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Description
Currently, if synthesized to work with N consoles, and only M consoles are present such that M < N, the initial input buffer will exhaust after 1024 frames and never advance.
The two ways of handling this are:
- The user should have just compiled it for M consoles. Consider it user error.
- Detect that the end of the buffer is reached and stop waiting for all N consoles to finish. Just move on.
Option 2 is more flexible and should ideally be implemented.
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