCannonWVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 2850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldMGC", + "CodeName": "FieldMGC", + "ChassisName": "Field Machine Gun", + "DisplayName": "G40 “Sagittarii”", + "Description": "A dual barrelled, high calibre anti-infantry machine gun. The “Sagittarii” is fitted with forward-facing armour plating and is excellent for suppression. ", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFieldMG", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMachineGun.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldMGW", + "CodeName": "FieldMGW", + "ChassisName": "Field Machine Gun", + "DisplayName": "Swallowtail 988/127-2", + "Description": "A dual barrelled, high calibre anti-infantry machine gun. The Swallowtail is fitted with forward-facing armour plating and is excellent for suppression. ", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMachineGunWar.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "TechID": "ETechID::UnlockFieldMG", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldMortarC", + "CodeName": "FieldMortarC", + "ChassisName": "Field Mortar", + "DisplayName": "30-250 “Tisiphone” Field Cannon", + "Description": "The 30-250 “Tisiphone” Field Cannon is mobilized destruction incarnate. An infantry unit armed with these mortar cannons signals imminent devastation to enemy structures and emplacements.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMortarCIcon.0", + "TechID": "ETechID::UnlockFieldMortar", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 2450, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPFieldMortarW", + "CodeName": "FieldMortarW", + "ChassisName": "Field Mortar", + "DisplayName": "Balfour Falconer 250mm", + "Description": "A heavy mobile mortar platform fitted with a thick frontal shield for assaulting fortified locations", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFieldMortar", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMortarWIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalked", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 2850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 750, + "BrakeForce": 2000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1000, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFireRocketAmmoPickup", + "CodeName": "FireRocketAmmo", + "ChassisName": "Incendiary Rocket Artillery Ammo", + "DisplayName": "4C-Fire Rocket", + "Description": "Standard calibre rocket with an incendiary explosion. Will ignite objects near impact.", + "Encumbrance": 325, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/FlameRocketAmmoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFireRocketAmmo.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 145, + "Suppression": 20, + "ExplosionRadius": 550, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryHighExplosiveDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::IncendiaryHighExplosive", + "DescriptionDetails": "Deals High Explosive damage on impact", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 225, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 15, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 55, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFirstAidKitPickup", + "CodeName": "FirstAidKit", + "DisplayName": "First Aid Kit", + "Description": "Used by medics to heal other soldiers.", + "Encumbrance": 50, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::Tool", + "ItemFlagsMask": 1025, + "Icon": "War/Content/Textures/UI/ItemIcons/FirstAidKitItem.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/FirstAidKitComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 35, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 7, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameAmmoPickup", + "CodeName": "FlameAmmo", + "ChassisName": "Mounted Flamethrower Ammo", + "DisplayName": "Flame Ammo", + "Description": "A drum containing fuel for use with flame weapons.", + "Encumbrance": 250, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "Icon": "War/Content/Textures/UI/ItemIcons/FlameAmmoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 25, + "Suppression": 18, + "ExplosionRadius": 300, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::Incendiary", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 175, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 45, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 125, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameBackpackCPickup", + "CodeName": "FlameBackpackC", + "DisplayName": "“Molten Wind” v.II Ammo", + "Description": "Ammo for “Molten Wind” v.II Flame Torch", + "Encumbrance": 350, + "EquipmentSlot": "EEquipmentSlot::Utility", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LiquidAmmo", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/ItemIcons/FlamePackCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFlameBackpackC.0" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 75, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 160, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameBackpackWPickup", + "CodeName": "FlameBackpackW", + "DisplayName": "Willow's Bane Ammo", + "Description": "Ammo for Willow’s Bane Model 845", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Utility", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LiquidAmmo", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/ItemIcons/FlamePackWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFlameBackpackW.0" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 55, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 135, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameTorchCPickup", + "CodeName": "FlameTorchC", + "DisplayName": "“Molten Wind” v.II Flame Torch", + "Description": "Using a deadly mix of flammable gasses and chemical compounds, the “Molten Wind” is the Colonial Legion’s most devastating infantry weapon. Employing ancient techniques, Mesean chemists developed a technique to stabilize and weaponize liquid flames, which quickly transform any flammable structure into a raging inferno.", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFlameTorch", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/FlamegunCICon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFlameTorchCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Flamethrower", + "CompatibleAmmoCodeName": "FlameBackpackAmmo" + }, + "AmmoDynamicData": { + "Damage": 15, + "Suppression": 18, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::Incendiary", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 175, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 1400, + "MaximumReachability": 1700, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 185, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPFlameTorchWPickup", + "CodeName": "FlameTorchW", + "DisplayName": "Willow’s Bane Model 845", + "Description": "Named for the unfortunate trees harmed in the development of this highly destructive weapon, the Willow’s Bane utilizes flammable chemicals and fires them into a concentrated stream through an open flame. This liquid flame ignites Colonial emplacements and garrisons to route infantry while reducing their defenses to a pile of ash.", + "Encumbrance": 105, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFlameTorch", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/FlamegunWICon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPFlameTorchWItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Flamethrower", + "CompatibleAmmoCodeName": "FlameBackpackAmmo" + }, + "AmmoDynamicData": { + "Damage": 15, + "Suppression": 18, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::Incendiary", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 175, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 1600, + "MaximumReachability": 1900, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 30, + "DisplayName": "Refined Materials" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 165, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPFlatbedTruck", + "CodeName": "FlatbedTruck", + "ChassisName": "Flatbed Truck", + "DisplayName": "BMS - Packmule Flatbed", + "Description": "A heavy duty shipping transport truck designed by Bassett Motor Society. It’s built for hauling the heaviest of equipment over long distances with ease. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/FlatbedTruckVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::LightVehicle", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 265, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1125, + "MinorDamagePercent": 0.2, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.5, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 15500, + "MassOverride": 6000, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPFreighter", + "CodeName": "Freighter", + "DisplayName": "BMS - Ironship", + "Description": "The Bassett Motor Society’s Ironship-class shipping vessel is used to freight shippable goods and heavy vehicles.", + "Icon": "War/Content/Textures/UI/VehicleIcons/Freighter02ItemIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Ship", + "FuelTank": 300, + "VehicleBuildType": "EVehicleBuildType::Shipyard", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 2600, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 5, + "ItemHolderCapacity": 10, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.8, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.85, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 600000, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGasMaskPickup", + "CodeName": "GasMask", + "DisplayName": "Gas Mask", + "Description": "Protects against poison gas", + "EquipmentSlot": "EEquipmentSlot::Head", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Accessory", + "TechID": "ETechID::UnlockGasMask", + "Icon": "War/Content/Textures/UI/ItemIcons/GasmaskIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 160, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 100, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGasMaskFilterPickUp", + "CodeName": "GasMaskFilter", + "DisplayName": "Gas Mask Filter", + "Description": "When attached to a Gas Mask, this filter provides fresh air to the wearer.", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "ItemFlagsMask": 5, + "Icon": "War/Content/Textures/UI/ItemIcons/GasMaskFilterIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 50, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGreenAshPickup", + "CodeName": "GreenAsh", + "DisplayName": "Green Ash Grenade", + "Description": "Green Ash is an asphyxiating toxin. Inhaling it without protection will result in a quick death. Be sure to wear a gas mask with fresh filters when handling Green Ash.", + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::Throwable", + "TechID": "ETechID::UnlockGreenAsh", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/DeadlyGas01Icon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/DeadlyGasItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 0, + "Suppression": 0, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPPoisonGasDamageType.0", + "DisplayName": "Poisonous Gas", + "Type": "EDamageType::PoisonGas", + "DescriptionDetails": "Causes damage over time", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeGAIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeGAIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1100, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 140, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeAdapterPickup", + "CodeName": "GrenadeAdapter", + "DisplayName": "The Ospreay", + "Description": "A rifle attachment that fires grenades with pneumatic force. Along with specialized grenades, it can launch standard grenades.", + "Encumbrance": 10, + "EquipmentSlot": "EEquipmentSlot::Accessory", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Accessory", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockGrenadeAdapter", + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeAdapterIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 10, + "DisplayName": "Refined Materials" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 85, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeCPickup", + "CodeName": "GrenadeC", + "DisplayName": "Bomastone Grenade", + "Description": "The Bomastone is a ‘stick’ style fragmentation grenade with a handle designed to aid in lobbing over moderate distances.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/GrenadeCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::Throwable", + "ItemFlagsMask": 9, + "AmmoDynamicData": { + "Damage": 125, + "Suppression": 20, + "ExplosionRadius": 650, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPShrapnelDamageType.0", + "DisplayName": "Shrapnel", + "Type": "EDamageType::Shrapnel", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSHIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bCanWoundCharacter": true, + "bAlwaysAppliesBleeding": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSHIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1200, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 40, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 25, + "CrateProductionTime": 100, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeLauncherCPickup", + "CodeName": "GrenadeLauncherC", + "DisplayName": "KLG901-2 Lunaire F", + "Description": "A weapon designed to launch specialty grenades over long-distances. This modern Kraunian firearm uses advanced propulsion designed for increased efficiency due to the overall weight of the weapon and projectiles. ", + "Encumbrance": 80, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockGrenadeLauncher", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeLauncherCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPGrenadeLauncherCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "FiringMode": "EProjectileFiringMode::Grenade", + "MultiAmmo": [ + "GreenAsh", + "SmokeGrenade", + "HELaunchedGrenade" + ] + }, + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1650, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 15, + "DisplayName": "Refined Materials" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeLauncherTCPickup", + "CodeName": "GrenadeLauncherTC", + "ChassisName": "Mounted Grenade Launcher", + "DisplayName": "Mounted Fissura gd.I", + "Description": "Capable of firing different grenades, quickly and at long range, the Fissura gd.I is mobile enough for easy transport, while increasing the effectiveness of infantry ordinance. 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They are outfitted with specialized satchels and pockets for maximizing their capacity to haul explosives.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockGrenadeUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/GrenadeUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeGrenadeIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGrenadeWPickup", + "CodeName": "GrenadeW", + "DisplayName": "A3 Harpa Fragmentation Grenade", + "Description": "This anti-personnel fragmentation grenade is designed with pull-pin mechanics and a timed fuse for user safety. Serrations in the casing allow for a better grip and increased fragmentation effectiveness.", + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::Throwable", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/GrenadeItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPGrenadeWItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 200, + "Suppression": 20, + "ExplosionRadius": 550, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1100, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 40, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 100, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPGroundMaterialsPickup", + "CodeName": "GroundMaterials", + "DisplayName": "Gravel", + "Description": "Resource used for building Roads and Foundations.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/GroundMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Coal", + "Quantity": 100 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 500, + "SingleRetrieveTime": 3, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Gunboats/GunboatC/BPGunboatC", + "CodeName": "GunboatC", + "ChassisName": "Gunboat", + "DisplayName": "Type C - “Charon”", + "Description": "Designed for river patrols, the Type-C Charon is fitted with twin tripod mounts, and a mortar cannon designed to sunder any armoured resistance on the shore or on open waters.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockGunboat", + "Icon": "War/Content/Textures/UI/VehicleIcons/GunBoatVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Ship", + "FuelTank": 200, + "VehicleBuildType": "EVehicleBuildType::Shipyard", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1750, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 6, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 1, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 160000, + "TankArmour": 9100, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Gunboats/GunboatW/BPGunboatW", + "CodeName": "GunboatW", + "ChassisName": "Gunboat", + "DisplayName": "74b-1 Ronan Gunship", + "Description": "The 74b-1 Ronan Gunship specializes in roaming between larger vessels at high-speeds and boring into their hulls with ease. It’s armed with multiple tripod mounts to support the midship high-explosive mortar cannon.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockGunboat", + "Icon": "War/Content/Textures/UI/VehicleIcons/GunboatWIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Ship", + "FuelTank": 200, + "VehicleBuildType": "EVehicleBuildType::Shipyard", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 6, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 1, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + 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{ + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalfTrackArtilleryC", + "CodeName": "HalfTrackArtilleryC", + "ChassisName": "Half-Track", + "DisplayName": "HH-d “Peltast”", + "Description": "This “Javelin” variant is fitted with a 360 degree mortar platform, designed to support infantry in frontline operations.", + "TechID": "ETechID::UnlockHalfTrackArtillery", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackArtilleryCIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 95, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 4, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 300, + "EngineForce": 13750, + "MassOverride": 3300, + "TankArmour": 3200, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 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"EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 95, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 13750, + "MassOverride": 3300, + "TankArmour": 3200, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + 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"Description": "With reinforced armour at the expense of speed, the \"Hoplite\" is a formidable force in the heat of combat.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackColHeavyArmorVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 110, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.55, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 400, + "EngineForce": 11550, + "MassOverride": 3465, + "TankArmour": 4600, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.65, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalftrackMultiW", + "CodeName": "HalftrackMultiW", + "ChassisName": "Half-Track", + "DisplayName": "Niska-Rycker Mk. IX Skycaller", + "Description": "A first of its kind, the Skycaller is a variation of the Niska Motor Carriage with a Rycker designed rocket battery fitted in the rear bed. This unique armoured vehicle quickly fires rockets over long distances with ease, and can be rearmed and relocated at the drop of a hat. The Skycaller is the deadly result of combined Nevish and Caoivish engineering.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockHalfTrackMulti", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalftrackMultiWIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 255, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalfTrackOffensiveW", + "CodeName": "HalfTrackOffensiveW", + "ChassisName": "Half-Track", + "DisplayName": "Niska Mk. II Blinder", + "Description": "Fitted with a heavy-duty anti-tank gun, the Blinder is capable of punching through all but the most tempered of alloys.", + "TechID": "ETechID::UnlockHalfTrackOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackOffensiveWarVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 130, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.125, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.55, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 400, + "EngineForce": 11000, + "MassOverride": 3850, + "TankArmour": 4600, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.65, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalftrackTwinW", + "CodeName": "HalfTrackTwinW", + "ChassisName": "Half-Track", + "DisplayName": "Niska Mk. III Scar Twin", + "Description": "The third Niska Motor Carriage variation sports twin mounted machine guns at the expense of reduced passenger shielding and overall firepower. This simple revision was originally an ad hoc alteration by field engineers, but quickly sought after by armour regiments across the Caoiva-Veli front line.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/Vehicles/HalftrackTwinW.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Halftrack/BPHalfTrackW", + "CodeName": "HalfTrackW", + "ChassisName": "Half-Track", + "DisplayName": "Niska Mk. I Gun Motor Carriage", + "Description": "Designed for escort missions and to support infantry operations, the Niska Gun Motor Carriage Half-Track is an armoured, versatile all-terrain vehicle that can be equipped with a variety of mounted weapons.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/HalfTrackWarVehicleIcon.0", + "TechID": "ETechID::UnlockHalfTrack", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 260, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 110, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.55, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 12650, + "MassOverride": 3465, + "TankArmour": 4600, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.65, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPHarvester", + "CodeName": "Harvester", + "ChassisName": "Harvester", + "DisplayName": "BMS - Scrap Hauler", + "Description": "The Scrap Hauler, designed by the Bassett Motor Society is a heavy-duty piece of machinery designed to reduce scrap metal and other materials into usable, raw resources. Scrap Haulers are often used to extract battlefield resources following skirmishes.", + "TechID": "ETechID::UnlockHarvester", + "Icon": "War/Content/Textures/UI/VehicleIcons/Harvester.0", + "VehicleProfileType": "EVehicleProfileType::TrackedTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 185, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 30000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHeavyArtilleryAmmoPickup", + "CodeName": "HeavyArtilleryAmmo", + "ChassisName": "Heavy Artillery Ammo", + "DisplayName": "150mm", + "Description": "Payload for heavy artillery weapons.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/HeavyArtilleryAmmoItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHeavyArtilleryAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 900, + "Suppression": 200, + "ExplosionRadius": 1125, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveRuinDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 700, + "DamageFalloff": 1, + "AccuracyRadius": 4000, + "EnvironmentImpactAmount": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 60, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 65, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyAmmo", + "MassProductionFactory": "EFactoryQueueType::HeavyAmmo" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHeavyExplosivePickup", + "CodeName": "HeavyExplosive", + "DisplayName": "Heavy Explosive Powder", + "Description": "Resource used for producing heavy explosive weapons.", + "Encumbrance": 50, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "Icon": "War/Content/Textures/UI/ItemIcons/Facilities/HeavyExplosiveMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 400, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 30, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/HeavyTruck/BPHeavyTruckC", + "CodeName": "HeavyTruckC", + "DisplayName": "AU-A150 Taurine Rigger", + "Description": "Built to brave the hills in the western provinces of the Alliant Union, the Taurine Rigger is a Velian modified variation that specializes in towing heavy equipment and supplies over treacherous terrain. Employed in the Colonial Legion for near three centuries, the A150 has become an indispensable tool in Colonial operations. It’s no surprise then that it has been often imitated, yet never replicated.", + "TechID": "ETechID::UnlockFacilityTier2", + "FuelTank": 150, + "Icon": "War/Content/Textures/UI/VehicleIcons/HeavyTruckCVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackHeavyTruck", + "ChassisName": "Heavy-Duty Truck", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "ArmourType": "EArmourType::Tier1Tank", + "DepthCuttoffForSwimDamage": 255, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.4, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 26500, + "MassOverride": 7000, + "TankArmour": 3000, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 6000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/HeavyTruck/BPHeavyTruckW", + "CodeName": "HeavyTruckW", + "DisplayName": "Cnute Cliffwrest", + "Description": "This heavy-duty service vehicle has reinforced tires originally designed to haul large resource caches and heavy weapons along the craggy cliffs of Sorovia.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/HeavyTruckWItemIcon_copy.0", + "FuelTank": 150, + "FactionVariant": "EFactionId::Wardens", + "VehicleMovementProfileType": "EVehicleMovementProfileType::HeavyTruck", + "ChassisName": "Heavy-Duty Truck", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "ArmourType": "EArmourType::Tier1Tank", + "DepthCuttoffForSwimDamage": 255, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 25000, + "MassOverride": 6250, + "TankArmour": 3000, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.75, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 6000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 500, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHEGrenadePickup", + "CodeName": "HEGrenade", + "DisplayName": "Mammon 91-b", + "Description": "This densely packed, high-explosive grenade is designed to damage structures and vehicles. ", + "Encumbrance": 75, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::Throwable", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/HEGrenadeItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHEGrenadeItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 240, + "Suppression": 8, + "ExplosionRadius": 175, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosiveDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 900, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 20, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHELaunchedGrenadePickup", + "CodeName": "HELaunchedGrenade", + "DisplayName": "Tremola Grenade GPb-1", + "Description": "An explosive Estrellan grenade specially designed for use with handheld grenade launchers. This modern grenade boasts a larger payload and is deadly to lingering infantry and structural supports.