Skip to content

Last action doesn't need wait #78

@Zaflis

Description

@Zaflis

Suggesting to add an option where the last /ac command in the whole macro sequence wouldn't get wait added to end. It's when crafting is finished and control is turned back to player to click Synthesize again in the UI, the wait is redundant. I'd be uncomfortable knowing the macro could still be "running" in the background when i click it quickly so i always manually delete the wait anyway.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions