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StudioSB does not increment sub index for mesh vertex attributes #74

@ThatNintendoNerd

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@ThatNintendoNerd

The sub index for vertex attributes, like multiple color sets or multiple UV sets, will always be written as 0 for each attribute. This can somehow result in alpha blending issues or other possible rendering issues, and when corrected manually (or when ran through ssbh_data_py) solves the problem.

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