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::Throwable", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/HELaunchedGrenadeItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHEGrenadeItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 400, + "Suppression": 8, + "ExplosionRadius": 275, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosiveDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1450, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 100, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPHERocketAmmoPickup", + "CodeName": "HERocketAmmo", + "ChassisName": "HE Rocket Artillery Ammo", + "DisplayName": "3C-High Explosive Rocket", + "Description": "Standard calibre rocket with a heavy explosive payload.", + "Encumbrance": 325, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/HERocketAmmoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHERocketAmmo.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 700, + "Suppression": 20, + "ExplosionRadius": 550, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveFalloffDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 225, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 15, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 55, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPInfantryMinePickup", + "CodeName": "InfantryMine", + "DisplayName": "Crow’s Foot Mine", + "Description": "Anti-infantry mine that deliver a fatal payload to unsuspecting soldiers. ", + "Encumbrance": 40, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockMineSpline", + "Icon": "War/Content/Textures/UI/ItemIcons/InfantryMineIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPInfantryMineItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "DeployCodeName": "InfantryMineProxy" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 250, + "Suppression": 0, + "ExplosionRadius": 300, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticInfantryMineDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 20, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPIronPickup", + "CodeName": "Iron", + "DisplayName": "Iron", + "Description": "Iron can be refined into Iron Alloy, which is used in the prototyping process for vehicles.", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/ResouceIronIcon.0", + "ItemDynamicData": { + "CostPerCrate": [], + "QuantityPerCrate": 100, + "CrateProductionTime": 100, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPIronAPickup", + "CodeName": "IronA", + "DisplayName": "Iron Alloy", + "Description": "Iron Alloy can be used to produce Vehicle Prototypes at the Engineering Center.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "Icon": "War/Content/Textures/UI/ItemIcons/ResouceIronRefinedIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "IronA", + "Quantity": 20 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPISGTCPickup", + "CodeName": "ISGTC", + "ChassisName": "Mounted Infantry Support Gun", + "DisplayName": "Daucus isg.III", + "Description": "This heavy infantry cannon requires a tripod for stability. The Daucus is designed to give infantry a foothold against enemy vehicles and light fortifications or established fortified garrisons.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockISG", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/InfantrySupportGunItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPInfantrySupportGunComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedISG" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LandingCraft/BPLandingCraftC", + "CodeName": "LandingCraftC", + "ChassisName": "Landing APC", + "DisplayName": "AB-8 “Acheron”", + "Description": "The \"Acheron\" is an armoured amphibious vehicle designed for carrying troops across large bodies of water to aid in coordinated beach landings and flanking assaults. ", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLandingCraft", + "Icon": "War/Content/Textures/UI/VehicleIcons/LandingCraftVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 150, + "VehicleDynamicData": { + "MaxHealth": 2000, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 140, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 6, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.85, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 13500, + "MassOverride": 7500, + "TankArmour": 5450, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.55, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LandingCraft/BPLandingCraftOffensiveC", + "CodeName": "LandingCraftOffensiveC", + "ChassisName": "Landing APC", + "DisplayName": "AB-11 “Doru”", + "Description": "With its mounted machinegun, the \"Doru\" is the perfect addition to any shoreline assault. 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Overseer Sky-Hauler", + "Description": "The star of the BMS arsenal of military-grade construction equipment, the Overseer Sky-Hauler makes several tonnes look like a feather, and enjoys a high level of mobility while deployed along heavy-duty rail lines.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/LargeCraneItemIcon.0", + "VehicleProfileType": "EVehicleProfileType::Rail", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier3Structure", + "FuelTank": 300, + "VehicleBuildType": "EVehicleBuildType::RailTrackCrane", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 2600, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 125, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 5, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.45, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.833333, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 25000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 0, + "DecayDurationHours": 0, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPLargeFieldATC", + "CodeName": "LargeFieldATC", + "ChassisName": "Large Field Gun", + "DisplayName": "945g “Stygian Bolt”", + "Description": "The “Stygian Bolt” Large Field Gun is fitted with a monstrous 94.5mm cannon paired with heavy angled blast shielding. Inspired by the rows of narrow canyons in their homeland of the Lacrista province, Mesean engineers designed this field weapon to keep its crew as safe from ancillary fire as possible while maintaining forward momentum.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldATHeavyCIcon.0", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalkedLarge", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 5000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 125, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + 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"bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPLargeFieldCannonW", + "CodeName": "LargeFieldCannonW", + "ChassisName": "Large Field Gun", + "DisplayName": "Balfour Stockade 75mm", + "Description": "This robust field cannon not only allows infantry to fire heavy 75mm shells with ease, but it provides state-of-the-art curved blast shielding for maximum protection from crossfire.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldCannonHeavyWIcon.0", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalkedLarge", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 5000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 125, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.1, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 2500, + "MassOverride": 1600, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0.914286, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1500, + "BrakeForce": 3000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1200, + "LowSpeedEngineForceMultiplier": 10, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPLargeFieldLightArtilleryC", + "CodeName": "LargeFieldLightArtilleryC", + "ChassisName": "Field Artillery", + "DisplayName": "120-68 “Koronides” Field Gun", + "Description": "A long range Colonial mobile artillery used to lay siege to fortified positions.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFieldArtillery", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldArtilleryColVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalkedLarge", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 120, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.15, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 2750, + "MassOverride": 3500, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1500, + "BrakeForce": 3000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1200, + "LowSpeedEngineForceMultiplier": 10, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPLargeFieldMortarC", + "CodeName": "LargeFieldMortarC", + "ChassisName": "Large Field Mortar", + "DisplayName": "35-250 “Alekto” Heavy Cannon", + "Description": "Fitted with a larger, more advanced cannon and a sturdier chassis, this modification of the “Tisiphone” Field Cannon specializes in breaching assaults. What it lacks in overall versatility, it makes up for with a high firing arc, making it ideal for circumventing walled encampments. ", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFieldMortarLarge", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeFieldMortarCIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalkedLarge", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 3750, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 125, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.15, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 2000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1500, + "BrakeForce": 3000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1200, + "LowSpeedEngineForceMultiplier": 10, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/FieldWeapons/BPLargeFieldMultiW", + "CodeName": "LargeFieldMultiW", + "ChassisName": "Field Launcher", + "DisplayName": "Rycker 4/3-F Wasp Nest", + "Description": "Lyle Rycker first built a prototype of the Wasp Nest as a test for his rack mounted rocket batteries that would eventually find their way onto armoured vehicles. Capable of firing twelve compact rockets in quick succession, the Wasp Nest became a quick favourite of the Warden infantry testing it, so an official design was requisitioned.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/FieldMultiWItemIcon.0", + "VehicleProfileType": "EVehicleProfileType::FieldWeapon", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FieldWalkedLarge", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 235, + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.6, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": -1, + "SpeedSqrThreshold": 600, + "EngineForce": 3200, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 17.5, + "bEnableStealth": true, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1500, + "BrakeForce": 3000, + "HandbrakeForce": 0, + "AirResistance": 30, + "RollingResistance": 1200, + "LowSpeedEngineForceMultiplier": 10, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/BaseShip/BPLargeShipBaseShip", + "CodeName": "LargeShipBaseShip", + "ChassisName": "Base Ship", + "DisplayName": "BMS - Longhook", + "Description": "The Bassett Motor Society’s premiere base ship, the BMS - Longhook is a sturdy, reliable vessel that provides an excellent centre of operations for building and maintaining smaller boats for ferrying personnel and equipment. ", + "TechID": "ETechID::UnlockLargeShipBaseShip", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipBaseShipIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1500, + "MapIconType": "EMapIconType::LargeShipBaseShip", + "VehicleDynamicData": { + "MaxHealth": 49500, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1500, + "FuelConsumptionPerSecond": 0.23, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 1000000, + "TankArmour": 49500, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/BattleShipC/BPLargeShipBattleshipC", + "CodeName": "LargeShipBattleshipC", + "ChassisName": "Battleship", + "DisplayName": "Titan", + "Description": "Long-feared on the open seas, Titan-Class battleships are spoken of in hushed tones and with great reverence. Fitted with a wide arsenal of cannons and gun emplacements, the Titan’s enemies will soon feel the crushing depths. The Republic Coastal Legion holds Titans as its Signifiers and entire fleets rally on their position. Modelled on the flagship of Ambrose Leon’s storied fleet, the Titan is a beacon of victory for the Mesean people.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLargeShipBattleship", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipBattleshipCIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 3000, + "VehicleDynamicData": { + "MaxHealth": 66000, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 3000, + "FuelConsumptionPerSecond": 0.7, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 2650000, + "TankArmour": 66000, + "MinTankArmourPercent": 0.75, + "TankArmourMinPenetrationChance": 0.05, + "VehicleSubsystemDisableChances": 0.05, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/BattleShipW/BPLargeShipBattleshipW", + "CodeName": "LargeShipBattleshipW", + "ChassisName": "Battleship", + "DisplayName": "Callahan", + "Description": "Callahan-class Battleships are massive, fully featured mobile bases. They pack enough firepower to devastate enemy naval vessels and their crew, or rain death on nearby shorelines while shrugging off punishment with its reinforced hull. Named for Caoiva’s founder and first Archon, who famously held fast in conflict with rival clans who wanted his head. Several Callahans remain anchored at Whedon’s Row Harbour.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockLargeShipBattleship", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipBattleshipWIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 3500, + "VehicleDynamicData": { + "MaxHealth": 74750, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 3500, + "FuelConsumptionPerSecond": 0.9, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 2850000, + "TankArmour": 74750, + "MinTankArmourPercent": 0.75, + "TankArmourMinPenetrationChance": 0.05, + "VehicleSubsystemDisableChances": 0.05, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/DestroyerC/BPLargeShipDestroyerC", + "CodeName": "LargeShipDestroyerC", + "ChassisName": "Destroyer", + "DisplayName": "Conqueror", + "Description": "Serving as the front line to the Republic Coastal Legion, long have Conquerors lived up to the namesake. These beasts are fitted with armaments to tackle threats both above and below, including a specialized sonar station and depth charge launchers. A young upstart, Diana Geminus, was first to command a Conqueror after quickly rising through the ranks with fresh ideas for defence against the northerner’s disgraceful efforts.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLargeShipDestroyer", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipDestroyerCIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1500, + "VehicleDynamicData": { + "MaxHealth": 38500, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1500, + "FuelConsumptionPerSecond": 0.28, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 900000, + "TankArmour": 38500, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/LargeShipDestroyerW/BPLargeShipDestroyerW", + "CodeName": "LargeShipDestroyerW", + "ChassisName": "Light Frigate", + "DisplayName": "Blacksteele", + "Description": "Named for the unpainted look of an early prototype, the Blacksteele-Class Frigate is a highly manoeuvrable, albeit small-statured vessel. Deployment of “Trident” Submarines by the Republic Coastal Legion saw the Caoivish Naval Command respond in kind with the Blacksteele. Designed as a sub-hunter escort, the Blacksteele excels at thwarting submersible assaults against larger, ungainly ships. The head shipwright on the project was none other than Conor O’Brien’s top protégé, Rory Boyd, who, in his later years became known as a master shipwright, and largely recognised as the man behind the Caoivish Naval Command’s world-class reputation.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockLargeShipDestroyer", + "Icon": "War/Content/Blueprints/Vehicles/LargeShips/LargeShipDestroyerW/LargeShipDestroyerWIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1000, + "VehicleDynamicData": { + "MaxHealth": 34500, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1000, + "FuelConsumptionPerSecond": 0.28, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 1500000, + "TankArmour": 34500, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/ResourceShip/BPLargeShipResourceShip", + "CodeName": "LargeShipResourceShip", + "ChassisName": "Large Ship", + "DisplayName": "BMS - Bowhead", + "Description": "This BMS shipping vessel, the Bowhead, is specially designed to carry large quantities of resource containers and fitted with compartments for resource Harvesters. Named for a great whale, the Bassett Motor Society ensures that resources get delivered to the front lines where they’re needed and when they’re needed due to efficient loading bay design and a sturdy frame.", + "TechID": "ETechID::UnlockLargeShipResource", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipResourceIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1500, + "VehicleDynamicData": { + "MaxHealth": 55000, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1500, + "FuelConsumptionPerSecond": 0.25, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 1600000, + "TankArmour": 55000, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/StorageShip/BPLargeShipStorageShip", + "CodeName": "LargeShipStorageShip", + "ChassisName": "Storage Ship", + "DisplayName": "BMS - Bluefin", + "Description": "The Bluefin storage ship is a massive, all-purpose mobile naval yard capable of storing crates of resources, packed vehicles and ammunition for long-distance travel and beach-to-beach equipment ferrying. The Bassett Motor Society is proud to deliver such a cutting-edge, versatile blue water asset to various countries across Raka, Katoma, and the Alliant Union. ", + "TechID": "ETechID::UnlockLargeShipStorageShip", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipStorageShipIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 3500, + "MapIconType": "EMapIconType::LargeShipStorageShip", + "VehicleDynamicData": { + "MaxHealth": 57750, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 3500, + "FuelConsumptionPerSecond": 0.7, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 1000000, + "TankArmour": 57750, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/SubmarineC/BPLargeShipSubmarineC", + "CodeName": "LargeShipSubmarineC", + "ChassisName": "Submarine", + "DisplayName": "AC-b “Trident”", + "Description": "The AC-b or “Trident”-class submersible brings much-needed versatility to the Republic Coastal Legion. Featuring a quick-loading ammo bay, the “Trident” is capable of quickly re-arming and returning to the hunt. Combat Magister Curia commissioned the skilled engineers out of Dimiourg to develop a submersible to help counter the rapidly progressing naval technology deployed by the Wardens and Nevish Alliance. Much of the senate criticised Curia for this decision, as they believe it more prudent to invest resources into airborne warfare innovations. After witnessing the return and redeployment of several successful trial AC-b operations, it wasn’t hard to convince the Senate.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLargeShipSubmarine", + "Icon": "War/Content/Textures/UI/ItemIcons/LargeShipSubmarineCIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1200, + "VehicleDynamicData": { + "MaxHealth": 28500, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1200, + "FuelConsumptionPerSecond": 0.33, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 850045, + "TankArmour": 28500, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LargeShips/SubmarineW/BPLargeShipSubmarineW", + "CodeName": "LargeShipSubmarineW", + "ChassisName": "Submarine", + "DisplayName": "Nakki", + "Description": "This Nevish vessel excels in punching holes in the hulls of the Colonial fleet. Armed with Moray Torpedos and state-of-the-art sonar technology, the Nakki is a silent killer. Famously, three Nakkis crept behind a Colonial fleet at night and picked them apart one by one, leading to Prefect Evander to call a retreat. Their “Legion” was not at all prepared to be assaulted from under the waves.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockLargeShipSubmarine", + "Icon": "War/Content/Textures/UI/VehicleIcons/LargeShipSubmarineWIcon.0", + "VehicleProfileType": "EVehicleProfileType::CombatShip", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1LargeShip", + "FuelTank": 1000, + "VehicleDynamicData": { + "MaxHealth": 21275, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 500, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 1000, + "FuelConsumptionPerSecond": 0.33, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.045, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 596900, + "TankArmour": 21275, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.1, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 37, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 0, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPLightArtilleryAmmoPickup", + "CodeName": "LightArtilleryAmmo", + "ChassisName": "Light Artillery Ammo", + "DisplayName": "120mm", + "Description": "Payload for light artillery weapons.", + "Encumbrance": 250, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/LightArtilleryAmmoItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPLightArtilleryAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 400, + "Suppression": 200, + "ExplosionRadius": 1125, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveRuinDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 400, + "DamageFalloff": 1, + "AccuracyRadius": 4000, + "EnvironmentImpactAmount": 1, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 10, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 55, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyAmmo", + "MassProductionFactory": "EFactoryQueueType::HeavyAmmo" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MortarTank/BPLightTank2InfantryC", + "CodeName": "LightTank2InfantryC", + "ChassisName": "Light Infantry Tank", + "DisplayName": "HC-2 “Scorpion”", + "Description": "The “Scorpion” HC-class tank is a moderately armoured infantry support vehicle with twin, high-powered heavy machine guns and short-range radios for improved intelligence support. In addition, exterior seating is available for infantry. ", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTank2InfantryCVehicleIcon.0", + "FuelTank": 200, + "TechID": "ETechID::UnlockMortarTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 3300, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 8, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.15, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 200, + "EngineForce": 16000, + "MassOverride": 13000, + "TankArmour": 9800, + "MinTankArmourPercent": 0.25, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/TankAmmo/BPLightTankAmmoPickup", + "CodeName": "LightTankAmmo", + "ChassisName": "Cannon Ammo", + "DisplayName": "40mm", + "Description": "Standard payload for small cannons.", + "Encumbrance": 135, + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/LightTankAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 600, + "Suppression": 85, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 240, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 160, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 200, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyAmmo", + "MassProductionFactory": "EFactoryQueueType::HeavyAmmo" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankArtilleryW", + "CodeName": "LightTankArtilleryW", + "ChassisName": "Light Tank", + "DisplayName": "Devitt-Caine Mk. IV MMR", + "Description": "A modified Devitt fitted with a specialized Caine mortar turret at the expense of top speed.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankArtilleryWar.0", + "ShippableInfo": "EShippableType::Normal", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 4, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 26000, + "MassOverride": 0, + "TankArmour": 10000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankC", + "CodeName": "LightTankC", + "ChassisName": "Light Tank", + "DisplayName": "H-5 \"Hatchet\"", + "Description": "A highly maneuverable lightweight tank. Designed for urban environments, the “Hatchet” is fitted with a 40mm cannon.", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockLightTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankColVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 26000, + "MassOverride": 0, + "TankArmour": 9100, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankDefensiveW", + "CodeName": "LightTankDefensiveW", + "ChassisName": "Light Tank", + "DisplayName": "Devitt Ironhide Mk. IV", + "Description": "The Ironhide Light Tank is similar to the Mk. III but reinforced with plates of heavy steel at the expense of speed and maneuverability.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankWarDefensiveVehicleIcon.0", + "ShippableInfo": "EShippableType::Normal", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1950, + "MinorDamagePercent": 0.8, + "MajorDamagePercent": 0.9, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 23900, + "MassOverride": 11500, + "TankArmour": 14000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankFlameC", + "CodeName": "LightTankFlameC", + "ChassisName": "Light Tank", + "DisplayName": "H-19 “Vulcan”", + "Description": "This modified “Hatchet” features a reinforced fuel cell fixed to its rear alongside a flamethrower turret. This light tank can launch litres of burning fuel a fair distance, while its crew remains protected behind light armour plating.", + "TechID": "ETechID::UnlockLightTankFlame", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankFlameCIcon.0", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 225, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 145, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24500, + "MassOverride": 11000, + "TankArmour": 9100, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankMobilityC", + "CodeName": "LightTankMobilityC", + "ChassisName": "Light Tank", + "DisplayName": "H-8 “Kranesca”", + "Description": "The “Kranesca” Light Tank is fitted with an overpowered engine and a reinforced chassis, capable of boosting its top speed at the expense of overall acceleration and maneuverability.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankColMobilityVehicleIcon.0", + "ShippableInfo": "EShippableType::Normal", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "BoostSpeedModifier": 1.8, + "BoostGasUsageModifier": 6, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2250, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 23900, + "MassOverride": 11500, + "TankArmour": 9100, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankOffensiveC", + "CodeName": "LightTankOffensiveC", + "ChassisName": "Light Tank", + "DisplayName": "H-10 “Pelekys”", + "Description": "The “Pelekys” H-class light tank is heavily modified with an open top chassis and equipped with a devastating long-range anti-tank cannon.", + "TechID": "ETechID::UnlockLightTankOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankOffensiveCVehicleIcon.0", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 225, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1750, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.65, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 25550, + "MassOverride": 9000, + "TankArmour": 7250, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.35, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LightTank/BPLightTankW", + "CodeName": "LightTankW", + "ChassisName": "Light Tank", + "DisplayName": "Devitt Mk. III", + "Description": "A highly maneuverable lightweight tank. Designed for urban environments, the Devitt is fitted with a 40mm cannon.", + "ShippableInfo": "EShippableType::Normal", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/LightTankWarVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "TechID": "ETechID::UnlockLightTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.1875, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 26000, + "MassOverride": 0, + "TankArmour": 10000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Facilities/BPLiquidContainer", + "CodeName": "LiquidContainer", + "DisplayName": "Liquid Container", + "Description": "A container for storing high volumes of liquids. Nearby structures and vehicles can refill directly from this container. ", + "Icon": "War/Content/Textures/UI/StructureIcons/FuelTankIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1000, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 12.000001, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 2, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": false, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPListeningKitPickup", + "CodeName": "ListeningKit", + "DisplayName": "Listening Kit", + "Description": "A device used to intercept enemy radio broadcasts transmitted from nearby sources.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockListeningKit", + "Icon": "War/Content/Textures/UI/ItemIcons/ListeningKitIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPListeningKitComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedListeningKit", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPLRArtilleryAmmoPickup", + "CodeName": "LRArtilleryAmmo", + "ChassisName": "Storm Cannon Ammo", + "DisplayName": "300mm", + "Description": "Standard payload used with Storm Cannons.", + "Encumbrance": 400, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/LRArtilleryAmmoItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPLongRangeArtilleryAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 3000, + "Suppression": 200, + "ExplosionRadius": 1500, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveBreachingLeakDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Always has a chance to breach bunkers\nCauses Large Leaks against Large Ships", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 450, + "DamageFalloff": 2, + "AccuracyRadius": 5000, + "EnvironmentImpactAmount": 1, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 45, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 135, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMaceWPickup", + "CodeName": "MaceW", + "DisplayName": "Falias Raiding Club", + "Description": "A heavy mace constructed from solid wood and dotted with lead rivets. Commonly used when raiding entrenched positions in close quarters where firearms are less effective and an old-fashioned bludgeoning is better suited for the job.", + "Encumbrance": 60, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/ItemIcons/TrenchMaceWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMaceWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::DedicatedMelee" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMaintenanceSuppliesPickup", + "CodeName": "MaintenanceSupplies", + "DisplayName": "Maintenance Supplies", + "Description": "Supplies for maintaining structures. Store at Bases or Maintenance Tunnels to prevent decay on surrounding structures.", + "Encumbrance": 40, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResourceFastRetrieve", + "Icon": "War/Content/Textures/UI/ItemIcons/MaintenanceSuppliesIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 250, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 125, + "SingleRetrieveTime": 30, + "CrateRetrieveTime": 12, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 20, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Supplies", + "MassProductionFactory": "EFactoryQueueType::Supplies" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPMaterialPlatform", + "CodeName": "MaterialPlatform", + "ChassisName": "Shippable Container", + "DisplayName": "Material Pallet", + "Description": "A material pallet.", + "Icon": "War/Content/Textures/UI/ItemIcons/MaterialPlatformItemIcon.0", + "ArmourType": "EArmourType::Tier1Structure", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1000, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 12, + "RepairCost": 50, + "StructuralIntegrity": 1, + "StoredItemCapacity": 5, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPMech", + "CodeName": "Mech", + "ChassisName": "Mech", + "DisplayName": "Centurion MV-2", + "Description": "Designed for the soul purpose of fighting back the cursed undead, the “Centurion” Mechanized Utility Vehicle is equipped with two high powered, heavy machine guns and a deadly, front-facing cannon.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMech", + "Icon": "War/Content/Textures/Event/MechVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Mech", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 350, + "VehicleDynamicData": { + "MaxHealth": 9850, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 250, + "FuelConsumptionPerSecond": 0.75, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 1, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 200, + "EngineForce": 15500, + "MassOverride": 10500, + "TankArmour": 9000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Mech/BPMechW", + "CodeName": "MechW", + "ChassisName": "Mech", + "DisplayName": "Herne QMW 1a Scourge Hunter", + "Description": "Built in response to the ongoing use of the Cursed in military skirmishes, the Scourge Hunter class Quadruped Mechanized Walker is equipped with a quad-barrelled rocket launcher, accompanied by a specially designed quad-barrel machine gun. ", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockMech", + "Icon": "War/Content/Textures/Event/MechWardenVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Mech", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 240, + "VehicleDynamicData": { + "MaxHealth": 6850, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 200, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 250, + "FuelConsumptionPerSecond": 0.75, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 1, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 200, + "EngineForce": 23500, + "MassOverride": 8500, + "TankArmour": 4750, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPMedicUniformCPickup", + "CodeName": "MedicUniformC", + "ChassisName": "Colonial Medic Uniform", + "DisplayName": "Medic Fatigues", + "Description": "For medics of the Legion, this uniform has a plethora of pockets and bags designed to carry and deploy first aid gear easily.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMedicUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/MedicUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeMedicIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPMedicUniformWPickup", + "CodeName": "MedicUniformW", + "ChassisName": "Warden Medic Uniform", + "DisplayName": "Physician’s Jacket", + "Description": "Physicians in the Warden army are unmatched and this uniform has a plethora of pockets and bags designed to carry and deploy first aid gear easily.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockMedicUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/MedicUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeMedicIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2C", + "CodeName": "MediumTank2C", + "ChassisName": "Assault Tank", + "DisplayName": "86K-a “Bardiche”", + "Description": "Unlike the 85-series, the \"Bardiche\" sports a heavier, more durable build and is fitted with a coaxial heavy machinegun along with a powerful, short-barrelled 68mm turret. Modern Kraunian engineering allows for a fast reload, making it an ideal tool to combat enemy armour.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMediumTank2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2CIcon.0", + "FuelTank": 275, + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 375, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 19500, + "MassOverride": 12500, + "TankArmour": 15650, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.23, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2IndirectW", + "CodeName": "MediumTank2IndirectW", + "ChassisName": "Cruiser Tank", + "DisplayName": "Gallagher Thornfall Mk. VI", + "Description": "Armed with a rack of Bonesaw mortar launchers, the Thornfall is designed to launch an indirect mechanized assault on enemy armour. This unique vehicle supports an allied assault and cannot withstand large amounts of punishment.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2IndirectWIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "FuelTank": 300, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "BoostSpeedModifier": 1.6, + "BoostGasUsageModifier": 6, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 7000, + "TankArmour": 11000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2MultiW", + "CodeName": "MediumTank2MultiW", + "ChassisName": "Cruiser Tank", + "DisplayName": "Gallagher Highwayman Mk. III", + "Description": "Colm Gallagher’s engineers designed a variation of the Outlaw that features an independently rotating MG turret sitting atop the main armament of twin anti-tank cannons. What it lacks in raw firepower compared to its older sibling, the Highwayman more than makes up for it with versatility.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2MultiWIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "FuelTank": 300, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "BoostSpeedModifier": 1.6, + "BoostGasUsageModifier": 6, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 7000, + "TankArmour": 11000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2RangeW", + "CodeName": "MediumTank2RangeW", + "ChassisName": "Cruiser Tank", + "DisplayName": "Gallagher Outlaw Mk. II", + "Description": "Originally designed in response to increasing swarms of Mesean armour, the Outlaw is an exceptionally capable medium tank armed with a long-range 40mm turret and includes a built-in storm rifle support position.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2RangeWIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Wardens", + "BoostSpeedModifier": 1.6, + "BoostGasUsageModifier": 6, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 2950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 7000, + "TankArmour": 11000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2TwinC", + "CodeName": "MediumTank2TwinC", + "ChassisName": "Assault Tank", + "DisplayName": "86K-c “Ranseur”", + "Description": "This evolution of the “Bardiche” is fitted quad-mounted RPG launchers paired with a high-velocity 12.7mm cannon. The “Ranseur” indicates progress in Kraunian design as they continue to leverage outdated equipment to create deadly, modern armour.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2TwinCVehicleIcon.0", + "FuelTank": 275, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 375, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 19500, + "MassOverride": 12500, + "TankArmour": 15650, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.23, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank2W", + "CodeName": "MediumTank2W", + "ChassisName": "Cruiser Tank", + "DisplayName": "Gallagher Brigand Mk. I", + "Description": "The first of Colm Gallagher’s mid-sized tanks, the Brigand is a true brute on the battlefield. Not quite as sturdy as its younger siblings, the Brigand compensates with higher mobility, which, when paired with a mounted machine gun and 30mm repeater cannon, is a deadly force in any armour division. Seeing his hometown sundered at the hands of the Swords in a border skirmish before the onset of the Boreal Wars, Gallagher grew fixated on engineering a versatile yet sturdy tank. The Brigand was the result of his fixation.", + "TechID": "ETechID::UnlockMediumTank2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank2WIcon.0", + "FuelTank": 300, + "FactionVariant": "EFactionId::Wardens", + "BoostSpeedModifier": 1.6, + "BoostGasUsageModifier": 6, + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 2950, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.7, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 7000, + "TankArmour": 11000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTank3C", + "CodeName": "MediumTank3C", + "ChassisName": "Assault Tank", + "DisplayName": "90T-v “Nemesis”", + "Description": "With immense off-road capabilities, the 90T-v “Nemesis” is a highly versatile armoured vehicle. While it may not boast the defensive capabilities of its more heavily armoured cousins, the “Nemesis” shatters enemy formations with its deadly 68mm cannon and auxiliary grenade launcher. This unique vehicle earned its namesake on its first deployment during an expedition into the Alliant Union. A Nevish Alliance armed convoy was crossing through wetlands when a wave of 90T-v tanks intercepted the convoy from between reeds and murky terrain.", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTank3CItemIcon.0", + "FuelTank": 300, + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMediumTank3", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ArmoredCarLarge", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 3650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.1875, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 9000, + "MassOverride": 2500, + "TankArmour": 10500, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 18500, + "HandbrakeForce": 12000, + "AirResistance": 100, + "RollingResistance": 220, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.3, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankATW", + "CodeName": "MediumTankATW", + "DisplayName": "Silverhand Lordscar - Mk. X", + "Description": "A cut down variation of the Silverhand Assault Tank that sacrifices armour and protection in favour of a high-powered 94.5mm cannon. This open-top weapon platform is uniquely designed to intercept enemy armour before they’re given time to retaliate. Its moniker is a tribute to the maiming of the great king the Silverhand is named for; while his title was stripped, and his pride damaged, his rage was never quelled.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTankATWIcon.0", + "FuelTank": 275, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackMediumTanks", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 3100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 200, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 375, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.35, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 15000, + "TankArmour": 10500, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankC", + "CodeName": "MediumTankC", + "DisplayName": "85K-b “Falchion”", + "Description": "Designed for mass-production in Kraunia, this assault tank features a modular turret system for maximum versatility. The “Falchion” class features a powerful if understated, 40mm cannon.", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/ColonialMediumTankIcon.0", + "FuelTank": 225, + "VehiclesPerCrateBonusQuantity": 2, + "TechID": "ETechID::UnlockMediumTank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 3650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 23500, + "MassOverride": 10500, + "TankArmour": 12725, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankLargeC", + "CodeName": "MediumTankLargeC", + "DisplayName": "85V-g \"Talos\"", + "Description": "The \"Talos\" is a Velian modification to the 85-series, fitted with an oversized 75mm cannon. Knowing that such a heavy cannon would likely not be suitable, the engineers built it to disperse weight in such a manner that the 85-series chassis could bear it.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTankLargeCIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Colonials", + "FuelTank": 225, + "VehiclesPerCrateBonusQuantity": 2, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 12550, + "TankArmour": 13550, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankOffensiveC", + "CodeName": "MediumTankOffensiveC", + "DisplayName": "85K-a “Spatha”", + "Description": "The “Spatha” assault tank features a unique and destructive 40mm turret that fires high-velocity shells. This specialized turret is not as well suited to mass-production as its more refined counterpart, the “Falchion.”", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ColonialMediumTankOffensive.0", + "VehiclesPerCrateBonusQuantity": 0, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Colonials", + "FuelTank": 225, + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 3650, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 165, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 23500, + "MassOverride": 10500, + "TankArmour": 13550, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankSiegeW", + "CodeName": "MediumTankSiegeW", + "DisplayName": "Silverhand Chieftain - Mk. VI", + "Description": "The Chieftan assault tank is fitted with asymmetrical armaments, including a 250mm mortar cannon and a twin-barrelled 12.7mm turret.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MediumTankSiegeWVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Assault Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackMediumTanks", + "FuelTank": 225, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 3100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 14500, + "TankArmour": 13300, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.27, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MediumTank/BPMediumTankW", + "CodeName": "MediumTankW", + "TechID": "ETechID::UnlockMediumTank", + "ChassisName": "Assault Tank", + "DisplayName": "Silverhand - Mk. IV", + "Description": "The Silverhand assault tank is fitted with destructive dual-barrel armaments, and heavy frontal and rear armour. Its 68mm frontal cannon is paired with a lighter 40mm turret. ", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/WardenMediumTankIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackMediumTanks", + "FuelTank": 225, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 3100, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 170, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 325, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.12, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 24000, + "MassOverride": 12000, + "TankArmour": 13300, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.27, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMetalPickup", + "CodeName": "Metal", + "DisplayName": "Salvage", + "Description": "Salvage that can be recycled into other resources at a Refinery", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/SalvageIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Metal", + "Quantity": 45 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 100, + "SingleRetrieveTime": 3, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/LargeResources/BPMetalBeamMaterialsPickup", + "CodeName": "MetalBeamMaterials", + "DisplayName": "Metal Beam", + "Description": "Used to construct Metal Beam defenses.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/MetalBeamMaterialItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMetalBeamMaterialsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 25, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 20, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGAmmoPickup", + "CodeName": "MGAmmo", + "ChassisName": "Machine Gun Ammo", + "DisplayName": "12.7mm", + "Description": "Standard ammunition for machine guns.", + "Encumbrance": 30, + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 65, + "Icon": "War/Content/Textures/UI/ItemIcons/MachineGunAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 55, + "Suppression": 18, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHeavyKineticDamageType.0", + "DisplayName": "Heavy Kinetic", + "Type": "EDamageType::HeavyKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 70, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 14, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGCPickup", + "CodeName": "MGC", + "DisplayName": "KRN886-127 Gast Machine Gun", + "Description": "The Gast is a deadly but cumbersome Kraunian heavy machine gun. It is best suited to holding and defending established fortifications or garrisoned structures against encroaching infantry.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMG", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/MGCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMGCItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeProneRifle", + "CompatibleAmmoCodeName": "MGAmmo" + }, + "AmmoDynamicData": { + "Damage": 55, + "Suppression": 18, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHeavyKineticDamageType.0", + "DisplayName": "Heavy Kinetic", + "Type": "EDamageType::HeavyKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 75, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.145, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2700, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGTCPickup", + "CodeName": "MGTC", + "DisplayName": "Lamentum mm.IV", + "Description": "Built on the bones of the first automatic weapons introduced to the Legion, the “Lamentum” mm.IV is still quite an intimidating force to encounter on the battlefield. Boasting a large magazine and impressive active range, this mounted machinegun excels at laying down consistent suppressive fire.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockMGT", + "Icon": "War/Content/Textures/UI/ItemIcons/HeavyMachineGunIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMGTCGunComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedMGTC" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGTWPickup", + "CodeName": "MGTW", + "DisplayName": "Malone Ratcatcher MK.1", + "Description": "Early iterations of this machinegun were built to be emplaced in bunkers and on the decks of lightly armed warships, the Ratcatcher is Harvey Malone’s first freely mountable infantry weapon designed for field use. Just like its predecessors, this heavy weapon suppresses enemy soldiers with unmatched efficiency. ", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockMGT", + "Icon": "War/Content/Textures/UI/ItemIcons/MGHeavyTWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMGTWGunComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedMGTW" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 125, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMGWPickup", + "CodeName": "MGW", + "DisplayName": "Malone MK.2", + "Description": "This heavy machine gun is bulky enough to require a steady surface to maintain stability. The Malone series of machine guns are unmatched defenders on the battlefield.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/ItemIcons/MGWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMGWItemComponent.0", + "FiringRate": 0.2, + "EquippedGripType": "EEquippedWeaponGripType::LargeProneRifle", + "CompatibleAmmoCodeName": "MGAmmo" + }, + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockMG", + "ItemFlagsMask": 129, + "AmmoDynamicData": { + "Damage": 55, + "Suppression": 18, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHeavyKineticDamageType.0", + "DisplayName": "Heavy Kinetic", + "Type": "EDamageType::HeavyKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 125, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.145, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2700, + "MaximumReachability": 4000, + "DamageMultiplier": 0.64, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMiniTankAmmoPickup", + "CodeName": "MiniTankAmmo", + "ChassisName": "Infantry Support Gun Ammo", + "DisplayName": "30mm", + "Description": "Standard explosive shell used with certain small vehicles and infantry weapons.", + "Encumbrance": 95, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::LargeItemAmmo", + "ItemFlagsMask": 16401, + "Icon": "War/Content/Textures/UI/ItemIcons/MiniTankAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 400, + "Suppression": 0, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 40, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarPickup", + "CodeName": "Mortar", + "ChassisName": "Mortar", + "DisplayName": "Cremari Mortar", + "Description": "This short-range cannon is designed to bombard enemy infantry with indirect fire.", + "Encumbrance": 180, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockMortar", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMortarItemComponent.0", + "MultiAmmo": [ + "MortarAmmo", + "MortarAmmoSH", + "MortarAmmoFL", + "MortarAmmoFlame" + ] + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 550, + "ArtilleryAccuracyMaxDist": 1200, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarAmmoPickup", + "CodeName": "MortarAmmo", + "DisplayName": "Mortar Shell", + "Description": "An explosive payload used with mortar tubes.