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The UID icon reading feature in #135 and #138 is a really nice addition, but I've found that it will cause Godots to crash if any project in the list has its .godot cache folder cleared.
How to reproduce:
Have a Godot project with a UID icon
Delete .godot folder in the project to clear its cache (cleaning a Git repo will do this)
Godots crashes instantly on launch
To fix this, open the Godot Editor manually and open up the project to regenerate the cache.
Ideally the behaviour from the Godot Editor should be replicated, where if a UID icon cannot be found it just uses the default icon.