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Flexible number of consoles #4

@Ownasaurus

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@Ownasaurus

Currently, if synthesized to work with N consoles, and only M consoles are present such that M < N, the initial input buffer will exhaust after 1024 frames and never advance.

The two ways of handling this are:

  1. The user should have just compiled it for M consoles. Consider it user error.
  2. Detect that the end of the buffer is reached and stop waiting for all N consoles to finish. Just move on.

Option 2 is more flexible and should ideally be implemented.

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