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Experimenting with new libraries to lay the groundwork for advanced mechanics like ship combat, multiplayer, and browser-based gameplay. This phase evaluates which tools work best for scaling PySeas and iterates based on performance testing. Key Deliverables: - Evaluate physics integration with Pymunk for ship collisions and combat. - Test Pygnag for browser compatibility and deployment. - Experiment with Pygame-menu for UI enhancements. - Refine based on technical feasibility and player feedback.
No due date•3/3 issues closedEnhance dice mechanics by introducing cards to modify rolls, adding strategic depth. This phase explores how card-based customization impacts player engagement and iterates based on the balance between strategy and randomness. Key Deliverables: - Card system with dice modifiers and effects. - Deck management for players to customize strategies. - Integration of card effects into dice rolls. - Playtest and adjust for balance and player satisfaction.
No due dateIntroduce the Virtual Book system to manage inventory, quests, and player stats. This phase tests how an all-in-one interface enhances gameplay clarity, iterating based on usability feedback. Key Deliverables: - Virtual Book with tabs for inventory, quests, and stats. - Dynamic item display with icons and descriptions. - Basic inventory interactions (e.g., item selection). - Collect feedback to improve the book's design and functionality.
No due date•2/2 issues closedExpand and optimize map functionality with smooth scrolling (if desirable), dynamic movement indicators, and larger navigable areas. This phase focuses on experimenting with scalable maps and player feedback to refine exploration mechanics. Key Deliverables: - Implement dynamic scrolling for larger maps. - Add tile highlights for movement and obstacles. - Optimize map rendering for performance. - Gather feedback on player experience and refine map interaction.
No due date•2/3 issues closedEstablish the foundation of PySeas gameplay by implementing core mechanics, including dice-based movement, turn management, and basic ship navigation. This phase ensures players can experience the essential gameplay loop. This phase serves as a testing ground to evaluate how the core gameplay loop feels and identify areas for iteration. Key Deliverables: - Dice roll mechanic to determine movement. - Turn system with alternating player actions. - Ship navigation across a modular map. - Feedback on gameplay flow for refinement.
No due date•13/14 issues closed