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 300, + "Suppression": 45, + "ExplosionRadius": 500, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 250, + "DamageFalloff": 1, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 70, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarAmmoFLPickup", + "CodeName": "MortarAmmoFL", + "DisplayName": "Flare Mortar Shell", + "Description": "A long-burning flare that ignites midair to illuminate a large area and reveals enemy targets.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 0, + "Suppression": 0, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPFlareDamageType.0", + "DisplayName": "Flare", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFLIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFLIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 15, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarAmmoFlamePickup", + "CodeName": "MortarAmmoFlame", + "DisplayName": "Incendiary Mortar Shell", + "Description": "An incendiary payload used with mortar tubes. Will ignite objects near impact.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 55, + "Suppression": 45, + "ExplosionRadius": 550, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPIncendiaryHighExplosiveDamageType.0", + "DisplayName": "Incendiary", + "Type": "EDamageType::IncendiaryHighExplosive", + "DescriptionDetails": "Deals High Explosive damage on impact", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 225, + "DamageFalloff": 1, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeFireIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 70, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarAmmoSHPickup", + "CodeName": "MortarAmmoSH", + "DisplayName": "Shrapnel Mortar Shell", + "Description": "An payload filled with shrapnel used with mortar tubes. Devastates nearby infantry.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarAmmoIcon.0", + "AmmoDynamicData": { + "Damage": 125, + "Suppression": 150, + "ExplosionRadius": 750, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPShrapnelDamageType.0", + "DisplayName": "Shrapnel", + "Type": "EDamageType::Shrapnel", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSHIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bCanWoundCharacter": true, + "bAlwaysAppliesBleeding": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 450, + "DamageFalloff": 0, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSHIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 20, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarTankAmmoPickup", + "CodeName": "MortarTankAmmo", + "ChassisName": "Spigot Mortar Ammo", + "DisplayName": "250mm \"Purity\" Shell", + "Description": "A shell that's launched over short distances by a spigot mortar.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarTankIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMortarTankAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 800, + "Suppression": 0.85, + "ExplosionRadius": 500, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPDemolitionDamageType.0", + "DisplayName": "Demolition", + "Type": "EDamageType::Demolition", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 250, + "DamageFalloff": 0, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 100, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 150, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyAmmo", + "MassProductionFactory": "EFactoryQueueType::HeavyAmmo" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPMortarTankAmmoBRPickup", + "CodeName": "MortarTankAmmoBR", + "ChassisName": "Spigot Mortar Ammo", + "DisplayName": "250mm \"Fury\" Shell", + "Description": "A breaching shell that's launched by a spigot mortar.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "FactionVariant": "EFactionId::Colonials", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/MortarTankAmmoBRIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPMortarTankAmmoBRComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 800, + "Suppression": 0.85, + "ExplosionRadius": 500, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPDemolitionBreachingDamageType.0", + "DisplayName": "Demolition", + "Type": "EDamageType::Demolition", + "DescriptionDetails": "Always has a chance to breach bunkers", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 250, + "DamageFalloff": 0, + "AccuracyRadius": 200, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 100, + "DisplayName": "Heavy Explosive Powder" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 150, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/MortarTank/BPMortarTankC", + "CodeName": "MortarTankC", + "DisplayName": "HC-7 \"Ballista\"", + "Description": "The HC-Class “Ballista” is a heavy tank designed to obliterate opposition defenses with its 250mm Hades Mortar Cannon.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MortarTankVehicleIcon.0", + "FuelTank": 200, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Siege Tank", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 205, + "VehicleDynamicData": { + "MaxHealth": 3300, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.45, + "RotationRate": 0.15, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 200, + "EngineForce": 17000, + "MassOverride": 13000, + "TankArmour": 11500, + "MinTankArmourPercent": 0.25, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPMotorboat", + "CodeName": "Motorboat", + "ChassisName": "Motorboat", + "DisplayName": "BMS - Grouper", + "Description": "Powered by the Bassett Motor Society’s lightweight Grouper engine, this simple wooden boat is ideal for ferrying small groups of infantry across rivers and between islands.", + "Icon": "War/Content/Textures/UI/VehicleIcons/Motorboat.0", + "VehicleProfileType": "EVehicleProfileType::BeachableShip", + "ArmourType": "EArmourType::LightVehicle", + "VehicleBuildType": "EVehicleBuildType::BuildableAnywhere", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 200, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 60, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.25, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 30, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 20, + "DecayStartHours": 0, + "DecayDurationHours": 0, + "RepairCost": 60, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Motorcycle/BPMotorcycleC", + "CodeName": "MotorcycleC", + "DisplayName": "03MM “Caster”", + "TechID": "ETechID::UnlockMotorcycle", + "bCanUseStructures": true, + "Description": "A motorcycle and sidecar used to patrol large areas. Speed can be boosted at the cost of additional fuel.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/MotorcycleVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::OpenRoofWheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Motorcycle", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "BoostSpeedModifier": 1.25, + "BoostGasUsageModifier": 4, + "VehicleDynamicData": { + "MaxHealth": 300, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 85, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 6500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1000, + "BrakeForce": 7500, + "HandbrakeForce": 8000, + "AirResistance": 15, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.3, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Motorcycle/BPMotorcycleOffensiveC", + "CodeName": "MotorcycleOffensiveC", + "DisplayName": "00MS “Stinger”", + "Description": "The cab of this Motorcycle is fitted with an LMG for fast-response hit and run assaults.", + "Icon": "War/Content/Textures/UI/VehicleIcons/MotorcycleOffensiveVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::OpenRoofWheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Motorcycle", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "BoostSpeedModifier": 1.25, + "BoostGasUsageModifier": 4, + "VehicleDynamicData": { + "MaxHealth": 300, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 110, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 6000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1000, + "BrakeForce": 7500, + "HandbrakeForce": 8000, + "AirResistance": 15, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.3, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Motorcycle/BPMotorcycleW", + "CodeName": "MotorcycleW", + "DisplayName": "Kivela Power Wheel 80-1", + "Description": "A Warden motorcycle used in patrols and fitted with a sidecar. The Kivela Power Wheel can also gain a momentary speed boost by burning additional fuel.", + "TechID": "ETechID::UnlockMotorcycle", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/MotorcycleWIcon.0", + "VehicleProfileType": "EVehicleProfileType::OpenRoofWheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Motorcycle", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "BoostSpeedModifier": 1.25, + "BoostGasUsageModifier": 4, + "VehicleDynamicData": { + "MaxHealth": 300, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 85, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.075, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 6500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1000, + "BrakeForce": 7500, + "HandbrakeForce": 8000, + "AirResistance": 15, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.3, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPNavalUniformCPickup", + "CodeName": "NavalUniformC", + "ChassisName": "Colonial Naval Uniform", + "DisplayName": "Remex Garb", + "Description": "Standard-issue uniform for sailors in the Velian branch of the Republic Coastal Legion. Dressed for practicality, Velian Remiges are second to none at keeping ships in tip-top condition while wading through water levels that would see most men praying for a swift death.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockNavalUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/NavalUniformC.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeNavalIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPNavalUniformWPickup", + "CodeName": "NavalUniformW", + "ChassisName": "Warden Naval Uniform", + "DisplayName": "Gentleman’s Peacoat", + "Description": "Seamen of the Caoivish Naval Command are always prepared to operate at the highest levels, even in frigid, northern waters. Every Warden sailor’s readiness paints a portrait of life or death; thus, cold-weather outerwear is an essential part of every CNC gentleman’s kit.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockNavalUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/NavalUniformW.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeNavalIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPOfficerUniformCPickup", + "CodeName": "OfficerUniformC", + "ChassisName": "Colonial Officer Uniform", + "DisplayName": "Officialis’ Attire", + "Description": "This uniform, while impractical in combat, denotes the head of a regiment. Appropriately dressed officers may freely discipline their subordinates. Ancient Mesean officialis were key to the Legion’s organization. This modern attire honours their lasting legacy.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockOfficerUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/OfficerUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeOfficerIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPOfficerUniformWPickup", + "CodeName": "OfficerUniformW", + "ChassisName": "Warden Officer Uniform", + "DisplayName": "Officer’s Regalia", + "Description": "A formal uniform that denotes a regiment’s leading officer. While impractical, the officer on duty may use their authority to discipline subordinates without reparation. Officers hold an important role in the Warden military, dating back to ancient times when Caoiva was ruled by a dozen kings.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockOfficerUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/OfficerUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeOfficerIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPOilPickup", + "CodeName": "Oil", + "DisplayName": "Oil", + "Description": "A raw viscous liquid that must be refined into fuel at Facilities.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/Facilities/OilIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPOilComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Oil", + "Quantity": 2 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPPetrolPickup", + "CodeName": "Petrol", + "DisplayName": "Petrol", + "Description": "A medium grade fuel that's refined from Oil. Used as a higher end fuel for vehicles and in various applications at Facilities.", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "Icon": "War/Content/Textures/UI/ItemIcons/RefinedFuelIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPPetrolComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "None", + "Quantity": 0 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPPipeMaterialsPickup", + "CodeName": "PipeMaterials", + "DisplayName": "Pipe", + "Description": "Used to construct various types of pipelines for transporting liquids.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::LargeResource", + "Icon": "War/Content/Textures/UI/StructureIcons/EngineRoomPipeIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPPipeMaterialsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 2, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPPistolAmmoPickup", + "CodeName": "PistolAmmo", + "ChassisName": "Pistol Ammo", + "DisplayName": "8mm", + "Description": "Standard ammunition for pistols.", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::LightAmmo", + "ItemFlagsMask": 12353, + "Icon": "War/Content/Textures/UI/ItemIcons/PistolAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 30, + "Suppression": 5, + 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"ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/PistolComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Pistol", + "CompatibleAmmoCodeName": "PistolAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 30, + "Suppression": 5, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 8, + "MaxApexHalfAngle": 10, + "BaselineApexHalfAngle": 2, + "StabilityCostPerShot": 0.3, + "Agility": 0.3, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.55, + "StabilityGainRate": 1, + "MaximumRange": 1400, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 140, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 50, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPPistolLightWPickup", + "CodeName": "PistolLightW", + "DisplayName": "Cascadier 873", + "Description": "This unique sidearm fires in three-round bursts. The Cascadier may not have the stopping power of its cousins, but it more than makes up for it with its lightweight frame, concealability and fire rate.", + "Encumbrance": 25, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockPistolLight", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/PistolLightWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/PistolLightWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Pistol", + "CompatibleAmmoCodeName": "PistolAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 30, + "Suppression": 5, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 12, + "MaxApexHalfAngle": 10, + "BaselineApexHalfAngle": 3, + "StabilityCostPerShot": 0.4, + "Agility": 0.3, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.55, + "StabilityGainRate": 1, + "MaximumRange": 1200, + "MaximumReachability": 1800, + "DamageMultiplier": 0.888, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 140, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 30, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPPistolWPickup", + "CodeName": "PistolW", + "DisplayName": "Ahti Model 2", + "Description": "Standard issue Warden pistol. Designed by a Nevish gunsmith, the Ahti Model 2 is a reliable sidearm that any soldier should feel proud to carry.", + "Encumbrance": 25, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/PistolWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/PistolWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Pistol", + "CompatibleAmmoCodeName": "PistolAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 30, + "Suppression": 5, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + 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"EItemProfileType::Accessory", + "TechID": "ETechID::UnlockRadioBackpack", + "Icon": "War/Content/Textures/UI/ItemIcons/RadioBackpackItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRadioBackpackItemComponent.0" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 75, + "SingleRetrieveTime": 15, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPRainUniformCPickup", + "CodeName": "RainUniformC", + "ChassisName": "Colonial Rain Uniform", + "DisplayName": "Legionary’s Oilcoat", + "Description": "Quite accustomed to the temperate climates of the south, Colonials wear this oilcloth jacket paired with thick boots to operate at high efficiency in all but the heaviest storms.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRainUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/RainUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRareMetalPickup", + "CodeName": "RareMetal", + "DisplayName": "Rare Metal", + "Description": "A compound of extremely rare metals used in the production of the most advanced vehicles and weapons.", + "Encumbrance": 3, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/RareMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Components", + "Quantity": 100 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 100, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicAPC", + "CodeName": "RelicAPC", + "DisplayName": "Heavy Infantry Carrier", + "Description": "An armoured landship reinforced with an alloy now lost to time. This nearly indestructible beast carries up to 8 passengers. Whispers of its existence date back to the first breaching.", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicApc.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier1Tank", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 250, + "VehicleDynamicData": { + "MaxHealth": 40000, + "MinorDamagePercent": 0.85, + "MajorDamagePercent": 0.95, + "RepairCost": 0, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 250, + "FuelConsumptionPerSecond": 0.375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.15, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicArmouredCar", + "CodeName": "RelicArmouredCar", + "ChassisName": "Relic Armoured Car", + "DisplayName": "Armoured Fighting Tractor", + "Description": "A recovered Colonial prototype once found in early mechanized warfare. Built on the frame of a powerful tractor, this amoured vehicle was seen escorting soldiers or, later, in support of larger armoured forces.", + "TechID": "ETechID::UnlockRelicArmoredCar", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicArmouredCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 200, + "DepthCuttoffForSwimDamage": 230, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 200, + "FuelConsumptionPerSecond": 0.25, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 700, + "EngineForce": 7850, + "MassOverride": 3150, + "TankArmour": 3700, + "MinTankArmourPercent": 0.15, + "TankArmourMinPenetrationChance": 0.65, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicLightTank", + "CodeName": "RelicLightTank", + "ChassisName": "Relic Light Tank", + "DisplayName": "Storm Tank", + "Description": "A light armoured mechanized vehicle first seen in early border skirmishes between Caoiva and Veli. With its thin frame, it was deployed in wide formations, often overwhelming enemy forces.", + "TechID": "ETechID::UnlockRelicLightTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicLightTankVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Fulltrack", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 300, + "DepthCuttoffForSwimDamage": 220, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 2500, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 160, + "ResourcesPerBuildCycle": 2, + "ItemHolderCapacity": 3, + "FuelCapacity": 300, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.145, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20500, + "MassOverride": 16000, + "TankArmour": 6800, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.4, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRelicMaterialsPickup", + "CodeName": "RelicMaterials", + "DisplayName": "Relic Materials", + "Description": "Vehicle parts used to assemble Relic vehicles.", + "Encumbrance": 12, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/RelicMaterialItemIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "RelicMaterials", + "Quantity": 100 + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 200, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicMediumTank", + "CodeName": "RelicMediumTank", + "ChassisName": "Relic Assault Tank", + "DisplayName": "PL-1 “Phalanx”", + "Description": "Ancient by modern standards, this first iteration heavily armoured Colonial Assault tank is fitted with full coverage shielding and equipped with twin sponson cannons.", + "TechID": "ETechID::UnlockRelicMediumTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/ColonialRelicMediumTankVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ShippableInfo": "EShippableType::None", + "FuelTank": 350, + "VehicleProfileType": "EVehicleProfileType::Tank", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 4850, + "MinorDamagePercent": 0.8, + "MajorDamagePercent": 0.9, + "RepairCost": 200, + "ResourcesPerBuildCycle": 4, + "ItemHolderCapacity": 6, + "FuelCapacity": 450, + "FuelConsumptionPerSecond": 0.3, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22500, + "MassOverride": 15000, + "TankArmour": 8400, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.3, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicScoutVehicle", + "CodeName": "RelicScoutVehicle", + "ChassisName": "Staff Car", + "DisplayName": "Staff Car", + "Description": "A vehicle once used by officers to survey the battlefield, or to deliver emergency supplies and orders.", + "TechID": "ETechID::UnlockRelicScoutVehicle", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ArmourType": "EArmourType::LightVehicle", + "FuelTank": 175, + "DepthCuttoffForSwimDamage": 240, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "BoostSpeedModifier": 1.25, + "BoostGasUsageModifier": 4, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 9, + "FuelCapacity": 175, + "FuelConsumptionPerSecond": 0.0625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.65, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 800, + "EngineForce": 8500, + "MassOverride": 1450, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/BPRelicTruck", + "CodeName": "RelicTruck", + "ChassisName": "Relic Truck", + "DisplayName": "Repurposed Truck", + "Description": "A sturdy old farmer's truck that's been reinforced for military use.", + "TechID": "ETechID::UnlockRelicTruck", + "Icon": "War/Content/Textures/UI/VehicleIcons/RelicTruckVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "FuelTank": 150, + "DepthCuttoffForSwimDamage": 240, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 800, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 18, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 20500, + "MassOverride": 8500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPReservePowerPickup", + "CodeName": "ReservePower", + "ChassisName": "Reserve Power", + "DisplayName": "Reserve Power", + "Description": "Power used to turn on garrison spotlights and activate super structures.", + "Encumbrance": 100, + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::UniqueItem", + "Icon": "War/Content/Textures/UI/ItemIcons/ReservePower.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": false, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPResourceContainer", + "CodeName": "ResourceContainer", + "DisplayName": "Resource Container", + "Description": "A container that can carry large quantities of resources and can be transported by certain vehicles.", + "Icon": "War/Content/Textures/UI/StructureIcons/ResourceContainerIcon.0", + "ShippableInfo": "EShippableType::Small", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 600, + "StructureDynamicData": { + "MaxHealth": 600, + "DecayStartHours": 12.000001, + "DecayDurationHours": 24, + "RepairCost": 50, + "StructuralIntegrity": 1, + "StoredItemCapacity": 15, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRevolverPickup", + "CodeName": "Revolver", + "ChassisName": "Revolver", + "DisplayName": "Cometa T2-9", + "Description": "The Cometa T2-9 boasts remarkable stopping power for a sidearm. This Estrellan mainstay has lived through several generations due to its fine craftsmanship and design.", + "Encumbrance": 45, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockRevolver", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RevolverItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRevolverComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Pistol", + "CompatibleAmmoCodeName": "RevolverAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 60, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 6, + "MaxApexHalfAngle": 8, + "BaselineApexHalfAngle": 1, + "StabilityCostPerShot": 0.6, + "Agility": 0.35, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.4, + "StabilityGainRate": 1, + "MaximumRange": 1235, + "MaximumReachability": 1800, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 140, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 30, + "CrateProductionTime": 50, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRevolverAmmoPickup", + "CodeName": "RevolverAmmo", + "ChassisName": "Revolver Ammo", + "DisplayName": ".44", + "Description": "Standard ammunition for revolvers.", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::LightAmmo", + "ItemFlagsMask": 12353, + "Icon": "War/Content/Textures/UI/ItemIcons/RevolverAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 60, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 40, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 40, + "SingleRetrieveTime": 1, + "CrateRetrieveTime": 8, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleAmmoPickup", + "CodeName": "RifleAmmo", + "ChassisName": "Rifle Ammo", + "DisplayName": "7.62mm", + "Description": "Standard ammunition for rifles.", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::LightAmmo", + "ItemFlagsMask": 4161, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 50, + "SingleRetrieveTime": 1.25, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleAutomaticCPickup", + "CodeName": "RifleAutomaticC", + "DisplayName": "Catena rt.IV Auto-Rifle", + "Description": "An auto-firing rifle that played a pivotal role in maintaining Mesean interests on the Katoman continent. While not quite as rapid-firing as its assault rifle brethren, many soldiers speak fondly of the Catena as a sturdy, easy-to-use, and reliable firearm. It doesn’t boast high points in any particular area but performs admirably as a general-purpose rifle.", + "Encumbrance": 120, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRifleAutomatic", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleAutomaticCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/RifleAutomaticCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "FiringRate": 0.45, + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 0.6, + "MaxAmmo": 10, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 2, + "StabilityCostPerShot": 0.3, + "Agility": 0.5, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.4, + "StabilityGainRate": 0.7, + "MaximumRange": 2300, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 120, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleAutomaticWPickup", + "CodeName": "RifleAutomaticW", + "DisplayName": "Sampo Auto-Rifle 77", + "Description": "The precursor to the storm rifle, the Sampo Auto-Rifle, is a mastercraft of its day. 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It boasts high stopping power, but not as accurate as its modern variant. A weapon of legend, the Howling Lions wielded the Volta during their raid on the beaches of Fisherman’s Row.", + "Encumbrance": 115, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRifleHeavy", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleHeavyCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleHeavyCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 8, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 1.5, + "StabilityCostPerShot": 0.95, + "Agility": 0.9, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.8, + "MaximumRange": 2950, + "MaximumReachability": 3550, + "DamageMultiplier": 1.75, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleHeavyWPickup", + "CodeName": "RifleHeavyW", + "DisplayName": "The Hangman 757", + "Description": "The weapon of choice for pirates and smugglers, its legend is well-earned. With incredibly high stopping power and unique revolver mechanism, the Hangman often plays judge, jury, and executioner.", + "Encumbrance": 115, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleHeavy", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RevolvingRifleWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleHeavyWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RevolverAmmo" + }, + "AmmoDynamicData": { + "Damage": 60, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 6, + "MaxApexHalfAngle": 8.5, + "BaselineApexHalfAngle": 1.5, + "StabilityCostPerShot": 0.6, + "Agility": 0.6, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.9, + "MaximumRange": 2250, + "MaximumReachability": 3250, + "DamageMultiplier": 1.3, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 125, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleLightCPickup", + "CodeName": "RifleLightC", + "DisplayName": "Fuscina pi.I", + "Description": "This unique rifle fires three rounds in rapid succession. The Fuscina is the first of its kind, designed for laying down suppressive fire during assaults on fortified enemy entrenchments.", + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRifleLight", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleLightCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/RifleLightCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 18, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 2, + "StabilityCostPerShot": 0.32, + "Agility": 0.7, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.7, + "MaximumRange": 2300, + "MaximumReachability": 3500, + "DamageMultiplier": 0.888, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 140, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleLightWPickup", + "CodeName": "RifleLightW", + "DisplayName": "Blakerow 871", + "Description": "The Blakerow is a carbine with a high rate of fire compared to its bolt-action predecessor. This increased fire rate does come at the cost of innate stopping power; however, its versatility and lightweight frame more than make up for any perceived shortcomings.", + "Encumbrance": 70, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleLight", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/CarbineItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPCarbineComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 15, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 2, + "StabilityCostPerShot": 0.32, + "Agility": 0.7, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2500, + "MaximumReachability": 4000, + "DamageMultiplier": 0.888, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 140, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 80, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleLongCPickup", + "CodeName": "RifleLongC", + "DisplayName": "KRR2-790 Omen", + "Description": "An older but reliable model of Kraunian long rifle. The Omen is a sturdy, simple weapon best used in long-distance skirmishes.", + "Encumbrance": 120, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockRifleLong", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleLongC.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleLongCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 10, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 1.25, + "StabilityCostPerShot": 0.8, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.4, + "MaximumRange": 3500, + "MaximumReachability": 4550, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 155, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleLongWPickup", + "CodeName": "RifleLongW", + "DisplayName": "Clancy Cinder M3", + "Description": "The Clancy Cinder is a classic, high-powered long rifle designed for use in mid-to-long range encounters. First deployed with the Hands during a high-risk operation in Acrithia.", + "Encumbrance": 120, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleLong", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleLongW.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/RifleLongWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 12, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 1, + "StabilityCostPerShot": 0.85, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.5, + "MaximumRange": 3300, + "MaximumReachability": 4300, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 130, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleShortWPickup", + "CodeName": "RifleShortW", + "DisplayName": "No.2B Hawthorne", + "Description": "Initially a field-modified Loughcaster, the Hawthorne sports a sawed-off barrel and a much lower profile than its ancestor. While sacrificing accuracy, its lightweight frame opens up the Hawthorne to a much higher degree of flexibility in battle and can be carried alongside a heavier primary firearm.", + "Encumbrance": 25, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRifleShort", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleShortWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRifleShortWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo", + "bCanFireFromVehicle": true + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 8, + "MaxApexHalfAngle": 9, + "BaselineApexHalfAngle": 2.5, + "StabilityCostPerShot": 0.65, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.4, + "StabilityGainRate": 1, + "MaximumRange": 2200, + "MaximumReachability": 3500, + "DamageMultiplier": 0.888, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 65, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 70, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 60, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRifleWPickup", + "CodeName": "RifleW", + "DisplayName": "No.2 Loughcaster", + "Description": "Standard-issue Warden rifle. This bolt-action firearm is as robust as they come and has seen over a century of use on the battlefield.", + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/RifleW.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/RifleComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "GrenadeDynamicData": { + "MinTossSpeed": 390, + "MaxTossSpeed": 1550, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 12, + "MaxApexHalfAngle": 8, + "BaselineApexHalfAngle": 1, + "StabilityCostPerShot": 0.72, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 2700, + "MaximumReachability": 4000, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 70, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Rocket/BPRocketPartBottom", + "CodeName": "RocketPartBottom", + "DisplayName": "A0E-9 Rocket Booster", + "Description": "The control fins, fuel lines, and propulsion engines required for launch are all housed within the A0E-9 Booster system.", + "Icon": "War/Content/Textures/UI/ItemIcons/RocketPartBottomIcon.0", + "MaxHealth": 1000, + "ProfileType": "EStructureProfileType::Shippable", + "TechID": "ETechID::UnlockRocket", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Rocket/BPRocketPartCenter", + "CodeName": "RocketPartCenter", + "DisplayName": "A0E-9 Rocket Body", + "Description": "The body of an A0E-9 stores the fuel and instrumentation required to deliver the warhead over large distances.", + "Icon": "War/Content/Textures/UI/ItemIcons/RocketPartCenterIcon.0", + "MaxHealth": 1000, + "ProfileType": "EStructureProfileType::Shippable", + "TechID": "ETechID::UnlockRocket", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Rocket/BPRocketPartTop", + "CodeName": "RocketPartTop", + "DisplayName": "A0E-9 Rocket Warhead", + "Description": "The A0E-9 Warhead is a devastating explosive, capable of taking out city districts or even entire small towns. It scorches the landscape, making it hard for the enemy to rebuild in the short-term. ", + "Icon": "War/Content/Textures/UI/ItemIcons/RocketPartTopIcon.0", + "MaxHealth": 1000, + "ProfileType": "EStructureProfileType::Shippable", + "TechID": "ETechID::UnlockRocket", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRpgAmmoPickup", + "CodeName": "RpgAmmo", + "ChassisName": "RPG Ammo", + "DisplayName": "RPG", + "Description": "A fast-moving explosive projectile used with RPG launchers.", + "Encumbrance": 75, + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HeavyAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/RpgAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 175, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 90, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 60, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRPGTWPickup", + "CodeName": "RPGTW", + "ChassisName": "Mounted RPG Launcher", + "DisplayName": "Cutler Foebreaker", + "Description": "This unique dual-barrelled RPG launcher can fire two RPG shells in relatively quick succession. This increase in firepower makes it nearly impossible for a single soldier to operate without the support of a sturdy mount.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRPGT", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/ATRPGTWIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRPGTWComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "CompatibleAmmoCodeName": "RPGAmmo", + "DeployCodeName": "DeployedRPGTW" + }, + "bIsLarge": true, + "bSupportsVehicleMounts": true, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 175, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 5, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 250, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPRpgWPickup", + "CodeName": "RpgW", + "ChassisName": "RPG", + "DisplayName": "Cutler Launcher 4", + "Description": "The Cutler Launcher is capable of firing an unguided, rocket-propelled grenade over short distances with startling efficiency. Its simple design allows for easy deployment and storage.", + "Encumbrance": 165, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockRPG", + "ItemFlagsMask": 33, + "Icon": "War/Content/Textures/UI/ItemIcons/RpgItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPRPGWItemComponent.0", + "MultiAmmo": [ + "RPGAmmo" + ], + "ProjectileClass": { + "ExplosiveCodeName": "RpgAmmo", + "AutoDetonateTime": 1, + "ProjectileDeathDelay": 8 + } + }, + "AmmoDynamicData": { + "Damage": 550, + "Suppression": 20, + "ExplosionRadius": 175, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExplosivePenetratingDamageType.0", + "DisplayName": "Explosive", + "Type": "EDamageType::Explosive", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "TankArmourEffectType": "ETankArmourEffectType::Large", + "bApplyTankArmourMechanics": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSEIcon.0", + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 1, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 35, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/LargeResources/BPSandbagMaterialsPickup", + "CodeName": "SandbagMaterials", + "DisplayName": "Sandbag", + "Description": "Used to construct Sandbag defenses.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::LargeResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/SandbagMaterialItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPSandbagMaterialsComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 15, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 3, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSatchelChargeTPickup", + "CodeName": "SatchelChargeT", + "ChassisName": "Mounted Explosive Charge Detonator", + "DisplayName": "Havoc Charge Detonator", + "Description": "Required to detonate Havoc Charges. The Havoc Charge must be placed before the detonator can be deployed.", + "Encumbrance": 385, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockSatchelChargeT", + "Icon": "War/Content/Textures/UI/ItemIcons/SatchelChargeTIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPSatchelChargeTComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedSatchelChargeT" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1950, + "Suppression": 45, + "ExplosionRadius": 700, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPDemolitionBreachingDamageType.0", + "DisplayName": "Demolition", + "Type": "EDamageType::Demolition", + "DescriptionDetails": "Always has a chance to breach bunkers", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 600, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 20, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSatchelChargeWPickup", + "CodeName": "SatchelChargeW", + "DisplayName": "Alligator Charge", + "Description": "This heavy-duty explosive device is designed to deal significant damage to fortified structures and stationary vehicles. ", + "Encumbrance": 385, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockSatchelCharge", + "Icon": "War/Content/Textures/UI/StructureIcons/SatchelCharge.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/SatchelChargeComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 400, + "Suppression": 45, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPDemolitionDamageType.0", + "DisplayName": "Demolition", + "Type": "EDamageType::Demolition", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "bCanRuinStructures": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeLRAIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 160, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutTank/BPScoutTankMultiW", + "CodeName": "ScoutTankMultiW", + "ChassisName": "Scout Tank", + "DisplayName": "King Jester Mk. I-1", + "Description": "Originally designed as a mock-up for more sophisticated rocket platforms, the Jester gets its designation from the response to reckless early prototypes that were bolted onto stripped-down King Spires. This unusual vehicle fires powerful short-range breaching rockets. Its light frame makes it easy to reposition but vulnerable to sabotage.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockScoutTankMulitW", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutTankMultiWIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Large", + "FuelTank": 350, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 350, + "FuelConsumptionPerSecond": 0.225, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.1, + "RotationRate": 0.45, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 20000, + "MassOverride": 10000, + "TankArmour": 6500, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.5, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutTank/BPScoutTankOffensiveW", + "CodeName": "ScoutTankOffensiveW", + "DisplayName": "King Gallant Mk. II", + "Description": "A heavily armoured variant of the King Spire, the Gallant Mk. II boasts a weighty 30mm cannon at the cost of top speed.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutTankOffensiveWIcon.0", + "ShippableInfo": "EShippableType::Normal", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ChassisName": "Scout Tank", + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 350, + "FuelConsumptionPerSecond": 0.2625, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.45, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 19500, + "MassOverride": 10000, + "TankArmour": 7500, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.5, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutTank/BPScoutTankW", + "CodeName": "ScoutTankW", + "DisplayName": "King Spire Mk. I", + "TechID": "ETechID::UnlockScoutTank", + "ShippableInfo": "EShippableType::Normal", + "ChassisName": "Scout Tank", + "Description": "This small tank has been recently recommissioned to the Warden arsenal. It boasts high maneuverability and an antenna that allows for long-range communications during high-stakes recon operations.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutTankWIcon.0", + "VehicleProfileType": "EVehicleProfileType::Tank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLightTanks", + "ArmourType": "EArmourType::Tier2Tank", + "FuelTank": 250, + "DepthCuttoffForSwimDamage": 225, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.85, + "RepairCost": 135, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 350, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.75, + "RotationRate": 0.5, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22000, + "MassOverride": 8000, + "TankArmour": 6000, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.5, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 50000, + "HandbrakeForce": 40000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPScoutUniformCPickup", + "CodeName": "ScoutUniformC", + "ChassisName": "Colonial Scout Uniform", + "DisplayName": "Recon Camo", + "Description": "Legion scouts are deployed on the most dangerous missions. Their gear is lightweight, sturdy and well-suited for extended operations in rugged terrain.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockScoutUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/ScoutUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeScoutIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPScoutUniformWPickup", + "CodeName": "ScoutUniformW", + "ChassisName": "Warden Scout Uniform", + "DisplayName": "Outrider’s Mantle", + "Description": "The Warden army relies on outriders to provide and recieve vital intelligence. Their gear is sturdy and well-suited for extended operations in rugged terrain and inclement weather.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockScoutUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/ScoutUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeScoutIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleMobilityC", + "CodeName": "ScoutVehicleMobilityC", + "DisplayName": "UV-05a “Argonaut”", + "Description": "This stripped down Light Utility Vehicle provides extra seating for a small crew to engage in hit and run tactics.", + "TechID": "ETechID::UnlockScoutVehicleMobility", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleMobilityVehicleIcon.0", + "ArmourType": "EArmourType::LightVehicle", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 6, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.65, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 9000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleOffensiveC", + "CodeName": "ScoutVehicleOffensiveC", + "DisplayName": "UV-24 “Icarus”", + "Description": "This RPG-mounted Light Utility Vehicle provides a heavy-duty weapons platform with superior speed. Perfectly suited for assaulting enemy structures and vehicles, or supporting an armoured assault.", + "TechID": "ETechID::UnlockScoutVehicleOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleOffensiveVehicleIcon.0", + "ArmourType": "EArmourType::LightVehicle", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleDynamicData": { + "MaxHealth": 1300, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.4, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 8500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleOffensiveW", + "CodeName": "ScoutVehicleOffensiveW", + "DisplayName": "Drummond Spitfire 100d", + "Description": "This LMG-mounted Light Utility Vehicle provides a heavy-duty weapons platform with superior speed. Perfectly suited for supporting flanking infantry or an armoured assault.", + "TechID": "ETechID::UnlockScoutVehicleOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleOffensiveWarVehicleIcon.0", + "ArmourType": "EArmourType::LightVehicle", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 8500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleUtilityC", + "CodeName": "ScoutVehicleUtilityC", + "DisplayName": "UV-5c “Odyssey”", + "Description": "This simple, modified Utility Vehicle is fitted with a reinforced hatch to provide one crew member with increased visibility for intense recon operations.", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleUtilityCVehicleIcon.0", + "ArmourType": "EArmourType::LightVehicle", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 7, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.5, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 8500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleUtilityW", + "CodeName": "ScoutVehicleUtilityW", + "ChassisName": "Light Utility Vehicle", + "DisplayName": "Drummond Loscann 55c", + "Description": "This amphibious Light Utility Vehicle has been heavily modified to cross rivers and lakes with ease. Venturing out into the open sea is ill-advised, however.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleAmphibiousWarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 7, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 3.5, + "DefaultSurfaceMovementRate": 0.45, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 7450, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/ScoutVehicle/BPScoutVehicleW", + "CodeName": "ScoutVehicleW", + "DisplayName": "Drummond 100a", + "TechID": "ETechID::UnlockScoutVehicle", + "ArmourType": "EArmourType::LightVehicle", + "bCanUseStructures": true, + "Description": "A multipurpose off-road Warden vehicle that can scout nearby targets.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/ScoutVehicleWarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::ScoutVehicle", + "ShippableInfo": "EShippableType::Normal", + "DepthCuttoffForSwimDamage": 205, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.6, + "MajorDamagePercent": 0.8, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 9, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.5, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 8500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 1300, + "BrakeForce": 12000, + "HandbrakeForce": 7000, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 1, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 0.8, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Ships/BPShipPart1", + "CodeName": "ShipPart1", + "DisplayName": "Naval Hull Segments", + "Description": "Foundational elements required to construct the hulls of large naval vessels.", + "ProfileType": "EStructureProfileType::Shippable", + "Icon": "War/Content/Textures/UI/VehicleIcons/ShipPart1.0", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "MaxHealth": 1000, + "TechID": "ETechID::UnlockFacilityVehicleFactory3", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Ships/BPShipPart2", + "CodeName": "ShipPart2", + "DisplayName": "Naval Shell Plating", + "Description": "Highly resistant external plating used to protect naval vessels from damage and wear.", + "ProfileType": "EStructureProfileType::Shippable", + "Icon": "War/Content/Textures/UI/VehicleIcons/ShipPart2.0", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "MaxHealth": 1000, + "TechID": "ETechID::UnlockFacilityVehicleFactory3", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/Ships/BPShipPart3", + "CodeName": "ShipPart3", + "DisplayName": "Naval Turbine Components", + "Description": "A series of intricate gears, turbines, and engines used in large naval vessels.", + "ProfileType": "EStructureProfileType::Shippable", + "Icon": "War/Content/Textures/UI/VehicleIcons/ShipPart3.0", + "ArmourType": "EArmourType::Tier2Structure", + "ShippableInfo": "EShippableType::Normal", + "MaxHealth": 1000, + "TechID": "ETechID::UnlockFacilityVehicleFactory3", + "ProfileData": { + "bHasDynamicStartingCondition": false, + "bIsRepairable": true, + "bIsOnlyMountableByFriendly": true, + "bIsUpgradeRotationAllowed": false, + "bIsUsableFromVehicle": true, + "bAllowUpgradeWhenDamaged": false, + "bCanOverlapNonBlockingFoliage": true, + "bDisallowAdjacentUpgradesInIsland": false, + "bIncludeInStructureIslands": false, + "bCanDecayBePrevented": true, + "VerticalEjectionDistance": 0, + "bEnableStealth": false, + "bIsRuinable": false, + "bBypassesRapidDecayForNearbyStructures": false, + "bUsesImpactsMaterial": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureProfileList" + }, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 24, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 0, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Structures/BPShippingContainer", + "CodeName": "ShippingContainer", + "DisplayName": "Shipping Container", + "Description": "A container for shipping very large quantities of Crates using Crane loaded vehicles. This type of container can only be unloaded at Storage Depots and Seaports.", + "Icon": "War/Content/Textures/UI/StructureIcons/ShippingContainerStructureIcon.0", + "ShippableInfo": "EShippableType::Normal", + "BuildLocationType": "EBuildLocationType::ConstructionYard", + "MaxHealth": 1000, + "StructureDynamicData": { + "MaxHealth": 1000, + "DecayStartHours": 12.000001, + "DecayDurationHours": 24, + "RepairCost": 100, + "StructuralIntegrity": 1, + "StoredItemCapacity": 15, + "RamDamageReceivedFlags": 0, + "bCanBeHarvested": false, + "IsVaultable": true, + "bIsDamagedWhileDrivingOver": false, + "ObjectPath": "War/Content/Blueprints/Data/BPStructureDynamicData" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Structures" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPShotgunAmmoPickup", + "CodeName": "ShotgunAmmo", + "ChassisName": "Shotgun Ammo", + "DisplayName": "Buckshot", + "Description": "Standard ammunition for Shotguns.", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::LightAmmo", + "ItemFlagsMask": 4161, + "Icon": "War/Content/Textures/UI/ItemIcons/ShotgunAmmoItemIcon.0", + "AmmoDynamicData": { + "Damage": 70, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 40, + "CrateProductionTime": 50, + "SingleRetrieveTime": 1.25, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPShotgunCPickup", + "CodeName": "ShotgunC", + "DisplayName": "KRF1-750 Dragonfly", + "Description": "A short-range firearm that has origins in both sport shooting and bird hunting. Its long stock and sturdy undercarriage give the Dragonfly stability and control that make it a worthy companion to many Kraunian soldiers deployed in urban centres. Dismantling haphazard barricades and clearing tight rooms are paltry tasks for the KRF1-750 Dragonfly.", + "Encumbrance": 140, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockShotgun", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ShotgunCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPShotgunCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Shotgun", + "CompatibleAmmoCodeName": "ShotgunAmmo" + }, + "AmmoDynamicData": { + "Damage": 70, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 5, + "MaxApexHalfAngle": 15, + "BaselineApexHalfAngle": 3, + "StabilityCostPerShot": 1.25, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.2, + "StabilityGainRate": 1.1, + "MaximumRange": 1700, + "MaximumReachability": 2500, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 130, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 150, + "SingleRetrieveTime": 3.