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FOV is broken on some parts of the maps #30

@MaxIsJoe

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@MaxIsJoe

This is probably due to the very annoying workflow we have to go through to allow FOV to work. Drawing the walls twice on two layers is annoying and people can easily forget about it when working on more important parts for the maps.

We need a better solution for this otherwise we'll have to re-open this issue over and over again in the future.

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