A lot faction and reputation actions use the grid's own faction. A large number of components in a few mods could be reduced to a single, simple, and reusable triggergroup if you were able to create a "self" keyword that would use the FactionID of the grid's current faction.
Example use cases:
[RivalAI Action]
[ChangeAttackerReputation:true]
[ChangeAttackerReputationFaction:self]
[ChangeAttackerReputationAmount:-5]
[RivalAI Target]
[MatchNoneFilters:Faction]
[Factions:self]
Ok, Target is admittedly not the most useful example, but the usage should be illustrative of intent.