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPShotgunWPickup", + "CodeName": "ShotgunW", + "DisplayName": "No.4 The Pillory Scattergun", + "Description": "A hunting shotgun with a sawn-off barrel for higher stopping power and mobility at the expense of accuracy. This traditional civilian firearm can fire two shots in rapid succession before needing to be reloaded. It became a favourite sidearm among Caoivish Watchers and has since earned quite an ominous reputation as a result.", + "Encumbrance": 25, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockShotgun", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/ShotgunWItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPShotgunWComponent.0", + "bCanFireFromVehicle": true, + "EquippedGripType": "EEquippedWeaponGripType::Shotgun", + "CompatibleAmmoCodeName": "ShotgunAmmo" + }, + "AmmoDynamicData": { + "Damage": 70, + "Suppression": 6, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 2, + "MaxApexHalfAngle": 15, + "BaselineApexHalfAngle": 4, + "StabilityCostPerShot": 0.5, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0.5, + "StabilityGainRate": 1, + "MaximumRange": 700, + "MaximumReachability": 2500, + "DamageMultiplier": 1.6, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 75, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 100, + "SingleRetrieveTime": 2, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPShovelPickup", + "CodeName": "Shovel", + "DisplayName": "Shovel", + "Description": "A tool for digging Trenches and other entrenched structures.", + "Encumbrance": 100, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "Icon": "War/Content/Textures/UI/ItemIcons/ShovelIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPShovelComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Shovel", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSledgeHammerPickup", + "CodeName": "SledgeHammer", + "DisplayName": "Sledge Hammer", + "Description": "A tool used to salvage components from remains of old vehicles and equipment.", + "Encumbrance": 100, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockSledgeHammer", + "Icon": "War/Content/Textures/UI/ItemIcons/SledgeHammerItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPSledgeHammerComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::TwoHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainEngine", + "CodeName": "SmallTrainEngine", + "ChassisName": "Small Train Locomotive", + "DisplayName": "BMS Mineseeker", + "Description": "The Mineseeker is the Bassett Motor Society’s mechanized mule. This small 0-4-0 locomotive can haul tonnes of weight over short distances with little overhead. Ideal for a mining operation or short-range supply chains. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallGaugeEngineVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Rail", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1650, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 10, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 25000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainLiquid", + "CodeName": "SmallTrainLiquid", + "ChassisName": "Small Liquid Container Car", + "DisplayName": "BMS Tinderbox", + "Description": "The Tinderbox is a simple car used for transporting liquids between facilities.", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallTrainFuelContainerIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.65, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainMaterial", + "CodeName": "SmallTrainMaterial", + "ChassisName": "Small Flatbed Car", + "DisplayName": "BMS Linerunner", + "Description": "A low profile flatbed car for transporting large resources and munitions over short distances on small gauge tracks.", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallGaugeFlatbedCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.65, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainResource", + "CodeName": "SmallTrainResource", + "ChassisName": "Small Container Car", + "DisplayName": "BMS Railtruck", + "Description": "A small gauge container car for transporting raw materials. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallGaugeResourceCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.65, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 25, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPSmallTrainShipping", + "CodeName": "SmallTrainShipping", + "ChassisName": "Small Box Car", + "DisplayName": "BMS Stowheel", + "Description": "A simple boxcar used for transporting common goods.", + "Icon": "War/Content/Textures/UI/VehicleIcons/SmallTrainShippingContainerIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Small", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.65, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + 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The Pitch Gun earned its namesake from Mesean sailors who employed the weapon to successfully defend against a night raid on the Geraston docks. 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Its high rate of fire and compact frame make it ideal for close-quarters engagements.", + "Encumbrance": 80, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockSMG", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/SubMachineGunIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/SubMachineGunItem.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "SMGAmmo" + }, + "AmmoDynamicData": { + "Damage": 27, + "Suppression": 9, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + 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It doesn’t have the range or stopping power of other marksman rifles but more than makes up for it with unmatched reliability in a range of environments and a superior effective rate of fire.", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockSniperRifle", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/SniperRifleCItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/SniperRifleCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 10, + "MaxApexHalfAngle": 12, + "BaselineApexHalfAngle": 0.001, + "StabilityCostPerShot": 1, + "Agility": 2.25, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.185, + "MaximumRange": 5400, + "MaximumReachability": 5900, + "DamageMultiplier": 1.55, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 250, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 30, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 250, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSniperRifleWPickup", + "CodeName": "SniperRifleW", + "DisplayName": "Clancy-Raca M4", + "Description": "A heavy-duty, long-range marksman rifle. The Clancy-Raca has one hell of a kick but is fitted with a powerful scope, allowing infantry to survey the battlefield and provide support from a safe location.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::SmallArms", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockSniperRifle", + "ItemFlagsMask": 129, + "Icon": "War/Content/Textures/UI/ItemIcons/SniperRifleItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/SniperRifleComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::Rifle", + "CompatibleAmmoCodeName": "RifleAmmo" + }, + "AmmoDynamicData": { + "Damage": 45, + "Suppression": 17, + "ExplosionRadius": 0, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPLightKineticDamageType.0", + "DisplayName": "Light Kinetic", + "Type": "EDamageType::LightKinetic", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeSBIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 5, + "MaxApexHalfAngle": 12, + "BaselineApexHalfAngle": 0.001, + "StabilityCostPerShot": 0.9, + "Agility": 4, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 0.14, + "MaximumRange": 5750, + "MaximumReachability": 6250, + "DamageMultiplier": 2.25, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 250, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Wood", + "Quantity": 25, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 3, + "CrateProductionTime": 250, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::SmallArms", + "MassProductionFactory": "EFactoryQueueType::SmallArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPSnowUniformCPickup", + "CodeName": "SnowUniformC", + "ChassisName": "Colonial Snow Uniform", + "DisplayName": "Heavy Topcoat", + "Description": "Unaccustomed to the cold, Legionaries must always adapt. This heavy topcoat is designed to mitigate the effects of cold while still allowing for optimal mobility and combat effectiveness.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockSnowUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/SnowUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSnowIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPSnowUniformWPickup", + "CodeName": "SnowUniformW", + "ChassisName": "Warden Snow Uniform", + "DisplayName": "Caoivish Parka", + "Description": "Born and bred in the northern cold, this heavy parka protects Warden infantry from all but the worst blizzards.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockSnowUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/SnowUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeSnowIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSoldierSuppliesPickup", + "CodeName": "SoldierSupplies", + "DisplayName": "Soldier Supplies", + "Description": "A standard issue set of supplies for foot soldiers. Bases must be stockpiled with Soldier Supplies in order for players to spawn.", + "Encumbrance": 40, + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::Supplies", + "Icon": "War/Content/Textures/UI/ItemIcons/ClothItemIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 80, + "SingleRetrieveTime": 8, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 10, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPSoldierUniformCPickup", + "CodeName": "SoldierUniformC", + "ChassisName": "Colonial Soldier Uniform", + "DisplayName": "Legionary Fatigues", + "Description": "Standard issue infantry uniform for the Colonial Legion, designed for general frontline warfare with ballistics weapons such as rifles and machine guns.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/SoldierUniformCIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPSoldierUniformWPickup", + "CodeName": "SoldierUniformW", + "ChassisName": "Warden Soldier Uniform", + "DisplayName": "Infantry Battledress", + "Description": "Most common Warden infantry uniform, designed for general frontline warfare with ballistics weapons such as rifles and machine guns.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/SoldierUniformWIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPStickyBombPickup", + "CodeName": "StickyBomb", + "DisplayName": "Anti-Tank Sticky Bomb", + "Description": "An adherable grenade designed to penetrate heavy tank armor. The Sticky Bomb can only be thrown a short distance and is ineffective against structures.", + "Encumbrance": 75, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::HeavyArms", + "ItemProfileType": "EItemProfileType::Throwable", + "ItemFlagsMask": 9, + "Icon": "War/Content/Textures/UI/ItemIcons/StickyBombIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPStickyBombComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "AmmoDynamicData": { + "Damage": 450, + "Suppression": 0, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankExplosiveStickyBombDamageType.0", + "DisplayName": "Anti-Tank Explosive", + "Type": "EDamageType::AntiTankExplosive", + "DescriptionDetails": "High chance of disabling Track subsystem\nDeals damage to vehicle armour", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "VehicleSubsystemDisableMultipliers": 7, + "bApplyTankArmourMechanics": true, + "bApplyTankArmourAngleRangeBonuses": false, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 400, + "MaxTossSpeed": 1100, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 720, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Explosive", + "Quantity": 100, + "DisplayName": "Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 50, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 75, + "SingleRetrieveTime": 7.5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::HeavyArms", + "MassProductionFactory": "EFactoryQueueType::HeavyArms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSulfurPickup", + "CodeName": "Sulfur", + "DisplayName": "Sulfur", + "Description": "Sulfur that can be refined into Heavy Explosive Powder at a Refinery", + "Encumbrance": 24, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/SulfurIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Sulfur", + "Quantity": 105 + } + ], + "QuantityPerCrate": 100, + "CrateProductionTime": 200, + "SingleRetrieveTime": 6, + "CrateRetrieveTime": 6, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 4, + "RetrieveQuantity": 100, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/SuperTank/BPSuperTankC", + "CodeName": "SuperTankC", + "DisplayName": "O-75b \"Ares\"", + "Description": "Armed with a dual 75mm turret, what the “Ares” lacks in speed and versatility, it more than makes up for with raw destructive power. Development of the “Ares” was fraught with strife, and its history is intertwined with a period of several riots erupting on the streets of Dimiourg. Rebels commandeered the first “Ares” Prototype, the O-75a, and turned it against Colonial forces in the region, ultimately leading to its destruction—albeit not without great effort. This event wove the great behemoth into the tapestry of Colonial legend.", + "TechID": "ETechID::UnlockSuperTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/SuperTankCtemIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::BattleTank", + "ShippableInfo": "EShippableType::None", + "FuelTank": 600, + "ChassisName": "Super Tank", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::SuperTank", + "VehiclesPerCrateBonusQuantity": 2, + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 9250, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 350, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.6, + "RotationRate": 0.165, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 32000, + "MassOverride": 13500, + "TankArmour": 15650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.25, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 15000, + "BrakeForce": 30000, + "HandbrakeForce": 20000, + "AirResistance": 240, + "RollingResistance": 5150, + "LowSpeedEngineForceMultiplier": 2, + "LowGearCutoff": 0.6, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/SuperTank/BPSuperTankW", + "CodeName": "SuperTankW", + "ChassisName": "Super Tank", + "DisplayName": "Cullen Predator Mk. III", + "Description": "This gargantuan beast is the brainchild of Gray Cullen. Once thought impossible, the Predator was Cullen’s idea of how a great ship might operate on land. It boasts two sets of quad-barrelled grenade launches and a heavy-duty 94.5mm forward facing cannon. While limitations of ground-based travel posed certain restrictions on the scope of the project, Cullen wasn’t deterred and made necessary adjustments to meet his vision of the ideal land ship.", + "TechID": "ETechID::UnlockSuperTank", + "Icon": "War/Content/Textures/UI/VehicleIcons/SuperTankWVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::SuperTank", + "VehicleMovementProfileType": "EVehicleMovementProfileType::SuperTankW", + "ShippableInfo": "EShippableType::None", + "FuelTank": 600, + "FactionVariant": "EFactionId::Wardens", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "ArmourType": "EArmourType::Tier2Tank", + "DepthCuttoffForSwimDamage": 225, + "VehicleDynamicData": { + "MaxHealth": 12000, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 235, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 6, + "FuelCapacity": 600, + "FuelConsumptionPerSecond": 0.5, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.4, + "RotationRate": 0.1, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 22000, + "MassOverride": 22000, + "TankArmour": 17650, + "MinTankArmourPercent": 0.5, + "TankArmourMinPenetrationChance": 0.22, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 7, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 800, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 10000, + "BrakeForce": 35000, + "HandbrakeForce": 20000, + "AirResistance": 90, + "RollingResistance": 2400, + "LowSpeedEngineForceMultiplier": 5, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.2, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPSwordCPickup", + "CodeName": "SwordC", + "DisplayName": "Eleos Infantry Dagger", + "Description": "Standard-issue Mesean military dagger. Its long, slender blade excels in close-quarters combat as well as a plethora of uses in everyday operations.", + "Encumbrance": 60, + "EquipmentSlot": "EEquipmentSlot::Secondary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/ItemIcons/StilSwordCIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPSwordCComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::DedicatedMelee" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 0, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 1, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 0, + "MaximumReachability": 0, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 200, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Tankette/BPTanketteC", + "CodeName": "TanketteC", + "ChassisName": "Tankette", + "DisplayName": "T12 “Actaeon” Tankette", + "Description": "This complete overhaul of the T3 Armoured Car is reinforced with tank armour. While these extra defenses lower the T12’s overall speed and handling, the addition of treads provide increased performance in less than ideal terrain.", + "TechID": "ETechID::UnlockTankette", + "Icon": "War/Content/Textures/UI/VehicleIcons/TanketteCVehicleIcon.0", + "DepthCuttoffForSwimDamage": 235, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1150, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 4, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.85, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.35, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 8500, + "MassOverride": 3000, + "TankArmour": 7200, + "MinTankArmourPercent": 0.1, + "TankArmourMinPenetrationChance": 0.6, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Tankette/BPTanketteFlameC", + "CodeName": "TanketteFlameC", + "ChassisName": "Tankette", + "DisplayName": "T14 “Vesta” Tankette", + "Description": "The first T-class tankette to utilize this sturdier frame and versatile treads, the Vesta also represents the Velian’s first foray into fire weapons. The “Vesta” boasts a light flame turret and ample storage for the additional fuel supply required.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/TanketteFlameCIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 7500, + "MassOverride": 3350, + "TankArmour": 7200, + "MinTankArmourPercent": 0.2, + "TankArmourMinPenetrationChance": 0.55, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Tankette/BPTanketteMultiC", + "CodeName": "TanketteMultiC", + "ChassisName": "Tankette", + "DisplayName": "T13 “Deioneus” Rocket Battery", + "Description": "Initially intended to provide a mobile platform for cumbersome field weapons, the T13 “Deioneus” Rocket Battery is a lightweight tankette fitted with a nine-barrelled rocket artillery. This unique battery is configured for incendiary rockets to be launched at range while maintaining high maneuverability between deployments.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/TanketteMultiCIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 150, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.15, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 7500, + "MassOverride": 3350, + "TankArmour": 7200, + "MinTankArmourPercent": 0.2, + "TankArmourMinPenetrationChance": 0.55, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Tankette/BPTanketteOffensiveC", + "CodeName": "TanketteOffensiveC", + "ChassisName": "Tankette", + "DisplayName": "T20 “Ixion” Tankette", + "Description": "A bombastic variant of the T12 Tankette, the “Ixion” provides its crew with more support and a mounted Infantry Support Gun. Added weight from the armour results in reduced overall speed.", + "TechID": "ETechID::UnlockTanketteOffensive", + "Icon": "War/Content/Textures/UI/VehicleIcons/TanketteOffensiveCVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledArmoured", + "VehicleMovementProfileType": "EVehicleMovementProfileType::FulltrackLight", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::Normal", + "FuelTank": 150, + "VehicleDynamicData": { + "MaxHealth": 1350, + "MinorDamagePercent": 0.7, + "MajorDamagePercent": 0.9, + "RepairCost": 145, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 150, + "FuelConsumptionPerSecond": 0.1, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.7, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.2, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 400, + "EngineForce": 7500, + "MassOverride": 3350, + "TankArmour": 7200, + "MinTankArmourPercent": 0.2, + "TankArmourMinPenetrationChance": 0.55, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": true, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 25, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.5, + "CenterOfGravityHeight": 0.4, + "bUsesDifferentialSteering": true, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTankMinePickup", + "CodeName": "TankMine", + "DisplayName": "Abisme AT-99 Mine", + "Description": "A simple mine that is placed under terrain and fitted with a pressure-sensitive plate to detonate under the weight of heavy vehicles. Mines are visible to friendlies and enemies on foot.", + "Encumbrance": 40, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "TechID": "ETechID::UnlockMineSpline", + "Icon": "War/Content/Textures/UI/ItemIcons/AntiTankMineItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPAntiTankMineItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "DeployCodeName": "TankMineProxy" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 850, + "Suppression": 0, + "ExplosionRadius": 400, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPAntiTankExplosiveMineDamageType.0", + "DisplayName": "Anti-Tank Explosive", + "Type": "EDamageType::AntiTankExplosive", + "DescriptionDetails": "Always disables the Track subsystem", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "VehicleSubsystemDisableMultipliers": 10, + "bExposeInUI": true + }, + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeATIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + }, + { + "ItemCodeName": "Explosive", + "Quantity": 20, + "DisplayName": "Explosive Powder" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 100, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPTankUniformCPickup", + "CodeName": "TankUniformC", + "ChassisName": "Colonial Tank Uniform", + "DisplayName": "Tankman’s Coveralls", + "Description": "Nothing compares to the efficiency and destructive capabilities of the Colonial armour division. Tank crew are provided with sturdy coveralls and satchel belts for easy access to essential tools required for tank maintenance and operation.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockTankUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/TankUniformCIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeTankIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Uniforms/BPTankUniformWPickup", + "CodeName": "TankUniformW", + "ChassisName": "Warden Tank Uniform", + "DisplayName": "Padded Boiler Suit", + "Description": "Caoivish armour is unmatched in its design and resilience. All crew are provided with a sturdy boilersuit and satchel belts to access essential tools required for tank maintenance and operation.", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockTankUniform", + "Icon": "War/Content/Textures/UI/ItemIcons/Uniforms/TankUniformWIcon.0", + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeTankIcon.0", + "Encumbrance": 125, + "EquipmentSlot": "EEquipmentSlot::Body", + "ItemCategory": "EItemCategory::Uniforms", + "ItemProfileType": "EItemProfileType::Uniform", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 15, + "CrateProductionTime": 90, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 16, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Uniforms", + "MassProductionFactory": "EFactoryQueueType::Uniforms" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTorpedoAmmoPickup", + "CodeName": "TorpedoAmmo", + "ChassisName": "Torpedo", + "DisplayName": "Moray Torpedo", + "Description": "Fired from submersible vessels, the Moray Torpedo is a self-propelled underwater missile that functions well at a variety of ranges and depths. It’s designed to bore into the hulls of large ships, leaving them vulnerable to leaks.", + "Encumbrance": 400, + "ItemCategory": "EItemCategory::HeavyAmmo", + "ItemProfileType": "EItemProfileType::TorpedoAmmo", + "ItemFlagsMask": 17, + "Icon": "War/Content/Textures/UI/ItemIcons/TorpedoIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTorpedoAmmoComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "SafeItem": true + }, + "AmmoDynamicData": { + "Damage": 3550, + "Suppression": 0, + "ExplosionRadius": 750, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveLeakDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Increased chance to cause a leak.", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 650, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 80, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Trailers/BPTrailerLiquid", + "CodeName": "TrailerLiquid", + "DisplayName": "Rooster - Lamploader", + "Description": "A simple towable trailer that holds various fuel sources and can be used to refuel vehicles.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/FuelTrailerIcon.0", + "ChassisName": "Trailer", + "VehicleProfileType": "EVehicleProfileType::Trailer", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Trailer", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 4500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 450, + "BrakeForce": 12000, + "HandbrakeForce": 0, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 0, + "LowGearCutoff": 0, + "CenterOfGravityHeight": 1.5, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Trailers/BPTrailerMaterial", + "CodeName": "TrailerMaterial", + "DisplayName": "Rooster - Tumblebox", + "Description": "A simple towable trailer that holds heavier building materials.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/MaterialTrailerIcon.0", + "ChassisName": "Trailer", + "VehicleProfileType": "EVehicleProfileType::Trailer", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Trailer", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 4500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 450, + "BrakeForce": 12000, + "HandbrakeForce": 0, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 0, + "LowGearCutoff": 0, + "CenterOfGravityHeight": 1.5, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Trailers/BPTrailerResource", + "CodeName": "TrailerResource", + "DisplayName": "Rooster - Junkwagon", + "Description": "A simple towable trailer that holds common building resources.", + "TechID": "ETechID::UnlockFacilityTier2", + "Icon": "War/Content/Textures/UI/VehicleIcons/ResourceTrailerIcon.0", + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "ChassisName": "Trailer", + "VehicleProfileType": "EVehicleProfileType::Trailer", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Trailer", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Normal", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 7, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 4500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 0, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 450, + "BrakeForce": 12000, + "HandbrakeForce": 0, + "AirResistance": 24, + "RollingResistance": 200, + "LowSpeedEngineForceMultiplier": 0, + "LowGearCutoff": 0, + "CenterOfGravityHeight": 1.5, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainCaboose", + "CodeName": "TrainCaboose", + "ChassisName": "Caboose", + "DisplayName": "BMS Roadhouse", + "Description": "A simple caboose that allows rail crews to maintain tracks more efficiently.", + "TechID": "ETechID::UnlockTrainEngine", + "Icon": "War/Content/Textures/UI/VehicleIcons/TrainCabooseItemIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainCoal", + "CodeName": "TrainCoal", + "ChassisName": "Container Car", + "DisplayName": "BMS Rockhold", + "Description": "A container car for transporting coal to refuel trains over long-distance trips. ", + "TechID": "ETechID::UnlockTrainEngine", + "Icon": "War/Content/Textures/UI/VehicleIcons/TrainCoalCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainCombatCarC", + "CodeName": "TrainCombatCarC", + "ChassisName": "Combat Car", + "DisplayName": "Aegis Steelbreaker K5a", + "Description": "Known across the colonies as King of the Rails, this heavily armoured train car is designed to protect and exert dominance over contested rail lines, especially when transporting supplies into contested territory as well as safely transporting infantry. This armoured beast boasts a forward facing cannon, as well as heavy lateral guns.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/CombatCarCVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 100000, + "MinTankArmourPercent": 0.23, + "TankArmourMinPenetrationChance": 0.23, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainCombatCarW", + "CodeName": "TrainCombatCarW", + "ChassisName": "Combat Car", + "DisplayName": "O’Brien Warsmith v.215", + "Description": "In his later years, O’Brien nearly died in an attack on a military passenger train while travelling to Whedon’s Row. In response, he put his team to work designing not only an infantry car that offered powerful protection to any locomotive, but one that just the sight of it would run off all but the most committed of attackers—Namely its thick armour plating and powerful twin turrets. ", + "FactionVariant": "EFactionId::Wardens", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/CombatCarWVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 3250, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 2, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 100000, + "MinTankArmourPercent": 0.23, + "TankArmourMinPenetrationChance": 0.23, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainEngine", + "CodeName": "TrainEngine", + "ChassisName": "Locomotive", + "DisplayName": "BMS Black Bolt", + "Description": "One of the most storied mass-market 0-6-2 locomotives engineered by the Bassett Motor Society, this coal-powered industrial train engine is reliable, tested, and incredibly durable. The Black Bolt’s legacy is unmatched having aided the Bassett Motor Society in supplying countries across the globe.", + "TechID": "ETechID::UnlockTrainEngine", + "Icon": "War/Content/Textures/UI/VehicleIcons/TrainEngineVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::Rail", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 3250, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.75, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 3, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 30, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 25000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainFlatbed", + "CodeName": "TrainFlatbed", + "ChassisName": "Flatbed Car", + "DisplayName": "BMS Longrider", + "Description": "A flatbed car for transporting large resources and munitions by train over long-distances. ", + "TechID": "ETechID::UnlockTrainEngine", + "Icon": "War/Content/Textures/UI/VehicleIcons/TrainCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::Large", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1500, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainHospital", + "CodeName": "TrainHospital", + "ChassisName": "First Aid Car", + "DisplayName": "BMS Bloodtender", + "Description": "This unique train car has been specially fitted with medical equipment and a mounted machine gun, making it ideal for transporting injured soldiers away from active battlefields to the safety of hospitals. When stationary, the BMS Bloodtender may also be used as a mobile first aid centre to treat wounded soldiers so long as supplies remain plentiful.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/ItemIcons/TrainHospitalItemIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier2Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 4250, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 250, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 20, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 100000, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0.33, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainInfantry", + "CodeName": "TrainInfantry", + "ChassisName": "Infantry Car", + "DisplayName": "BMS Holdout", + "Description": "An armoured train car with a mounted machinegun position for transporting infantry safely over long distances.", + "TechID": "ETechID::UnlockTrainEngine", + "Icon": "War/Content/Textures/UI/VehicleIcons/InfantryCarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 3250, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 16, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 0, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Rail/BPTrainLRArtillery", + "CodeName": "TrainLRArtillery", + "ChassisName": "Long-Range Artillery Car", + "DisplayName": "Tempest Cannon RA-2", + "Description": "All the power of a stationary Storm Cannon, but easily relocated via rails. This devastating cannon is capable of leveling enemy fortifications at very large distances.", + "TechID": "ETechID::UnlockFacilityTier3", + "Icon": "War/Content/Textures/UI/VehicleIcons/TrainLRArtilleryVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::RailCar", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::Tier1Tank", + "ShippableInfo": "EShippableType::ExtraLarge", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 4000, + "MinorDamagePercent": 0.25, + "MajorDamagePercent": 0.7, + "RepairCost": 250, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.25, + "RotationSpeedCuttoff": 15, + "SpeedSqrThreshold": 500, + "EngineForce": 25000, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 103, + "bUsesGas": false, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTraumaKitPickup", + "CodeName": "TraumaKit", + "DisplayName": "Trauma Kit", + "Description": "Used by medics to revive wounded soldiers.", + "Encumbrance": 100, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Medical", + "ItemProfileType": "EItemProfileType::Tool", + "ItemFlagsMask": 1025, + "Icon": "War/Content/Textures/UI/ItemIcons/TraumaKitItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPTraumaKitComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 10, + "CrateProductionTime": 50, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Medical" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPTripodPickup", + "CodeName": "Tripod", + "ChassisName": "Tripod Mount", + "DisplayName": "Tripod", + "Description": "A mount point for deployable infantry weapons and equipment.", + "Encumbrance": 220, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "Icon": "War/Content/Textures/UI/ItemIcons/DeployableTripodItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPTripodComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedTripod" + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckC", + "CodeName": "TruckC", + "DisplayName": "R-1 Hauler", + "Description": "A heavy-duty Colonial truck used to mobilize troops and supplies.", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + 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"ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckDefensiveW", + "CodeName": "TruckDefensiveW", + "DisplayName": "Dunne Leatherback 2a", + "Description": "A heavy, reinforced Dunne transport. Fitted with a heavier frame, the Leatherback is capable of enduring more punishment at the cost of initial acceleration. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckDefensiveWIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 1250, + "MinorDamagePercent": 0.5, + "MajorDamagePercent": 0.85, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 14, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.3, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 8000, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPTruckLiquidC", + "CodeName": "TruckLiquidC", + "ChassisName": "Fuel Tanker", + "DisplayName": "RR-3 “Stolon” Tanker", + "Description": "The “Stolon” Tanker is a heavier R-series rig designed to transport and distribute large quantities of Fuel.", + "FactionVariant": "EFactionId::Colonials", + "Icon": "War/Content/Textures/UI/VehicleIcons/OilTankerIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::LightTruck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1125, + "MinorDamagePercent": 0.125, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 22500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 6000, + "BrakeForce": 22000, + "HandbrakeForce": 22000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 1, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/LogisticsVehicles/BPTruckLiquidW", + "CodeName": "TruckLiquidW", + "DisplayName": "Dunne Fuelrunner 2d", + "Description": "The Fuelrunner is a heavy Dunne rig designed to transport and distribute large quantities of Fuel.", + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/OilTankerWarIcon.0", + "ChassisName": "Fuel Tanker", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::LightTruck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 235, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "bCanUseStructures": true, + "VehicleDynamicData": { + "MaxHealth": 1125, + "MinorDamagePercent": 0.125, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.3, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 22500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 6000, + "BrakeForce": 22000, + "HandbrakeForce": 22000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.2, + "CenterOfGravityHeight": 1, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckMobilityC", + "CodeName": "TruckMobilityC", + "DisplayName": "R-5b “Sisyphus” Hauler", + "Description": "This variation of the standard R-5 Hauler is fitted with an improved suspension and axle system resulting in better overall handling. However, these improvements may not hold up under severe weather conditions.", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckMobilityCVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "BoostSpeedModifier": 1.3, + "BoostGasUsageModifier": 5, + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 14, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.05, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.9, + "RotationSpeedCuttoff": 0.4, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 4000, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckMobilityW", + "CodeName": "TruckMobilityW", + "DisplayName": "Dunne Landrunner 12c", + "Description": "This standard Truck is fitted with rugged off-road treads, allowing for more efficient movement on rough terrain and conditions at the expense of maximum speed.", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckMobilityWarVehicleIcon.0", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Halftrack", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 14, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.0375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.4, + "OffroadSnowPenalty": 0.1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.56, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 22500, + "MassOverride": 7500, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 3000, + "BrakeForce": 20000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 900, + "LowSpeedEngineForceMultiplier": 3, + "LowGearCutoff": 0.4, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckMultiC", + "CodeName": "TruckMultiC", + "DisplayName": "R-17 “Retiarius” Skirmisher", + "Description": "A truck fitted with an advanced rocket propulsion rack, the “Retiarius” webs the sky with deadly, screeching rockets shot at a high frequency over long distances. Holds sixteen rockets.", + "FactionVariant": "EFactionId::Colonials", + "TechID": "ETechID::UnlockTruckMulti", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckMultiCIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.35, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 1, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckOffensiveC", + "CodeName": "TruckOffensiveC", + "DisplayName": "R-9 “Speartip” Escort", + "Description": "This standard Truck is fitted with Light Machinegun in place of the passenger seat. It’s well suited as an escort for convoys or lightly armoured operations.", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckOffensiveVehicleIcon.0", + "VehicleBuildType": "EVehicleBuildType::NotBuildable", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 120, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 7750, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckResourceC", + "CodeName": "TruckResourceC", + "DisplayName": "R-5 “Atlas” Hauler", + "Description": "This standard Truck is fitted with a resource hopper in place of the standard cargo hold. This allows for a much greater capacity for resources at the expense of space for cargo.", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckUtilityVehicleIcon.0", + "FuelTank": 120, + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Colonials", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 20, + "FuelCapacity": 120, + "FuelConsumptionPerSecond": 0.0375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckResourceW", + "CodeName": "TruckResourceW", + "DisplayName": "Dunne Loadlugger 3c", + "Description": "This standard Truck is fitted with a resource hopper in place of the standard cargo hold. This allows for a much greater capacity for resources at the expense of space for cargo. ", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckUtilityWarVehicleIcon.0", + "FuelTank": 120, + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 1000, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 20, + "FuelCapacity": 120, + "FuelConsumptionPerSecond": 0.0375, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/Vehicles/Truck/BPTruckW", + "CodeName": "TruckW", + "DisplayName": "Dunne Transport", + "Description": "A heavy-duty Warden truck used to mobilize troops and supplies.", + "bCanUseStructures": true, + "FactionVariant": "EFactionId::Wardens", + "Icon": "War/Content/Textures/UI/VehicleIcons/TruckWarVehicleIcon.0", + "VehicleProfileType": "EVehicleProfileType::WheeledTransport", + "VehicleMovementProfileType": "EVehicleMovementProfileType::Truck", + "ArmourType": "EArmourType::LightVehicle", + "ShippableInfo": "EShippableType::Large", + "DepthCuttoffForSwimDamage": 255, + "VehicleBuildType": "EVehicleBuildType::VehicleFactory", + "VehicleDynamicData": { + "MaxHealth": 900, + "MinorDamagePercent": 0.1875, + "MajorDamagePercent": 0.7, + "RepairCost": 100, + "ResourcesPerBuildCycle": 1, + "ItemHolderCapacity": 15, + "FuelCapacity": 100, + "FuelConsumptionPerSecond": 0.025, + "SwimmingFuelConsumptionModifier": 1, + "DefaultSurfaceMovementRate": 0.2, + "OffroadSnowPenalty": 1, + "ReverseSpeedModifier": 0.5, + "RotationRate": 0.4, + "RotationSpeedCuttoff": 0, + "SpeedSqrThreshold": 800, + "EngineForce": 25500, + "MassOverride": 0, + "TankArmour": 0, + "MinTankArmourPercent": 0.33, + "TankArmourMinPenetrationChance": 0, + "VehicleSubsystemDisableChances": 0, + "bHasTierUpgrades": true, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleDynamicData" + }, + "VehicleProfileData": { + "bUsesRollTrace": true, + "bCanTriggerMine": false, + "RamDamageDealtFlags": 5, + "bUsesGas": true, + "DrivingSpeedThreshold": 100, + "MaxVehicleAngle": 45, + "bEnableStealth": false, + "DamageDrivingOverStructures": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleProfileList" + }, + "VehicleMovementProfileData": { + "Mass": 7500, + "BrakeForce": 26000, + "HandbrakeForce": 20000, + "AirResistance": 70, + "RollingResistance": 260, + "LowSpeedEngineForceMultiplier": 1.5, + "LowGearCutoff": 0.45, + "CenterOfGravityHeight": 1.4, + "bUsesDifferentialSteering": false, + "bCanRotateInPlace": false, + "ObjectPath": "War/Content/Blueprints/Data/BPVehicleMovementProfileList" + }, + "ProductionCategories": { + "MassProductionFactory": "EFactoryQueueType::Vehicles" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPUnexplodedOrdnancePickup", + "CodeName": "UnexplodedOrdnance", + "DisplayName": "Unexploded Ordnance", + "Description": "An old war artillery shell that failed to detonate. Etchings on the side indicate a powerful payload and should be handled carefully.", + "Encumbrance": 200, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::UniqueItem", + "TechID": "ETechID::UnlockSatchelCharge", + "Icon": "War/Content/Textures/UI/ItemIcons/UnexplodedOrdnanceIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/UnexplodedOrdnanceComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem" + }, + "AmmoDynamicData": { + "Damage": 1200, + "Suppression": 0, + "ExplosionRadius": 700, + "DamageType": "/Script/War", + "DamageInnerRadius": 0, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "HeavyExplosive", + "Quantity": 60, + "DisplayName": "Heavy Explosive Powder" + }, + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 100, + "SingleRetrieveTime": 20, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": false, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": true, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPWaterPickup", + "CodeName": "Water", + "DisplayName": "Water", + "Description": "Water... in a can!", + "Encumbrance": 290, + "EquipmentSlot": "EEquipmentSlot::Tertiary", + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedFuel", + "ItemFlagsMask": 32769, + "Icon": "War/Content/Textures/UI/ItemIcons/WaterIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/ItemPickups/Facilities/BPWaterComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "SafeItem": true + }, + "AmmoDynamicData": { + "Damage": 30, + "Suppression": 0, + "ExplosionRadius": 200, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExtinguishingDamageType.0", + "DisplayName": "Extinguishing", + "Type": "EDamageType::Extinguishing", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 175, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Water", + "Quantity": 2 + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 15, + "SingleRetrieveTime": 1.5, + "CrateRetrieveTime": 3, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": true, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWaterBucketPickup", + "CodeName": "WaterBucket", + "DisplayName": "Water Bucket", + "Description": "A bucket that holds water. You can toss water onto fires to extinguish them.", + "Encumbrance": 10, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "Icon": "War/Content/Textures/UI/ItemIcons/LoreBucket.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPWaterBucketItemComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::HeavySingleHandItem", + "FiringMode": "EProjectileFiringMode::ShortToss", + "MultiAmmo": [ + "Water" + ], + "ProjectileClass": { + "ExplosiveCodeName": "WaterBucketfull", + "AutoDetonateTime": 2 + } + }, + "AmmoDynamicData": { + "Damage": 125, + "Suppression": 0, + "ExplosionRadius": 350, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPExtinguishingDamageType.0", + "DisplayName": "Extinguishing", + "Type": "EDamageType::Extinguishing", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "VehicleSubsystemDisableMultipliers": 0, + "bApplyTankArmourAngleRangeBonuses": false, + "bApplyDamageFalloff": true, + "bCanWoundCharacter": true, + "bExposeInUI": true + }, + "DamageInnerRadius": 350, + "DamageFalloff": 0, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeRainIcon.0", + "GrenadeDynamicData": { + "MinTossSpeed": 1000, + "MaxTossSpeed": 1500, + "GrenadeFuseTimer": 4, + "GrenadeRangeLimit": 500, + "ObjectPath": "War/Content/Blueprints/Data/BPGrenadeDynamicData" + }, + "WeaponDynamicData": { + "SuppressionMultiplier": 1, + "MaxAmmo": 2, + "MaxApexHalfAngle": 0, + "BaselineApexHalfAngle": 0, + "StabilityCostPerShot": 0, + "Agility": 0, + "CoverProvided": 0, + "StabilityFloorFromMovement": 0, + "StabilityGainRate": 1, + "MaximumRange": 200, + "MaximumReachability": 200, + "DamageMultiplier": 1, + "ArtilleryAccuracyMinDist": 0, + "ArtilleryAccuracyMaxDist": 0, + "MaxVehicleDeviationAngle": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPWeaponDynamicData" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 80, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 50, + "CrateProductionTime": 40, + "SingleRetrieveTime": 5, + "CrateRetrieveTime": 8, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWaterMinePickup", + "CodeName": "WaterMine", + "ChassisName": "Sea Mine", + "DisplayName": "E680-S Rudder Lock", + "Description": "Designed for underwater deployment, Sea Mines detonate upon contact with enemy vessels.", + "Encumbrance": 385, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "Icon": "War/Content/Textures/UI/ItemIcons/SeaMineIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPWaterMineComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::CarryingPlayer" + }, + "bIsLarge": true, + "AmmoDynamicData": { + "Damage": 1350, + "Suppression": 0, + "ExplosionRadius": 750, + "DamageType": { + "ObjectPath": "War/Content/Blueprints/DamageTypes/BPHighExplosiveDamageType.0", + "DisplayName": "High Explosive", + "Type": "EDamageType::HighExplosive", + "DescriptionDetails": "Reduced damage against Trenches\nIncreased damage against Field Structures", + "Icon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "bExposeInUI": true + }, + "DamageInnerRadius": 750, + "DamageFalloff": 1, + "AccuracyRadius": 0, + "EnvironmentImpactAmount": 0, + "ObjectPath": "War/Content/Blueprints/Data/BPAmmoDynamicData" + }, + "SubTypeIcon": "War/Content/Textures/UI/ItemIcons/SubtypeHEIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 100, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 1, + "CrateProductionTime": 0, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWindsockTPickup", + "CodeName": "WindsockT", + "DisplayName": "Wind Sock", + "Description": "A sturdy fabric cylinder mounted on a tripod that’s designed to help nearby operators determine the speed and direction of wind.", + "Encumbrance": 300, + "EquipmentSlot": "EEquipmentSlot::Large", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::HandheldWeapon", + "TechID": "ETechID::UnlockWindsockT", + "Icon": "War/Content/Textures/UI/ItemIcons/WindsockItemIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPWindsockTComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::LargeDeployableItem", + "DeployCodeName": "DeployedWindsockT", + "SafeItem": true + }, + "bIsLarge": true, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 150, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 60, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 20, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWoodPickup", + "CodeName": "Wood", + "DisplayName": "Refined Materials", + "Description": "Resource used for building advanced structures and producing special items.", + "Encumbrance": 15, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::RefinedResource", + "ItemFlagsMask": 257, + "Icon": "War/Content/Textures/UI/ItemIcons/RefinedMaterialsIcon.0", + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Wood", + "Quantity": 400, + "DisplayName": "Refined Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 1000, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": true, + "bIsConvertibleToCrate": true, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 2, + "RetrieveQuantity": 10, + "ReserveStockpileMaxQuantity": 300, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWorkHammerPickup", + "CodeName": "WorkHammer", + "DisplayName": "Hammer", + "Description": "A tool used to build structures and assemble materials.", + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "Icon": "War/Content/Textures/UI/ItemIcons/HammerIcon.