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This is still needed.
Clause header is typically 32bits in length (can be 64bits in some instances)
Tail is always 32bits in length.
Header should contain various flags.
- I've noticed things like clause type and size when skimming.
- Might be wrong, I was skimming very quickly.
- 12 different clause types
I presume Tail also has a bunch of flags as well.
Need to determine the bitfield layout of this to get the disassembler working properly.
Simple shaders tend to have clause bundles that are only 1 instruction in length so it isn't the biggest issue during initial bringup, but anything more complex than some basic knowledge to decode properly.
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