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progressText; + public GameObject character; + + private void Start(){ + StartTestLoading(); + } + public void LoadScene(string sceneName){ + StartCoroutine(LoadAsynchronously(sceneName)); + } + + IEnumerator LoadAsynchronously (string sceneName){ + AsyncOperation operation = SceneManager.LoadSceneAsync(sceneName); // 씬 비동기 호출 + + loadingScreen.SetActive(true); + while(!operation.isDone){ + float progress = Mathf.Clamp01(operation.progress / .9f); // 0~1의 값을 갖도록 옵티마이징 + + slider.value = progress; // 슬라이더의 값은 progress 값으로 변환 + progressText.text = progress * 100f + "%"; + + Vector3 characterPos = character.transform.localPosition; // 벡터 객체를 하나 생성 + // 캐릭터의 위치는 슬라이더의 x축과 캐릭터의 x축을 합하여 설정 + characterPos.x = slider.fillRect.localPosition.x + slider.fillRect.rect.width; + // 갱신 + character.transform.localPosition = characterPos; + + yield return null; + } + } + + ///////////// 임시 테스트 코드 ///////////////// + public void StartTestLoading(){ + StartCoroutine(TestLoadProgress()); + } + + IEnumerator TestLoadProgress(){ + loadingScreen.SetActive(true); + + float duration = 30f; // 10초 동안 로딩 + float startTime = Time.time; + + while(Time.time - startTime < duration){ + float progress = (Time.time - startTime) / duration; + slider.value = progress; + progressText.text = (int)(progress * 100f) + "%"; + + Vector3 characterPos = character.transform.localPosition; + characterPos.x = slider.fillRect.localPosition.x + slider.fillRect.rect.width; + character.transform.localPosition = characterPos; + + yield return null; + } + + // 로딩 완료 후 처리 + slider.value = 1f; + progressText.text = "100%"; + loadingScreen.SetActive(false); + } +} diff --git a/Assets/Script/LoadingBar.cs.meta b/Assets/Script/LoadingBar.cs.meta new file mode 100644 index 0000000000..4b9f59f2c5 --- /dev/null +++ b/Assets/Script/LoadingBar.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4643d1140782447d587360e6eb53847b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + 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pSDShowRemoveMatteOption: 0 diff --git a/Packages/manifest.json b/Packages/manifest.json index 5da55337e4..1c2c304682 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,5 +1,6 @@ { "dependencies": { + "com.nobi.roundedcorners": "https://github.com/FFaUniHan/Unity_UI_Rounded_Corners.git", "com.unity.collab-proxy": "2.0.1", "com.unity.feature.2d": "1.0.0", "com.unity.ide.rider": "3.0.18", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 7fdef9f016..15372d139e 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,5 +1,12 @@ { "dependencies": { + "com.nobi.roundedcorners": { + "version": "https://github.com/FFaUniHan/Unity_UI_Rounded_Corners.git", + "depth": 0, + "source": "git", + "dependencies": {}, + "hash": "0ae398b2cbc24ff46687389c38055a4054a0c63a" + }, "com.unity.2d.animation": { "version": "7.0.10", "depth": 1,