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AIDev Moon placement
Eh, felt weird needing to look so far right to see the media on the page so moved the moon over. I'm still iffy on the menu, but I'm not looking at the menu as much as the media. Lesser of two Stressors
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docs/AIDev/esn_motion.htm

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<div class="procPagesAboutMeSpacer"></div>
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Currently I'm not using my ESN's predicted movement for anything in python,
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<br>&nbsp;&nbsp; The next step would be introducing a base image to motion-transfer / reference.
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<br>However did build a simple version in Unity to learn player combos + movement over time.
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<br>&nbsp;&nbsp; However, did build a simple version in Unity to learn player combos + movement over time.
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<div class="procPagesAboutMeSpacer"></div>
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<span class="innerCenter">So I'm mostly just learnin' while watching my ai learnin'!</span>
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<div class="procPagesAboutMeSpacer"></div>

docs/AIDev/esn_motion.htm.md

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The next step would be introducing a base image to motion-transfer / reference.
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However did build a simple version in Unity to learn player combos + movement over time.
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However, did build a simple version in Unity to learn player combos + movement over time.
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So I'm mostly just learnin' while watching my ai learnin'!
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docs/bots/siteContent.json

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"caption": "A slice of the ESN's brain by frame 101 of watching the X pattern video."
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}
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],
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"content": "\n <div class='textSpacer'></div>\n <div class='procPagesAboutMe-infoStyle'>\n <span class=\"textNudge\">How about an <span class=\"textNudge\">Echo State Network</span> (<span class=\"textNudge\">ESN</span>) AI I wrote in the spring-summer of 2024?</span>\n <br>\n <br><span class=\"innerCenter\">An ESN is a type of '<span class=\"textNudge\">reservoir</span>' network,\n <br>Which considers time in its prediction.\n <br>It thinks about past events to predict future ones.\n <div class='procPagesAboutMeSpacer'></div>\n </span>\n \n <br>Since my ESN can learn on the fly,\n <br>&nbsp;&nbsp; Why not feed it some videos I made?\n\n <br>\n <br>\n <div class='procPagesAboutMeSpacer'></div>\n Currently I'm not using my ESN's predicted movement for anything in python,\n <br>&nbsp;&nbsp; The next step would be introducing a base image to motion-transfer / reference.\n <br>However did build a simple version in Unity to learn player combos + movement over time.\n <div class='procPagesAboutMeSpacer'></div>\n <span class=\"innerCenter\">So I'm mostly just learnin' while watching my ai learnin'!</span>\n <div class='procPagesAboutMeSpacer'></div>\n \n <br>In the videos, I had the \"reservoir\" set to 15 time steps, you'll notice about every 15 frames the brain shifts.\n <br>By frame ~45, it's learned some patterns in the X video.\n <br>The brain seems to completely melt at ~75 & rebuild itself by ~95. \n \n <br><br>It should be happenstance that the brain shifts when the reservoir fills;\n <br>The brain should shift to account for the reservoir size,\n <br>So the 15-frame fill might be a bug in my logic, if the looping isn't correct.\n <br>&nbsp;&nbsp; Or maybe its just a coincidence ::shrugs::\n <br>But it's detecting patterns in motion!\n </span>\n </div>\n ",
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"content": "\n <div class='textSpacer'></div>\n <div class='procPagesAboutMe-infoStyle'>\n <span class=\"textNudge\">How about an <span class=\"textNudge\">Echo State Network</span> (<span class=\"textNudge\">ESN</span>) AI I wrote in the spring-summer of 2024?</span>\n <br>\n <br><span class=\"innerCenter\">An ESN is a type of '<span class=\"textNudge\">reservoir</span>' network,\n <br>Which considers time in its prediction.\n <br>It thinks about past events to predict future ones.\n <div class='procPagesAboutMeSpacer'></div>\n </span>\n \n <br>Since my ESN can learn on the fly,\n <br>&nbsp;&nbsp; Why not feed it some videos I made?\n\n <br>\n <br>\n <div class='procPagesAboutMeSpacer'></div>\n Currently I'm not using my ESN's predicted movement for anything in python,\n <br>&nbsp;&nbsp; The next step would be introducing a base image to motion-transfer / reference.\n <br>&nbsp;&nbsp; However, did build a simple version in Unity to learn player combos + movement over time.\n <div class='procPagesAboutMeSpacer'></div>\n <span class=\"innerCenter\">So I'm mostly just learnin' while watching my ai learnin'!</span>\n <div class='procPagesAboutMeSpacer'></div>\n \n <br>In the videos, I had the \"reservoir\" set to 15 time steps, you'll notice about every 15 frames the brain shifts.\n <br>By frame ~45, it's learned some patterns in the X video.\n <br>The brain seems to completely melt at ~75 & rebuild itself by ~95. \n \n <br><br>It should be happenstance that the brain shifts when the reservoir fills;\n <br>The brain should shift to account for the reservoir size,\n <br>So the 15-frame fill might be a bug in my logic, if the looping isn't correct.\n <br>&nbsp;&nbsp; Or maybe its just a coincidence ::shrugs::\n <br>But it's detecting patterns in motion!\n </span>\n </div>\n ",
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"pageURL": "https://procstack.github.io/AIDev/esn_motion.htm",
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"relativeURL": "./AIDev/esn_motion.htm"
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},
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docs/pages/aiDev/esnMotionPredict.js

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<div class='procPagesAboutMeSpacer'></div>
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Currently I'm not using my ESN's predicted movement for anything in python,
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<br>&nbsp;&nbsp; The next step would be introducing a base image to motion-transfer / reference.
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<br>However did build a simple version in Unity to learn player combos + movement over time.
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<br>&nbsp;&nbsp; However, did build a simple version in Unity to learn player button combos + movement over time.
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<div class='procPagesAboutMeSpacer'></div>
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<span class="innerCenter">So I'm mostly just learnin' while watching my ai learnin'!</span>
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<div class='procPagesAboutMeSpacer'></div>

docs/style/procPages/procPages_aiDevStyle.css

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.aiDevPageStyle{
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width: calc( (100vw - 100vh)*-.6 + 100vw );
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width: calc( (100vw - 100vh)*-.68 + 100vw );
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justify-items: right;
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z-index: 3;
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overflow: hidden;
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position: fixed;
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right: 2vw;
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left: 2.5vw;
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bottom: 2.5vmin;
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}
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}

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