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Description
The minecraft client has a hardcoded limit of 250mib (262144000 bytes) for resource packs it'll download from the server. That limit is not however a total for all packs downloaded, it's just per pack. If I came up with a nice system that tracks the uuids of the different packs, this could be a nice way to mitigate that.
No idea yet how to implement this though. There's also the concern of when I can send the packs. If I send them after the player has joined, they could be manipulated in the world while they're still loading (also this is going to introduce multiple loading screens, one for each pack) and that's not something I want. Wonder how the client would handle multiple packets for resource packs being sent at once? Hopefully it'd queue em and do them in order?