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Add reading/saving shaders from/to .mtl files #43

@ereator

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@ereator

Is your feature request related to a problem? Please describe.
When loading geometry from an .obj files containing multiple objects (e.g. as groups [g]) it is often the case that these objects have links to theirs materials, saved in accompanying .mtl files. Thus, it is very important to add reading / saving shaders into / from .mtl files. The description of the Wavefront material template library file format may be found at Wikipedia.

Describe the solution you'd like
Add methods load() and save() to CShader class.

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