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Weakening the Compass at Close-Range #29

@Igno-miny

Description

@Igno-miny

Is your feature request related to a problem? Please describe.
The problem is, regardless of the distance setting, the compass will always point exactly at the structure if it's in the max range. This leaves little to the imagination when said structure is above ground, such as villages

Describe the solution you'd like
I would like a configurable range in which the closest structure of the type you are looking for cannot be found by the compass (essentially working as an inversion to the limited max range config).

Describe alternatives you've considered
Alternatively, a margin of error/rounding system could be implemented, where instead of pointing at the structure directly it rounds the co-ords to the nearest 100/200/1000/etc.

Additional context
Been playin the 1.19.2 Tetra update, and the structures are infrequent enough that this mod is a necessity to find 'em. However, I don't want the mod's own scanner to lose usefulness in the ruins-finding department.

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