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What
Log any errors during construction of the Ar2 plugin
Why
Currently we allow exceptions to propagate if they occur in the constructor of the plugin.
However, since plugins are/can be instantiated deep inside USD lazily when the registry is first accessed (i.e. SdrRegistry::GetInstance() ), if an application isn't aware that plugins are loading and can throw exceptions, then any error might just be swallowed and lead to hard-to-debug issues.
This came about whilst prototyping our Ar2 shim plugin in Katana, triggering a misleading error loading Katana's USD RenderInfo plugin, caused, ultimately, by a Python exception in BAL(!).
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difficulty/mediumgood first issueGood for newcomersGood for newcomershelp wantedExtra attention is neededExtra attention is needed
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