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/BPHammerComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem", + "SafeItem": true + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 20, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 20, + "CrateProductionTime": 50, + "SingleRetrieveTime": 4, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWorkWrenchPickup", + "CodeName": "WorkWrench", + "DisplayName": "Wrench", + "Description": "A multipurpose tool. Can be used to dismantle mines/barbed wire and unlock vehicles.", + "Encumbrance": 30, + "EquipmentSlot": "EEquipmentSlot::Primary", + "ItemCategory": "EItemCategory::Utility", + "ItemProfileType": "EItemProfileType::Tool", + "Icon": "War/Content/Textures/UI/ItemIcons/WorkWrench.0", + "ItemComponentClass": { + "ObjectPath": "War/Content/Blueprints/Items/WorkWrenchComponent.0", + "EquippedGripType": "EEquippedWeaponGripType::SingleHandItem" + }, + "ItemDynamicData": { + "CostPerCrate": [ + { + "ItemCodeName": "Cloth", + "Quantity": 75, + "DisplayName": "Basic Materials" + } + ], + "QuantityPerCrate": 5, + "CrateProductionTime": 50, + "SingleRetrieveTime": 10, + "CrateRetrieveTime": 10, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": true, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 1, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + }, + "ProductionCategories": { + "Factory": "EFactoryQueueType::Utility" + } + }, + { + "ObjectPath": "War/Content/Blueprints/ItemPickups/BPWreckagePickup", + "CodeName": "Wreckage", + "ChassisName": "Wreckage", + "DisplayName": "Wreckage", + "Description": "Destroyed equipment reclaimed from the battlefield. Can be sorted into useful resources at a Refinery (using the right click context menu)", + "Encumbrance": 10, + "ItemCategory": "EItemCategory::Supplies", + "ItemProfileType": "EItemProfileType::UnstackableRawResource", + "ItemFlagsMask": 2049, + "Icon": "War/Content/Textures/UI/ItemIcons/Salvage02Icon.0", + "ItemDynamicData": { + "CostPerCrate": [], + "QuantityPerCrate": 0, + "CrateProductionTime": 0, + "SingleRetrieveTime": 2.5, + "CrateRetrieveTime": 5, + "ObjectPath": "War/Content/Blueprints/Data/BPItemDynamicData" + }, + "ItemProfileData": { + "bIsStockpilable": true, + "bIsStackable": false, + "bIsConvertibleToCrate": false, + "bIsCratable": false, + "bIsStockpiledWithAmmo": false, + "bUsableInVehicle": false, + "StackTransferLimit": 5, + "RetrieveQuantity": 1, + "ReserveStockpileMaxQuantity": 100, + "ObjectPath": "War/Content/Blueprints/Data/BPItemProfileTable" + } + } +] \ No newline at end of file diff --git a/foxhole/infantry-61/classifier/class_names.json b/foxhole/infantry-61/classifier/class_names.json new file mode 100644 index 0000000..480d19e --- /dev/null +++ b/foxhole/infantry-61/classifier/class_names.json @@ -0,0 +1,720 @@ +[ + "ATAmmo", + "ATAmmo-crated", + "ATGrenadeW", + "ATGrenadeW-crated", + "ATLargeAmmo", + "ATLargeAmmo-crated", + "ATLaunchedGrenadeW", + "ATLaunchedGrenadeW-crated", + "ATRPGAmmo", + "ATRPGAmmo-crated", + "ATRPGC", + "ATRPGC-crated", + "ATRPGHeavyC", + "ATRPGHeavyC-crated", + "ATRPGHeavyW", + "ATRPGHeavyW-crated", + "ATRPGIndirectAmmo", + "ATRPGIndirectAmmo-crated", + "ATRPGLightC", + "ATRPGLightC-crated", + "ATRPGTW", + "ATRPGTW-crated", + "ATRPGW", + "ATRPGW-crated", + "ATRifleAmmo", + "ATRifleAmmo-crated", + "ATRifleAssaultW", + "ATRifleAssaultW-crated", + "ATRifleAutomaticW", + "ATRifleAutomaticW-crated", + "ATRifleLightC", + "ATRifleLightC-crated", + "ATRifleSniperC", + "ATRifleSniperC-crated", + "ATRifleTC", + "ATRifleTC-crated", + "ATRifleW", + "ATRifleW-crated", + "Aluminum", + "Aluminum-crated", + "AluminumA", + "AluminumA-crated", + "AmbulanceC", + "AmbulanceC-crated", + "AmbulanceFlameC", + "AmbulanceFlameC-crated", + "AmbulanceFlameW", + "AmbulanceFlameW-crated", + "AmbulanceW", + "AmbulanceW-crated", + "AmmoUniformW", + "AmmoUniformW-crated", + "ArmoredCar2LargeW", + "ArmoredCar2LargeW-crated", + "ArmoredCar2MultiW", + "ArmoredCar2MultiW-crated", + "ArmoredCar2TwinW", + "ArmoredCar2TwinW-crated", + "ArmoredCarATW", + "ArmoredCarATW-crated", + "ArmoredCarC", + "ArmoredCarC-crated", + "ArmoredCarFlameW", + "ArmoredCarFlameW-crated", + "ArmoredCarMobilityW", + "ArmoredCarMobilityW-crated", + "ArmoredCarOffensiveC", + "ArmoredCarOffensiveC-crated", + "ArmoredCarTwinC", + "ArmoredCarTwinC-crated", + "ArmoredCarW", + "ArmoredCarW-crated", + "ArmourUniformC", + "ArmourUniformC-crated", + "ArmourUniformW", + "ArmourUniformW-crated", + "AssaultRifleAmmo", + "AssaultRifleAmmo-crated", + "AssaultRifleC", + "AssaultRifleC-crated", + "AssaultRifleHeavyC", + "AssaultRifleHeavyC-crated", + "AssaultRifleHeavyW", + "AssaultRifleHeavyW-crated", + "AssaultRifleW", + "AssaultRifleW-crated", + "Bandages", + "Bandages-crated", + "BarbedWireMaterials", + "BarbedWireMaterials-crated", + "Barge", + "Barge-crated", + "BattleTankATC", + "BattleTankATC-crated", + "BattleTankAmmo", + "BattleTankAmmo-crated", + "BattleTankC", + "BattleTankC-crated", + "BattleTankDefensiveW", + "BattleTankDefensiveW-crated", + "BattleTankHeavyArtilleryC", + "BattleTankHeavyArtilleryC-crated", + "BattleTankHeavyArtilleryW", + "BattleTankHeavyArtilleryW-crated", + "BattleTankW", + "BattleTankW-crated", + "Bayonet", + "Bayonet-crated", + "Bicycle", + "Bicycle-crated", + "Binoculars", + "Binoculars-crated", + "BloodPlasma", + "BloodPlasma-crated", + "BusC", + "BusC-crated", + "BusW", + "BusW-crated", + "Cloth", + "Cloth-crated", + "Coal", + "Coal-crated", + "Components", + "Components-crated", + "Concrete", + "Concrete-crated", + "ConcreteMixer", + "ConcreteMixer-crated", + "Construction", + "Construction-crated", + "ConstructionEquipment", + "ConstructionEquipment-crated", + "ConstructionUtility", + "ConstructionUtility-crated", + "Copper", + "Copper-crated", + "CopperA", + "CopperA-crated", + "Crane", + "Crane-crated", + "CriticalSoldier", + "CriticalSoldier-crated", + "DemolitionRocketAmmo", + "DemolitionRocketAmmo-crated", + "DepthChargeAmmo", + "DepthChargeAmmo-crated", + "DestroyerTankFlameW", + "DestroyerTankFlameW-crated", + "DestroyerTankW", + "DestroyerTankW-crated", + "Diesel", + "Diesel-crated", + "EmplacedATW", + "EmplacedATW-crated", + "EmplacedHeavyArtilleryC", + "EmplacedHeavyArtilleryC-crated", + "EmplacedHeavyArtilleryW", + "EmplacedHeavyArtilleryW-crated", + "EmplacedIndirectC", + "EmplacedIndirectC-crated", + "EmplacedInfantryC", + "EmplacedInfantryC-crated", + "EmplacedInfantryW", + "EmplacedInfantryW-crated", + "EmplacedLightArtilleryW", + "EmplacedLightArtilleryW-crated", + "EngineerUniformC", + "EngineerUniformC-crated", + "EngineerUniformW", + "EngineerUniformW-crated", + "Explosive", + "Explosive-crated", + "ExplosiveLightC", + "ExplosiveLightC-crated", + "ExplosiveTripod", + "ExplosiveTripod-crated", + "FacilityCoal1", + "FacilityCoal1-crated", + "FacilityComponents1", + "FacilityComponents1-crated", + "FacilityMaterials1", + "FacilityMaterials1-crated", + "FacilityMaterials10", + "FacilityMaterials10-crated", + "FacilityMaterials11", + "FacilityMaterials11-crated", + "FacilityMaterials2", + "FacilityMaterials2-crated", + "FacilityMaterials3", + "FacilityMaterials3-crated", + "FacilityMaterials4", + "FacilityMaterials4-crated", + "FacilityMaterials5", + "FacilityMaterials5-crated", + "FacilityMaterials6", + "FacilityMaterials6-crated", + "FacilityMaterials7", + "FacilityMaterials7-crated", + "FacilityMaterials8", + "FacilityMaterials8-crated", + "FacilityMaterials9", + "FacilityMaterials9-crated", + "FacilityOil1", + "FacilityOil1-crated", + "FacilityOil2", + "FacilityOil2-crated", + "FieldAT2C", + "FieldAT2C-crated", + "FieldAT2W", + "FieldAT2W-crated", + "FieldATC", + "FieldATC-crated", + "FieldATDamageW", + "FieldATDamageW-crated", + "FieldATW", + "FieldATW-crated", + "FieldCannonDamageC", + "FieldCannonDamageC-crated", + "FieldCannonW", + "FieldCannonW-crated", + "FieldMGC", + "FieldMGC-crated", + "FieldMGW", + "FieldMGW-crated", + "FieldMortarC", + "FieldMortarC-crated", + "FieldMortarW", + "FieldMortarW-crated", + "FireRocketAmmo", + "FireRocketAmmo-crated", + "FirstAidKit", + "FirstAidKit-crated", + "FlameAmmo", + "FlameAmmo-crated", + "FlameBackpackC", + "FlameBackpackC-crated", + "FlameBackpackW", + "FlameBackpackW-crated", + "FlameTorchC", + "FlameTorchC-crated", + "FlameTorchW", + "FlameTorchW-crated", + "FlatbedTruck", + "FlatbedTruck-crated", + "Freighter", + "Freighter-crated", + "GasMask", + "GasMask-crated", + "GasMaskFilter", + "GasMaskFilter-crated", + "GreenAsh", + "GreenAsh-crated", + "GrenadeAdapter", + "GrenadeAdapter-crated", + "GrenadeC", + "GrenadeC-crated", + "GrenadeLauncherC", + "GrenadeLauncherC-crated", + "GrenadeLauncherTC", + "GrenadeLauncherTC-crated", + "GrenadeUniformC", + "GrenadeUniformC-crated", + "GrenadeW", + "GrenadeW-crated", + "GroundMaterials", + "GroundMaterials-crated", + "GunboatC", + "GunboatC-crated", + "GunboatW", + "GunboatW-crated", + "HEGrenade", + "HEGrenade-crated", + "HELaunchedGrenade", + "HELaunchedGrenade-crated", + "HERocketAmmo", + "HERocketAmmo-crated", + "HalfTrackArtilleryC", + "HalfTrackArtilleryC-crated", + "HalfTrackC", + "HalfTrackC-crated", + "HalfTrackDefensiveC", + "HalfTrackDefensiveC-crated", + "HalfTrackOffensiveW", + "HalfTrackOffensiveW-crated", + "HalfTrackTwinW", + "HalfTrackTwinW-crated", + "HalfTrackW", + "HalfTrackW-crated", + "HalftrackMultiW", + "HalftrackMultiW-crated", + "Harvester", + "Harvester-crated", + "HeavyArtilleryAmmo", + "HeavyArtilleryAmmo-crated", + "HeavyExplosive", + "HeavyExplosive-crated", + "HeavyTruckC", + "HeavyTruckC-crated", + "HeavyTruckW", + "HeavyTruckW-crated", + "ISGTC", + "ISGTC-crated", + "InfantryMine", + "InfantryMine-crated", + "Iron", + "Iron-crated", + "IronA", + "IronA-crated", + "LRArtilleryAmmo", + "LRArtilleryAmmo-crated", + "LandingCraftC", + "LandingCraftC-crated", + "LandingCraftOffensiveC", + "LandingCraftOffensiveC-crated", + "LandingCraftW", + "LandingCraftW-crated", + "LandingShipC", + "LandingShipC-crated", + "LandingShipW", + "LandingShipW-crated", + "LargeCrane", + "LargeCrane-crated", + "LargeFieldATC", + "LargeFieldATC-crated", + "LargeFieldCannonW", + "LargeFieldCannonW-crated", + "LargeFieldLightArtilleryC", + "LargeFieldLightArtilleryC-crated", + "LargeFieldMortarC", + "LargeFieldMortarC-crated", + "LargeFieldMultiW", + "LargeFieldMultiW-crated", + "LargeShipBaseShip", + "LargeShipBaseShip-crated", + "LargeShipBattleshipC", + "LargeShipBattleshipC-crated", + "LargeShipBattleshipW", + "LargeShipBattleshipW-crated", + "LargeShipDestroyerC", + "LargeShipDestroyerC-crated", + "LargeShipDestroyerW", + "LargeShipDestroyerW-crated", + "LargeShipResourceShip", + "LargeShipResourceShip-crated", + "LargeShipStorageShip", + "LargeShipStorageShip-crated", + "LargeShipSubmarineC", + "LargeShipSubmarineC-crated", + "LargeShipSubmarineW", + "LargeShipSubmarineW-crated", + "LightArtilleryAmmo", + "LightArtilleryAmmo-crated", + "LightTank2InfantryC", + "LightTank2InfantryC-crated", + "LightTankAmmo", + "LightTankAmmo-crated", + "LightTankArtilleryW", + "LightTankArtilleryW-crated", + "LightTankC", + "LightTankC-crated", + "LightTankDefensiveW", + "LightTankDefensiveW-crated", + "LightTankFlameC", + "LightTankFlameC-crated", + "LightTankMobilityC", + "LightTankMobilityC-crated", + "LightTankOffensiveC", + "LightTankOffensiveC-crated", + "LightTankW", + "LightTankW-crated", + "LiquidContainer", + "LiquidContainer-crated", + "ListeningKit", + "ListeningKit-crated", + "MGAmmo", + "MGAmmo-crated", + "MGC", + "MGC-crated", + "MGTC", + "MGTC-crated", + "MGTW", + "MGTW-crated", + "MGW", + "MGW-crated", + "MaceW", + "MaceW-crated", + "MaintenanceSupplies", + "MaintenanceSupplies-crated", + "MaterialPlatform", + "MaterialPlatform-crated", + "Mech", + "Mech-crated", + "MechW", + "MechW-crated", + "MedicUniformC", + "MedicUniformC-crated", + "MedicUniformW", + "MedicUniformW-crated", + "MediumTank2C", + "MediumTank2C-crated", + "MediumTank2IndirectW", + "MediumTank2IndirectW-crated", + "MediumTank2MultiW", + "MediumTank2MultiW-crated", + "MediumTank2RangeW", + "MediumTank2RangeW-crated", + "MediumTank2TwinC", + "MediumTank2TwinC-crated", + "MediumTank2W", + "MediumTank2W-crated", + "MediumTank3C", + "MediumTank3C-crated", + "MediumTankATW", + "MediumTankATW-crated", + "MediumTankC", + "MediumTankC-crated", + "MediumTankLargeC", + "MediumTankLargeC-crated", + "MediumTankOffensiveC", + "MediumTankOffensiveC-crated", + "MediumTankSiegeW", + "MediumTankSiegeW-crated", + "MediumTankW", + "MediumTankW-crated", + "Metal", + "Metal-crated", + "MetalBeamMaterials", + "MetalBeamMaterials-crated", + "MiniTankAmmo", + "MiniTankAmmo-crated", + "Mortar", + "Mortar-crated", + "MortarAmmo", + "MortarAmmo-crated", + "MortarAmmoFL", + "MortarAmmoFL-crated", + "MortarAmmoFlame", + "MortarAmmoFlame-crated", + "MortarAmmoSH", + "MortarAmmoSH-crated", + "MortarTankAmmo", + "MortarTankAmmo-crated", + "MortarTankAmmoBR", + "MortarTankAmmoBR-crated", + "MortarTankC", + "MortarTankC-crated", + "Motorboat", + "Motorboat-crated", + "MotorcycleC", + "MotorcycleC-crated", + "MotorcycleOffensiveC", + "MotorcycleOffensiveC-crated", + "MotorcycleW", + "MotorcycleW-crated", + "NavalUniformC", + "NavalUniformC-crated", + "NavalUniformW", + "NavalUniformW-crated", + "OfficerUniformC", + "OfficerUniformC-crated", + "OfficerUniformW", + "OfficerUniformW-crated", + "Oil", + "Oil-crated", + "Petrol", + "Petrol-crated", + "PipeMaterials", + "PipeMaterials-crated", + "PistolAmmo", + "PistolAmmo-crated", + "PistolC", + "PistolC-crated", + "PistolLightW", + "PistolLightW-crated", + "PistolW", + "PistolW-crated", + "RPGTW", + "RPGTW-crated", + "Radio", + "Radio-crated", + "RadioBackpack", + "RadioBackpack-crated", + "RainUniformC", + "RainUniformC-crated", + "RareMetal", + "RareMetal-crated", + "RelicAPC", + "RelicAPC-crated", + "RelicArmouredCar", + "RelicArmouredCar-crated", + "RelicLightTank", + "RelicLightTank-crated", + "RelicMaterials", + "RelicMaterials-crated", + "RelicMediumTank", + "RelicMediumTank-crated", + "RelicScoutVehicle", + "RelicScoutVehicle-crated", + "RelicTruck", + "RelicTruck-crated", + "ReservePower", + "ReservePower-crated", + "ResourceContainer", + "ResourceContainer-crated", + "Revolver", + "Revolver-crated", + "RevolverAmmo", + "RevolverAmmo-crated", + "RifleAmmo", + "RifleAmmo-crated", + "RifleAutomaticC", + "RifleAutomaticC-crated", + "RifleAutomaticW", + "RifleAutomaticW-crated", + "RifleC", + "RifleC-crated", + "RifleHeavyC", + "RifleHeavyC-crated", + "RifleHeavyW", + "RifleHeavyW-crated", + "RifleLightC", + "RifleLightC-crated", + "RifleLightW", + "RifleLightW-crated", + "RifleLongC", + "RifleLongC-crated", + "RifleLongW", + "RifleLongW-crated", + "RifleShortW", + "RifleShortW-crated", + "RifleW", + "RifleW-crated", + "RocketPartBottom", + "RocketPartBottom-crated", + "RocketPartCenter", + "RocketPartCenter-crated", + "RocketPartTop", + "RocketPartTop-crated", + "RpgAmmo", + "RpgAmmo-crated", + "RpgW", + "RpgW-crated", + "SMGAmmo", + "SMGAmmo-crated", + "SMGC", + "SMGC-crated", + "SMGHeavyC", + "SMGHeavyC-crated", + "SMGHeavyW", + "SMGHeavyW-crated", + "SMGW", + "SMGW-crated", + "SandbagMaterials", + "SandbagMaterials-crated", + "SatchelChargeT", + "SatchelChargeT-crated", + "SatchelChargeW", + "SatchelChargeW-crated", + "ScoutTankMultiW", + "ScoutTankMultiW-crated", + "ScoutTankOffensiveW", + "ScoutTankOffensiveW-crated", + "ScoutTankW", + "ScoutTankW-crated", + "ScoutUniformC", + "ScoutUniformC-crated", + "ScoutUniformW", + "ScoutUniformW-crated", + "ScoutVehicleMobilityC", + "ScoutVehicleMobilityC-crated", + "ScoutVehicleOffensiveC", + "ScoutVehicleOffensiveC-crated", + "ScoutVehicleOffensiveW", + "ScoutVehicleOffensiveW-crated", + "ScoutVehicleUtilityC", + "ScoutVehicleUtilityC-crated", + "ScoutVehicleUtilityW", + "ScoutVehicleUtilityW-crated", + "ScoutVehicleW", + "ScoutVehicleW-crated", + "ShipPart1", + "ShipPart1-crated", + "ShipPart2", + "ShipPart2-crated", + "ShipPart3", + "ShipPart3-crated", + "ShippingContainer", + "ShippingContainer-crated", + "ShotgunAmmo", + "ShotgunAmmo-crated", + "ShotgunC", + "ShotgunC-crated", + "ShotgunW", + "ShotgunW-crated", + "Shovel", + "Shovel-crated", + "SledgeHammer", + "SledgeHammer-crated", + "SmallTrainEngine", + "SmallTrainEngine-crated", + "SmallTrainLiquid", + "SmallTrainLiquid-crated", + "SmallTrainMaterial", + "SmallTrainMaterial-crated", + "SmallTrainResource", + "SmallTrainResource-crated", + "SmallTrainShipping", + "SmallTrainShipping-crated", + "SmokeGrenade", + "SmokeGrenade-crated", + "SniperRifleC", + "SniperRifleC-crated", + "SniperRifleW", + "SniperRifleW-crated", + "SnowUniformC", + "SnowUniformC-crated", + "SnowUniformW", + "SnowUniformW-crated", + "SoldierSupplies", + "SoldierSupplies-crated", + "SoldierUniformC", + "SoldierUniformC-crated", + "SoldierUniformW", + "SoldierUniformW-crated", + "StickyBomb", + "StickyBomb-crated", + "Sulfur", + "Sulfur-crated", + "SuperTankC", + "SuperTankC-crated", + "SuperTankW", + "SuperTankW-crated", + "SwordC", + "SwordC-crated", + "TankMine", + "TankMine-crated", + "TankUniformC", + "TankUniformC-crated", + "TankUniformW", + "TankUniformW-crated", + "TanketteC", + "TanketteC-crated", + "TanketteFlameC", + "TanketteFlameC-crated", + "TanketteMultiC", + "TanketteMultiC-crated", + "TanketteOffensiveC", + "TanketteOffensiveC-crated", + "TorpedoAmmo", + "TorpedoAmmo-crated", + "TrailerLiquid", + "TrailerLiquid-crated", + "TrailerMaterial", + "TrailerMaterial-crated", + "TrailerResource", + "TrailerResource-crated", + "TrainCaboose", + "TrainCaboose-crated", + "TrainCoal", + "TrainCoal-crated", + "TrainCombatCarC", + "TrainCombatCarC-crated", + "TrainCombatCarW", + "TrainCombatCarW-crated", + "TrainEngine", + "TrainEngine-crated", + "TrainFlatbed", + "TrainFlatbed-crated", + "TrainHospital", + "TrainHospital-crated", + "TrainInfantry", + "TrainInfantry-crated", + "TrainLRArtillery", + "TrainLRArtillery-crated", + "TraumaKit", + "TraumaKit-crated", + "Tripod", + "Tripod-crated", + "TruckC", + "TruckC-crated", + "TruckDefensiveW", + "TruckDefensiveW-crated", + "TruckLiquidC", + "TruckLiquidC-crated", + "TruckLiquidW", + "TruckLiquidW-crated", + "TruckMobilityC", + "TruckMobilityC-crated", + "TruckMobilityW", + "TruckMobilityW-crated", + "TruckMultiC", + "TruckMultiC-crated", + "TruckOffensiveC", + "TruckOffensiveC-crated", + "TruckResourceC", + "TruckResourceC-crated", + "TruckResourceW", + "TruckResourceW-crated", + "TruckW", + "TruckW-crated", + "UnexplodedOrdnance", + "UnexplodedOrdnance-crated", + "Water", + "Water-crated", + 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a/includes/debug.js b/includes/debug.js index 98f0dc4..23d92cb 100644 --- a/includes/debug.js +++ b/includes/debug.js @@ -1,6 +1,6 @@ import Screenshot from './screenshot.mjs' -const VERSION = 'naval-57'; +const VERSION = 'infantry-61'; const ICON_CLASS_NAMES = await fetch(`./foxhole/${VERSION}/classifier/class_names.json`).then(r => r.json()); const ICON_MODEL_URL = `./foxhole/${VERSION}/classifier/model.json`; diff --git a/includes/frontend.mjs b/includes/frontend.mjs index 1a4c30c..575cf90 100644 --- a/includes/frontend.mjs +++ b/includes/frontend.mjs @@ -400,7 +400,8 @@ function getProcessImage(label, lastModified) { window.stockpiles = stockpiles; window.stockpilesJSON = JSON.stringify(stockpiles.map(function(s) { return { - file: 'base', + file: s.label.textContent.trim(), + version: window.FIR_CATALOG_VERSION, box: { x: s.box.x, y: s.box.y, diff --git a/includes/main.js b/includes/main.js index da6516d..3c2ebbf 100644 --- a/includes/main.js +++ b/includes/main.js @@ -7,14 +7,18 @@ const VALID_VERSIONS = new Set([ 'naval', 'naval-56', 'naval-57', + 'infantry-59', + 'infantry-60', + 'infantry-61', ]); -const DEFAULT_VERSION = 'naval-57'; +const DEFAULT_VERSION = 'infantry-61'; const VERSION = (new URLSearchParams(location.search)).get('v') || DEFAULT_VERSION; if (!VALID_VERSIONS.has(VERSION)) { console.log(`Invalid version ${VERSION}`); location.search = ''; } +window.FIR_CATALOG_VERSION = VERSION; console.log(`Loading resources for "${VERSION}"`); const res = { diff --git a/includes/ocr.mjs b/includes/ocr.mjs index ac59218..6ba2ee1 100644 --- a/includes/ocr.mjs +++ b/includes/ocr.mjs @@ -59,6 +59,8 @@ class OCR { //logger: m => console.log(m), //langPath: 'https://tessdata.projectnaptha.com/4.0.0_best', langPath: 'https://files.kubuxu.com/foxhole/tesseract/', + workerPath: 'https://cdnjs.cloudflare.com/ajax/libs/tesseract.js/3.0.3/worker.min.js', + corePath: 'https://cdn.jsdelivr.net/npm/tesseract.js-core@3.0.2/tesseract-core-simd.wasm.js', //cacheMethod: 'none', }); diff --git a/index.html b/index.html index f24a455..7ea7432 100644 --- a/index.html +++ b/index.html @@ -14,9 +14,9 @@ - - - + + + diff --git a/spec/screenshots.js b/spec/screenshots.js index 5a92ac0..e912784 100644 --- a/spec/screenshots.js +++ b/spec/screenshots.js @@ -1,6 +1,6 @@ import Screenshot from '../includes/screenshot.mjs'; -const CURRENT_VERSION = 'naval-57'; +const CURRENT_VERSION = 'infantry-61'; const JASMINE_TIMEOUT = 60000; const ICON_MODEL_URL = `./foxhole/${CURRENT_VERSION}/classifier/model.json`; @@ -22,6 +22,9 @@ const VERSION_HISTORY = [ 'naval', 'naval-56', 'naval-57', + 'infantry-59', + 'infantry-60', + 'infantry-61', ]; const VERSION_CHANGES = { 'inferno': { @@ -64,6 +67,17 @@ const VERSION_CHANGES = { HeavyExplosive: null, // Icon changed Freighter: null, // Icon changed }, + 'infantry-59': { + SoldierSupplies: null, // Icon Changed + Shotgun: null, // Removed (two new shotguns) + }, + 'infantry-60': { + BunkerSupplies: null, + SniperRifleAmmo: null, + }, + 'infantry-61': { + HERocketAmmo: null, // Damage type changed + }, }; function mapCodeNameIfChanged(stockpileVersion, codeName) { diff --git a/specs.html b/specs.html index d7e7459..605cfca 100644 --- a/specs.html +++ b/specs.html @@ -12,8 +12,9 @@ - - + + + diff --git a/sundial/build-gs.sh b/sundial/build-gs.sh index f6bad0e..e23ad8d 100755 --- a/sundial/build-gs.sh +++ b/sundial/build-gs.sh @@ -3,7 +3,7 @@ set -e -VERSION='naval-56' +VERSION='infantry-61' mkdir -p ./gs-build diff --git a/sundial/package-lock.json b/sundial/package-lock.json index b339cf1..531d1c1 100644 --- a/sundial/package-lock.json +++ b/sundial/package-lock.json @@ -1,6 +1,6 @@ { "name": "sundial", - "lockfileVersion": 2, + "lockfileVersion": 3, "requires": true, "packages": { "": { @@ -9,9 +9,9 @@ } }, "node_modules/fsevents": { - "version": "2.3.2", - "resolved": "https://registry.npmjs.org/fsevents/-/fsevents-2.3.2.tgz", - "integrity": "sha512-xiqMQR4xAeHTuB9uWm+fFRcIOgKBMiOBP+eXiyT7jsgVCq1bkVygt00oASowB7EdtpOHaaPgKt812P9ab+DDKA==", + "version": "2.3.3", + "resolved": "https://registry.npmjs.org/fsevents/-/fsevents-2.3.3.tgz", + "integrity": "sha512-5xoDfX+fL7faATnagmWPpbFtwh/R77WmMMqqHGS65C3vvB0YHrgF+B1YmZ3441tMj5n63k0212XNoJwzlhffQw==", "hasInstallScript": true, "optional": true, "os": [ @@ -22,9 +22,9 @@ } }, "node_modules/rollup": { - "version": "2.79.0", - "resolved": "https://registry.npmjs.org/rollup/-/rollup-2.79.0.tgz", - "integrity": "sha512-x4KsrCgwQ7ZJPcFA/SUu6QVcYlO7uRLfLAy0DSA4NS2eG8japdbpM50ToH7z4iObodRYOJ0soneF0iaQRJ6zhA==", + "version": "2.79.2", + "resolved": "https://registry.npmjs.org/rollup/-/rollup-2.79.2.tgz", + "integrity": "sha512-fS6iqSPZDs3dr/y7Od6y5nha8dW1YnbgtsyotCVvoFGKbERG++CVRFv1meyGDE1SNItQA8BrnCw7ScdAhRJ3XQ==", "bin": { "rollup": "dist/bin/rollup" }, @@ -35,21 +35,5 @@ "fsevents": "~2.3.2" } } - }, - "dependencies": { - "fsevents": { - "version": "2.3.2", - "resolved": "https://registry.npmjs.org/fsevents/-/fsevents-2.3.2.tgz", - "integrity": "sha512-xiqMQR4xAeHTuB9uWm+fFRcIOgKBMiOBP+eXiyT7jsgVCq1bkVygt00oASowB7EdtpOHaaPgKt812P9ab+DDKA==", - "optional": true - }, - "rollup": { - "version": "2.79.0", - "resolved": "https://registry.npmjs.org/rollup/-/rollup-2.79.0.tgz", - "integrity": "sha512-x4KsrCgwQ7ZJPcFA/SUu6QVcYlO7uRLfLAy0DSA4NS2eG8japdbpM50ToH7z4iObodRYOJ0soneF0iaQRJ6zhA==", - "requires": { - "fsevents": "~2.3.2" - } - } } } diff --git a/trainer/Pipfile b/trainer/Pipfile index be07120..fb67d6a 100644 --- a/trainer/Pipfile +++ b/trainer/Pipfile @@ -4,11 +4,10 @@ verify_ssl = true name = "pypi" [packages] -tensorflow = {extras = ["and-cuda"], version = "~=2.16.0"} -tensorflowjs = "~=4.19.0" +tensorflow = {extras = ["and-cuda"], version = "~=2.19"} nvidia-cudnn-cu12 = "*" tensorboard-plugin-profile = "*" -pillow = "*" +pillow = ">=11.2.1" [dev-packages] diff --git a/trainer/Pipfile.lock b/trainer/Pipfile.lock index edeea88..ca2fe86 100644 --- 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class_weights[index] = total_files / (output_dim * raw_counts[name]) #print('Total: ' + str(total_files) + ', Class: ' + name + ', Count: ' + str(raw_counts[name]) + ', Weight: ' + str(class_weights[index])) -#train_ds = train_ds.cache().prefetch(buffer_size=PREFETCH_SIZE) -train_ds = train_ds.cache().shuffle(train_ds.cardinality(), reshuffle_each_iteration=True, seed=RANDOM_SEED).prefetch(buffer_size=PREFETCH_SIZE) -val_ds = val_ds.cache().prefetch(buffer_size=PREFETCH_SIZE) +train_ds = train_ds.cache() +train_ds = train_ds.shuffle(train_ds.cardinality(), reshuffle_each_iteration=True, seed=RANDOM_SEED) +train_ds = train_ds.batch(BATCH_SIZE, num_parallel_calls=tf.data.AUTOTUNE, deterministic=True) +train_ds = train_ds.prefetch(buffer_size=PREFETCH_SIZE) +#train_ds = train_ds.apply(tf.data.experimental.prefetch_to_device('/gpu:0')) +val_ds = val_ds.cache().batch(BATCH_SIZE).prefetch(buffer_size=PREFETCH_SIZE) model = Sequential([ + layers.Input(IMG_SIZE + (3,)), # layers.RandomBrightness(0.05), # layers.RandomContrast(0.05), - layers.Rescaling(1./255, input_shape=IMG_SIZE + (3,)), + layers.Rescaling(1./255), layers.Conv2D(16, 3, padding='same', use_bias=False), #layers.Conv2D(16, 3, padding='same', use_bias=False, kernel_regularizer=regularizers.l2(0.0000001)), layers.BatchNormalization(), @@ -102,7 +112,7 @@ ]) model.compile( - optimizer='adam', + optimizer=keras.optimizers.Adam(learning_rate=0.0001), loss=keras.losses.SparseCategoricalCrossentropy(from_logits=True), metrics=['accuracy'], #steps_per_execution='auto', @@ -110,20 +120,21 @@ ) early_stopping = keras.callbacks.EarlyStopping( - monitor='loss', - patience=13, + monitor='val_loss', + patience=7, restore_best_weights=True, ) -log_dir = "logs/fit/" + datetime.datetime.now().strftime("%Y%m%d-%H%M%S") -tensorboard = keras.callbacks.TensorBoard(log_dir=log_dir, histogram_freq=1, profile_batch=(10,20)) +#log_dir = "logs/fit/" + datetime.datetime.now().strftime("%Y%m%d-%H%M%S") +#tensorboard = keras.callbacks.TensorBoard(log_dir=log_dir, histogram_freq=1, profile_batch=(10,20)) model.fit( train_ds, validation_data=val_ds, epochs=EPOCHS, - callbacks=[early_stopping, tensorboard], + callbacks=[early_stopping],#, tensorboard], class_weight=class_weights, + #verbose=2, ) model.export('model-tf')