diff --git a/SuperTiled2Unity/Assets/SuperTiled2Unity/Scripts/Editor/Loaders/SuperImageLayerLoader.cs b/SuperTiled2Unity/Assets/SuperTiled2Unity/Scripts/Editor/Loaders/SuperImageLayerLoader.cs index ef1ad9ee..d33453af 100644 --- a/SuperTiled2Unity/Assets/SuperTiled2Unity/Scripts/Editor/Loaders/SuperImageLayerLoader.cs +++ b/SuperTiled2Unity/Assets/SuperTiled2Unity/Scripts/Editor/Loaders/SuperImageLayerLoader.cs @@ -17,7 +17,10 @@ protected override SuperLayer CreateLayerComponent(GameObject go) protected override void InternalLoadFromXml(GameObject go) { - // No extra data to load from the xml + var layer = go.GetComponent(); + + layer.m_RepeatX = m_Xml.GetAttributeAs("repeatx", false); + layer.m_RepeatY = m_Xml.GetAttributeAs("repeaty", false); } } } diff --git a/SuperTiled2Unity/Assets/SuperTiled2Unity/Scripts/SuperImageLayer.cs b/SuperTiled2Unity/Assets/SuperTiled2Unity/Scripts/SuperImageLayer.cs index 4abc012b..5b6a64ef 100644 --- a/SuperTiled2Unity/Assets/SuperTiled2Unity/Scripts/SuperImageLayer.cs +++ b/SuperTiled2Unity/Assets/SuperTiled2Unity/Scripts/SuperImageLayer.cs @@ -4,5 +4,11 @@ public class SuperImageLayer : SuperLayer { [ReadOnly] public string m_ImageFilename; + + [ReadOnly] + public bool m_RepeatX; + + [ReadOnly] + public bool m_RepeatY; } }